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View Full Version : One step plan to fixing P99 blue endgame


Deanob
02-23-2012, 04:09 PM
Put the entire server on full rotation. It was done on karana on live for many years and worked.

Simply put. No drama. No problems.

Arillious
02-23-2012, 04:11 PM
I'm not sure how you guys can play this game without being able to kill someone when they act retarded.

Jimes
02-23-2012, 04:19 PM
Put the entire server on full rotation. It was done on karana on live for many years and worked.

Simply put. No drama. No problems.

Why even play at that point if everyone is just going to have their hands held. . .

Lazortag
02-23-2012, 04:20 PM
Well some people like to compete for mobs. In another thread there's a discussion on how things can be more competitive yet accessible for the more casual guilds. Nilbog already commented on it and said positive things.

Bruman
02-23-2012, 04:22 PM
Why even play at that point if everyone is just going to have their hands held. . .

Rotation does not equal hands held.

Just like "poopsocking & batphone" does not equal competition.

Again - no wonder the industry went to instancing.

Flunklesnarkin
02-23-2012, 04:24 PM
Rotation does not equal hands held.

Just like "poopsocking & batphone" does not equal competition.

Again - no wonder the industry went to instancing.


I think the best situation i've seen in mmo's


Is where some is instanced and some is not.


the instanced stuff is no drop / non-sellable sidegrades of the sellable poopsocked raid targets.


I don't really expect instancing in P99... but it's not all bad if done in the right way.

Fazlazen
02-23-2012, 04:46 PM
Put the entire server on full rotation. It was done on karana on live for many years and worked.

Simply put. No drama. No problems.

Yeah, and it's the reason nothing was ever done on Karana prior to Velious. I hated it for that, you can't progress when you have an opportunity to kill trakanon once a month.

In velious, a bunch of folks from Valoran and Shadowed Fates decided they had enough of the Karana council of guilds (KGC) and stepped up their game. They formed Nightbane. The rest is history.

After that, the KGC never really applied to anything that wasn't already trivial. Don't get me wrong though, I loved my years on Karana, but Velious is when the server really took off.


Btw, the KGC was player enforced.

Deanob
02-23-2012, 04:48 PM
Yeah, and it's the reason nothing was ever done on Karana prior to Velious. I hated it for that, you can't progress when you have an opportunity to kill trakanon once a month.

In velious, a bunch of folks from Valoran and Shadowed Fates decided they had enough of the Karana council of guilds (KGC) and stepped up their game. They formed Nightbane. The rest is history.

After that, the KGC never really applied to anything that wasn't already trivial.

Btw, the KGC was player enforced.

Thats when the server population had what 1500? Were looking at 400-700 here tops. It wont be one month kills I'll tell you that much.

VP and Trak was already on a 2/3 way rotation and most were perfectly content that way. It will be the same but applied to the rest of the targets.

Jimes
02-23-2012, 04:50 PM
Rotation does not equal hands held.

Just like "poopsocking & batphone" does not equal competition.

Again - no wonder the industry went to instancing.

A major competitive aspect of this game is which guild is the most organized in terms of tracking targets and getting the word out when they spawn, and then being able to mobilize the fastest. A forced rotation removes all of that completely.

Go back to wow and your free gear kids.

Lishrac
02-23-2012, 05:33 PM
A major competitive aspect of this game is which guild is the most organized in terms of tracking targets and getting the word out when they spawn, and then being able to mobilize the fastest. A forced rotation removes all of that completely.

Go back to wow and your free gear kids.

Sorry but instanced bosses are harder than the bosses on EQ. Instanced requires a large percentage of the raid force to know what the hell they're doing and execute things at the proper time. EQ bosses require you to bring enough numbers for it to die quickly or before your raid force wipes.

Please continue your poopsocking. Your drama, anger, and tears continue to provide the very best for this server.

Jimes
02-23-2012, 06:50 PM
Sorry but instanced bosses are harder than the bosses on EQ. Instanced requires a large percentage of the raid force to know what the hell they're doing and execute things at the proper time. EQ bosses require you to bring enough numbers for it to die quickly or before your raid force wipes.

Please continue your poopsocking. Your drama, anger, and tears continue to provide the very best for this server.

Yes we all know the differences in raid content between EQ and other games, and they are all irrelevant to this discussion. Obviously those of us here chose this game because its set of challenges appeal to us more. What's your point?

aerah
02-23-2012, 07:04 PM
Put the entire server on full rotation. It was done on karana on live for many years and worked.

Simply put. No drama. No problems.

Dear Deano:

Hi.

Love,

Aerah.

PS - 50+ week VS rotations blew. Karana sucked after Eternal Wrath left until Nightbane formed from the cream of SF/Valoran/Paralax.

messiah_b
02-23-2012, 07:08 PM
Yes we all know the differences in raid content between EQ and other games, and they are all irrelevant to this discussion. Obviously those of us here chose this game because its set of challenges appeal to us more. What's your point?

Maybe you should start by looking at the difference in raid content between EQ and P99.

stormlord
02-23-2012, 11:48 PM
This is another reminder to me why I am happy not to be anywhere near endgame.

Here's the thing... You either have enough content or you don't. Instancing solves a problem only if there's not enough content for the population. I actually mention this in my "Raiding" signature link.

To me it has looked for a long time like there's not enough endgame content for raiders. This "competition" is just a sign that there's not enough out there for everyone. It's not healthy, imho. It causes tension.

My honest opinion is that classic, for the most part, is a levellers game.

Joyelle
02-24-2012, 12:05 AM
Rotations worked on Karana as long as guilds abided by them. When rogue guilds such as Shattering Steel and later Nightbane decided to defy the rotations is when the server started descending into chaos. The douchebag quotient (to borrow a term from a friend) is so high on P99 that a rotation like we had would never last.

Craigmandu
02-24-2012, 10:03 AM
Rotations only work while the guilds that have the most power abide by them....which could change at any moment.

I'm more for the idea of spawning all equal time named at the same time...ALL 3 day spawns spawn at the same time...ALL 7 days, ALL 9 days etc.... Give it variance as well, just ensure they all spawn together, and then let the race begin....

SCB
02-24-2012, 06:54 PM
Yes we all know the differences in raid content between EQ and other games, and they are all irrelevant to this discussion. Obviously those of us here chose this game because its set of challenges appeal to us more. What's your point?

Very few of "us" did, actually.

The server is, frankly, better off without you. If you actually think "everyone run to X, mob spawned" is a challenge, you may not quite be ready to graduate to Play-Doh.

EQ has great content, but the people pretending that "competition" is sitting in a safe room afk and watching movies until their phone rings are all either crazy or stupid. They aren't completely insane like the people raging out over GM arbitration of their own self-imposed drama, but they're close.

Flunklesnarkin
02-24-2012, 06:59 PM
remove all raid content.. problem solved

RevengeofGio
02-24-2012, 07:01 PM
Yes we all know the differences in raid content between EQ and other games, and they are all irrelevant to this discussion. Obviously those of us here chose this game because its set of challenges appeal to us more. What's your point?


If it was mobilization and speed to target; I'd agree with you. However, it also leads to training, loot stealing, KSing etc etc

You basically trade a bit organizational challenge for drama. In the end I don't know if that's even remotely worth it.

RevengeofGio
02-24-2012, 07:03 PM
Very few of "us" did, actually.

The server is, frankly, better off without you. If you actually think "everyone run to X, mob spawned" is a challenge, you may not quite be ready to graduate to Play-Doh.

EQ has great content, but the people pretending that "competition" is sitting in a safe room afk and watching movies until their phone rings are all either crazy or stupid. They aren't completely insane like the people raging out over GM arbitration of their own self-imposed drama, but they're close.


Organization is definitely a challenge.

roks1
02-24-2012, 07:50 PM
remember the karana server? hahaha oh wait nobody does... because no guilds were actually mentioning on that "noteworthy" server... lets go to rotation immediately.

Jimes
02-25-2012, 08:32 PM
Very few of "us" did, actually.

The server is, frankly, better off without you. If you actually think "everyone run to X, mob spawned" is a challenge, you may not quite be ready to graduate to Play-Doh.

EQ has great content, but the people pretending that "competition" is sitting in a safe room afk and watching movies until their phone rings are all either crazy or stupid. They aren't completely insane like the people raging out over GM arbitration of their own self-imposed drama, but they're close.

No pretending here, that's how it works in this game, chief. If two guilds both want a kill, then they've got to be faster than the other guy. I mean that's just all there is to it. If only there was a word that describes the relationship between those two guilds. . . Oh right, it's competition.

Ikonoclastia
02-26-2012, 12:47 AM
Solution is this:

Any asshattery, tom foolery, smacking, cracking, training, stealing, ninjaring, campstealin, cockblocking, fannyblocking (<= had to add that for equality reasons), taunting (other than by tanks) etc etc etc is allowed, cause this is a classic server and that's all quite honest, classic as.

Orruar
02-26-2012, 02:19 PM
Rotation does not equal hands held.

Just like "poopsocking & batphone" does not equal competition.

Again - no wonder the industry went to instancing.

Yeah, it was either instancing, or charge such a high price that all the unemployed people couldn't play and poopsock 24/7. Sometimes I think the latter might have been a better plan.

Rachner
02-26-2012, 08:42 PM
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Edrick
02-26-2012, 09:13 PM
We had a rotation on Rathe/Zebuxoruk during the classic days and up to Velious I think. It worked pretty well. Guilds, for the most part, got along, and it was fun to play and cooperate with others that had a different guild tag than you :).

Arteker
02-26-2012, 11:38 PM
Anyone ehre was on a server with a GM, enforced rotation? .I did in stormhammer , and everyone know how it finished . with server dead, when a pissed guild left whole server due to cockblock due to their fear of the euro guild whowas breakin in and doing stuff with way less numbers.

Galelor
02-27-2012, 01:03 AM
Let the server move to PoP and eventually the BS will be over :p