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View Full Version : Next tweak, the pvp xp loss


oldfish
02-23-2012, 06:42 AM
Yes, that again

I think its a real deterrent for pvp and it has no place here, forum troll/warriors who are gonna post here be damned.

When i get to 50, ill be wanting to have fun nightly and pvping all nite. Fuck dying 10 times a nite and having to grind that shit back every time.

Make the mana bar and health bar go down like it was on Rallos if you have to, but get rid of that weak mechanic.

Its also gonna help the server grow since now with xp bonus its going uphill.

The last thing you want is this scummy core pop xp loss steamrolling new blood off the server with their twinks.

The training problem will go down if people actually can try to stop people in pvp with lower numbers.

With this mechanic, it encourages people to either zerg/only engage lower numbers or not pvp at all

Farvinpop
02-23-2012, 06:44 AM
I don't get why they had exp loss for pvp death in the first place. I played on RZ and SZ. SZ it seemed like you would rarely encounter someone who conned even and so the exp loss wasn't very common. Just don't make sense!

Zuranthium
02-23-2012, 06:58 AM
Exp loss should stay and exp should be gained for killing other players (limited to only gaining exp twice a day from the same person so that the mechanic can't be abused).

oldfish
02-23-2012, 07:09 AM
Exp loss should stay and exp should be gained for killing other players (limited to only gaining exp twice a day from the same person so that the mechanic can't be abused).

Yea lets make those big guilds even more powerful so that there isnt any other option beside joining them.

moru
02-23-2012, 07:22 AM
I think the xp-loss is to low.
It should hurt dying in pvp, thats what makes it interesting.

Billbike
02-23-2012, 09:22 AM
First: THANK YOU DEVS/ADMIN FOR THE EXP BUMP. I am loving the server!

I am not worried about exp loss in pvp. You farm stuff in Lguk right? You clear fear with your guilds right? More than enough to make up for an adequate griefing.

As I don't see it as something to cry about, I would like to see it removed, but whatever, that's small things.

Exp gain from pvp is not going to happen, and rightfully so. I would be abused.

SamwiseRed
02-23-2012, 09:27 AM
the xp loss is minimal, whats more important is that casters need to spawn oom from a pvp death.

oldfish
02-23-2012, 09:36 AM
First: THANK YOU DEVS/ADMIN FOR THE EXP BUMP. I am loving the server!

I am not worried about exp loss in pvp. You farm stuff in Lguk right? You clear fear with your guilds right? More than enough to make up for an adequate griefing.


Right, because its the big guilds farming stuff thats bearing the brunt of the xp loss?

I also like where this xp bump is directing the server, would just like to see the trend continue before people get bored again.

There must be more to endgame than nihilum winning by default because holocaust trolls someone that is wheelchair-bound.

Xp loss is not a small thing, its gonna keep new blood from making the server grow and its making pvp happen alot less than it would. On top of that people wont see any point in trying to contest raid mobs unless they have a chance of winning, IE resorting to training instead of guerilla pvping it.

SamwiseRed
02-23-2012, 09:59 AM
if losing 2-3% at most a couple of times a nite from pvp death (probably once if they are smart) deters them from playing im pretty sure hell levels will kill them in RL

Harrison
02-23-2012, 10:03 AM
2%?!?! Omg the fucking sky is falling

oldfish
02-23-2012, 10:07 AM
if losing 2-3% at most a couple of times a nite from pvp death (probably once if they are smart) deters them from playing im pretty sure hell levels will kill them in RL

Explain to me how to be smart about contesting a raid mob when you are undernumbered. Beside not contesting.

Rutaq
02-23-2012, 10:08 AM
EQ classic PvP was designed to carry significant risk.

We don't need to lessen the risks to make it more palatable to players that would rather play a painless PvP game where they can have uninterupted PvP suffering dozens of deaths night.

Like Classic EQ, I would like to see the risks increased by adding in item looting, let the farmers have something to fear with the pimped out characters risking losing their cool gear.

If we are going to stray further from Classic EQ, I say lets go higher risk. Add an item damage on death system that allows limited repairs but ultimately gear breaks and needs to be replaced.

Harrison
02-23-2012, 10:10 AM
I'm starting to lean towards item loot myself.

No weapons.

oldfish
02-23-2012, 10:18 AM
EQ classic PvP was designed to carry significant risk.

We don't need to lessen the risks to make it more palatable to players that would rather play a painless PvP game where they can have uninterupted PvP suffering dozens of deaths night.


Theres a difference with what you are saying i am suggesting, and what i am suggesting.

I am saying to at least bring back some of the classic penalties for dying in pvp instead of this custom xp loss thing. Which is, respawning with low health low mana. This way we dont scare the new blood off the server.

I know some of you would rather have a dead server than a server where you cant bind camp people till they rage quit because of xp loss but you are close to getting your dead server.

Billbike
02-23-2012, 10:26 AM
We didn't have exp loss upon pvp death back on TZ, and that was one of the greatest gaming experiences i ever had.

Let's just be happy with our exp bump shall we? Server is good now, try not to pester devs too much imo.

The game is already harsh for those who don't have 6-16 hours a day to play.

Itemloot =casters paradise and bagging. This would also force Class balance to be cried over endlessly.

oldfish
02-23-2012, 10:37 AM
We didn't have exp loss upon pvp death back on TZ, and that was one of the greatest gaming experiences i ever had.

Let's just be happy with our exp bump shall we? Server is good now, try not to pester devs too much imo.

The game is already harsh for those who don't have 6-16 hours a day to play.

Itemloot =casters paradise and bagging. This would also force Class balance to be cried over endlessly.

I understand we shouldnt pester devs too much but im trying to help them help the server, Im not as optimistic as you are.

Its still a big grind (agreed much better though) and I dont trust the "core" playerbase to not use xploss as a way to boot people off the server for lulz. This bump is good for how long in helping pop recover, not sure.

Billbike
02-23-2012, 10:46 AM
I don't think ANYONE who plays on THIS server wants to lower the population.

I think the players who randomly grief are a bigger issue than exp loss. Griefing for revenge I encourage. (just to be clear).

Excess griefing, and I mean EXCESS, should be policed. Nothing harsh, maybe 7day? They aren't exploiting, but the victims NEED visible justice.(7days is a long time to risk for CC or BC random "new players")

SamwiseRed
02-23-2012, 10:56 AM
the xp bonus more than compensates for the xp loss from pvp death.

IronLikeALionInZion
02-23-2012, 11:03 AM
I'm starting to lean towards item loot myself.

No weapons.

but you dont play.

???

SamwiseRed
02-23-2012, 11:19 AM
put in item loot with current resist system

Chapter 3, Where all the melees and tanks?

Estrang
02-23-2012, 05:47 PM
it just forces people to play defensively, and as someone who valued the fact that I rarely ever died in pvp regardless of what insurmountable force i was against, I can tell you I never had as much fun as a shit player like pokeman cause I was always looking for the first opportunity to bail.

Nirgon
02-23-2012, 05:49 PM
Yes, that again

I think its a real deterrent for pvp and it has no place here, forum troll/warriors who are gonna post here be damned.

When i get to 50, ill be wanting to have fun nightly and pvping all nite. Fuck dying 10 times a nite and having to grind that shit back every time.

Make the mana bar and health bar go down like it was on Rallos if you have to, but get rid of that weak mechanic.

Its also gonna help the server grow since now with xp bonus its going uphill.

The last thing you want is this scummy core pop xp loss steamrolling new blood off the server with their twinks.

The training problem will go down if people actually can try to stop people in pvp with lower numbers.

With this mechanic, it encourages people to either zerg/only engage lower numbers or not pvp at all

I personally voted for item loot, good sir. It gives you the option to quickly bag your gear before death, or not wear it at all to play without risk. I agree there should be risk and I didn't get what I wanted here :P. O well!

Casey
02-23-2012, 05:53 PM
Just wait until you fight some stubborn homosexual in a dungeon and kill him a few times. He'll bind rush you for hours and hours to get his camp back. You'll think to yourself "I wish there was some kind of penalty in order to deter them from doing this as often".
Keep the penalty in.

Lazortag
02-23-2012, 05:55 PM
Mana loss after a pvp death would be the best penalty.

Exp loss is really not a big deal. Nearly every pvp death I've ever incurred was right after I leveled (no reason why, just shitty luck), meaning I've probably deleveled from pvp deaths more than anyone. It doesn't matter because it takes barely any time at all to regain the exp.

Lulz Sect
02-23-2012, 06:19 PM
http://28.media.tumblr.com/tumblr_lh09vmZ6on1qzdgkdo1_500.gif

steaks6
02-23-2012, 10:09 PM
the exp loss at 50 does not matter , your bar will be full from camping lord / king / fire giants / xping in planes

it matters before 50

exp loss can be pretty big 5 pvp deaths is a yellow = 3 hours of exp

= fail server

steaks6
02-23-2012, 10:10 PM
Just wait until you fight some stubborn homosexual in a dungeon and kill him a few times. He'll bind rush you for hours and hours to get his camp back. You'll think to yourself "I wish there was some kind of penalty in order to deter them from doing this as often".
Keep the penalty in.

is this homosexual TOP 5%???????????????????????????????????????????????? ??????????????????

Lazortag
02-23-2012, 10:10 PM
the exp loss at 50 does not matter , your bar will be full from camping lord / king / fire giants / xping in planes

it matters before 50

exp loss can be pretty big 5 pvp deaths is a yellow = 3 hours of exp

= fail server

That's not 3 hours of exp, unless you're terrible.

Harrison
02-23-2012, 10:11 PM
That's not 3 hours of exp, unless you're terrible.

steaks6
02-23-2012, 11:32 PM
yes it is , not everyone can aoe kite
bards exp easy ( if you dont suck )

but your epicly worthless later

no dps , cant do dick in a dungeon and get farmed in pvp , game over

hope the grind was worth it laserfag

Bkab
02-23-2012, 11:35 PM
rofl are you serious right now oldfish? ANOTHER thread about exp loss? this guy seriously has to be the best troll ever or the biggest fucking pussy in the world. what is wrong with you dude?

i definitely look forward to you getting in my level range so i can de level you until you quit for how agape of a vagina you are on the forums.

Lazortag
02-23-2012, 11:43 PM
yes it is , not everyone can aoe kite
bards exp easy ( if you dont suck )

but your epicly worthless later

no dps , cant do dick in a dungeon and get farmed in pvp , game over

hope the grind was worth it laserfag

-Best resists in the game
-Fastest runspeed
-Lots of utility (DA, Song of highsun, mez, charm, snare, slow, haste, etc.)
-Dots that can do around 60 dps at level 60

On blue99 I mostly grouped all the way to 60 and only in the worst hell levels was 3 hours of grinding equivalent to a yellow of exp. Please stop posting.

steaks6
02-23-2012, 11:57 PM
best resists ( Dont matter when youll still be nuked to death vs any caster )
fastest run speed ( Great for escaping after pvp loss )
lots of utility ( That will not save you or help you to win in pvp in any way )
dots that do 60 dmg if they land against 600 dmg nukes

hi im lazerfag i group on blue and suck off any dwarf for 34 platinum then i swallow the gravy the end

gloinz
02-24-2012, 12:04 AM
hahaha this fookin guy

http://www.kraproom.com/pacman/aod/gallery/d/4831-1/this-fucking-guy.gif

SamwiseRed
02-24-2012, 12:05 AM
best resists ( Dont matter when youll still be nuked to death vs any caster )
fastest run speed ( Great for escaping after pvp loss )
lots of utility ( That will not save you or help you to win in pvp in any way )
dots that do 60 dmg if they land against 600 dmg nukes

hi im lazerfag i group on blue and suck off any dwarf for 34 platinum then i swallow the gravy the end

in mass pvp, bard is king. casters oom, pure melees dead. bards alive and well and running amuk

steaks6
02-24-2012, 12:09 AM
bards only alive cause they ran away soon as anyone hit them

i played a bard for a very long time on live trust me i know

they get good at pop + till then lol @ Bards

oldfish
02-24-2012, 04:57 AM
rofl are you serious right now oldfish? ANOTHER thread about exp loss? this guy seriously has to be the best troll ever or the biggest fucking pussy in the world. what is wrong with you dude?

i definitely look forward to you getting in my level range so i can de level you until you quit for how agape of a vagina you are on the forums.

Thats why most of them want this mechanic in

That is one reason why the server de-popped

This xp bonus is only going to help it short term

Rutaq
02-24-2012, 09:33 AM
Thats why most of them want this mechanic in

That is one reason why the server de-popped

This xp bonus is only going to help it short term

I can acknowledge that XP loss is a risk and can cause a setback but it seems much less harsh than the Classic EQ Item drop.

If people are going to be scared away by the risk associated in PvP then they aren't the right crowd to playing here.

With all the PvP games out there this is the only one that has any significant risk so it's population is going to lower and take longer to grow but at least it is here for players that are tired of the WoW generation of PvP and want something tougher like Classic EQ, ShadowBane,etc...

oldfish
02-24-2012, 10:09 AM
I can acknowledge that XP loss is a risk and can cause a setback but it seems much less harsh than the Classic EQ Item drop.

If people are going to be scared away by the risk associated in PvP then they aren't the right crowd to playing here.

With all the PvP games out there this is the only one that has any significant risk so it's population is going to lower and take longer to grow but at least it is here for players that are tired of the WoW generation of PvP and want something tougher like Classic EQ, ShadowBane,etc...

I understand all this, i played Eve online for 3 years, trust me.

But the way theyve tweaked EQ classic with this xp loss does not work.

It does not work because it makes people avoid pvp and it mostly only pleases people who intend to poopsock with a zerg (because they can control camps easy with number with the xp loss sting) or the Bkab grief you off the server type.

It makes for a slower, hide and seek type server than Rallos was.

Thats why im advocating the old system like it was on Rallos (IE health/mana bar drain)

Do you really care about death consequences if the server is empty because everyone got bored and left?

Herb9
02-24-2012, 10:20 AM
PvP is insignificant right now.

Bind only in Cities. More xp loss on death.

Those 2 things will make PvP much more significant without adding item loot. You could actually pvp for zone control (no bindrushing) and the lames on the server who don't mind dying over and over would be less suicidal.

Currently there's almost nothing gained from PvP, most people I kill are bound nearby, my only motivation is to complete my collection of having killed everyone on the server while having only died 4 times so far. I'm as much of a baseball card collector as the next guy (wtt multiple Nirgons for a fiegi), but that's all it is right now, collecting cards.

I actually feel bad killing melee/bards because I know they'll have a long trip back and are so boned on this server for groups. I'd like it if they had as easy of a time recovering as most of the casters I kill.


Legalize Training

Increase xp loss for pvp death

Bind only in cities for all classes

It's obviously a casters world right now when melee's can only max out at 125 mr with the very best gear and no buffs and still get rooted over and over. Maybe some of these bluebs that run this joint will learn somethin about the eq pvp for us. Null save us.

oldfish
02-24-2012, 10:27 AM
I think a better solution then this ^ would be to patch in voluntary item loss like it was proposed by me a while ago.

Talk to some NPC and you are now flagged for item loss. You can now loot other players flagged for item loss and they can loot you. You cannot tell who is flagged or not without killing them.

Vile
02-24-2012, 10:47 AM
^ holes in this logic

Rutaq
02-24-2012, 10:56 AM
I think a better solution then this ^ would be to patch in voluntary item loss like it was proposed by me a while ago.

Talk to some NPC and you are now flagged for item loss. You can now loot other players flagged for item loss and they can loot you. You cannot tell who is flagged or not without killing them.

The problem with optional playstyles, like Opt in Item loss, is that is requires lot of DEV time and GM time to balance since the devious players are going to find the min/max loop hole to twist what seems like a cool idea to something abusive.

I say go hardcore and just add Looting, Put up a donation target meter each month to show how much money is needed to keep the RED server going and then let the people play the slightly tougher EQ Classic PvP server and donate to keep it running.

If only 100 die hard players want the PvP rulset and donate to keep it up then who cares if there are more folks on BLUE. Those die hards are happy playing the game they want and if the doom and gloom prediction comes true and population dies off and there aren't enough donations to keep RED open then wipe it, and introduce a new ruleset, maybe Team v Team, or Easy Mode EQ, or something completely new....

oldfish
02-24-2012, 11:05 AM
Id be down for item loss and removing xp loss, not sure how many would agree with that though.

Woulda been easier to do that last november heh.

Would be sorta like EVE, only wear what you can afford to lose.

Youd take out your "shinies" when going out on a big nite with a bunch of buddies and take out the paw stuff for low key pvp.

SamwiseRed
02-24-2012, 11:23 AM
on oldfishes emu. there are no tanks

bamzal
02-24-2012, 01:07 PM
no xp loss. item loot instead.
kthxbye

bamzal
02-24-2012, 01:10 PM
The problem with optional playstyles, like Opt in Item loss, is that is requires lot of DEV time and GM time to balance since the devious players are going to find the min/max loop hole to twist what seems like a cool idea to something abusive.

I say go hardcore and just add Looting, Put up a donation target meter each month to show how much money is needed to keep the RED server going and then let the people play the slightly tougher EQ Classic PvP server and donate to keep it running.

If only 100 die hard players want the PvP rulset and donate to keep it up then who cares if there are more folks on BLUE. Those die hards are happy playing the game they want and if the doom and gloom prediction comes true and population dies off and there aren't enough donations to keep RED open then wipe it, and introduce a new ruleset, maybe Team v Team, or Easy Mode EQ, or something completely new....

^ Yes, please keep that hampster wheel turning

Herb9
02-24-2012, 02:11 PM
Item loot = naked caster pvp. A naked caster can more effectively kill someone in this game than a naked character in nearly every other MMO.

I'd much rather be able to continue to inflict pain on someone who would otherwise disrobe to fight me, by causing large amounts of xp loss.

gloinz
02-24-2012, 02:13 PM
PvP is insignificant right now.

Bind only in Cities. More xp loss on death.

Those 2 things will make PvP much more significant without adding item loot. You could actually pvp for zone control (no bindrushing) and the lames on the server who don't mind dying over and over would be less suicidal.

Currently there's almost nothing gained from PvP, most people I kill are bound nearby, my only motivation is to complete my collection of having killed everyone on the server while having only died 4 times so far. I'm as much of a baseball card collector as the next guy (wtt multiple Nirgons for a fiegi), but that's all it is right now, collecting cards.

I actually feel bad killing melee/bards because I know they'll have a long trip back and are so boned on this server for groups. I'd like it if they had as easy of a time recovering as most of the casters I kill.


Legalize Training

Increase xp loss for pvp death

Bind only in cities for all classes

It's obviously a casters world right now when melee's can only max out at 125 mr with the very best gear and no buffs and still get rooted over and over. Maybe some of these bluebs that run this joint will learn somethin about the eq pvp for us. Null save us.


herb 9 for president

Knuckle
02-24-2012, 02:29 PM
do not care. do not give a fuck about xp loss from pvp. if you are not bad you will not die to PVP often. the xp boost has already diminished this effect.

oldfish
02-24-2012, 02:46 PM
do not care. do not give a fuck about xp loss from pvp. if you are not bad you will not die to PVP often. the xp boost has already diminished this effect.

Yeah you wont die alot if you run all the time from pvp, true that

Lazortag
02-24-2012, 02:59 PM
Bind only in cities for all classes


Wasn't needed in classic. In classic there was a very easy fix put in to prevent bind rushing (respawning oom after a pvp death). Why is that fix inferior to something as extreme as disabling binding outside of cities? Please somebody actually address this argument instead of repeating the same old shit.

Bkab
02-25-2012, 11:50 AM
hahaha this fookin guy

http://www.kraproom.com/pacman/aod/gallery/d/4831-1/this-fucking-guy.gif

hahah i lol'd