Somekid123
02-16-2012, 11:49 PM
When The Hole was released here on this server I would exp there as my favorite spot, many blues at 57 and I can use Manastone so I dont have to port to random zones for C2.
I took a break for a couple months, waited for Red99, between that release date and up until a week ago when I came back, mobs were changed and I see no patch notes specifiying.
Day 1 of Hole no mobs saw invis until you got to the undead erudites. No elementals, rock golems or imps saw invis, im a druid, im a loot whore, i'd invis up and run to the nameds that were left up and find away to kill them.
Now every 1 out of 8ish elementals seem to see invis, same for the imps and rock golems, I dont even bother trying to solo here since at 57 there is 50/50 chance of a mob being blue or light blue, I use to invis and run into mobs that were blue then proceed to root/rot them and move on.
Anyone else agree on this? Since no patch notes im going to assume it was snuck in, just like the pets taking 75% of exp if you do not do 51% of the damage or more unless grouped.
I took a break for a couple months, waited for Red99, between that release date and up until a week ago when I came back, mobs were changed and I see no patch notes specifiying.
Day 1 of Hole no mobs saw invis until you got to the undead erudites. No elementals, rock golems or imps saw invis, im a druid, im a loot whore, i'd invis up and run to the nameds that were left up and find away to kill them.
Now every 1 out of 8ish elementals seem to see invis, same for the imps and rock golems, I dont even bother trying to solo here since at 57 there is 50/50 chance of a mob being blue or light blue, I use to invis and run into mobs that were blue then proceed to root/rot them and move on.
Anyone else agree on this? Since no patch notes im going to assume it was snuck in, just like the pets taking 75% of exp if you do not do 51% of the damage or more unless grouped.