View Full Version : Game Mechanics: Pets should be able to hold aggro with PCs in melee range
koros
02-16-2012, 02:57 PM
Besides pet aggro not being high enough in general at the moment, pets should be able to hold aggro with other PCs in melee range if they are at the top of the hate list.
This was nerfed on live towards the end of Velious after Legacy of Steel used charmed giant tanks on the AOW. Previously pets could hold aggro
Xatava
02-16-2012, 04:15 PM
I would say post relevant links, but pretty sure devs don't care to make pet tanking possible regardless of its classicness
Treats
02-16-2012, 04:58 PM
Besides pet aggro not being high enough in general at the moment, pets should be able to hold aggro with other PCs in melee range if they are at the top of the hate list.
This was nerfed on live towards the end of Velious after Legacy of Steel used charmed giant tanks on the AOW. Previously pets could hold aggro
This definately was not the case with the first AoW kill.
It was an unintended bug that was promptly fixed on July 10, 2001:
http://www.tski.co.jp/baldio/patch/20010710.html
Legacy of Steel shows the kill somewhere around July 27, 2001.
Melee trying to do damage or anyone on the hate list in range were slaughtered. Giants were the DPS, not the PCs.
http://web.archive.org/web/20030214052031/http://www.legacyofsteel.net/newspro/archives/arc43.html
koros
02-17-2012, 03:27 PM
redacted
Harrison
02-17-2012, 05:58 PM
Prevelious pets stole aggro and held it.
But, long story short, they're not going to make it so pets are classic. We've barked up that tree in the past.
The other problems with pets are low priority for them because they said pets were powerful enough as is.
Seaweedpimp
02-17-2012, 08:09 PM
<< pets aggro works fine
Harrison
02-17-2012, 08:17 PM
If you think your pet aggro is fine, you have no idea how pet aggro is supposed to work.
Xatava
02-17-2012, 08:29 PM
<< pets aggro works fine
pets could tank for players in melee range in classic
Harrison
02-17-2012, 08:58 PM
Even ignoring that classic feature, pet aggro here was broken a LONG time ago. I don't remember seeing any patches to fix it since then.
Again, it was said that it is low on their priority because pets are powerful enough as is.
koros
02-21-2012, 02:14 PM
pets could tank for players in melee range in classic
This. I often used mage pets as tanks in small groups with my rogue.
Flunklesnarkin
02-21-2012, 02:30 PM
IMO let pets hold hate.
Don't solo pet classes get shafted enough with the pet exp penalty lol. At least let them take a few swings with their weapon while they are soloing so its not so boring >_>.
If it becomes some huge issue with like 50 pet classes taking down raid targets (which i doubt) can be adjusted lol.
Craigmandu
02-22-2012, 11:50 AM
Pet aggro is definitely broken....
No way if you solo can you do more than 50% of pet damage and NOT be tanking the creature yourself the whole time. Necros are the only pet class that have an "out", as they can still fear kite.
Mages have to do the "pet go away" method of summoning a pet, letting it tank the creature til pet at 20 percent....summon new pet...send it....let it continue to tank creature til dead or summon yet another..etc..etc..etc....
Pets were always able to hold aggro well enough while soloing to not have to do something so ridiculous while leveling. It doesn't have to be awesome aggro...just enough so that if you nuke/dot for 51% of the damage over the course of the fight on an even con creature (not zerg nuke, but spaced out over say a 30-60 second period) you shouldn't pull it off.
As it stand now...you send pet....and do nothing else, or have to wait until the pet has the creature to 60% before you do anything...at which time you will NEVER beat the pet on damage for full xp...even if you are trying hard to.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.