View Full Version : Exp Loss From PvP Deaths
Danlor
01-26-2012, 11:13 AM
Hey guys..I'm sure that this has been brought up multiple times, but in my opinion (and I share this opinion with every single person that I have discussed it with) allowing players to cause others an exp death simply by just killing them is very detrimental to the server. It is very difficult to level your character on this server (which I love because it makes it a lot more rewarding to finally get your character to the top level) and when players can make you lose that hard earned experience simply by killing you in a pvp encounter, it makes it very easy for the player base to get disheartened and lose interest in the server. The reason that people play on this server is so that they can enjoy the player vs player experience, but when you lose exp that can take hours and hours to get in one single PvP death it really takes the fun out of it. I have tried to rationalize why the powers-that-be (who do an excellent job of making sure that everything on the server is classic , and exp loss in PvP is definitely not classic) would implement PvP death experience loss, and the only reason I have been able to come up with is so that it was intended prevent players from training. While this is obviously a measure that the devs have taken to prevent people from griefing, it has actually accomplished the exact opposite. Players go out of their way to bind camp their "enemies" causing them to lose hours (and even days worth) of the mindless experience grinding that is required to reach level 50. On top of all of this, when a player IS killed in pvp for an experience loss they only have five minutes to get an experience rez before the timer is up and they can't even get any of that experience back. Please take a look into this guys. The server population is dwindling and it is a direct result of of a few minor problems that the server has. You guys have done an excellent job of creating a spot-on live-like classic server and if PvP experience loss is removed it will undoubtedly improve the playing environment which will result in a higher population. Thanks for your consideration.
Hey guys..I'm sure that this has been brought up multiple times, but in my opinion (and I share this opinion with every single person that I have discussed it with) allowing players to cause others an exp death simply by just killing them is very detrimental to the server. It is very difficult to level your character on this server (which I love because it makes it a lot more rewarding to finally get your character to the top level) and when players can make you lose that hard earned experience simply by killing you in a pvp encounter, it makes it very easy for the player base to get disheartened and lose interest in the server. The reason that people play on this server is so that they can enjoy the player vs player experience, but when you lose exp that can take hours and hours to get in one single PvP death it really takes the fun out of it..
stopped reading after this. you lose 3 fucking % at lvl 50. xp loss is a non-factor. exploiting, resists, whirl till you fuckin hurl and naggy / sol b being possibly the buggiest zone/encounter I have EVER seen in my 10 yrs of everquest are way more important topics that need to be discussed.
heartbrand
01-26-2012, 11:29 AM
you mean nagafen isn't meant to path to the zoneline?
haha.. wait, you mean naggy isn't supposed to get stuck in the ceiling at the drawbridge area and just chill there for the rest of the night??
Tassador
01-26-2012, 11:33 AM
lol i was afk and was killed like 4times i guess the dude got bored probably could of done 10. Moral of the story was i looted memed spells casted SOW and killed 2 blues and boo fucking hoo got it all back, lost 10mins if even that. So i agree who fucking cares about exp loss when people are channeling through knock back spells and gating off with my money mang. plus fix not being able to loot players items after pvp death.
Judge
01-26-2012, 11:33 AM
I dont really mind. Im a Ranger and Ive been pked at least 5 times.. all while under 20% health and fighting a mob and I lose more then 3%.. I think it was like 6%. I wouldnt mind the rez timers increased to like an hour or something.
ps.. lose the hybrid penalty! k thx
you lose double xp if it's a level right after a hell level (31, 36, 41, 46)
Judge
01-26-2012, 11:34 AM
lol i was afk and was killed like 4times i guess the dude got bored probably could of done 10. Moral of the story was i looted memed spells casted SOW and killed 2 blues and boo fucking hoo got it all back, lost 10mins if even that. So i agree who fucking cares about exp loss when people are channeling through knock back spells and gating off with my money mang. plus fix not being able to loot players items after pvp death.
I hope something is done about the channeling
inside sources say each melee hit has a 2% chance to interrupt a spell. it's going to be upped to 5%.
Lazortag
01-26-2012, 11:37 AM
I was against exp loss and I still am, but Bkab is right that it's very negligible. It was put in to prevent bind rushing and I think it helps do that to some degree, just not as much as making casters respawn oom would have done. That needs to be put in, and I think we're due for that change soon according to the timeline.
Lazortag
01-26-2012, 11:38 AM
inside sources say each melee hit has a 2% chance to interrupt a spell. it's going to be upped to 5%.
Melee hits don't have a chance to interrupt, and never did. They have a chance to *push*, which can cause an interrupt.
yea whatever that's probably what it is i didn't get specifics just that little bit.
Peppers
01-26-2012, 12:14 PM
So tired of newbs expressing their ignorant opinion. If you havn't played eq pvp longer than 2 years, you should probably just shut up. Danlor is a scrub who gets owned by my nephew in 5th grade.
There should be exp loss in pvp. There should be a risk vs. reward. There should be a counter balance to bind rushing. There should be the same exp lost as pve death and it should be rezzable. 3 hours of bind rushing is enough.
If you don't understand why, shut up and meditate on it until you figure it out. The veterans here don't have time to explain everthing to you newb danlor.
Arillious
01-26-2012, 12:48 PM
You have to lose something when you die. People don't want to lose their loots so they have to lose exp. In my opinion, they should double exp you lose from where it is now. Right now, you get the exp from dieing back from 5-10 minutes of grinding(1 dark blue kill). This should be more like 10-20 minutes of time.
The amount you lose is so damn small it actually has little affect. The only people complaining about it are the people who either never even gave it a chance and quit in fear of it or that are so damn bad that they die often enough for it to have an impact.
wats ^?
NAGGY LOL
http://img209.imageshack.us/img209/7788/eq000194.png (http://imageshack.us/photo/my-images/209/eq000194.png/) Uploaded with ImageShack.us (http://imageshack.us)
like srsly how the fuck does that even happen?
Nirgon
01-26-2012, 01:19 PM
HOLY FUCK WHERE IS DADDY'S NOT CLASSIC STAMP!!!!
http://i39.tinypic.com/v5h8i9.png
He shouldn't make it out of the doorway to his room. I almost put that stamp through my screen.
SamwiseRed
01-26-2012, 01:37 PM
i quite enjoyed deleveling Elspeth so I dont think it should be removed. If anything add loot and give the pker the xp the killed player loss. Leveling by pvp, now deres an idear.
SamwiseRed
01-26-2012, 01:38 PM
ye cant edit message but fak it
Lulz Sect
01-26-2012, 05:22 PM
http://i.imgur.com/RXhvm.png
fiegi
01-26-2012, 05:29 PM
i LOL @ not classic stamp
Smedy
01-26-2012, 05:55 PM
I think you should 200% increase exp death from people being bound in dungeons and dieing repeatedly.
huge advantage being able to bind in dungeon, give them something to fear.
The Revanchist
01-26-2012, 06:25 PM
binding to dungeons should turn you into a mob on death and you have to kill a player to return to your corpse
Knuckle
01-26-2012, 08:00 PM
binding to dungeons should turn you into a mob on death and you have to kill a player to return to your corpse
Actually a fucking amazing idea that will never get implemented but i commend u for it. Diggles goes from -5000 to -4999 berk berk
bamzal
01-27-2012, 01:35 AM
wats ^?
NAGGY LOL
http://img209.imageshack.us/img209/7788/eq000194.png
more lucky than exploit?
Jadian
01-27-2012, 01:59 AM
wats ^?
NAGGY LOL
http://img209.imageshack.us/img209/7788/eq000194.png (http://imageshack.us/photo/my-images/209/eq000194.png/) Uploaded with ImageShack.us (http://imageshack.us)
Proof exploiting Naggy pathing. Ban plz.
heartbrand
01-27-2012, 02:01 AM
Is there a way to block someones posts in settings?
Silikten
01-27-2012, 02:15 AM
guys we need no xp loss ever and need to keep our gear when we die, okay pals?
Srs Not Ames
01-27-2012, 02:36 AM
ye cant edit message but fak it
log on everquest once and a while ya homo
Tombom
01-27-2012, 02:45 AM
ya homo
Is there a way to block someones posts in settings?
look @ my sig
Nirgon
01-27-2012, 12:49 PM
Long story short, what people like about this game is the risk/reward. Killing players in "modern" MMO PvP is a big stinking pile of wtfever.
Killing someone deep in a dungeon is very satisfying. Your enemies suffer here.
They respawn at some "soul healer" type thing in the games of today. Which is fucking weak sauce and anti-climactic. PvP shouldn't be about grinding points for gear, but fighting for spawns from other players. PvP and PvE should not be completely separate, with separate gear sets and progression, but intertwined.
If you don't want real pvp, afk some battlegrounds in Star Wars/WoW/(I hate to say it, so sad on this one) Rift.
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