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View Full Version : Spells: lol mage bolts no line of sight requirement at beginning or end


Dfn
01-25-2012, 09:36 PM
Really?

Whos bright idea was this? No line of sight check at beginning or end - yay nuking people through 7 floors 14 walls and 37 obstacles.

Albane
01-30-2012, 11:58 AM
Bump. This seems to be getting ignored. Envenomed Bolt is also not doing a LoS check at any point before or after being cast.

This is very annoying in dungeons, when players are targeting and then running around 20 corners and casting bolts, which have a huge range on them already.

heartbrand
01-30-2012, 12:26 PM
working as it did on classic A+

Nirgon
01-30-2012, 12:55 PM
Honestly, you could cast through walls in classic on players all the way through and up to Luclin...

I don't even know if this was ever changed or when.

As far as bolts, meh, tired of squeakin' the wheel.

Pokeman
01-30-2012, 04:57 PM
working as it did on classic A+

Wasn't it all spells though? Having just mage bolts is dumb.

Thisismyusername
01-30-2012, 06:59 PM
Bolts are suppose to go in a staright line, if u move over a few steps bolts use to miss, here they are like heat seeking missle's.

lethdar
01-30-2012, 07:07 PM
Yeah cuz this is gonna be fixed lololo

Nirgon
02-07-2012, 01:06 PM
They have work being done on this. It's just a pinch harder to resolve I think than say making a dot icon appear when cast on a player.

XiakenjaTZ
02-13-2012, 10:43 AM
my only beef with bolts is that i can run faster than my bolt with Jboots. Also if you cast a 2nd before 1st one hits something the first one disappears.

Silikten
03-06-2012, 04:15 AM
bump. sucks having that feeling of security then being dirtnapped w/o los :X

Harrison
03-06-2012, 06:18 AM
They need to ban people exploiting this too.

Bolts should go back to their previous form. They're too buggy for pvp this way. Too slow, can bug, and be exploited.

Add 2 sec to cast time, make it land instantly until a better solution is found.

Nizzarr
03-07-2012, 01:00 PM
aye this is still a bad issue, especially when the magician has half a clue.

goalie
03-27-2012, 07:32 PM
Bump, i got mage bolted through a bunch of floors and walls today. Reported it.

please fix

Cast v27.5
03-27-2012, 08:25 PM
I told u.. nothing gets fixed u should listen to me

kprobe
03-29-2012, 01:36 PM
still getting bolted through walls and floors, revert to old form.

This current form is akin to exploitation

Silikten
05-02-2012, 08:30 PM
Got bolted thru a wall 6 times by 2 mages in solb. I DONT FEEL SAFE WHILE HIDDEN PALS

jdklaw
05-03-2012, 04:16 AM
Got bolted thru a wall 6 times by 2 mages in solb. I DONT FEEL SAFE WHILE HIDDEN PALS

should have los for healers hiding in the hidden lava rooms underground solb too then imo; how else is this suppose to be combated? =)))

jibekn
05-04-2012, 11:29 AM
SPLAT

HarrisonStillPosting
05-05-2012, 05:01 PM
should have los for healers hiding in the hidden lava rooms underground solb too then imo; how else is this suppose to be combated? =)))

Heals never required LoS.

People bolting through walls are exploiting.

HarrisonStillPosting
05-10-2012, 01:31 AM
Still no word on this rampant exploit being abused? Reversing the changes to fix this exploit?

Nizzarr
05-10-2012, 09:32 AM
bolting tru walls only work on PCs and not npcs.


something is obviously wrong

Null
05-10-2012, 09:49 AM
So the line of sight rules on this server in pvp are from VZTZ pretty much directly, here is how they are intended to work and how to test them:

how it works: initial cast requires line of sight, but if line of sight is disrupted at the end of a cast, the range is reduced between 35-75% depending on skill with the spell in question.

how to test:
start casting a spell at the corner of a wall and have your target move just outside of line of sight but as close as possible.

If its not working as described above then something is wrong and ill fix it, but I think this might be a case of expectations not being correct and not working code.

HarrisonIsStillPosting
05-10-2012, 10:04 AM
You shouldn't be able to bolt through a wall at all. This isn't about casting range. Bolts should connect to the wall and disappear.

People bolting through walls are exploiting, period.

Rydar
05-10-2012, 12:55 PM
initial cast requires line of sight


Thats the problem, mage bolts do not need this.

Well there is a secondary problem in that mage bolts have a better mana ratio and higher damage then the other mage nukes and the feature that was implemented to keep them in balance, bolt disruption on geometry and/or other pcs and npcs, dosent exist here.

HarrisonIsStillPosting
05-10-2012, 01:49 PM
Bolts also landed twice when cast from a higher z-axis position than your target.

If you're going to allow exploiting line of sight/nuking through walls, you need to allow this classic mechanic that was always used and for as long as I remember, never punished for. (Never heard of it in the mage community even once)

Mostly being facetious about allowing a bug back in, but it IS classic.(whereas the bolting through walls is not)

If it isn't a simple fix it would be FAR easier to just revert the change that was made to give it the firework graphic/delay/bug and make it land instantly but add a 1.5sec cast time to it. (or a different number you can tweak for balancing)

Nizzarr
05-18-2012, 11:24 AM
They do not need line of sight to start the spell but ONLY for PCs, you cannot start your bolt on a NPC without line of sight.


Does it need to be clearer than this?

Wolfgang
05-18-2012, 01:30 PM
They do not need line of sight to start the spell but ONLY for PCs, you cannot start your bolt on a NPC without line of sight.


Does it need to be clearer than this?

man knows his eq, srs bzness