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View Full Version : Maybe go to 60% dmg in pvp?


Rust1d?
01-23-2012, 10:36 AM
This was they way pretty much every box has been. 80% seems way too much, especially for someone like a bard/cleric. I know that 1v1 all I can really do as a bard is just mez someone and wait for them to log out of frustration.

I've seen those SS's of wizards one shotting people for 888 dmg, essentially one shotting someone.

That or maybe give bards back fear/charm :)

nerfed
01-23-2012, 10:42 AM
Wait until velious when everyone has a ton of resists.

korzax
01-23-2012, 11:18 AM
Or until no one plays on the server. Whichever comes first.

Rust1d?
01-23-2012, 11:41 AM
I could not see this server with a 150-170 pop lasting too long in Kunark. In all honesty, I have played almost every pvp box and only one that I played reached Kunark and it wasa ghost town. This box should have started with Kunark and Velious enabled. Probably would have retained a lot of people that way.

Tassador
01-23-2012, 11:48 AM
i am thinking of rolling a iksar sk/monk or necro on kunark. Which would be best?

Rust1d?
01-23-2012, 12:39 PM
I was gonna go Iksar Shaman, if Kunark ever comes around. We still do not have Sol Ro yet, so it will be quite a while.

Tassador
01-23-2012, 12:51 PM
iksar monk/shammy combo then? Lets play together FRIEND!

Albane
01-23-2012, 01:37 PM
The biggest issue with this server is the channeling. Because of this, those 6-7 second spells that do 80% of a players health, are near impossible to interrupt with knockbacks. I have watched people train and then gate away with 4 dark blue mobs hitting them, constantly.

In classic, when you saw a wizard casting Icecomet, you just had to run to them and hit them a few times to interrupt. On this server, your only chance is to zone, especially with 200+ CR barely denting the damage done from Icecomet.

Lazortag
01-23-2012, 01:42 PM
This was they way pretty much every box has been. 80% seems way too much, especially for someone like a bard/cleric. I know that 1v1 all I can really do as a bard is just mez someone and wait for them to log out of frustration.

What level are you? I solo coin people as a Bard on the regular (see my post in the Nihilum killshot thread - all of those were 1v1's or 1v2's. And that doesn't even include all the Nihilum/Holocaust members who /q out from pvp every time they see me and I'm about to kill them). If you're level 27 or higher there's no excuse for not being able to kill someone in a 1v1.

Back on topic, I do think that pvp spell damage is way OP at the moment - not impossible to deal with, but something that should be looked into. Successfully casting an ice comet on this server is pretty much gg in almost every scenario. However if it's accurate for the time period then I won't complain.

heartbrand
01-23-2012, 02:10 PM
If you're not rooted, and see PVP coming, there's almost no excuse for being ice cometed ever in a 1 on 1 scenario.

Rust1d?
01-23-2012, 02:32 PM
I am only lv 21 atm...I assume bards get better when they get charm etc.

Darwoth
01-23-2012, 02:33 PM
200+ CR barely denting the damage done from Icecomet.

lol

Albane
01-23-2012, 02:37 PM
If you're not rooted, and see PVP coming, there's almost no excuse for being ice cometed ever in a 1 on 1 scenario.

Says the mage who sends in his pet and then gates everytime PvP happens.

Nirgon
01-23-2012, 02:41 PM
^ I don't think that's the case every time, bud.

bobo2
01-23-2012, 03:44 PM
Or until no one plays on the server. Whichever comes first.

the latter lol

Sniperfire
01-23-2012, 08:00 PM
If you're not rooted, and see PVP coming, there's almost no excuse for being ice cometed ever in a 1 on 1 scenario.
LOL

heartbrand
01-23-2012, 08:11 PM
Says the mage who sends in his pet and then gates everytime PvP happens.

You still sore about dying in PVP bro? I took out Calyx and Hughman via pet because I gated while at 5% rather than sit and be dirtnapped. Next time I'll be sure to die like you instead bro and contribute 0. Keep QQing.

Hughman
01-23-2012, 09:03 PM
I took out Calyx and Hughman via pet because I gated while at 5% rather than sit and be dirtnapped.
That's news to me, pretty sure you have just chain died in guk the last couple days, you've never killed me.

Anyways spell damage (at least from a warriors point of view) is fine. Any spell that does a significant amount of damage is easily bashed before it can be cast, I only very rarely interrupt via melee push however, not sure how a rogue or a monk would ever stop the spells.

fiegi
01-23-2012, 09:07 PM
That's news to me, pretty sure you have just chained died in guk the last couple days, you've never killed me.

Anyways spell damage (at least from a warriors point of view) is fine. Any spell that does a significant amount of damage is easily bashed before it can be cast, I only very rarely interrupt via melee push however, not sure how a rogue or a monk would ever stop the spells.

They don't, ever. Think everyone can agree channeling is stupid good here, and this is coming from a caster.

ShipIt
01-23-2012, 09:16 PM
Name one wizard on the server you're afraid of. Haven't seen one impressive wizard yet.

They all pretty much stand still and die trying to channel.

Hughman
01-23-2012, 09:18 PM
That's because they all spam ice comet....

Interrupt via auto attack is near impossible. Interrupt via bash is the complete opposite. Those melee with bash or stuns do fine, those that don't have it have a near 0% chance to interrupt a caster.

Tombom
01-23-2012, 09:19 PM
Name one wizard on the server you're afraid of. Haven't seen one impressive wizard yet.

They all pretty much stand still and die trying to channel.

have you pvp'd once? lol *****hs get gate off like they arn't even getting touched

channeling is super powered, i dun care that much, i can rotated stun and bash
and i get by, but its retarted for monks and rogues.

jjgerman
01-23-2012, 09:21 PM
live had 66% spell damage so your not far off..............

80% is retarded for classic, posibly scale spell damage to 72 % in kunark or somthing, but never 80%

ShipIt
01-23-2012, 09:22 PM
have you pvp'd once? lol *****hs get gate off like they arn't even getting touched

channeling is super powered, i dun care that much, i can rotated stun and bash
and i get by, but its retarted for monks and rogues.

Guess you haven't figured out that you can run away for 3 seconds to interrupt an ice comet. Fucking noobs.

ShipIt
01-23-2012, 09:23 PM
live had 66% spell damage so your not far off..............

80% is retarded for classic, posibly scale spell damage to 72 % in kunark or somthing, but never 80%

classic 100% noob

Hughman
01-23-2012, 09:25 PM
Guess you haven't figured out that you can run away for 3 seconds to interrupt an ice comet. Fucking noobs.

If a melee is auto attacking you the entire ice comet cast they shouldn't need to run, it shouldn't finish casting at all. That's why they have shadowstep, roots, stuns.

jjgerman
01-23-2012, 09:28 PM
was 100% for a very short time on rallos zek, for being severely broken, was patched even before team PVP servers were released, newb

bobo2
01-23-2012, 10:41 PM
was 100% for a very short time on rallos zek, for being severely broken, was patched even before team PVP servers were released, newb

it was 100% through luclin , i manaburned people for an instant kill and it was impossible to survive

Rikimeru
01-23-2012, 10:42 PM
it was 100% through luclin , i manaburned people for an instant kill and it was impossible to survive

and it would be the dumbest fucking thing in the history of emu's to put that in p99

bobo2
01-23-2012, 10:54 PM
manaburn is an aa skill , point being they never toned down pvp dmg until long after luclin

sucks for alot of the people getting nuked but its how it is , you cant reduce spell dmg

you can fix resists tho , how? dunno , easy to complain , hard to fix , very few know anything about how resists even worked

but channeling is dumb , i played a wiz on beta , no one interrupted me and i had no int gear really

jjgerman
01-24-2012, 05:10 PM
bobo, manaburn has nothing to do with these servers, they stop at velius

and all regular spell damage was 66%

Rust1d?
01-25-2012, 12:39 AM
I meant 66%

Dullah
01-25-2012, 11:55 AM
If resists are fixed (upped) and channeling could be properly broken by melee, pvp would be great.

This would be a weak fix in comparison.

Albane
01-25-2012, 01:30 PM
2/3 spell damage and proper interrupt chances on channeling.

DO IT!

The Neck Beard
01-25-2012, 06:25 PM
Quick question, shock of lightning, does 88 damage, lvl 12 wizard nuke. On live, in '99, I used it a lot because it had spell pushback and would interrupt anyone casting. Does shock of lightning have the same effect here?

fiegi
01-25-2012, 06:28 PM
Quick question, shock of lightning, does 88 damage, lvl 12 wizard nuke. On live, in '99, I used it a lot because it had spell pushback and would interrupt anyone casting. Does shock of lightning have the same effect here?

No.

Amelinda
01-25-2012, 06:31 PM
fairly sure this is being addressed next patch courtesey of Null & a very helpful player :)

Nirgon
01-25-2012, 07:25 PM
Null is back bros!

Darwoth
01-25-2012, 11:33 PM
since partials work as is i hope this does not mean that the upcoming patch will be a happy clusterfuck of seeing 100 resistance shave off 30% of a casters damage.

Dullah
01-26-2012, 02:40 PM
Quick question, shock of lightning, does 88 damage, lvl 12 wizard nuke. On live, in '99, I used it a lot because it had spell pushback and would interrupt anyone casting. Does shock of lightning have the same effect here?
Yes. All knockbacks work but are slightly more resistable than normal nukes, but maybe a little less than full on stuns.

Null
01-26-2012, 03:32 PM
since partials work as is i hope this does not mean that the upcoming patch will be a happy clusterfuck of seeing 100 resistance shave off 30% of a casters damage.

The current resist system on the server (the same one that has been unchanged since beta) shaves off ~30% average damage from each nuke at 100 resistance.

So no (yes?), the resists / partials are unchanged.

Darwoth
01-26-2012, 07:52 PM
seemed/seems more like 15 - 20 percent from the testing in beta and the feedback threads and current in game experiences, the current live server seems the same to me as beta with exception to certain spell lines i did not have access to for testing and cant speak on.

in any case if everything is working as intended i guess i'm curious what the proposed changes are. mainly just dont want to log in one day and find that i would do more damage meleeing like much of beta was.

Palemoon
01-26-2012, 08:11 PM
I'd venture one change will be a much needed nerf to channeling.