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View Full Version : Racial Choices and Mid/Late Game


Weeby12
01-21-2012, 12:11 PM
I have been wondering about this for quite a while now, and would like to ask the community their thoughts.

I was wondering about the "best" races for a class, AKA: Ogre SK's, Erudite Wizards, High Elf Clerics, Barbarian Rogues, they all have (arguably) the best stats for their given race/class combos, and I can see that being advantageous in the beginning of the game, as well as later in the game, but how much of an impact does it really have.

For a realworld example, let's discuss SK's. Would an Erudite SK be that much weaker in comparison to an Ogre SK? would the Ogre be able to tank more effectively, do more damage? How much health would the race itself contribute at level 50-60. I know their is the racial abilities, and XP penalties, but taking that out of the equation, are base stats the end all be all?

Fianna
01-21-2012, 12:22 PM
Stats never ment more in EQ classic.

It will probably be more of an issue if you are just starting out. Less of an issue if you are twinking.

Back in classic, we the main tank of our raiding guild was a wood elf warrior.

It didnt matter much.

Caridry
01-21-2012, 12:27 PM
the only thing that is nice is some racials. Large races get stun when it comes to melee, ogres frontal stun immunity... and i think the best racial is iksar and troll health regen... thats just beyond beneficial for soloing at least. but stats.. eh they are all capped in the long run, its just how easy you can cap them.

godbox
01-21-2012, 12:35 PM
heh i posted a similair question SK troll vs eru.

Weeby12
01-21-2012, 12:35 PM
So, what i've gathered so far is starting stats are largely over-rated, it's really the racial traits that are the clinchers. I have never actually been able to find out a number on the troll/ikky regen though. Does anyone actually know? haha

Jimes
01-21-2012, 12:41 PM
Yeah the starting stats aren't going to make or break you in the end. Personally I picked DE because of the hide ability, but other races have their own pros/cons. One smart thing to do would be to sit down and plan out your character. Are you planning to be decked out in VP gear at some point, or have mid-range droppable gear for the lifetime of the character?? Plan your stats accordingly.

godbox
01-21-2012, 12:42 PM
from
http://wiki.project1999.org/index.php/Iksar
Regeneration

Level 01-19: 4 sitting, 2 feigned, 2 standing
Level 20-49: 6 sitting, 2 feigned, 2 standing
Level 50: 8 sitting, 2 feigned, 2 standing
Level 51-55: 12 sitting, 8 feigned, 6 standing
Level 56-59: 16 sitting, 12 feigned, 10 standing
Level 60: 18 sitting, 14 feigned, 12 standing

i believe trolls are the same regen

but what I gathered from the response was stats dont matter... IF you twink hard or if you raid later

Dekrastius
01-21-2012, 12:54 PM
For an idea of regen rates at specific level categories... refer here.

http://www.monkly-business.net/index.php?pageid=abilities

Iksar is a NO BRAINER for monks and necros... the faction nonsense is easy to deal with especially when you look at the numbers... I'll paste a few in here to show their power.

Level 1:
Regen Rate (Human): 2 points every 6 seconds if sitting, 1 if feigning death, 1 if standing
Regen Rate (Iksar): 4 sitting, 2 FD, 2 standing

Level 20
Regen Rate (Human): 3 sitting, 1 FD, 1 standing
Regen Rate (Iksar): 6 sitting, 2 FD, 2 standing

Level 51
Regen Rate (Human): 5 sitting, 3 FD, 2 standing
Regen Rate (Iksar): 12 sitting, 8 FD, 6 standing

Level 56
Regen Rate (Human): 6 sitting, 4 FD, 3 standing
Regen Rate (Iksar): 16 sitting, 12 FD, 10 standing

Level 60
Regen Rate (Human): 7 sitting, 5 FD, 4 standing
Regen Rate (Iksar): 18 sitting, 14 FD, 12 standing


---

Hope this helps... Enjoy and choose wisely.

Dekrastius
01-21-2012, 12:58 PM
Stats will ALWAYS matter... a little less when velious comes out due to the great gear allowed from that expansion. The regen is unbeatable... I'm considering making an Iksar Necro just to mess with people=)

Look on the wiki for how to attribute your stats to your specific class and race... Normally those that are given are pretty good. Also determine class exp penalties and race penalties *(if any) and make a more intelligent decision. For anyone wondering... Iksar regen is like having the shammy spell Regeneration on full time... but heck you could just become a shammy for that.

Daldaen
01-21-2012, 12:58 PM
Don't be a Half-Elf druid. We have to work way harder for our mana pool :(. AFAIK myself and Deano are the only 2 60 HE Druids on the server, and we both have about 200-300 less mana vs a comparably geared 60.

And we don't really have any benefit over the other races in terms of other stats.

Jimes
01-21-2012, 01:11 PM
Don't be a Half-Elf druid. We have to work way harder for our mana pool :(. AFAIK myself and Deano are the only 2 60 HE Druids on the server, and we both have about 200-300 less mana vs a comparably geared 60.

And we don't really have any benefit over the other races in terms of other stats.

Chester Molester mustache is a plus though.

Weeby12
01-21-2012, 01:50 PM
So, from what Daldaen is saying, late game, there actually is a noticeable difference in end stats/viability of the character. HE druids are not as good as other druids I learned, granted, it may not make or break the character, but it is definitely noticeable. It is safe to assume the same for other combos of classes/races. /sad

kaev
01-21-2012, 02:01 PM
Don't be a Half-Elf druid. We have to work way harder for our mana pool :(. AFAIK myself and Deano are the only 2 60 HE Druids on the server, and we both have about 200-300 less mana vs a comparably geared 60.

And we don't really have any benefit over the other races in terms of other stats.

This is just wrong on so many levels...

The Half-Elf has only three flaws:
1. their leather hat graphic is rather ugly.
2. their chain hat graphic redefines ugly in a way that is so special that a single forum post cannot possibly do it justice.
3. they are allowed to be Bards
There is an easy work-around for the first two, and they can even be twisted into something of a virtue when putting together a fashion victim ensemble to rival that of any troll. The third item cannot be blamed on Half-Elves, as it is clearly the worst of the myriad flaws to be found in their progenitors and it is neither right nor just to blame a child for the horribly defective inheritance foisted upon them.

Beyond those three aforementioned blemishes on the Half-Elf's near-perfection, the rest is pure gold. No other race is half as good looking as the Half-Elf, and the awe-inspiring gleaming bell-bottom effect of the plate wearing Half-Elf female is a reward without parallel for those twisted pseudo-furry mangina types amongst us.

Someday, very soon I hope, the Fine Plate dyes will find their way onto this lovely server and we shall be once again treated to the ultimate classic EQ fashion statement: the whip-wielding female Half-Elf Warrior decked out in black plate from head to toe :swoon:

Also, seriously, worrying about the depth of your mana pool at L60 is 99.99987% e-peen worship. It ain't the size of the prize baby, it's the motion of the ocean.

Splorf22
01-21-2012, 02:10 PM
Well, for casters stats are pretty unimportant IMO because everyone will be able to max int/wis without too much work. You might have a bit less in HP/mana/resist gear or whatnot but it won't make or break your character. I play a gnome enchanter and I don't feel any real difference.

For melee I think things are a bit more important since they have way more stats to max and have additional requirements as well like AC. And I do tend to notice (for example) an ogre warrior is going to have 60 more strength, 30 more stamina, and 10 more dexterity than my iksar, and the lack of stats on seb scale armor only makes that worse. So if we are both at 60, I believe my weapon multiplier will be [250+(135-75)]/100 = 3.1 while his will be perhaps [250+(200-75)] = 3.75, which is maybe 10-15% extra damage, not to mention maybe 175 extra hitpoints from the stamina.

Overall though I would say that the special abilities really trump the stats. As nice as the stats are, the reason to play ogre is frontal stun immunity. Or even a DE vs a gnome enchanter: hide is very nice just to go afk from time to time.

Dekrastius
01-21-2012, 02:31 PM
Why, oh why... are Iksars so futile compared to other classes? I really want to play a Ikky Necro, but I fear not being able to hunt in the spots I want to, rather being confined to Kunark due to the lack of merchants... I'd love to play one, and i'm sure the benefits would be there, but the lack of merchants on a new character who NEEDS money is a character killer...

Can Iksars go and sell in Neriak btw? Or any other areas around Antonica? I must know!!!!!!

Cataclysm
01-21-2012, 02:43 PM
Just play the race you want to play, I think it way better to have an odd combo than a cookie cutter same as everyone else character. Does having a bit more mana really make that much difference? If its only max mana and not the regen it effects. Would agree that troll and iskar regen is a bonus though.

Lishrac
01-21-2012, 02:57 PM
Why, oh why... are Iksars so futile compared to other classes? I really want to play a Ikky Necro, but I fear not being able to hunt in the spots I want to, rather being confined to Kunark due to the lack of merchants... I'd love to play one, and i'm sure the benefits would be there, but the lack of merchants on a new character who NEEDS money is a character killer...

Can Iksars go and sell in Neriak btw? Or any other areas around Antonica? I must know!!!!!!

I started this server on an ikky necro. Field of Bone and Kurns are a dream come true to a leveling necromancer. And just recently I decided to take a trip to Guk. While I can't bank anywhere (yet) I can certainly sell in a few spots including Shady at EC tunnel and the dark elves in South Ro.

Being an iksar isn't as bad as you think. Make a few friends, have them turn copper/silver/gold into plat and buy you peridots. They're light weight, stackable, and much lighter than carrying around money when you're off of Kunark.

Dekrastius
01-21-2012, 03:05 PM
Thats a good idea... I'm just trying to figure out which class to play as an Ikky... I played a monk on live and know more about pathing, pulling and the likeness... too much to be honest - but I don't know if I could go through that pain again. My time is limited... Again, ikky monk is worse than any other class.. while peridots aren't too heavy, I can't imagine doing it all as a Monk. Lol... all those hours spent maxing every skill at every single gain in level... that was so so so rough.

I hear monks are overloaded on the server though, and I just dont have the time to commit to another monk...

So Ikky Shaman, Necro or Warrior... Probably going to do that Shaman... I laughed at how the hardest parts of the Shaman epic werent the fights etc... but having to wait and listen / read all that text... come on man... How can they do that when Magicians have to go through hell?

ride the spiral
01-21-2012, 03:53 PM
Don't forget that Iksar get an innate AC bonus which is something like +60 AC at level 60. Like wearing an extra BP. While they can't wear plate in Kunark, in Velious it wasn't an issue - making them the best Warriors.

Also, Ogres get frontal stun immunity which makes them the best possible shaman. Being able to get a slow or root off in a dire situation is integral.