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View Full Version : Game Mechanics: Roots not breaking pvp enough


minakto
01-19-2012, 11:24 PM
its was rare or uncommon for a root to stay after a nuke. Here shit never breaks after a root

minakto
01-22-2012, 02:26 AM
root has a 20% chance of breaking on a nuke. I think thats it need to be at least 50%. Roots barely stayed on after a nuke, certiantly didnt take on average a 5th nuke to break the root

Rust1d?
01-25-2012, 12:31 PM
I agree. Root mechanics really hurt this server. It basically means that root = win. Root should not be auto win. Worse is in PvE when some roots are 2 minutes.

Nirgon
01-25-2012, 12:49 PM
Root shouldn't be landing almost ever on 65 mr or higher and at that even more than 1 or 2 seconds.

Same with stuns and whirls, but IF they do land full duration.

Whirl... literally never.

snaz
01-25-2012, 10:40 PM
I agree. Root mechanics really hurt this server. It basically means that root = win. Root should not be auto win. Worse is in PvE when some roots are 2 minutes.

Well, yea, but mostly true vs melee.