PDA

View Full Version : Game Mechanics: GUARDS -- Faction --


Producer
01-14-2012, 05:42 AM
Okay the bull shit with the guards has got to stop either return it to its "broken" state or 'fix' the issue

Guards--If person is damaged at any range they charge you.
I can see if you are close to the guards and make an 'attack' on a player but this bull shit with the guards still seeing the attack well out of harms reach still 'see' the damage and chase you down.

It is a little stupid for a pvp server not to "faction" play a part in the game, if you say it isn't then remove the faction from every NPC.

:side note: Why do pets pull agro when in 'CLASSIC' never pulled agro

Brinkman
01-14-2012, 04:24 PM
If you ever expect anything to be done, come here and post a proper bug report.

Rage ranting will not get you anywhere with the devs.

I understand what you are saying, sort of, but there is too much anger mixed in, and not enough proof, like links for the pets not pulling agro claim.

Try again, this time in a stable, neutral fasion stating facts with proof.

Ideas are ok as well, just dont rant about how " stupid " things are, its not productive, and there are other forums for that.

Lazortag
01-14-2012, 04:57 PM
I can't understand Savah's post at all. This isn't a bug report, this is just a badly written rant.

Producer
01-14-2012, 07:09 PM
Sorry if it seemed like a rant it was , 4:00 am I believe and I had enough.

I don't care if it seems like a rant, but if a "dev" isn't going to FIX an issue with their game that is his problem not mine.

/end rant

nilbog
01-15-2012, 12:37 PM
Not sure what exactly you're trying to convey.