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View Full Version : A couple technical questions about the client


douglas1999
01-11-2012, 01:16 PM
Is there any way to get the classic sky graphics? The stars are cool and all but I miss the quake-style scrolling cloudy skies. I'm assuming if it were possible it would have been done, but I just wanted to confirm.

Also, is there a particular reason the classic boat models couldn't be used? I'm talking about the boats from Freeport -> Butcher and Qeynos -> Erudin. I distinctly remember classic having really basic old english looking ships with a white sail. The ones on p99 are a lot bigger and have a cabin on the deck, which I definitely don't remember ever seeing.

Yeah, this picture contains both of these things: http://www.gamasutra.com/features/20061006/everquest_01.jpg :(

douglas1999
02-26-2012, 09:39 PM
bumping cause I'm still curious about this.

doacleric
02-29-2012, 02:00 PM
Classic sky - MIGHT be possible with some client hacking, but no one has discovered how to yet. The last time the classic sky was still viewable was using the directx 8 api.

As for classic boat models, those were "broken" by sony themselves with the introduction of directx 9 client and the way they changed the collision detection.

Danyelle
02-29-2012, 04:19 PM
I'm looking into the sky. I found the old pieces for it it's just a matter of doing some switches I'm thinking. I dunno i'm looking at it. Though to be honest I like the new sky so my level of fucks given is preventing me from driving at this with all my force but I AM looking at it.

As for boats, yeah that's just something we're gonna have to deal with I think. We're kind of lucky they got any of them working at all.