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View Full Version : Game Mechanics: Creeps run too fast?


Dfn
01-01-2012, 11:11 PM
I don't remember them running this fast on live. I'm talking about regular snakes and stuff too, not buffed mobs.

Reikerx
01-01-2012, 11:15 PM
There's been dozens of bug reports about this since day 1 of p99. Devs are just like

http://cdn.overclock.net/8/8e/8e524805_DEAL-WITH-IT.jpeg

Ninja
01-01-2012, 11:23 PM
Strafe run dawg.

Devi
01-01-2012, 11:31 PM
http://www.gotfrag.com/files/upload/creeps.jpg

Devi
01-01-2012, 11:32 PM
noob doesnt even have boots of speed.

Lazortag
01-02-2012, 12:06 AM
Their run speed is how I remember it in classic (ie, you need strafe running, jumping, or some kind of movement buff to get away)

ZEROSUM
01-02-2012, 01:41 AM
Not buying it. =Nobody even really knew too much about strafe running (let alone the fact that it was faster) in the beginning and I guarantee I trained many a Crushbone zoneline back in the day just fine without it. I do remember jumping alot, but who knows for sure if it was necessary. The other major problem here is the frontal cone hit box being too large which compounds the problem.

nick
01-02-2012, 02:00 AM
I have not experienced mobs running too fast myself, being a druid. I just wanna know when exactly root started NOT overwriting snare. I was pretty sure I could snare then root mobs before velious came out, but like I said before that was 10+ years ago.