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Sivle
12-30-2011, 06:58 AM
As of late I've been thinking of items that really changed the game for me (on live). For me, they were the Warden Symbol of Tunare (clicky root) and the Di'Zok Escape Staff (clicky evac). This items were useful for me for pretty much the time I got them to the time I quit playing on live.

So I wonder, what items changed how you played EQ?

Uthgaard
12-30-2011, 07:13 AM
http://i54.tinypic.com/59wlz8.jpg

Without which this never would have been so easy:

http://img340.imageshack.us/img340/4294/eq000082a.jpg

stavio
12-30-2011, 08:33 AM
lol nice weapons, death in one hand and life in the other.

JarodR
12-30-2011, 10:10 AM
Slime coated harpoon was a game changer for rogues. A widely available descent Piercer for rogues. Either that or the trak tooth.

Phallax
12-30-2011, 11:22 AM
cleric epic

Vondra
12-30-2011, 02:08 PM
OT hammer, which we have. For people with VS faction and gate, allowing them to easily bank/stock/sell and return.

Extunarian
12-30-2011, 02:48 PM
On this server, the JBB more than anything has changed the game for me.

Szeth
12-30-2011, 03:00 PM
I heard meleeing with the proc hammer and canni'ing in between is about 5x more effective than JBB.

Confirm/deny shaman?

Uthgaard
12-30-2011, 03:09 PM
Confirm. The better your gear is the worse the jbb is. You spend a long cast time doing absolutely nothing else. Even dotting comes out a bit ahead when you factor in the amount of time and hp it costs you to stand around being hit compared to just getting it over with quickly using an efficient dot and canni/medding to recover the difference.

Extunarian
12-30-2011, 03:31 PM
I heard meleeing with the proc hammer and canni'ing in between is about 5x more effective than JBB.

Confirm/deny shaman?

I melee with barb spiritist hammer and JBB/canni in between. It works very well for me with Togors and Turgurs being as OP as they are.

I haven't root rotted as Uthgaard suggested since 51-52...so maybe its more effective...I don't know. I do know that when I was XPing off ice giants at 52 I couldn't easily hold down all 3 without the jbb unless I had clarity, and I can tell you that the jbb/hammer method is more fun.

Zallar
12-30-2011, 03:54 PM
As an enchanter, Chadokai vocal cords so I could charm mobs and then have them talk to my group.

douglas1999
12-30-2011, 05:27 PM
Definitely JBB for me.. I have a druid and a shaman, my druid can quad a set of raptors in TD, then sit and med, and by the time I'm 100% mana again the raptors are just beginning to re-spawn usually. This is with 200wis, my shaman can kill 4 raptors just by rooting\JBB each one and after the 4th raptor the first one sometimes hasn't even respawned yet.

So basically it lets my shaman kill at about the same rate as quadding on my druid.

Szeth
12-30-2011, 05:35 PM
Wait you're rooting and then nuking? Isn't that sorta like... Counter-intuitive?

Seaweedpimp
12-30-2011, 06:45 PM
Shissar seance staff, RoA, Fungus staff, manastone, fungi tunic.

Daldaen
12-30-2011, 06:46 PM
Velious Druid BP -> Robe of the Spring -> Manastone -> Epic (if post-root/snare changes if not the epic click is largely useless) -> ES BP -> ES Vambs

Orruar
12-30-2011, 08:42 PM
I heard meleeing with the proc hammer and canni'ing in between is about 5x more effective than JBB.

Confirm/deny shaman?

Only at 60. Pre-60, JBB is quite useful.

Galelor
12-30-2011, 10:53 PM
On live the biggest game changer item for every shaman is the TA (even after resist adjusted slows.) My personal second would be Seru horse (or any horse).

During Kunark, JBB for sure.

Daldaen
12-31-2011, 02:31 AM
Time's Antithesis was a baller of an item :(. I miss it.

Motec
12-31-2011, 05:56 AM
Memory
Khalshazar
prenerf donals BP
prenerf Circlet of shadow

Sebekkha
12-31-2011, 08:00 AM
Primal weapons! especially the spear with Rogue epic, that was immense

Reikerx
12-31-2011, 08:35 AM
Of things I actually obtained, Time's Antithesis.

Galanteer
12-31-2011, 10:31 AM
Memory for me when I played live.

appariti0n
12-31-2011, 03:00 PM
Jboots! It meant the difference between being able to solo, and not being able to solo for my wizard, as there wasn't always someone in the zone who could SoW.

also, staff of temperate flux. the resist debuff was helpful, but even more useful was the ability to instant pull stuff while still moving. one thing i miss when I play my necro.

Edrick
01-07-2012, 03:23 PM
As a paladin that grew up from release day until sometime during Velious, I'm having a hard time remembering when an item really changed my gameplay. I can think of one at least, and that was when I got Ghoulbane. I got that quite early with the help from some other paladin friends that were a bit higher level than me, and Unrest at the time was still a great place for me to get experience. Soloing became quite tolerable, and groups wanted you even if they already had a tank class.

After that, I'm not so sure. Soulfire and Fiery Avenger were amazing weapons, but they were just the same things with better stats. Those two items changed the amount of tells I got, certainly, with dozens of people every day saying "stats of fire sword please" (this was before you could link items, and I got so many tells I just made a macro reply,) and "wow cool weapon!"

There may be others but I can't think of them. Journeyman's boots from Drelzna, certainly, but that was just mentioned above.

Doublestep
01-07-2012, 03:37 PM
My tolan's helm on my ranger definitely made travelling places easier, no more fizzling on invis