View Full Version : Partial resist poll
minakto
12-28-2011, 05:06 PM
Through my experience and talking to others i hear alot of griping about how there arent enough partials resists. people who stack up 200 fr still getting wtpwned by fire nukes.
Right now it seems the trend it stack MR and hps
Like to hear input
Reikerx
12-28-2011, 05:15 PM
Partial resists on fire/cold nukes are rare and full resists never happen.
Reikerx
12-28-2011, 05:22 PM
I try but everyone just gates, ports, and plugs :(
Here's a pic of Tegel haxing and partially resisting my magic nuke an hour ago:
http://i43.tinypic.com/311vz2o.jpg
Zalaerian
12-28-2011, 05:32 PM
MR is fine and working correctly. FR and CR mainly need looked at on dmg.
ZEROSUM
12-28-2011, 05:36 PM
youre all a bunch of dumb animals that need to be caged
Szeth
12-28-2011, 05:37 PM
^^^^^(tibberz) (fuck you zerosum)
MR does not need a nerf according to dis here cleric. Only the cold and fire nukes that are used against him!
Snufz
12-28-2011, 05:50 PM
Horrible post.
To accurately judge resists people need to submit hours of testing logs in controlled situations... then post the findings.
Not polls, people need to put in some legwork.
Zalaerian
12-28-2011, 06:01 PM
I get partials all the time on Ret like it should be with anyonr above 30 MR
xblade724
12-28-2011, 10:04 PM
Through my experience and talking to others i hear alot of griping about how there arent enough partials resists. people who stack up 200 fr still getting wtpwned by fire nukes.
Right now it seems the trend it stack MR and hps
Like to hear input
Never in my life of p99 have I resisted 1 nuke completely ... and for partial, doesn't happen often enough at *all*.
The only thing I really see resisted are snares/roots, but never DD. Weird. It seems like all others but MR need fix.
Also, what about disease resist? A nice +50svd thex dagger has never ONCE resisted rabies .. what's up with this ?
Random, but curious: Can you partially resist dots? Everytime I see dots go on, it always goes 100% through guaranteed, or never ends early.
Dullah
12-28-2011, 10:34 PM
Originally resisting magic was much easier and more important than elements. Magic is what we stacked to resist impairing effects. 30+ is good, after 70mr you should almost always resist magic spells if its like original EQ.
Reikerx
12-28-2011, 11:08 PM
Never in my life of p99 have I resisted 1 nuke completely ... and for partial, doesn't happen often enough at *all*.
Agreed, for fire/cold.
Also, what about disease resist? A nice +50svd thex dagger has never ONCE resisted rabies .. what's up with this ?
Yeah but, who cares about NPC resists on this server.
Random, but curious: Can you partially resist dots? Everytime I see dots go on, it always goes 100% through guaranteed, or never ends early.
No... never been able to partially resist dots in EQ.
Originally resisting magic was much easier and more important than elements. Magic is what we stacked to resist impairing effects. 30+ is good, after 70mr you should almost always resist magic spells if its like original EQ.
Yeah, the problem is you need 150+ MR to have any chance of resisting magic, which means you can't stack much FR/CR. With about 150 MR you can resist mez/root maybe half the time. The problem is whirl, which is like never fucking resisted for some reason. To add to that, it's unclassic-ly overpowered and needs to be changed but there's been no dev response on the matter. Magic nukes are about the same as FR/CR, at 100+ MR you might partially resist some magic nukes here and there, but never fully resist.
With 200 FR or CR you'll never full resist anything, and you'll be lucky to get partials. You're not actually gonna have that much unless you're with a bard because you need every MR item in the game to even start resisting CC spells.
And there's additional issues. Any spell that's not a full on nuke works on different resist coding. For example, Fire & Ice Druid nukes are useless because they're resisted almost all the time, because there's a -FR/CR debuff
In other words, partial/full resists as a whole need to be increased.
Hairybuttwhole
12-28-2011, 11:14 PM
it's hard to resist this dump i'm about to take
Darwoth
12-28-2011, 11:33 PM
i partial resist frequently with a shitty 100 - 110 depending on the elemental, the resist system is the same it was in beta when everyone correctly said that it was fine, now we have a bunch of newbs that never played live crying because they think they should be resisting with 70 resistance, or that they should never get hit for full with 120.
system in place is almost identical to classic and those clamoring to have it changed are stupid, lowbies, have no resistance to speak of.
Doors
12-28-2011, 11:49 PM
Resist system is pretty balanced overall. With mediocre resists against people of the same level I don't eat full nukes 100% time and I don't resist everything.
About the only thing that needs adjusting is enchanter whirl till you hurl and mez lasting too long in pvp.
Dullah
12-29-2011, 04:42 AM
If you need 150 mr to resist root or mez, thats wrong. In classic EQ, i always kept my mr at around 70 and almost never did I get rooted or snared. At 90 it was basically impossible and when it hit, it seemed to almost always break immediately.
tokso
12-29-2011, 05:36 AM
Yeah, the problem is you need 150+ MR to have any chance of resisting magic, which means you can't stack much FR/CR. With about 150 MR you can resist mez/root maybe half the time. The problem is whirl, which is like never fucking resisted for some reason.
this is a massive exaggeration/flat out lie.
xblade724
12-29-2011, 05:44 AM
Resist system is pretty balanced overall. With mediocre resists against people of the same level I don't eat full nukes 100% time and I don't resist everything.
About the only thing that needs adjusting is enchanter whirl till you hurl and mez lasting too long in pvp.
Yea right, how often do you see resists/partials? This needs some repair.. or hell that's like saying every melee swing should do full dmg unless you have at least 500ac.
Ninja
12-29-2011, 06:07 AM
About the only thing that needs adjusting is enchanter whirl till you hurl and mez lasting too long in pvp.
This, it bugs out after the duration is over and you continue to spin.
Only way I have stopped it is sitting down, therefore being vulnerable to a heavy melee hit or preventing my ability to flee once it wears.
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