Kubaton
12-20-2011, 12:37 PM
How is backstab damage calculated?
Nothing is official, but the general belief is that at low levels, it works something like this: Assuming that you are using a weapon deemed 'acceptable' for your level (i.e. not too powerful [some players report getting very high level weapons at lower levels and not getting the damage they were supposed to until they leveled some more]), max damage is calculated as: (DMG * 2) + 1 Backstab simply multiplies this by a constant factor. We approximate this factor to be:
(BACKSTAB_SKILL / 25)
So a maxed level 10 rogue has a backstab multiplier of (55 / 25) = 2.2x. Assuming he's using a giant snake fang (DMG 5, so max damage (5 * 2) + 1 = 11), his level 10 max backstab will be (11 * 2.2x) = 24. Backstab damage caps at 25 * DMG at level 50. Towards level 20, these numbers skew. Backstab seems to top out for a time, and then go up rapidly in the higher 20s. Strength effects how often you hit for max damage, so be sure to have STR enhancing equip and/or STR buffs on you as often as possible.
At 51st, the new minimum backstab damage is Level*3/2, rounded down. 76 is the least you will hit for at 51st, and it goes up. At 60th, the minimum backstab is Level*2 (120).
I have reason to believe something is not correct in the melee mechanics not only for rogues currently but, also for melee in general.
I noticed something unique in game. The warrior damage (same lvl as rogue) was IDENTICAL, including critical blows and dmg of these criticals matched that of the rogue.
Personally, i have no idea if this will ever be looked at. Frankly I dont care Im goign to switch to my Necro - they seem to work perfectly since Kunark has been released. Just thought id share this info
Nothing is official, but the general belief is that at low levels, it works something like this: Assuming that you are using a weapon deemed 'acceptable' for your level (i.e. not too powerful [some players report getting very high level weapons at lower levels and not getting the damage they were supposed to until they leveled some more]), max damage is calculated as: (DMG * 2) + 1 Backstab simply multiplies this by a constant factor. We approximate this factor to be:
(BACKSTAB_SKILL / 25)
So a maxed level 10 rogue has a backstab multiplier of (55 / 25) = 2.2x. Assuming he's using a giant snake fang (DMG 5, so max damage (5 * 2) + 1 = 11), his level 10 max backstab will be (11 * 2.2x) = 24. Backstab damage caps at 25 * DMG at level 50. Towards level 20, these numbers skew. Backstab seems to top out for a time, and then go up rapidly in the higher 20s. Strength effects how often you hit for max damage, so be sure to have STR enhancing equip and/or STR buffs on you as often as possible.
At 51st, the new minimum backstab damage is Level*3/2, rounded down. 76 is the least you will hit for at 51st, and it goes up. At 60th, the minimum backstab is Level*2 (120).
I have reason to believe something is not correct in the melee mechanics not only for rogues currently but, also for melee in general.
I noticed something unique in game. The warrior damage (same lvl as rogue) was IDENTICAL, including critical blows and dmg of these criticals matched that of the rogue.
Personally, i have no idea if this will ever be looked at. Frankly I dont care Im goign to switch to my Necro - they seem to work perfectly since Kunark has been released. Just thought id share this info