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nilbog
12-19-2011, 03:16 PM
Certain items give decisive advantages in pvp from the ability to be recharged at vendors. (i.e. right click damage items.)

This wasn't an issue on the pve server, with only Ivandyr's hoop being a serious problem.

There are more tears here. So many tears. We're tired of seeing arguments about this, and would rather be developing than listening to them.

So.. it's like this. Either a list of items is made that require charge nerfing, or we disable item recharging altogether for pvp.

Cast your vote, and with it your opinion, if you'd like to be heard.

Autotune
12-19-2011, 03:18 PM
Reds better choose wisely. The choices made now could have severe dire consequences come Velious.

Lazortag
12-19-2011, 03:21 PM
If something is already purchasable by vendor (like crimpots), won't disabling recharging on those items screw things up if you sell an un-charged version of the item back to the original vendor? How does that work?

Anyways I abstain from voting since I'm okay with anything really. I think most of the arguments I've hard on both sides are kind of weak. If it's easier to just disable recharging altogether than it is to disable it for the overpowered items (like hoops), then I guess I'm marginally in favor of disabling it altogether.

Amuk
12-19-2011, 03:21 PM
Big no, fuck recharging so gay.

lethdar
12-19-2011, 03:22 PM
Crim pots are expendable, not recharge. Pumice is 15plat each fresh from vendors, concerns about them are pointless.

Verdu
12-19-2011, 03:25 PM
Definitely remove.

It will ruin end-game PvP if recharge is left in.

Lazortag
12-19-2011, 03:26 PM
Crim pots are expendable, not recharge. Pumice is 15plat each fresh from vendors, concerns about them are pointless.

Yeah sorry, I knew that. I was just saying that it might screw up the vendors that sell them since reselling a 0 charge pumice would make all the pumices 0 charge, no?

Autotune
12-19-2011, 03:36 PM
Yeah sorry, I knew that. I was just saying that it might screw up the vendors that sell them since reselling a 0 charge pumice would make all the pumices 0 charge, no?

items with different charge levels will occupy different vendor slots, i'm pretty sure that's how it works.

Autotune
12-19-2011, 03:37 PM
What? The Locket of Escape for Mischief? That's a stupid argument compared to people like Lovely, dropping 12 root nets, multiple golem wands, and sword wands. Shit's retarded.

your server, not mine lol.

Slave
12-19-2011, 03:38 PM
Items should be rechargeable because that is part of Classic EverQuest. Nerf the truly overpowered, server-breaking items like -200 resist modifier instant cast lifetap Hoops, and call it a day. How is this even a question?

Smedy
12-19-2011, 03:46 PM
I voted NO RECHARGE

To me Everquest pvp was never about farming insta clicky win items in order to win pvp, i played the game for what it was, i enjoy the fact that there is the element of a instant clicky item here and there but the fact that the entire game & pvp will depend on you having your clicky charges ready to go for pvp ruins the game for me.

I'm glad Nilbog has made a poll and made an official post concerning this issue finally.

Honestly i was loosing my will to experience anymore due to the fact that i knew late end pvp would be all about recharging items and everyone would just have a million instant gate items anyway.

To me that isn't the everquest i remember, on classic no one knew about these items, and very few abused them. Lets face it, everyone will abuse them here, there for it's not classic to have recharging in the game.

Hopefully people won't troll this post into something shitty, vote no on recharging now and let real pvp commence, away with the diaper wow farming instant clicking no skill pvp bullshit.

EDIT: I'd also like to point out that some items may have to have an adjusted drop rate, wooly nets should not be ultra common, then the same issue remains, people will diaper quest and it will be all about having these items.

Make these items a rarity, an element which adds a little flavor to pvp, but not something that everyone needs to depend upon.

keto
12-19-2011, 03:47 PM
I voted NO RECHARGE
Hopefully people won't troll this post into something shitty, vote no on recharging now and let real pvp commence, away with the diaper wow farming instant clicking no skill pvp bullshit.
This.

Vile
12-19-2011, 03:49 PM
I voted NO RECHARGE

Kringe
12-19-2011, 03:50 PM
Slave you are retarded to think and or post what you are saying... I mean I am a proponent of farming said clickies... Believe me I love being prepped etc... But for server population and growth and to not "dumb down" pvp... Recharging needs to be looked at on a serious note.... If not ATLEAST the gamebreaking ones... The list can be provided... IF we leave recharging in the price should be very steep... Not the continual "Lovely Gloat Skill spam" Im pro BIG Things DOG.. I can spam http://everquest.allakhazam.com/db/item.html?item=3674 and recharge them for less than a 100plat....
Farm the common drop http://everquest.allakhazam.com/db/item.html?item=3644 off Steel Golem and nuke for 900 and call it skill.... Same thing can happen to them and will... Its just that we dont want the server in 3months from now to become a clicky fest...

These havent even entered the fray yet....
http://everquest.allakhazam.com/db/item.html?item=15467 Insta heal 3000 anyone? (300 per click)..... Server will become SKs and Clerics and who can spam clickies HTs....


Again this is a constructive critiscim thread to remove it just for the bigger benefit of the population..


IF we Leave it in again... MAKE it a very very steep price to recharge... 100plat hell 5k plat is nothing after the server matures.

Softcore PK
12-19-2011, 03:51 PM
I voted no, and I feel it's probably the right choice. I do feel though, that hardcore players like lovely will not just farm/buy like millions of golem wands and stuff now, and they will be given more of an advantage over the players who otherwise could have recharged.

But I never planned on getting enough of these clickies to recharge myself, so this evens out the playing field for me personally.

Slave
12-19-2011, 03:51 PM
To me Everquest pvp was never about farming insta clicky win items in order to win pvp,

Let's just take out all the items and spells in the game and fight each other with fists the way God intended, right?

Xantille
12-19-2011, 03:52 PM
Voted no.

Andis
12-19-2011, 03:52 PM
def no recharge...if you want to use a clicky, they can waste time to camp it...thats how I always remembered it to be...and seems like the fair way

PhantomRogue
12-19-2011, 03:54 PM
I like this poll...

I would have loved it had it been posted before the server release.

Brinkman
12-19-2011, 03:58 PM
So.. it's like this. Either a list of items is made that require charge nerfing, or we disable item recharging altogether for pvp.

I Voted No, because there were only two choices. I dislike item recharging, even though its a classic mechanic ( IMHO VI missed it, or could not fix it )

Anyways, If there was a list of items that were overpowered that recharging could be broken on, I would be for it, but the problem with that is, whats overpowering is simply an opinion, and the things we know about, on this day, I guarantee is limited and we will have to continually watch for more abuse and remove that stuff too.

What someone can do with an item they can recharge is up to their imagination and it only becomes a problem when they think of it, and then abuse it.

Item recharging also breaks part of alchemy. There are certain potions that require some serious pain in the rear material farming. As it stands, one can farm enough to make two ( 2 ) 5 or 10 dose potions and then they can simply recharge them on a vendor, eliminating the need for the shaman, or alchemy, and also eliminating the meterial farming. All at the cost of a few Seafury Cyclops kills.

So, if what you are saying is true, that you guys just want to develop and not deal with this any longer, I think you know what the answer to your question is.

Oh, I got a question for you Nilbog. Was it us crying that lead to the server being brought down, and an immediate fix to the wand AoE exploit? Or was that yall? =)

Just pointing out that its not just regular players that see a problem with it.

One more thing, I think its been said before. In a few months this entire server will be about who has the most clicks items. A PoF Cazic Thule fight between two guilds, will not be about who is more skilled, it will be about who has the most insta clicks and rechargable items, and which guild came prepared with full charges. That doesnt sound classic to me either. So.. chose your poison.

Autotune
12-19-2011, 03:59 PM
Just remember, when you remove all recharges, the same people that rushed thru content and farmed clickys will be the same people that do it in kunark. These will be the same people that cockblock you all from touching lockets, the same people that will bind their melee in PoM and the same people that will cockblock you in PoM.

yeah, it's just one situation, but I am sure there will be more that you'll be bitching about later because you blindly and willingly ran into that nerf bat, when you could have just come to an intelligent solution.

Slave
12-19-2011, 04:01 PM
I see you guys destroying the last known Classic EverQuest PvP server by playing God with powers and forces you just don't understand. We don't play here because we love 12-year old graphics; we love the 12-year old game itself.

I seriously question why the blue horde has come and tried to turn PvP into a lovefest of equality and balance. The only question should be: "Is It Classic?" You have enough trouble coding that as it is. When you stop asking that question and putting more and more power into the hands of the blue horde, you have lost all mandate for your server. Now with all these strange changes, you are leading us into a weird land of compromise and carebear.

Mark my words: to take out item recharging is a dire and negative change to the freedom and specialness of Classic EQ.

Kringe
12-19-2011, 04:07 PM
I see you guys destroying the last known Classic EverQuest PvP server by playing God with powers and forces you just don't understand. We don't play here because we love 12-year old graphics; we love the 12-year old game itself.

I seriously question why the blue horde has come and tried to turn PvP into a lovefest of equality and balance. The only question should be: "Is It Classic?" You have enough trouble coding that as it is. When you stop asking that question and putting more and more power into the hands of the blue horde, you have lost all mandate for your server. Now with all these strange changes, you are leading us into a weird land of compromise and carebear.

Mark my words: to take out item recharging is a dire and negative change to the freedom and specialness of Classic EQ.

Yes I too would like Classic..

Please make this Classic - http://everquest.allakhazam.com/db/item.html?item=381 Classic was Insta Cast from Inventory by ANYONE

Along with http://everquest.allakhazam.com/db/item.html?item=434
And 2 of these http://everquest.allakhazam.com/db/item.html?item=65118 and will run around and solo groups on my OGRE SK with 35 Dmg Sky weapon and Wooley Nets/Golem Wands and recharge all for less than 4-5k

Sounds like fun classic to me and totally takes away diversity of the game... Casters will have no place and will get shit on rampantly end game..

Lets do this.

Slave
12-19-2011, 04:12 PM
You realize that, like, everyone can camp and get an item? Right?

The Reaper of the Dead, you're hilarious! lol

What, ONLY 4-5k? This is monstrous! lol wtf

WTF

nilbog
12-19-2011, 04:12 PM
EDIT: I'd also like to point out that some items may have to have an adjusted drop rate, wooly nets should not be ultra common, then the same issue remains, people will diaper quest and it will be all about having these items.


goblin jailmaster is a 25% spawn, with a respawn time of 1320 seconds. He drops the silk net 70% of the time, and etched ivory charm 30% of the time as his rare.

http://eq.magelo.com/npc/163784

Slave
12-19-2011, 04:14 PM
goblin jailmaster is a 25% spawn, with a respawn time of 1320 seconds. He drops the silk net 70% of the time, and etched ivory charm 30% of the time as his rare.

http://eq.magelo.com/npc/163784

So you're talking like 2 hours per Net, with 3 charges of Root that SHOULD be very easily resisted by anyone with a modicum of MR. All for ONLY 100pp recharge? Wat.

Seems a little underpowered to me, honestly.

keto
12-19-2011, 04:24 PM
So you're talking like 2 hours per Net, with 3 charges of Root that SHOULD be very easily resisted by anyone with a modicum of MR. All for ONLY 100pp recharge? Wat.

Seems a little underpowered to me, honestly.

Underpowered?

AFK a level 30 monk here and alt tab every 22 minutes. Very little investment in time, very little danger or chance to get PvPed.
Three charges of instant cast root, which with MR is resistible but this is classic. You don't run around with 120MR all day erry day.

Risk low.
Reward high.

Brinkman
12-19-2011, 04:25 PM
Inc all out guild vote, forced by one paticular person, at the threat of explusion.

Kringe
12-19-2011, 04:28 PM
goblin jailmaster is a 25% spawn, with a respawn time of 1320 seconds. He drops the silk net 70% of the time, and etched ivory charm 30% of the time as his rare.

http://eq.magelo.com/npc/163784

So for a 22minute spawn at a 1/4 chance to kill a lvl 20mob I can sure see people parking a level 20mage there on a vpn for a few half a days farming the entire guild spammable roots (that when spamed is landing on 100mr) that can be recharged at a very very low rate... Is this issue here Slave..

Slave
12-19-2011, 04:30 PM
Underpowered?

You don't run around with 120MR all day erry day.



What, you don't?

THIS... IS... SPARTA!!!

You use MR items or you get kicked into the goddamn pit, my friend. As it should be.

Zalaerian
12-19-2011, 04:30 PM
I voted NO RECHARGE

Nirgon
12-19-2011, 04:30 PM
It

Is

A

Bug

Not

A

Feature

Introduced

In

An

Expansion


Comprende amigos?

Zalaerian
12-19-2011, 04:32 PM
Recharging insta gate for 188pp as we speak

Slave
12-19-2011, 04:33 PM
So for a 22minute spawn at a 1/4 chance to kill a lvl 20mob I can sure see people parking a level 20mage there on a vpn for a few half a days farming the entire guild spammable roots (that when spamed is landing on 100mr) that can be recharged at a very very low rate... Is this issue here Slave..

What is the problem? The only one I see is that Root is landing more than it should and sticking longer than it should. That is an issue that is fixable with a server patch, and should be Soon™.

Don't go changing the entire game because of something that isn't working properly because of faulty mechanics.

Scrooge
12-19-2011, 04:33 PM
If they were meant to be rechargable, they would be by regular means. This is just another broken mechanic that was left in the original.

EverquestJunkie
12-19-2011, 04:39 PM
Voted No,

Its a Bug and should be fixed.

If you wanna farm said item/s that i would hope would be lore?
Go for it but dont expect to go recharge it.

Silikten
12-19-2011, 05:09 PM
Just for the record, people will still be farming the item. Just won't cost them anything now.

Also, I voted yes.

fiegi
12-19-2011, 05:11 PM
No recharge for sure......

lethdar
12-19-2011, 05:24 PM
Just for the record, people will still be farming the item. Just won't cost them anything now.

Also, I voted yes.

costs time.

Kastro
12-19-2011, 05:40 PM
Items with heals, dispels, nukes, roots, snares should not be rechargeable. Quest items, sky quest items, locket of escape, gate items that are not instant should be rechargeable. Just my opinion.

georgie
12-19-2011, 05:41 PM
no recharge this thread is finished

Silikten
12-19-2011, 06:08 PM
costs time.

time we could be snuggling

Melveny
12-19-2011, 06:25 PM
Silikten I am not suprised about yes to recharging........

You made this one to easy, I'll be nice though.

I myself won't vote, idc yes or no. I can adapt to either decision.

Lulz Sect
12-19-2011, 06:37 PM
We all know recharging items is OP. No.

Greenkrak
12-19-2011, 07:12 PM
300 dmg insta clickies is fuckin gay no matter what - esp since nbot every classs can use and the ones that can can already do very good DD damage.



NO RECHARGE = more skillful pvp'n

Bkab
12-19-2011, 07:30 PM
time we could be snuggling

really bro? you're fucking cheating on me with my own guildie?! IN A PUBLIC FORUM?!?!?!?!

Zalaerian
12-19-2011, 07:33 PM
lol Silkiten 4 recharge.....didnt see that coming lololol

Titanuk
12-19-2011, 07:46 PM
I voted NO RECHARGE

Doors
12-19-2011, 08:11 PM
Item recharging needs to go. Too many people abuse that shit.

Nirgon
12-19-2011, 10:07 PM
Keeping bugs tho :rolleyes:

Amuk
12-19-2011, 11:18 PM
Can't tell if the poll just has the same people spamming no, but seems pretty cut and dry to me what the server wants, and it's pretty obvious why they want it this way.

Abysal
12-19-2011, 11:22 PM
voted no, will farm clickies to all hell as i did 1.0 and 3.0 but would prefer to have normal great eq pvp with getting insta clicked down or doing the insta clicking. Just makes for a better overall experience

Brinkman
12-20-2011, 04:05 PM
Let the record show I voted no during beta.

You got a link to this? I dont recall a vote during beta.

pojab
12-20-2011, 10:48 PM
voted no. this is a bug that changes game mechanics for the worse.

Tombom
12-20-2011, 10:51 PM
voted no. 5:1. make it so

mourning
12-20-2011, 10:58 PM
Voted Negative.


The tribe has spoken.

Foreverman
12-21-2011, 05:49 AM
I definetly do not think item recharge as a whole should be taken out..maybe certain items deemed to powerfull..but not all items thats just retarded.

Avon Barksdale
12-21-2011, 06:36 AM
Thread reminds me of this. (http://www.youtube.com/watch?v=OuX-nFmL0II)

Arillious
12-21-2011, 11:06 AM
Voted no so I don't have to farm this shit to be viable in end game pvp. In classic, these items were hardly ever used if they were even known about by the majority.

Chronoburn
12-21-2011, 12:20 PM
no

Humerox
12-21-2011, 01:33 PM
Voted no. If people want to spent countless hours farming...fine, it's certainly better than a couple cyclops per recharge.

Foreverman
12-21-2011, 02:41 PM
Voted no so I don't have to farm this shit to be viable in end game pvp. In classic, these items were hardly ever used if they were even known about by the majority.

Hey champ in case you didnt notice it means the opposit of what you think. It means instead of farming 2 of an item to stay relevent your going to have to farm 200. Do people even understand what they are voting for? i bet if they even took 1 second and thought about it instead of OMG ITS AN EXPLOIT ITS A BUG FIX IT!!! think about it.... with 2 of said item ..u the same as someone who farms 200. ...really think about it guys. Now if you want to take the items out of the game completely im fine with that. Again I dont farm these items but I do see the problem already.

Rushmore
12-21-2011, 03:25 PM
the people have spoken no recharging pals

Autotune
12-21-2011, 03:26 PM
Hey champ in case you didnt notice it means the opposit of what you think. It means instead of farming 2 of an item to stay relevent your going to have to farm 200. Do people even understand what they are voting for? i bet if they even took 1 second and thought about it instead of OMG ITS AN EXPLOIT ITS A BUG FIX IT!!! think about it.... with 2 of said item ..u the same as someone who farms 200. ...really think about it guys. Now if you want to take the items out of the game completely im fine with that. Again I dont farm these items but I do see the problem already.

you've used words that they can't comprehend.

A list of items that were changed so they couldn't be recharged and also made them lore would have been better than this giant broadbased nerfbat swing. This is the Red server tho, I say give them what they asked for.

Humerox
12-21-2011, 03:35 PM
A list of items that were changed so they couldn't be recharged and also made them lore would have been better than this giant broadbased nerfbat swing. This is the Red server tho, I say give them what they asked for.

Not bad, that. Should be easier to code, too.

Foreverman
12-21-2011, 04:05 PM
I agree make it lore..and make some items 10k + to recharge..

bionicbadger
12-21-2011, 04:14 PM
I like pie

Slave
12-21-2011, 04:22 PM
Hey Champ, in case you didn't notice, it means the opposite of what you think. It means instead of farming 2 of an item to stay relevant, you're going to have to farm 200. Do people even understand what they are voting for?

Think about it - with 2 of said item, you would be as powerful as someone who farms 200. Really, think about it guys. Again, I don't farm these items but I do see the problem already.

Edited for spelling, grammar, syntax, content, and posterity.

Slave
12-21-2011, 04:25 PM
Wow we have the GMs and Guides voting for No here. Everyone needs to fuck the fuck off the poll if you don't play on R99 please. :)

We don't care what the blue server thinks, we are the ones on the front lines.

gloinz
12-21-2011, 04:26 PM
Wow we have the GMs and Guides voting for No here. Everyone needs to fuck the fuck off the poll if you don't play on R99 please. :)

who says they dont play

Slave
12-21-2011, 04:28 PM
who says they dont play

Inb4 EVE-BOB allegations.

Nirgon
12-21-2011, 04:58 PM
Thread reminds me of this. (http://www.youtube.com/watch?v=OuX-nFmL0II)


All bullets should cost $5,000



Go ahead and put the resurrection bug that let you jump to max level in a matter of a few hours also. If I compiled a list of bugs I could think of that were in Classic that *never* even made it here, you'd seriously reconsider this.

Bugs need to be removed. Stop being a dunce.

STRAY
12-21-2011, 06:54 PM
Hey champ in case you didnt notice it means the opposit of what you think. It means instead of farming 2 of an item to stay relevent your going to have to farm 200. Do people even understand what they are voting for? i bet if they even took 1 second and thought about it instead of OMG ITS AN EXPLOIT ITS A BUG FIX IT!!! think about it.... with 2 of said item ..u the same as someone who farms 200. ...really think about it guys. Now if you want to take the items out of the game completely im fine with that. Again I dont farm these items but I do see the problem already.

Actually, you missed his point completely...

His point was that it wasn't a problem in EQ Live like it is here, where all the exploits are known, shared, and have an even greater negative effect on P99. Most players just didn't run around with instant gate, heal, snare, and dispell items - using them in every single PvP encounter.

These items were not intended to be recharged, an exploit of a bug that was eventually removed on EQ Live - they were meant to be used in rare clutch circumstances or as a novelty for the time put in to obtaining them. Recharging items is much easier and quicker than spending time obtaining the item legitimately. Arguing that the cost to recharge the item somehow justifies it is total bullshit, as plat is the easiest and quickest thing to horde, especially on P99.

If the ability to recharge items is removed, then the majority of players aren't going to be running around with a bunch of them in inventory, and the overall problem is at least managed.

I don't think anyone would really give a fuck if Mr. Poopsock filled his inventory full-o-wands, as long as he spent the time camping said item which was dropping at an intended rate.

TL;DR ... Your mindset is that everyone should do it, when in actuality, no one should. IMO item recharging is an exploit the same as duping. If the item was meant to have unlimited charges then it would be so...

Nirgon
12-21-2011, 06:56 PM
No one here wants the items removed. Just the bug fixed. Enjoy the rest of the thread, I'm good with this poll result.

Foreverman
12-21-2011, 07:09 PM
Actually, you missed his point completely...

His point was that it wasn't a problem in EQ Live like it is here, where all the exploits are known, shared, and have an even greater negative effect on P99. Most players just didn't run around with instant gate, heal, snare, and dispell items - using them in every single PvP encounter.

These items were not intended to be recharged, an exploit of a bug that was eventually removed on EQ Live - they were meant to be used in rare clutch circumstances or as a novelty for the time put in to obtaining them. Recharging items is much easier and quicker than spending time obtaining the item legitimately. Arguing that the cost to recharge the item somehow justifies it is total bullshit, as plat is the easiest and quickest thing to horde, especially on P99.

If the ability to recharge items is removed, then the majority of players aren't going to be running around with a bunch of them in inventory, and the overall problem is at least managed.

I don't think anyone would really give a fuck if Mr. Poopsock filled his inventory full-o-wands, as long as he spent the time camping said item which was dropping at an intended rate.

TL;DR ... Your mindset is that everyone should do it, when in actuality, no one should. IMO item recharging is an exploit the same as duping. If the item was meant to have unlimited charges then it would be so...

your reasoning may have had some validity had you left out the part where you said i missed the point. Nothing you just said suggested that I missed the point of 90% of the people who just posted in this thread.

fiegi
01-01-2012, 08:35 AM
Any update on this?

Cast
01-01-2012, 06:01 PM
Any update on this?

content team is working on it, I'm sure

Slave
01-01-2012, 06:08 PM
content team is working on it, I'm sure

Or maybe they have weighed the arguments presented and seen how detrimental and restrictive it would be on the players to add a non-Classic mechanic that is so very limiting.

Cast
01-01-2012, 06:12 PM
Or maybe they have weighed the arguments presented and seen how detrimental and restrictive it would be on the players to add a non-Classic mechanic that is so very limiting.

http://media.tumblr.com/tumblr_lx4qwhYwoB1r0kcy7.gif

Slave
01-01-2012, 06:39 PM
http://media.tumblr.com/tumblr_lx4qwhYwoB1r0kcy7.gif

I lol'd irl but then I've had like 3 shots of Grey Goose since I woke up.

Kringe
01-10-2012, 01:29 PM
these silly polls never work

even when server coders make them

see: Nilbogs poll on recharging

like a 200-10 result

and 2 months later you can still recharge pretty much anything

Good call... Made by a Dev 3 and a half weeks ago... Addressed cordially before beta.... Still Wooly Nets recharge for 21plat with a 143 to 29 vote is lol..

Communication is key to server stability/integrity.

Xantille
01-10-2012, 02:25 PM
Good call... Made by a Dev 3 and a half weeks ago... Addressed cordially before beta.... Still Wooly Nets recharge for 21plat with a 143 to 29 vote is lol..

Communication is key to server stability/integrity.

Can't nerf wooly nets, bro. Lord knows 99% of Nihilum can't hit a moving target.

PVPBetaChamps
01-10-2012, 04:47 PM
http://media.tumblr.com/tumblr_lx4qwhYwoB1r0kcy7.gif

minakto
01-21-2012, 11:51 PM
so month later no change?

fiegi
01-21-2012, 11:58 PM
http://www.threadbombing.com/data/media/2/40oz_laugh_in_tub.gif

fiegi
01-21-2012, 11:59 PM
Someone said something about a hanging chad holding up this change.............

Silikten
01-22-2012, 12:16 AM
Can't nerf wooly nets, bro. Lord knows 99% of Nihilum can't hit a moving target.

lol..and scary bad guys :P

Darwoth
01-22-2012, 12:21 AM
don't get mad at me because i use nets vs the myriad of zonehopping faggots on the server, once my slowbie wife levels her enchanter i shant need employ them as often.

Lazortag
01-22-2012, 01:40 AM
don't get mad at me because i use nets vs the myriad of zonehopping faggots on the server, once my slowbie wife levels her enchanter i shant need employ them as often.

So, you're mad that people don't just stand in place and let you kill them? Now your other posts make sense.

minakto
01-22-2012, 02:58 AM
What % of a poll created by a dev does it need to win by to be implemented into game?

Pitborn
01-22-2012, 03:34 AM
remove

Abysal
01-22-2012, 05:24 AM
Asking us the same question on weather to remove item recharging or leave it in over and over seems insane. Don't think the pop is going to change its answer this time or in near future when it gets brought up again. Remove item recharge plz?

pojab
01-22-2012, 06:04 AM
hey bros, should we keep in this game breaking bug?

Darwoth
01-22-2012, 07:03 AM
So, you're mad that people don't just stand in place and let you kill them? Now your other posts make sense.

yes because clearly thats what i said.

or i could be talking about the folks that just mash their gate key as soon as they see you without even trying to fight back.

fiegi
01-22-2012, 01:11 PM
Voidd could have fixed this in a month imo.

nilbog
01-22-2012, 01:25 PM
I'm not even the person who would fix this. I made this poll to ensure it would be addressed by the source developers.

This would require Haynar or Rogean to fix, I'd think.

minakto
01-22-2012, 01:29 PM
so did it ensure it would be addressed by devs? Maybe sticky it so they see it and it doesnt get burried in he forums

Palemoon
01-22-2012, 01:33 PM
yes because clearly thats what i said.

or i could be talking about the folks that just mash their gate key as soon as they see you without even trying to fight back.


If they removed recharging, then you would not be able to continue your dungeon training spree w/ insta gate halfling cap like you love to do.

Remove.

fiegi
01-22-2012, 01:35 PM
Prolly hasn't even been looking at by the devs

Jirr
01-22-2012, 01:59 PM
I'm not even the person who would fix this. I made this poll to ensure it would be addressed by the source developers.

This would require Haynar or Rogean to fix, I'd think.

Can you access the database and just jack up all of the prices as a quick fix?

Darwoth
01-22-2012, 05:00 PM
If they removed recharging, then you would not be able to continue your dungeon training spree w/ insta gate halfling cap like you love to do.

Remove.

when did this fictional account supposedly happen?

do you even play on the server?

Torven
01-22-2012, 09:30 PM
when did this fictional account supposedly happen?

do you even play on the server?

More like non-fictional. Xate and I killed your train after you insta-gated it on on us in lguk, btw. And LOL at you dying trying to train us at efreeti.

You're the last person who should be complaining about people gating out of PvP. Well, other than Nizzarr.

Darwoth
01-22-2012, 11:41 PM
sorry captain anonymous, dont know what your talking about.

Silikten
01-22-2012, 11:58 PM
don't get mad at me because i use nets vs the myriad of zonehopping faggots on the server, once my slowbie wife levels her enchanter i shant need employ them as often.

Your initial instinct is to net, whether near a zone or not. But I applaud your efforts to thwart your well known strategy.

Darwoth
01-23-2012, 01:46 AM
what efforts? i dont really give a shit one way or the other, they get used on me just as often and while their convenient to use i will do so instead of crying on the boards.

Lovely
01-23-2012, 08:11 AM
167 people can't use clickies properly (to many keys to hit) macro 2 hard.

nilbog
01-26-2012, 10:33 AM
Recharging should be removed from pvp next patch. All hail kanras.

Amelinda
01-26-2012, 10:39 AM
Recharging should be removed from pvp next patch. All hail kanras.

KANRAS Master of the programming!!!!!

<3

Slug
01-26-2012, 10:43 AM
167 people can't use clickies properly (to many keys to hit) macro 2 hard.

One person confirmed terrible at PvP, ran + hide = board PvP only.

Knuckle
01-26-2012, 11:25 AM
KANRAS Master of the programming!!!!!

<3

All Hail Squire Kanras

Smedy
01-26-2012, 11:26 AM
Recharging should be removed from pvp next patch. All hail kanras.

one small step for man...

now only for global ooc so lonely beard can have friends