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View Full Version : chords of dissonance spell range


xblade724
12-17-2011, 11:33 PM
Has it always been this short? My 12 yr old memory is foggy. I feel like it used to be much further range. When I kite, I have to almost let the mob hit me for it to actually hit them in range..

Danger
12-17-2011, 11:38 PM
the real issue for you is that root has a huge range

Truth
12-17-2011, 11:41 PM
the range is fine, its just frontal cone hit box is sketchy if you break out of the circle. sometimes its easier to kite big ass beetles than tiny lil wisps and such just because you can see them positioned on the screen better. at 18 if theyre on your screen at all you are doing it wrong

Slave
12-18-2011, 12:02 AM
Supposed to have a 30 range, it does seem small.

georgie
12-18-2011, 12:51 AM
it's fine i can kite fine if you can't then that's your problem. get good

engelbert
12-18-2011, 01:08 AM
get good

Hovis
12-18-2011, 07:09 PM
I agree. It seems quite smaller than it should. You have to be literally just out of mobs hit range for the spell to hit them. Especially if some people have the slightest bit of lag, boom, bard down.

Lazortag
12-18-2011, 07:23 PM
The way it is now is classic (the range is 30 on this server, I believe this was recovered from the kunark spdat). After rigorous training I was able to master the art of hitting mobs with chords while not getting hit by them. Some Bards (Cast) still have trouble with this, but that's understandable.

From memory the following pbae's have a range of 30 on this server: Chords of Dissonance, Largo's Melodic Binding, Angstlich's Appalling Screech, Selo's Chords of Cessation, while the following pbae's have a range of 35: Kelin's Lucid Lullaby, Denon's Disruptive Discord, Selo's Assonant Strane, Song of Midnight, Denon's Bereavement (I could be wrong, this is just my guess). I think this is all accurate to classic, you just have to practice not getting hit.

Uthgaard
12-18-2011, 07:25 PM
30 units is 15% of normal hostile spell range. It is as small as it's intended to be.

Slave
12-18-2011, 07:39 PM
30 units is 15% of normal hostile spell range. It is as small as it's intended to be.

Maybe, but then it seems like melee range is about 29.2 here. Mobs also move at a much faster rate for P99 than they did in Classic.

Lazortag
12-18-2011, 07:50 PM
Mobs also move at a much faster rate for P99 than they did in Classic.

In classic I had to run and jump to get away from most mobs, or I had to strafe run. Here, you have to run and jump to get away from most mobs, or you have to strafe run. It's exactly the same as it was in classic. If you find you're moving very slowly you might want to use WinEQ2. See this thread: http://www.project1999.org/forums/showthread.php?t=3609

Hovis
12-18-2011, 09:52 PM
Maybe, but then it seems like melee range is about 29.2 here. Mobs also move at a much faster rate for P99 than they did in Classic.

yeah ive noticed mobs have a huge melee range...

Slave
12-19-2011, 02:49 AM
In classic I had to run and jump to get away from most mobs, or I had to strafe run.

Why, were you encumbered? This is not the way I, nor the dozens of other posters I've seen automatically assuming faster mob run speed on P99, remember it. You jumped a few times to get ahead of the pack (running out of your yellow fatigue bar in the process), then coasted on auto-run to a zone line, and it would be fine.

Here, you turn around, take a few steps, and every mob in the game catches you within literally about two seconds. That is a gigantic disparity in run speed between here and Classic. Mobs should not be naturally faster than players. On P99 and R99, they are very much faster, I would say at least 10%.

If mobs were faster than players in original EQ, it would have to have been at most 2% for people to be able to auto-run to the zone line to remove aggro. The only time you died in such situations is if the mobs had their speed buffed or if you were too late initiating your escape.

xblade724
12-19-2011, 06:52 AM
If I have normal selos with no drum, mobs catch up to me with ease. I always thought that's weird too. Not encumbered. With drum it's fine, but with no drum, mobs catch up so easily i have to constantly jump with a loot .. not sure what's up with that.

Foreverman
12-19-2011, 07:12 AM
I remember mobs always being able to catch me on live, unless i straifed. Not sure what you are talking about mob speed is correct.

Doors
12-19-2011, 07:43 AM
I remember mobs always being able to catch me on live, unless i straifed. Not sure what you are talking about mob speed is correct.

All day, baby.

Rust1d?
12-19-2011, 09:44 AM
Selos also seems very slow to me as well. Our low level DoT has a very small range. I am hoping the level 18 DoT has a much larger range. Selos with a drum should be much faster than sow...that is how I remember it on live.

Arne
12-19-2011, 11:23 AM
the lvl 18 dot has longer range for 100% sure but u can hit moibs with ur lvl 2 dot it took some time for me to learn but its doable and its not that hard... but the lvl 18 dot is very easy to hit mobs with compared to lvl 2, and i have no problems running from mobs without drums and with selos.. although sow is faster than selo with no drums.

Albane
12-19-2011, 01:47 PM
I remember mobs always being able to catch me on live, unless i straifed. Not sure what you are talking about mob speed is correct.

This is exactly how it has always been. I learned how to strafe run by level 4 on classic, so I could avoid being hit by skeletons while running to guards.

As for the Topic: Chords of Dissonance spell range, it is definitely lower than Denon's Disruptive Discord. I have been kiting for 30+ levels, and there is an obvious distance in range between these two spells.

mourning
12-19-2011, 02:52 PM
get good

Uthgaard
12-19-2011, 03:45 PM
As for the Topic: Chords of Dissonance spell range, it is definitely lower than Denon's Disruptive Discord. I have been kiting for 30+ levels, and there is an obvious distance in range between these two spells.

DDD is 35 range instead of 30. This is correct.

Albane
12-19-2011, 06:06 PM
DDD is 35 range instead of 30. This is correct.

Ok, good to know. The wiki shows it as 30, if you care to update it.

Nirgon
12-19-2011, 06:16 PM
If I have normal selos with no drum, mobs catch up to me with ease. I always thought that's weird too. Not encumbered. With drum it's fine, but with no drum, mobs catch up so easily i have to constantly jump with a loot .. not sure what's up with that.

There's definitely a trick to it I'm not giving away :p. It's a pain in the ass regardless and takes a ton of practice.

Hovis
12-20-2011, 03:44 AM
There's definitely a trick to it I'm not giving away :p. It's a pain in the ass regardless and takes a ton of practice.

thats not cool bro :(

Albane
12-20-2011, 11:51 AM
There's definitely a trick to it I'm not giving away :p. It's a pain in the ass regardless and takes a ton of practice.

Not sure what trick he is talking about, but I have leveled without Selo's at any time in my kiting. You do not need it. Strafe run in a circle and keep them obs at a visible location in the bottom left or right corner of your screen. Once you figure out where the mobs have to be for the songs to land, you just keep them there.

Lazortag
12-20-2011, 12:16 PM
Not sure what trick he is talking about, but I have leveled without Selo's at any time in my kiting. You do not need it. Strafe run in a circle and keep them obs at a visible location in the bottom left or right corner of your screen. Once you figure out where the mobs have to be for the songs to land, you just keep them there.

Dude, don't reveal the secret, I don't want Cast to know that you can kite mobs without breaking your wrists.