View Full Version : A great patch note resource
Nirgon
12-16-2011, 12:54 PM
http://www.tski.co.jp/baldio/patch/20011107.html
Albane
12-16-2011, 12:56 PM
Better Link for easier access to the same information.
http://www.tski.co.jp/baldio/patch/19992002.php
Thanks for the information
Nirgon
12-16-2011, 01:04 PM
Also on Lucy (http://lucy.allakhazam.com/spellhistory.html?id=619&source=Live), I've been digging around on spells.
For as far as spells are counted in PvP (yes, obviously I'm digging hard on one in particular),
there are separate calcs for spells. As illustrated it takes a few things into consideration.
->Pvpresistcalc
->Pvpresistbase
->Pvpresistcap
Maybe we have a system that accounts for spell specific changes like this now, but it should shed some light when people say "this spell worked differently". It may also aid in spurring ideas the devs have for correctly setting spells in PvP in the future or bring hard facts to the argument that, yes, spells worked very differently in PvP.
Thanks for the information
Np, I'm thanking myself too lol. A lot of us have things to say about how things should work. I'm trying more to avoid pointless arguments (read: get trolled en masse re: cases I knew to exist) and get some straight fact on paper.
Corpse Bug - We've been tracking a nasty little bug that would make corpses disappear. I'm sure many of you know firsthand about this one. We finally nailed it and it should be safe to die again.
Gonna get to implementing this one right away.
also, nice find sir!
Nirgon
12-16-2011, 01:17 PM
Tip of the iceberg bro. What's going to be a problem though is things that were stealth nerfed in game or changed otherwise.
I'm not sure how to get a point validated if it's not in patch notes and some things (very few... it's so close) clearly need to be changed.
Lulz Sect
12-16-2011, 01:53 PM
http://i.imgur.com/TnGeD.png
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