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View Full Version : An Inferno goblin staggers!!!


Caravelle1
12-13-2011, 03:39 AM
a small random sample of damage parsing in Sol A.
level 26-30 mobs
My pet is a level 25 goblin with shaman dex buff.


[Sun Dec 11 22:01:19 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:01:19 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:01:24 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:01:26 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:01:27 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:01:27 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:01:29 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:01:38 2011] Inferno goblin wizard staggers.
(8 procs in 19 seconds)
Proc damage -328
Pet damage - 271

[Sun Dec 11 22:02:06 2011] Fire goblin staggers.
[Sun Dec 11 22:02:08 2011] Fire goblin staggers.
[Sun Dec 11 22:02:09 2011] Fire goblin staggers.
[Sun Dec 11 22:02:12 2011] Fire goblin staggers.
[Sun Dec 11 22:02:21 2011] Fire goblin staggers.
[Sun Dec 11 22:02:21 2011] Fire goblin staggers.
[Sun Dec 11 22:02:23 2011] Fire goblin staggers.
[Sun Dec 11 22:02:23 2011] Fire goblin staggers.
[Sun Dec 11 22:02:23 2011] Fire goblin staggers.
(9 procs in 17 seconds)
Proc damage - 369
pet damage - 208

[Sun Dec 11 22:02:30 2011] Inferno goblin staggers.
[Sun Dec 11 22:02:35 2011] Inferno goblin staggers.
[Sun Dec 11 22:02:39 2011] Inferno goblin staggers.
[Sun Dec 11 22:02:47 2011] Inferno goblin staggers.
[Sun Dec 11 22:02:49 2011] Inferno goblin staggers.
[Sun Dec 11 22:02:50 2011] Inferno goblin staggers.
[Sun Dec 11 22:02:53 2011] Inferno goblin staggers.
[Sun Dec 11 22:02:58 2011] Inferno goblin staggers.
[Sun Dec 11 22:03:01 2011] Inferno goblin staggers.
[Sun Dec 11 22:03:19 2011] Inferno goblin staggers.
(10 procs in 49 seconds)
proc damage - 410
pet damage - 244


[Sun Dec 11 22:24:52 2011] Fire goblin staggers.
[Sun Dec 11 22:24:55 2011] Fire goblin staggers.
[Sun Dec 11 22:24:55 2011] Fire goblin staggers.
[Sun Dec 11 22:24:57 2011] Fire goblin staggers.
[Sun Dec 11 22:25:02 2011] Fire goblin staggers.
[Sun Dec 11 22:25:04 2011] Fire goblin staggers.
(6 procs in 12 seconds)
proc damage - 246
pet damage - 185

[Sun Dec 11 22:25:32 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:25:34 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:25:36 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:25:36 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:25:41 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:25:43 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:25:43 2011] Inferno goblin wizard staggers.
[Sun Dec 11 22:25:46 2011] Inferno goblin wizard staggers.
(8 procs in 14 seconds)
Proc damage - 328
pet damage - 257

[Sun Dec 11 22:26:29 2011] Inferno goblin staggers.
[Sun Dec 11 22:26:38 2011] Inferno goblin staggers.
[Sun Dec 11 22:26:51 2011] Inferno goblin staggers.
[Sun Dec 11 22:26:58 2011] Inferno goblin staggers.
[Sun Dec 11 22:27:01 2011] Inferno goblin staggers.
[Sun Dec 11 22:27:05 2011] Inferno goblin staggers.
[Sun Dec 11 22:27:10 2011] Inferno goblin staggers.
[Sun Dec 11 22:27:25 2011] Inferno goblin staggers.
[Sun Dec 11 22:27:27 2011] Inferno goblin staggers.
[Sun Dec 11 22:27:29 2011] Inferno goblin staggers.
[Sun Dec 11 22:27:34 2011] Inferno goblin staggers.
[Sun Dec 11 22:27:39 2011] Inferno goblin staggers.
[Sun Dec 11 22:27:41 2011] Inferno goblin staggers.
(13 procs in 1 minutes and 10 seconds)
(2 mobs here)
proc damage - 533
pet damage - 407

Tombom
12-13-2011, 03:41 AM
lol, seems good.

Amuk
12-13-2011, 03:58 AM
Shaman pet more effective then rogue cool stuff.

Daefuin
12-13-2011, 03:59 AM
what proc

Caravelle1
12-13-2011, 04:05 AM
pet is a level 25 fire goblin, not a shaman pet.
The proc is a 41 damage (dismiss summoned) that lands for full every time as it has a -30 resist mod.

Amuk
12-13-2011, 04:26 AM
Whatever uses the swords is irrelevant.

Slave
12-13-2011, 04:59 AM
At the least, the proc should not have -30 against non-summoned mobs even if it procs against them.

Ssleeve
12-13-2011, 05:04 AM
Sharlen box hero reporting on the sins of rune swords everywhere.

Nizzarr
12-13-2011, 08:36 AM
Reporting sharlen for exploiting

Verdu
12-13-2011, 10:54 AM
WTB: Pocket mage to turn my skelly pet into a blender.

20pp and the occasional pat on the head.

fiegi
12-13-2011, 10:57 AM
WTB: Pocket mage to turn my skelly pet into a blender.

20pp and the occasional pat on the head.

lol

Knuckle
12-13-2011, 10:59 AM
lets nerf this now that there is a small circle of players that have leveled using it, sounds good.

I WANT FULL IMMERSION, NEGATIVE 60% XP, PET PROCS ON HIMSELF USING MAGE SWORDS, INSTANT CLICK WANDS HIT SELF INSTEAD OF TARGET, LETS DO THIS.

Lovely
12-13-2011, 11:15 AM
Sharlen confirmed number 1 exploiter of the server!

Albane
12-13-2011, 11:18 AM
Sharlen confirmed number 1 exploiter of the server!

You would be the best person to confirm someone passing you up.




This needs to be fixed ASAP. It is a horrible bug that was never on VZ, not sure how long it was on the servers released before VZ/TZ.

Are there still GMs reading these forums?

Doors
12-13-2011, 12:06 PM
Look at all the people crying in this thread about a pet class being able to xp more efficiently.

http://4.bp.blogspot.com/-Lmi-OoKcP58/TZKFaY2Og_I/AAAAAAAAA0A/rqkNp6ZvEPY/s320/johnsons-baby-shampoo.jpg

Albane
12-13-2011, 12:16 PM
Look at all the people crying in this thread about a pet class being able to xp more efficiently.

http://4.bp.blogspot.com/-Lmi-OoKcP58/TZKFaY2Og_I/AAAAAAAAA0A/rqkNp6ZvEPY/s320/johnsons-baby-shampoo.jpg

Out of curiosity, where do you see crying in this thread. I see the majority of people discussing a bug and ways to fix it, and a couple of people doing what they always do when bugs are reported, trying to derail the thread.

pickled_heretic
12-13-2011, 12:20 PM
I see the majority of people discussing a bug and ways to fix it

it's a bug, but it was intentionally added. originally, the sword of runes did NOT proc on everything when a pet wields it. it was like this a couple of months ago on the blue server. it was added again intentionally recently.

Doors
12-13-2011, 12:26 PM
Out of curiosity, where do you see crying in this thread.


This needs to be fixed ASAP. It is a horrible bug that was never on VZ, not sure how long it was on the servers released before VZ/TZ.

Are there still GMs reading these forums?

Albane
12-13-2011, 12:47 PM
If you consider that crying, you are in for a shock when you have kids. It amazes me that this server is an emulator from 12 years ago, but it seems like some of you are as mature as a 12 year old, with all of your played out internet memes.

There is no reason this weapon should be proccing on every mob, but if that is meant to be the case, then at least lower the proc rate so it does not make up more than half of the pets total damage.

pickled_heretic
12-13-2011, 12:49 PM
your best bet is to provide some evidence that the swords didn't proc as often as they do on live. if you can't, or are unwilling to, it's basically your word against the status quo, and you just come across as one of these juveniles you accuse us all of acting like.

Lovely
12-13-2011, 12:58 PM
Out of curiosity, where do you see crying in this thread. I see the majority of people discussing a bug and ways to fix it, and a couple of people doing what they always do when bugs are reported, trying to derail the thread.

Are you even for real? Every post you've ever made on this forum are full with tears and crying. Cry more little baby

Muaar
12-13-2011, 01:07 PM
BIG PLAYS COME AT ME THUG LYFE

http://www.wardrobefail.com/wp-content/uploads/188/fat-emo.jpg

Lovely
12-13-2011, 01:10 PM
Muuar confirmed hurt

Jadian
12-13-2011, 01:12 PM
Gets resisted by any mob that's worth a damn anyway by the time you can summon them.

nilbog
12-13-2011, 01:13 PM
Okay a couple things here.

1. Mage swords proccing on any target. It worked like this on eqlive until November 8th, 2000. (close to Velious launch).

So, people saying that is a bug... stop. You have no idea what you're talking about. Say it's unbalanced, or you believe it needs to be altered from its classic mechanics.

Established p99 players might remember the incessant bitching regarding "this server isn't classic cause mage swords don't proc on everything". Blah blah fucking blah. Sooo, they were fixed to how they should classically work.

Now, if/when we remove them, players will complain.

Complain amongst yourselves, and see what you do and don't like. If you want something removed from the game, that should be in the game, present your case.

It's not a bug and it's not our fault.

2. Secondly, players flaming each other in any and all threads: Stop. I don't care if you don't like each other. Rant and flame in rants and flames.

Lovely
12-13-2011, 01:18 PM
I promise that I won't flame anyone in PVP server chat unless they start it. Defending yourself is not a crime!

fiegi
12-13-2011, 01:19 PM
I promise that I won't flame anyone in PVP server chat unless they start it. Defending yourself is not a crime!

If someone calls you a name IRL and you defend yourself by killing them, it's a crime bro.

Rust1d?
12-13-2011, 01:28 PM
Okay a couple things here.

1. Mage swords proccing on any target. It worked like this on eqlive until November 8th, 2000. (close to Velious launch)..


What about fear and charm?

nilbog
12-13-2011, 01:32 PM
What about fear and charm?

What about item loot? I think all of you should be loottable.

These topics do not involve this thread. Find a relevant discussion.

Lovely
12-13-2011, 01:32 PM
How about all of you let the people who run the most successful Everquest EMU ever in history do their job instead of tearing up about every move they make.

gloinz
12-13-2011, 01:43 PM
1. Mage swords proccing on any target. It worked like this on eqlive until November 8th, 2000. (close to Velious launch).

So, people saying that is a bug... stop. You have no idea what you're talking about. Say it's unbalanced, or you believe it needs to be altered from its classic mechanics.

well tons of things that were "classic" on this server was changed for balancesake (pvp resists comes to mind) so I don't see how this is any different. completely unbalanced makes some classes useless since dps of a sonic bat with 2 of these bad boys = more than a rogue for example

Lovely
12-13-2011, 01:45 PM
Rename thread to - PEOPLE LEVEL FASTER THEN ME PLZ NERF THEIR CLASS.

pickled_heretic
12-13-2011, 02:02 PM
well tons of things that were "classic" on this server was changed for balancesake (pvp resists comes to mind) so I don't see how this is any different. completely unbalanced makes some classes useless since dps of a sonic bat with 2 of these bad boys = more than a rogue for example

a charmed sonic bat will outdps rogues and monks without any help from swords, welcome to classic.

a charmed level 50 pet (without swords) puts out the dps of a ~lvl 58 tstaff monk on the blue server currently.

attempting to balance everquest is a lesson in failure. eq wasn't balanced, that's part of what makes it eq.

gloinz
12-13-2011, 02:09 PM
a charmed sonic bat will outdps rogues and monks without any help from swords, welcome to classic.

a charmed level 50 pet (without swords) puts out the dps of a ~lvl 58 tstaff monk on the blue server currently.

attempting to balance everquest is a lesson in failure. eq wasn't balanced, that's part of what makes it eq.

ya probably worded that wrong ofc a charmed pet does but the procs alone outdamageing the dps of a rogue or monk or bla bla bla is the problem

Mardur
12-13-2011, 02:11 PM
It is a horrible bug that was never on VZ, not sure how long it was on the servers released before VZ/TZ.

------------------------------
November 29, 2000 3:00 am
------------------------------

*Patch Day*

- Random-effects on weapons carried by pets will now behave as if the
pet is a player character rather than an NPC. The change last patch
reduced them to a rate below player characters. As part of this patch,
target-specific random effects will only work if the target is the
intended type. For instance, a weapon that processes "Dismiss Summoned"
will only "go off" on a summoned NPC instead of everything.

burkemi5
12-13-2011, 02:19 PM
remember when rage of zomm first came into the game and was totally broken and people were being suspended for using it? just saiyn.

Verdu
12-13-2011, 02:29 PM
It's not a bug and it's not our fault.


I don't think people are saying that it's a bug in your code.

They are saying that it was a bug in EverQuest even on live. The fact that Verant/SoE didn't patch the bug until November 2000 doesn't change that.

A lot of bugs didn't get reported, or even discovered the first few months of live, let alone get addressed.

At this point though, they have to be left in.

Let everyone trivialize content equally.

SanlavenTZ
12-13-2011, 02:42 PM
I believe if Verant had seen one of the major raid bosses brought down within the first month of their servers going live by a small group of players using a charmed creature to tank, they would have hotfixed the issue immediately. Nagafen wasn't even killed on TZ until a couple of months before Kunark was released, and it took a collaborative effort of several high-level dark team guilds to do it.

But whatever, if GMs want this server to be EZmode PvE then that's what it will be. There will end up being a huge disparity in which classes are played here, though.

nilbog
12-13-2011, 02:50 PM
if GMs want this server to be EZmode PvE then that's what it will be.

We don't want it to be easy. Don't blame us because swords are in the game. If you need to blame someone, blame all the people who correctly bug reported it missing. If it's that big of an issue, discuss it with each other. People will complain if it's in or out; and that has nothing to do with game difficulty.

mourning
12-13-2011, 03:23 PM
It doesnt land for full every time confirmed, fight mobs that are higher level than you.

Slave
12-13-2011, 03:46 PM
blame all the people who correctly bug reported it missing.

What you are implying is that you'd put in overpowered items and mechanics if they are Classic, when that is clearly not the case. Certainly many Classic features have been removed here, and other not-classic things have been added (almost always for the better I should say). Most just want to know why some things have been left in and some things have been taken out.

Is it according to their relative power level? Because things like this sword procing can be very influential when other, Classic, mechanics are left out because they are deemed to be too powerful. Yet when we see what something like the Sword of Runes can do, it is clear that these other, left-out Classic mechanics are not nearly as game-changing. Or even as bad in PvP play as things like Shadowstep bug and Earth Elemental bug.

You may want to consider going ALL-Classic as a way to shut everyone up forever. What is your basis for leaving something out or letting it go in? Relative power? Are you just trying to balance the game? Trying to neuter game-breaking mechanics or just ones that were considered later to be bugs? We are like little children and we just need a little consistency, and there have so far been exceptions to every one of these rules.

Obviously we exist here at your whim and extremely lucky to be playing this game that we love after 12 years. Thank you for all your time.

It is quite frustrating that they leave things in the game that were never classic, to benefit one class, while removing things that were around until Velious, calling them non classic.

Truth
12-13-2011, 03:47 PM
389% proc rate, -30 resist, 41dd, dual wielded, and landing in pvp is my qualm. That and sonic bats practically singlehandedly slaying dragons that should take 500 dwarves to kill.

Also iirc the RNG is supposed to do 2 procs per minute with 100dex, meaning ~6-8 tops. The parses appear to show dex is out of whack, since it's procing 6 times in 12 seconds and 8 times in 19. Thats 24-30 ppm.

Amuk
12-13-2011, 03:50 PM
I think people are just amazed at the proc chance % on this server Nilbog, which may or may not be classic.

Amuk
12-13-2011, 03:51 PM
Wouldn't it be in-line with player proc chance?

6 procs in 12 seconds machine gun style procs is a bit crazy.

Slave
12-13-2011, 03:52 PM
389% proc rate, -30 resist, 41dd, dual wielded, and landing in pvp is my qualm. That and sonic bats practically singlehandedly slaying dragons that should take 500 dwarves to kill.

Also iirc the RNG is supposed to do 2 procs per minute with 100dex, meaning ~6-8 tops. The parses appear to show dex is out of whack, since it's procing 6 times in 12 seconds and 8 times in 19.

Maybe NPCs have astronomical dexterity, and that could be the issue.

Amuk
12-13-2011, 03:54 PM
Sorry for the spam posts, but I'm in a grp with pets using swords and it's literally spam of staggers msgs, one round 3 procs in one hit heh.

Daefuin
12-13-2011, 03:55 PM
389% proc rate, -30 resist, 41dd, dual wielded, and landing in pvp is my qualm. That and sonic bats practically singlehandedly slaying dragons that should take 500 dwarves to kill.

Also iirc the RNG is supposed to do 2 procs per minute with 100dex, meaning ~6-8 tops. The parses appear to show dex is out of whack, since it's procing 6 times in 12 seconds and 8 times in 19. Thats 24-30 ppm.

What is a 389% proc rate? Are you saying 1 swing can proc multiple times? Or proc can proc?

Truth
12-13-2011, 03:56 PM
The shaman "Spirit of the Puma" (PoP+) and other such proc spells generally have a modifier (think highest is 500%). Some weps also have proc mods but outside of this one I'm drawing a blank atm for classic weps.

http://everquest.allakhazam.com/db/item.html?item=274

tem Type: 1H Slashing
Light: Tiny Glowing Skull
Stackable: No
Proc Rate: 389%
Submitted By: Jozona
Lucy Entry By: Agamenoar
Updated By: Roadmeister
Source: Live
Updated: Thu Oct 9th, 2008

pickled_heretic
12-13-2011, 03:59 PM
you guys who are trying to get the swords nerfed need to stop with the incoherent whining, figure out what you want to say, and put it in a neat post without any weasel words or lines like "ARE THE GMS ALSEEP OR SOMETHIN?"

do you want them removed? do you want the proc rate to be reduced? do you want the resist modifier to be reduced? what evidence do you have that the current proc rate is out of line?

for what it's worth, i have a lvl 60 enchanter on blue and the proc rate always seemed really high (proccing on about 25% of the total swings, roughly) when compared to other proccing weapons. i don't know if this was intentional or not, and it didn't affect me much anyway so i didn't really pay it much mind. it was still a tiny amount of the total dps on any charmed pet and mages seemed pretty useless in raids etc. anyway so it didn't really affect me one way or another.

Daefuin
12-13-2011, 03:59 PM
Ok but that doesn't answer the question. How can the proc rate be over 100%? procs proc or can proc multiple times per swing?

pickled_heretic
12-13-2011, 04:00 PM
Ok but that doesn't answer the question. How can the proc rate be over 100%? procs proc or can proc multiple times per swing?

if the base proc rate is 2 procs a minute, a 389% proc rate would mean 7.78 procs a minute.

Truth
12-13-2011, 04:01 PM
Well it's like how Monk whirlwind disc has "Increase Chance to Riposte by 10000%". They just didn't use decimal math for the calculations.

nilbog
12-13-2011, 04:02 PM
I think people are just amazed at the proc chance % on this server Nilbog, which may or may not be classic.

This is something feedback is essential for.

It was reported today, and promptly fixed by kanras.

http://www.project1999.org/forums/showpost.php?p=492157&postcount=6

Kringe
12-13-2011, 04:08 PM
389% proc rate, -30 resist, 41dd, dual wielded, and landing in pvp is my qualm. That and sonic bats practically singlehandedly slaying dragons that should take 500 dwarves to kill.

Also iirc the RNG is supposed to do 2 procs per minute with 100dex, meaning ~6-8 tops. The parses appear to show dex is out of whack, since it's procing 6 times in 12 seconds and 8 times in 19. Thats 24-30 ppm.

Thats great and all, can we address pets dps on players too as well??? -50% dmg on players IS NOT Classic.

Truth
12-13-2011, 04:10 PM
Yea I do think pets are a little weak Kringe. On vztz they were lolOP tho (mages holding what was it 8/10 of the leaderboard?) so it needs a careful medium.

Amuk
12-13-2011, 04:11 PM
Yeah I don't agree with all the QQ that this is breaking the server pvp wise, pets are easily ccable/fearable/intimidated - it just seems to make raid mobs a little too easy. Just IMHO.

mourning
12-13-2011, 04:14 PM
This is something feedback is essential for.

It was reported today, and promptly fixed by kanras.

http://www.project1999.org/forums/showpost.php?p=492157&postcount=6

Hm nerf it after only the poopsockers abused it to level and get gear.

Leaving the "normal folks" aka the largest population of the server completely at a disadvantage. Look at any screenshots, every group with multiple charmed/summoned pets with swords , even the nagafen kill.

I propose either to leave it in "AS IS" for under level 50's, or an exp bonus week for people to wash away some of the poopsock sting.

mourning
12-13-2011, 04:15 PM
By the way, notice how the bugs are reported by the "Normal folks" as well, the poopsockers kept it quiet, this is how they wanted it played out.

mourning
12-13-2011, 04:16 PM
Peons of the server unite, 2011, Lets Do This.

Amuk
12-13-2011, 04:16 PM
I don't agree, they only got shitty Naggy loot, nerf it now before more harm is done.

mourning
12-13-2011, 04:17 PM
I don't agree, they only got shitty Naggy loot, nerf it now before more harm is done.

Also got an ez Pz leveling time. (MORE OF THE PROBLEM)

Verdu
12-13-2011, 04:23 PM
Just start disciplining folks that abuse bugs. Wouldn't be hard to remove the loot they received from a single naggy raid.

If there isn't some sort of system for disciplining folks who exploit bugs, or at least negating what they gained via the bug, folks will just continue to do so and will never report them.

engelbert
12-13-2011, 04:23 PM
Also got an ez Pz leveling time. (MORE OF THE PROBLEM)

Amuk
12-13-2011, 04:23 PM
It's not really an exploit, and you can't blame them for using them.

mourning
12-13-2011, 04:27 PM
Don't remove what they earned, just don't punish everyone else for being legit and reporting the bugs, also : not poopsocking.

Truth
12-13-2011, 04:28 PM
A proc that should only work on summoned. Call it was unintended oversight, call it a bug, it was a classic exploit like recharging was.

This was the whole point of trolling "We cant pick and choose, its classic, set in stone." Was supposed to be all or nothing. But then we started picking and choosing the classic bugs we wanted to keep in and started to shun others and now we got a hodgepodge. This really seems to be one of the dumber ones though.

But it's not like people are going to level super fast using these since pet will easily outdamage and eat 75% of the xp. More of a problem for raids/pvp.

Tombom
12-13-2011, 04:38 PM
naggy down!

Caravelle1
12-13-2011, 04:39 PM
But it's not like people are going to level super fast using these since pet will easily outdamage and eat 75% of the xp. More of a problem for raids/pvp.

the proc actually doesnt count towards the 50% needed to get exp from the mob. it's treated as damage shield non target damage

mourning
12-13-2011, 04:40 PM
the proc actually doesnt count towards the 50% needed to get exp from the mob. it's treated as damage shield non target damage

Also : The group bug.

Truth
12-13-2011, 04:43 PM
Welp

Lulz Sect
12-13-2011, 04:43 PM
http://i.imgur.com/4byJ9.gif

Ssleeve
12-13-2011, 04:50 PM
But it's not like people are going to level super fast using these since pet will easily outdamage and eat 75% of the xp. More of a problem for raids/pvp.

If you have any group members the penalty is removed.

Truth
12-13-2011, 04:57 PM
noted trick to afk xp on dark blue spawn is to pl a friend

Knuckle
12-13-2011, 05:08 PM
Well it will officialy be an exploit if this shit gets nerfed after the diaperquesters used it and everyone else gets FUCKED

Tombom
12-13-2011, 05:13 PM
Well it will officialy be an exploit if this shit gets nerfed after the diaperquesters used it and everyone else gets FUCKED

whats new? lol i dont like to talk shit on the server ever, but even void tried to stop the diapers. Project 1999 heavily invested in depends stock.

mourning
12-13-2011, 05:26 PM
Nilbog :

The way it works now IS classic and what should be in, it makes the swords a useful item that a mage can summon, cool feature.

The proc rate was set on pets too high, and it was thoroughly abused by most everybody that is now high level. Even abused to kill raid mobs.

What the problem is, is while the fix is a good idea in theory, it really penalizes the majority of the server who are just hitting level 29 and can just start to use the swords on their own pets.

These are the people who reported the bug, not the ones who have abused it for the last 3 weeks. The poopsockers knew it would play out this way, and chose to use it in a way that it will be nerfed when it "trickles down" further disadvantaging the common "Peon".

It either needs to stay in for now, or fix it and give something to the non poopsockers (exp bonus maybe?) A server wide bonus for a few days or perhaps some "hotzone" bonuses for all zones under level 40.

Caravelle1
12-13-2011, 05:34 PM
Server is great, I'm not sure how I feel on the matter actually. Since I can use the swords to double my DPS rate, thereby doubling my EXP rate. For me and my group it's great, being able to catch up in levels to the 15 hour a day players that have already used the swords.

I posted this because I think a lot of people don't understand just how broken the DPS for it is, as there was some misinformation of people saying it wasn't that much. Broken mechanic may be classic though, so I am not trying to flame, just bringing this topic up for discussion.

I think a fair nerf, if a nerf would be warranted, would be to simply lower the proc rate on the swords to a level where you can't get 8 procs in 14 seconds.
It's not uncommon to see 3x procs in a single round, and the way the proc coding works here is that you can "save up" procs, as you tend to use up all your procs allotted for the minute right away. You see a 100+ DPS spike for the first 10 seconds you engage a mob because all the procs blow at once, then it slows down. The problem with that however is that with a few pets, the mob is already dead by the time is slows down, and you only have to way 15 seconds or so for the proc charges to "save up" again for the DPS spike.

Lulz Sect
12-13-2011, 05:36 PM
http://archive.gamespy.com/comics/ding/ding4.jpg

Szeth
12-13-2011, 05:37 PM
I cannot possibly see how the above would be true... Unless the game forces an exact amount of procs per minute, and seeks to average this out if it thinks you weren't proccing when in reality you just weren't attacking.

Seems like untrue mumbo-jumbo.

Caravelle1
12-13-2011, 05:39 PM
I don't know the exact coding but I do know that the first two attacks of a pet out of a non combat state you are nearly guaranteed a double or triple proc.

MethodSZ
12-13-2011, 06:56 PM
Also got an ez Pz leveling time. (MORE OF THE PROBLEM)

between wands, summoned weapons and whatever the fuck comes up next, it becomes much easier for your average player to just be like fuck it, im not doing the grind when other people got to skip it without repercussion and with 0 comment from the server admins for weeks.

population drop

Daefuin
12-13-2011, 07:11 PM
Haha I saw method post and before I clicked I said I bet he is going to bitch about massive wand exploits and other ambiguous exploits. Yeah, 2 players got like 2-3 levels. Server ruined... fucking dumbass for real

Rust1d?
12-13-2011, 07:56 PM
What about item loot? I think all of you should be loottable.

These topics do not involve this thread. Find a relevant discussion.

Item loot works for me

racist
12-13-2011, 09:24 PM
add item loot thats what the fuck this thread should be about. item loot was classic!