Log in

View Full Version : Class Desirability Census Poll (End of 2011) - P99 PVE


Chrushev
12-12-2011, 02:25 PM
Hello everyone.

I ran a desirability census poll 9 months ago in order to see which classes were most desirable for groups. Since then Kunark got released and we have had quite a few patches removing items and changing game mechanics.

So lets see where we stand now.

Lets pretend you are making a group and have a choice of all the classes. Choose 6 classes to comprise your group. (Ideally, you will pick YOUR class PLUS OTHER 5.)

Please only choose 6 Total otherwise it will skew the results.

Here are the results of the poll that ran from March 2011 until May 2011 based on 555 votes.

http://img.photobucket.com/albums/v309/Duxa/Desirability_Early2011.png
Original thread can be found here (http://www.project1999.org/forums/showthread.php?t=31039).

Daldaen
12-12-2011, 02:59 PM
A group for what? EXP? If so 2 wiz 2 chanter 1 cleric 1 bard. Or are we looking to hold down the hardest camps in game like Juggs/Myconids and deep Charasis stuff?

Truth
12-12-2011, 03:00 PM
voted SK, rog, mnk, cleric, mage, bard

maybe ench over mage and shaman over cleric.

Chrushev
12-12-2011, 03:04 PM
A group for what? EXP? If so 2 wiz 2 chanter 1 cleric 1 bard. Or are we looking to hold down the hardest camps in game like Juggs/Myconids and deep Charasis stuff?

Whichever you find yourself doing most often. In other words the group you would desire most of the time.

pickled_heretic
12-12-2011, 03:20 PM
aoe skyfire: 2 wiz, 2 enc, 1 bard, 1 cleric. dungeon group: 5 enc, 1 cleric.

eqravenprince
12-12-2011, 04:22 PM
My ideal group would be 4 Monks + Bard + Shaman. I like DPS heavy groups, they are almost always more fun for me.

Daldaen
12-12-2011, 04:46 PM
AOE Skyfire: 1 wiz, 2 enc, 1 bard, 1 cler, 1 druid (me <3)
Dungeon: 1 cler, 1 pal, 1 druid, 1 mage, 2 enchanter (if they know wtf charm is).

Szeth
12-12-2011, 04:50 PM
My ideal group would be 4 Monks + Bard + Shaman. I like DPS heavy groups, they are almost always more fun for me.

You would have ridiculous downtime without CH for healing. Sounds bad

Also, Dald... if you were not a druid, would you still include one in your dungeon group?

usedtobejubaloftorv
12-12-2011, 05:02 PM
in terms of pure xp generation you want warrior, cleric, enchanter, rogue, rogue, rogue

swap a rogue for a druid if you need a port to get out of wherever you are going

a bard might technically do better than an enchanter in terms of raw power, but keep in mind he's got to do 20% better to break even on the xp modifier - likewise warrior vs sk/pal tanks

depending on the context you could also do well swapping an enchanter and one rogue for a necro and a monk

Vondra
12-12-2011, 05:15 PM
I think some people are grossly underestimating just how ridiculously powerful enchanter charmed pets are or how powerful the class itself is in Kunark.

Here's the sad thing: If enchanters didn't have haste, clarity, or mez, they would still be worth inviting to exp groups.

eqravenprince
12-12-2011, 05:37 PM
You would have ridiculous downtime without CH for healing. Sounds bad

I guess most of my EQ experience is before Complete Healing. Only had one character past level 39. So I probably see it from a different perspective.

Daldaen
12-12-2011, 06:43 PM
You would have ridiculous downtime without CH for healing. Sounds bad

Also, Dald... if you were not a druid, would you still include one in your dungeon group?

Mmm probably not. Unless there were animals to charm like in... chardok. Probably another enchanter.

Charmed pets are so win if the charmer is competent. You don't need to worry about keeping them healed, they don't roll on the phat loots and they are uber DPS and when they get low on HP break em and kill for exp.

Masq
12-13-2011, 12:41 AM
6 ranger cuz i dont give a fk

Splorf22
12-13-2011, 02:15 AM
Shadow Knight / Enchanter / Cleric. You really don't need anything else.

Splorf22
12-13-2011, 02:20 AM
in terms of pure xp generation you want warrior, cleric, enchanter, rogue, rogue, rogue

swap a rogue for a druid if you need a port to get out of wherever you are going

a bard might technically do better than an enchanter in terms of raw power, but keep in mind he's got to do 20% better to break even on the xp modifier - likewise warrior vs sk/pal tanks

depending on the context you could also do well swapping an enchanter and one rogue for a necro and a monk

I think there are two flaws in your XP group. First, a solid group will kill so fast that they need a player who does nothing but bring mobs to camp :) Monks are the usual choice here, but I suppose you could use a warrior if your enchanter is solid. Second, if you are constantly killed mezzed mobs (because there are always 2-3 queued up from your insane/awesome puller) an SK or a Paladin is going to do a lot better than a warrior in keeping them off the enchanter.

So my suggestion is SK/Mnk/Rog/Rog/Clr/Enc . . . but as I said before, you don't really need the dps, they just help you kill faster.

isoka
12-13-2011, 05:00 AM
You would have ridiculous downtime without CH for healing. Sounds bad

Also, Dald... if you were not a druid, would you still include one in your dungeon group?

Looks like I will have to group with you someday Szeth so that I can show you a level 60 shaman with torpor can replace any CH. The only reason I would still bring a cleric with me is for the rez convenience.

Messianic
12-13-2011, 11:25 AM
Seriously, necros are that low? Their pet alone is more sustained dps than a wizard.

usedtobejubaloftorv
12-13-2011, 12:30 PM
I think there are two flaws in your XP group. First, a solid group will kill so fast that they need a player who does nothing but bring mobs to camp :) Monks are the usual choice here, but I suppose you could use a warrior if your enchanter is solid. Second, if you are constantly killed mezzed mobs (because there are always 2-3 queued up from your insane/awesome puller) an SK or a Paladin is going to do a lot better than a warrior in keeping them off the enchanter.

So my suggestion is SK/Mnk/Rog/Rog/Clr/Enc . . . but as I said before, you don't really need the dps, they just help you kill faster.

Just have someone root the next mob that's going to be attacked, position appropriately, and aggro is not an issue. Root is an extremely cheap spell so it won't have a significant impact on the group's mana. While there is no doubt that a hybrid tank is a far better taunt, that 1.4x multiplier (up to 1.68x in some cases, ouch!) can be a serious drag on xp generation.

The philosophy behind my proposed group setup is: establish control (wipes even with rez are bad for xp) then max DPS. Once you get the first round broken anybody (even the cleric or enchanter) can pull as well as any other; they'll just be dragging a stream of singles to camp, and if they get 2 or 3 by accident it's no big deal.

Chrushev
12-17-2011, 06:43 PM
Interestingly enough it seems that class desirability hasnt changed since about a year ago.

Skekekke
12-17-2011, 06:47 PM
3x rogue, monk, pally, shaman

Wotsirb401
12-17-2011, 06:59 PM
We had a 55 ench in one group with a 60 cleric to heal out of an exp group. his charmed pet was out dpsing a 60 necro, a mid 50's pal war and another class. Ench charmed pets are for real

Staysa01
12-18-2011, 10:52 PM
5 Necros and a shaman.

Lazortag
12-18-2011, 11:00 PM
5 enchanters and 1 cleric, if they all had sword of runes, would probably be the fastest/most efficient group. Either that or 5 monks and 1 Giegue.

Diggles
12-18-2011, 11:21 PM
Please make Ranger go above Druid. Please.

pickled_heretic
12-18-2011, 11:25 PM
5 enchanters and 1 cleric, if they all had sword of runes, would probably be the fastest/most efficient group. Either that or 5 monks and 1 Giegue.

sword of runes would barely add any dps at all. most of the dps comes from the mob itself.

Juugox2
12-18-2011, 11:57 PM
i solod charming in CoM with my enc for long time lol upper lvls ive been all the way to sky area solo charming

rigi
12-19-2011, 03:24 AM
cleric, warrior, enc, sham, rogue, mage