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View Full Version : Game Mechanics: Movement registration


Mafakka
12-08-2011, 02:52 PM
Whenever kiting something, you have to stop for 2 seconds to cast a spell. Once you 'stop', your character takes another half step, thus interrupting your spell cast.

Szeth
12-08-2011, 03:52 PM
You ever tried to run full speed, then stop instantly?

Arillious
12-08-2011, 05:06 PM
This is classic, there are things you can do about this, figure it out.