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ptdave20
12-03-2011, 02:56 AM
since when does xp loss with pvp? fix that crap

fiegi
12-03-2011, 02:59 AM
oh lord

Dfn
12-03-2011, 03:12 AM
you're right, it needs to be fixed. only does like .5% atm, should be closer to like 5%-10%

Zalaerian
12-03-2011, 10:54 AM
you're right, it needs to be fixed. only does like .5% atm, should be closer to like 5%-10%

Lovely
12-03-2011, 10:55 AM
For the love of JESUS raise the XP loss on deaths in PVP!!

SearyxTZ
12-03-2011, 11:13 AM
XP loss on pvp sucks for reasons I stated in other thread

shitty when it happens to you + player causing it isn't rewarded with anything (unlike item/coin loot)


It will also be meaningless once people hit level 50

Slave
12-03-2011, 12:43 PM
you're right, it needs to be fixed. only does like .5% atm, should be closer to like 5%-10%

SearyxTZ
12-03-2011, 01:13 PM
http://memegenerator.net/cache/instances/400x/11/11614/11893120.jpg

ptdave20
12-03-2011, 01:43 PM
if not remove the xp loss, then xp gain should happen from pvp as well. when you say no, you can see why xp loss should go.

Salty
12-03-2011, 02:34 PM
you lose 1 blue max.

Quit your crying.

ptdave20
12-03-2011, 04:39 PM
@Salty blow me, if the point of p1999 is to be legit old school eq, then it falls short with pvp.

SearyxTZ
12-03-2011, 04:44 PM
you lose 1 blue max.

Quit your crying.


Ok bro

http://memegenerator.net/cache/instances/400x/11/11614/11893120.jpg

Salty
12-03-2011, 04:51 PM
Ok bro



Says the guy who made named mobs drop nothing
Says the guy who put knockback on every mob in PoSky

After the opposing guild arrived in Sky, you took off knockback.

Confirmed piece of shit staff member of vztz.

Nune
12-03-2011, 04:52 PM
Says the guy who made named mobs drop nothing
Says the guy who put knockback on every mob in PoSky

After the opposing guild arrived in Sky, you took off knockback.

Confirmed piece of shit staff member of vztz.

Slave
12-03-2011, 05:32 PM
Mad basement dweller confirmed.

You've been on this emulated game way to long isn't it time to get off welfare and foodstamps?

Translation: I have nothing to say to your accusations because they are 100% true so here's a bit of fucktwattery for the thread.

gloinz
12-03-2011, 05:44 PM
yall wouldve lasted 10 secounds on sz

if you stupid girly bitches cant handle killing 1 mob to get the xp you lost back when you die in pvp, then you clearly cant handle running back to your corpse anyway so just quit

ptdave20
12-03-2011, 05:49 PM
It wouldnt be horrible, except, spawn camping. Literally died, spawned, and died again. This people is where xp loss on pvp is annoying. It would be at least neat to have a timer, that would be neutralized by aggression to another player, or maybe some time after looting your body ( within reason ).

This is truly my only pet peve.

gloinz
12-03-2011, 05:52 PM
It wouldnt be horrible, except, spawn camping. Literally died, spawned, and died again. This people is where xp loss on pvp is annoying. It would be at least neat to have a timer, that would be neutralized by aggression to another player, or maybe some time after looting your body ( within reason ).

This is truly my only pet peve.

dont b dumb and bind somewhere u can get bindcamped problem solved

SearyxTZ
12-03-2011, 06:02 PM
Says the guy who made named mobs drop nothing
Says the guy who put knockback on every mob in PoSky

After the opposing guild arrived in Sky, you took off knockback.

Confirmed piece of shit staff member of vztz.

I never "made named mobs drop nothing" - the VZTZ database was never complete because it was a volunteer project with less resources than P1999. I informed people ahead of time exactly how Sky was going to be (incomplete and ridiculously hard) till I had enough time to finish it and prep Kunark.

I did a lot of work on that server for free while you played box all day. You're welcome.


You:

-Led the shittiest and most blue guild to ever set foot on VZTZ - somehow managing to be last place on the food chain despite having more players and "pve experience". Oh and you used MQ2 to crash zones but never told me this until you suspected other people were doing it against your guild.

-Accused VZTZ staff of being "in Heresy's pocket" and thought Xantille was Gronkus. If you had any clue of the server's history, you'd know that I would be the last person to coddle Heresy.

-Cancer to every server you've played on, undermine staff (Rogean a couple months ago?), stir shit, etc

TLDR: Kill urself + die more for feathered leggings

SearyxTZ
12-03-2011, 06:07 PM
http://memegenerator.net/cache/instances/400x/11/11622/11901118.jpg

SearyxTZ
12-03-2011, 06:14 PM
come at me

ptdave20
12-04-2011, 03:03 AM
dont b dumb and bind somewhere u can get bindcamped problem solved

Bind Affinity starts at lvl 12. so if someone is below level 8 and starting on the server. You can literally be grinded down to nothing.

Muaar
12-04-2011, 03:41 AM
by 4 level 4 mages named bulbasaur charizard pidgey and pikachu?

Clyve
12-04-2011, 09:38 PM
SUCKING DICK PUTTING LIPSTICK ON

Nirgon
12-04-2011, 10:14 PM
TLDR: Kill urself + die more for feathered leggings

I'll get Lil Bundy and Quillmayne's agents on the phone and see what we can work out.

xblade724
12-06-2011, 01:41 AM
Losing xp: Potentially cool idea, but ehh.. no. If you want to be hardcore, how about some item loss?

"BIND RUSHERS! Omg, the bind rushers! *freak out"

Easily resolved -- in fact, it already is! You spawn oom, with lost corpse, lost coin, potentially lost item, spells you have to re-memorize, and they are probably preparing to corpse camp you. Even naked monks don't even do that much dps. I don't see what the big deal is.

I don't want to lose my items!

Suck it up, that's why there's rules: You can't loot no drop items, 1st, 2nd, range, ammo slot weapons, bags, items IN bags, and so on. Also, if you die with something in your hand, it drops to your inventory slot. Most people generally keep all 8 slots full of containers so that if this happens, or you get killed after disarmed, it goes in your bag and not your inventory. Most people carry 2 sets of gear. I'd like a bank expansion, though, if this were to be implemented..

It's also very fun to get a set of all no drop pvp/safe armor! Even the crappy no drop items are worth something because it's like taunting an enemy with a full set of no drop gear :)

Then the pro skillz baddies can keep on their gear -- before you die, you try to bag as many items as possible

Darwoth
12-06-2011, 01:45 AM
Losing xp: Potentially cool idea, but ehh.. no. If you want to be hardcore, how about some item loss?

"BIND RUSHERS! Omg, the bind rushers! *freak out"

Easily resolved -- in fact, it already is! You spawn oom, with lost corpse, lost coin, potentially lost item, spells you have to re-memorize, and they are probably preparing to corpse camp you. Even naked monks don't even do that much dps. I don't see what the big deal is

the big deal, retard, is the fact that with no penalty to make them leave they will sit there dirtnapping over and over using up your mana until you have none and being a general nuisance keeping you from doing what you were trying to accomplish.

yeah you fight a naked monk with no mana, let me know how it works out.

pasi
12-06-2011, 03:49 AM
As I said in beta, losing exp on death will deter PvP and the population a lot more than item loot until level 50. Losing your raw-hide tunic is a lot better than losing a significant amount of exp.

Albane
12-06-2011, 11:26 AM
the big deal, retard, is the fact that with no penalty to make them leave they will sit there dirtnapping over and over using up your mana until you have none and being a general nuisance keeping you from doing what you were trying to accomplish.

yeah you fight a naked monk with no mana, let me know how it works out.

Out of curiosity, where are you hanging out at, that a monk is possibly bind rushing you? If you are worried about this in cities, then the easy fix is to add the agro back to guards.

Item loot was a stupid ass idea on VZ and TZ back in the day, and it was removed so that casters did not have a HUGE advantage over all melee classes. Any skilled player would lock enemy corpses, because he knew that weakening an opponent who he already defeated, was not going to make the game any more entertaining.

Exp loss is fine, but they do need to make it a once every ~15 minutes thing, so people cannot corpse camp and bind camp defenseless players. It would also be nice to receive that 4% experience as a reward for risking my 4% experience, in the event someone actually did some real PvP with risk.

EDIT: The more I think about it, the more a debuff was needed on the original PvP servers when someone was killed in PvP. This debuff should make the player blue for a set amount of time, be unable to be removed and make them unable to cast any agressive or beneficial spells on other players.

SearyxTZ
12-06-2011, 11:59 AM
I still think the idea of being able to loot inventory/bagged items (but not equipped) is money.


Normal item loot, which is the other way around, is just too harsh for most players. I'm good with it personally, but most people won't be. Proven time and time again

Nirgon
12-06-2011, 12:19 PM
You do realize people will have their prized 1h / 2hers in their bags or resist / wis sets, mana stones..

SearyxTZ
12-06-2011, 12:23 PM
Yeah I know. It isn't perfect by any means - just a slightly less punishing version of item loot.

gloinz
12-06-2011, 12:49 PM
You do realize people will have their prized 1h / 2hers in their bags or resist / wis sets, mana stones..

sounds like a great solution to manastone opness

HippoNipple
12-06-2011, 12:51 PM
I for one always loved the 1 item loot but my play style is different and I understand that doesn't work for a lot of people. I thought it was cool just going for the no drop items and then wearing jewelry at your own risk. Fighting for a possible item was just more fun then fighting for an exp spot, but being able to kill people at all in EQ is still fun.

If you wanted to keep it like it is with coin and take out the exp loss I would be okay with giving someone with a pvp death a bad penalty that couldn't be dispelled for 20 minutes or so instead of losing exp. Either way the pvp death needs to take some time for the person who died, whether it is through having to get more exp or being worthless for the next 20 minutes. If you died in PvP maybe you could go work on something else like buy/selling, tradeskills, traveling to new pvp spot since the one you were at was taken from you, etc. while the penalty ran out.

I actually like the exp loss though, it allows you to dig yourself a hole if the cause is worth it. If you are fighting over something important to you it is nice being able to give up a half hour - hour of leveling for a few deaths.

For those who are unhappy with the system you are the minority. It isn't going to be changed and you just need to go with the flow because the server kicks ass.

Nirgon
12-06-2011, 12:57 PM
No item loot is fine until the griefer twinks start coming around made by people who can't cut it at end game. It will be argued as "it's a part of the game" or "people like battling twinks". It will be a ruinous nightmare for people starting up :P.

valithteezee
12-06-2011, 02:13 PM
I agree, 1 item from the inventory should be lootable. Whether it's black bread, a stack of gems(debatable), or a manastone I'd be down for it. Everyone needs to grow a pair.

Softcore PK
12-06-2011, 02:32 PM
I like the system the way it is, item loot benefits certain classes/playstyles more than others no matter how you do it. Maybe exp loss on pvp death should be increased a little bit, but as things are when people are corpse camped/bind camped it hurts them a lot. And seriously injures the reputation of the offending guild.

Gremel
12-06-2011, 03:03 PM
Inc, Wall of Text!
Summary: Sadism and Pixel greed ftw.


I played RZ, I liked coin+ single worn item (not weapon slots) loot. I played a warrior so gear was very important but still i preferred single item loot over our current system.

R99 pvp gets you some coin(if they don't just destroy it first), possibly a contested camp, lulz for sending people to their bind points, and.. well thats about it.

RZ pvp got you all that and the potential for an item

i think there was another official eq server where you got some sort of currency (signets?) for pvp.

right now our pvp rule set encourages sadism and thats about it, which if that tickles your Twinkie -- grats.

what i would like to see is a system that encourages both Sadism + pixel greed...

Single item loot is incentive to pvp -- this is the point where people chime in about naked caster gankers -- but really isn't a naked caster a better thing to have running around than a fully geared caster -- less resists, less mana, etc.

The big thing that item loot helps with in the long run is low level twink griefers -- if you can't lose anything why wouldn't you deck your twink out with the best tradeable stuff. Now if you can lose that fungi tunic on your lvl 4 monk, well that might make you pause for a second before equipping it.

in summary: Sadism and Pixel greed ftw

HippoNipple
12-06-2011, 03:17 PM
Inc, Wall of Text!
Summary: Sadism and Pixel greed ftw.


I played RZ, I liked coin+ single worn item (not weapon slots) loot. I played a warrior so gear was very important but still i preferred single item loot over our current system.

R99 pvp gets you some coin(if they don't just destroy it first), possibly a contested camp, lulz for sending people to their bind points, and.. well thats about it.

RZ pvp got you all that and the potential for an item

i think there was another official eq server where you got some sort of currency (signets?) for pvp.

right now our pvp rule set encourages sadism and thats about it, which if that tickles your Twinkie -- grats.

what i would like to see is a system that encourages both Sadism + pixel greed...

Single item loot is incentive to pvp -- this is the point where people chime in about naked caster gankers -- but really isn't a naked caster a better thing to have running around than a fully geared caster -- less resists, less mana, etc.

The big thing that item loot helps with in the long run is low level twink griefers -- if you can't lose anything why wouldn't you deck your twink out with the best tradeable stuff. Now if you can lose that fungi tunic on your lvl 4 monk, well that might make you pause for a second before equipping it.

in summary: Sadism and Pixel greed ftw

I'm with you Gremel but the problem is with the people that are hardcore into raiding. That isn't me, I'm pure PvP but it seems that the crowd that is into PvE cannot handle the 1 item loot.

Having a 1 item loot truly sets aside the real pvpers and the PvE guilds - RZ is proof of that. P1999 there is only 1 anti pk guild for this reason. Everyone says they are a PvP guild because PvP death isn't a big deal here. There are a bunch of PvE people that for some reason take huge pride that they are a part of the PvP game for once. Most PvPers back in the day just did it because that's what the point of the game was for them.

If the game was 1 item loot like it was back in the day, all of these zerg pvp guilds would turn anti pk and there would be 1 or 2 notable smaller pk guilds.

gloinz
12-06-2011, 03:23 PM
If the game was 1 item loot like it was back in the day, all of these zerg pvp guilds would turn anti pk and there would be 1 or 2 notable smaller pk guilds.

this is 1999 this would not happen lol

Softcore PK
12-06-2011, 03:28 PM
If the game was 1 item loot like it was back in the day, all of these zerg pvp guilds would turn anti pk and there would be 1 or 2 notable smaller pk guilds.

I seriously doubt that. Rallos was really the only server that had anti-PK guilds, and maybe that was because of item loot sure. But now that all the people on all 4 servers are here, there is practically no chance of all of us going anti. We grew up as PKs, and some would say it's in our blood now.

There's no going back to the glory days of RZ, or any of the 4 live servers.

HippoNipple
12-06-2011, 05:24 PM
I seriously doubt that. Rallos was really the only server that had anti-PK guilds, and maybe that was because of item loot sure. But now that all the people on all 4 servers are here, there is practically no chance of all of us going anti. We grew up as PKs, and some would say it's in our blood now.

There's no going back to the glory days of RZ, or any of the 4 live servers.

It has nothing to do with glory days, it's just server rules. People will become anti pk if they are PvE focused and all of the big guilds on p1999 are.

Gremel
12-06-2011, 05:36 PM
on Rallos I was in a small neutral guild and always thought of the pk/anti tags as just names for your pvp preferences.

PK guilds: if we see you and you are not in our guild... we will kill you.

Anti guilds: if we see you and you are in any of the following guilds (list) we will kill you, additionally if you have a reputation as a pk (for those not guilded) we will kill you.

Neutral guilds: if you mess with us or our friends we will kill you, otherwise we don't care about you.

unguilded folks: wild cards! adding a little spice to your pve experience...

so that said, I suspect the rule set has very little to do with those sorts of groupings -- there are still going to be folks who fall into those category. there are going to be guilds you know full well will attack you on sight, those that you can trust, and of course those wild cards, the spice of life.

what the rule set determines is why someone would choose to put themselves in the various categories... i think some folks who would settle in the neutral category could be swayed to either pk or anti based on the rule set.

on a side note... eq2 had some fun pvp mostly because you got some really decent exp from killing players, that and you couldn't see their chat QQ.

gloinz
12-06-2011, 05:55 PM
on Rallos I was in a small neutral guild and always thought of the pk/anti tags as just names for your pvp preferences.

PK guilds: if we see you and you are not in our guild... we will kill you.

Anti guilds: if we see you and you are in any of the following guilds (list) we will kill you, additionally if you have a reputation as a pk (for those not guilded) we will kill you.

Neutral guilds: if you mess with us or our friends we will kill you, otherwise we don't care about you.

unguilded folks: wild cards! adding a little spice to your pve experience...

so that said, I suspect the rule set has very little to do with those sorts of groupings -- there are still going to be folks who fall into those category. there are going to be guilds you know full well will attack you on sight, those that you can trust, and of course those wild cards, the spice of life.

what the rule set determines is why someone would choose to put themselves in the various categories... i think some folks who would settle in the neutral category could be swayed to either pk or anti based on the rule set.

on a side note... eq2 had some fun pvp mostly because you got some really decent exp from killing players, that and you couldn't see their chat QQ.

chat qq is A++