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Amelinda
12-02-2011, 09:25 AM
I know several of you want clarification on a few of the rules (or all of the rules.) Please post your questions you want some clarification on here and i will get your clarification for you.

ps - you can check your sarcasm and attitude at the door. if you want to be a jack ass that's great! don't clutter up my thread with it. Rants and Flames is this way bro's -> http://www.project1999.org/forums/forumdisplay.php?f=55

the below information was taken from the beta post which is old and was originally posted on 09-24-2011, 06:08 PM

part of it i forgot to edit out.kk it's possibly out dated. but things like no training...and no boxing...are not. So calm down. it's just a good place to start






PvP Rulesets

PvP Range is now scaled as follows:

Levels 1 to 19: 4 Levels
Levels 20 to 39: 6 Levels
Levels 40+: 8 Levels
Combat will be allowed based on the lower level player's pvp range.

...

The following zones are now FFA PvP (They contain no PvP Level Limit):

Solusek B
Permafrost
Plane of Hate
Plane of Fear
Plane of Air
Sebilis
Veeshan's Peak
PvP will start at level 2. However, level 1s will be pvp enabled outside city zones.

Rules carried over from Project 1999

Boxing
The boxing rules will remain in effect. You may only be playing one character at a time on the PvP Server.

Can I play one character on each server at the same time?
Yes, You can have one character loaded on Project 1999 (Blue), and one character loaded on Project 1999 PvP at the same time. As long as you do not have more than one loaded on the same server.

Will IP Exemptions carry over?
I am working on a system that will allow the two servers to share the same account database, so that IP Exemptions and anything else account related will carry over.

Play Nice

Training will not be allowed and if caught will be harshly punished.

Kill stealing will not be an offense on the PvP Server, and may be used against other players even in situations where the players can not directly attack eachother. A higher level may chose to grief a lower level out of a camp, but be thankful he isn't able to kill you instead and move along.

Bind Camping will not be an offense on the PvP Server, however it will be frowned upon by the staff and in some situations may be intervened.

Inappropriate Language will not be allowed in public channels. We realize that tensions can rise between players and some may feel the need to express them, but we ask that you restrain yourselves from using public channels. The following channels are considered public: Say, OOC, Shout, Auction. Players will receive warnings and subsequent suspensions for violations. If a player is being rude to you in tells you are to ignore the player, we will not act on inappropriate tells.

Raid Rules
There will be no raid rules. We will not be enforcing any first to engage or claim rights. Raids are to resolve their disputes via communication and/or PvP. Kill stealing is allowed.

Ninja Looting
In a situation where a corpse is waiting to be unlocked for a player to loot the corpse with the permission of the player who was merited the kill, it will be against the rules for any other player to loot that corpse without permission. This is to prevent players outside a PvP level range from ninja looting. If the corpse is otherwise abandoned (if a group or raid is wiped out in the process of slaying the mob(s)), the corpse is open to be looted by anyone when possible.

PvP Penalties

XP Loss
There will be a reduced unrezzable experience loss for every PvP Death. (You may still be revived back to your corpse, but it will have an 8 minute timer.)

Coin Loot
Coin loot will be in place.

Item Loot
Item loot will currently not be in place, however this may be subject to change as we consider alternative item loot mechanics.

PvP Deaths
Upon a PvP Death you will respawn with no mana and half health. You will have an effect on you called "PvP Death Effects". This buff is beneficial and may be clicked off at any time, however it is in place to prevent further XP Loss from PvP Deaths. This buff will remain on until any of the following conditions are triggered:


You make any aggressive action towards another player.
You cast a Heal or Buff on another player.
You loot any corpse.
You remove any item from your bank.


Currently not functioning


City Guard Faction Protection



Please report all findings in the PvP Bug Forums.

Castle
12-02-2011, 09:38 AM
Umm... 8 levels? Then why am I trying to help out a pal with my lowbie mage (12) versus a group of level 6 mages, and they are blue and out of range along with a 7 rogue unrelated to the matter?

Apparently CB has different level range or something? please fix.

And uhh...

Currently not functioning
Legacy Drops


Except for someone has a guise and someone got a manastone? Were these taken out once these people got their stuff? smells like... thex... to me..

socialist
12-02-2011, 09:40 AM
PvP Deaths
Upon a PvP Death you will respawn with no mana and half health. You will have an effect on you called "PvP Death Effects". This buff is beneficial and may be clicked off at any time, however it is in place to prevent further XP Loss from PvP Deaths. This buff will remain on until any of the following conditions are triggered:
You make any aggressive action towards another player.
You cast a Heal or Buff on another player.
You loot any corpse.
You remove any item from your bank.

Was this removed because it didn't work or because it was deemed undesirable? It was a really decent idea.

Vile
12-02-2011, 09:56 AM
some of that shit is outdated bros

Glam
12-02-2011, 10:08 AM
+-8 lvl is just GAME OVER when you are lvl 42............what are development team thinking about???

Since when will spells lvl 39 have any chance on a lvl 50???????

maybee a lvl 44 spell range will have a chance so +-6 lvl should be ok but lvl 39 hmmm in there dreams maybee.

(som jag alltid sagt, när hjärnorna tog slut och alla jänkare stog sist fick de russina som var kvar. Torra, skrynkliga och totalt slut på näring)

PhantomRogue
12-02-2011, 10:20 AM
+-8 lvl is just GAME OVER when you are lvl 42............what are development team thinking about???

Since when will spells lvl 39 have any chance on a lvl 50???????

maybee a lvl 44 spell range will have a chance so +-6 lvl should be ok but lvl 39 hmmm in there dreams maybee.

(som jag alltid sagt, när hjärnorna tog slut och alla jänkare stog sist fick de russina som var kvar. Torra, skrynkliga och totalt slut på näring)

Suck on rock noob. There should be no level limit, there is so much OOR healing/buffing going on already its ridiculous. But when people start all evening out on levels it will be fine.

Rust1d?
12-02-2011, 10:23 AM
July called. They want their outdated ruleset back.

Darwoth
12-02-2011, 10:45 AM
what about if a member of a dragon/god raid who helped to kill the mob decides to ninjaloot the mob in question? after all he was part of the raid and has claim to the loot + is obviously in pvp range.

also what if someone sets up a trade and then just kills the other trader to loot their cash? that allowed?

what about general "scams" ie someone is selling a manastone, cancels trade window and puts a pumice stone there instead, buyer doesnt pay attention and buys a pumice stone? or a jeweler makes you a diamond ring except decided he will keep your diamonds.


these are all things that will crop up sooner than later. (and should all be perfectly legal, but figured clarification would be good)

Nizzarr
12-02-2011, 11:01 AM
what about if a member of a dragon/god raid who helped to kill the mob decides to ninjaloot the mob in question? after all he was part of the raid and has claim to the loot + is obviously in pvp range.

also what if someone sets up a trade and then just kills the other trader to loot their cash? that allowed?

what about general "scams" ie someone is selling a manastone, cancels trade window and puts a pumice stone there instead, buyer doesnt pay attention and buys a pumice stone? or a jeweler makes you a diamond ring except decided he will keep your diamonds.


these are all things that will crop up sooner than later. (and should all be perfectly legal, but figured clarification would be good)



Setting up a trade kill is legal, outright stealing shit isnt. Scamming isnt legal.

Ninja looting on a raid you were part of? I dont think thats legal either, unless youre the sole survivor and no one catches you?

in any case, thats reminds me to never invite you or your goons to a raid.

Amelinda
12-02-2011, 11:04 AM
Umm... 8 levels? Then why am I trying to help out a pal with my lowbie mage (12) versus a group of level 6 mages, and they are blue and out of range along with a 7 rogue unrelated to the matter?

Apparently CB has different level range or something? please fix.

And uhh...



Except for someone has a guise and someone got a manastone? Were these taken out once these people got their stuff? smells like... thex... to me..

Castle. please dont' cop attitude over this. try stating just facts and not putting your attitude/emotions into it. thanks :)

Darwoth
12-02-2011, 11:07 AM
Setting up a trade kill is legal, outright stealing shit isnt. Scamming isnt legal.

Ninja looting on a raid you were part of? I dont think thats legal either, unless youre the sole survivor and no one catches you?

in any case, thats reminds me to never invite you or your goons to a raid.

pretty sure im looking for staff clarification, not that of some random blueb.

all of the above should be legal as it comes down to players putting their trust in the proper places/paying attention or not and potentially suffering the consequences ie entirely preventable.

Rust1d?
12-02-2011, 11:14 AM
Put Thex back in IMO. Leave legacy items in as well. This is classic, not K&B.

Nizzarr
12-02-2011, 11:14 AM
Thats was obviously my opinions on these issues based on what the staff has previously said on the matters.

Amelinda
12-02-2011, 11:17 AM
Umm... 8 levels? Then why am I trying to help out a pal with my lowbie mage (12) versus a group of level 6 mages, and they are blue and out of range along with a 7 rogue unrelated to the matter?

Apparently CB has different level range or something? please fix.

And uhh...



Except for someone has a guise and someone got a manastone? Were these taken out once these people got their stuff? smells like... thex... to me..

and i'm fairly sure it's actually plus or minus 4 levels. can someone confirm that?

i don't actively play on either server. i just enforce rules and do a massive ton of work on the back end to support the game you guys love.

help Queen Amy out yo

Darwoth
12-02-2011, 11:17 AM
wasnt obvious at all, you came across as speaking from a position of authority, i have seen various threads here and on the normal server boards that indicated all of the above would probably be legal on the pvp server.

im glad amelinda made this thread, will be nice to have a clear set of what is or is not allowed, just hope rogean now decides to employ a primarily hands off approach and let the players be free to make their own beds.

Lazortag
12-02-2011, 11:20 AM
and i'm fairly sure it's actually plus or minus 4 levels. can someone confirm that?


From the main site:

PvP Range is now scaled as follows:

Levels 1 to 19: 4 Levels
Levels 20 to 39: 6 Levels
Levels 40+: 8 Levels
Combat will be allowed based on the lower level player's pvp range.

...

The following zones are now FFA PvP (They contain no PvP Level Limit):

Solusek B
Permafrost
Plane of Hate
Plane of Fear
Plane of Air
Sebilis
Veeshan's Peak

Amelinda
12-02-2011, 11:23 AM
what about if a member of a dragon/god raid who helped to kill the mob decides to ninjaloot the mob in question? after all he was part of the raid and has claim to the loot + is obviously in pvp range.


Ninja Looting
In a situation where a corpse is waiting to be unlocked for a player to loot the corpse with the permission of the player who was merited the kill, it will be against the rules for any other player to loot that corpse without permission. This is to prevent players outside a PvP level range from ninja looting. If the corpse is otherwise abandoned (if a group or raid is wiped out in the process of slaying the mob(s)), the corpse is open to be looted by anyone when possible.

Amelinda here - in this case if you ninja from your own raid IMO and rogean or any staff can correct me if i'm wrong but i think in a raid scenario we would consider the raid leader / raid collective to be the 'individual' giving permission to loot so if you take it upon yourself to gank items you'd not have permission of the raid - amirite?

also what if someone sets up a trade and then just kills the other trader to loot their cash? that allowed?

what about general "scams" ie someone is selling a manastone, cancels trade window and puts a pumice stone there instead, buyer doesnt pay attention and buys a pumice stone? or a jeweler makes you a diamond ring except decided he will keep your diamonds.


these are all things that will crop up sooner than later. (and should all be perfectly legal, but figured clarification would be good)


imo scamming is not okay on the server but i'm definitely going to pass these on :)

Lucidus
12-02-2011, 11:29 AM
Maybe update the wiki. Or set rules via a uStream pointing at a magic 8 ball.

Darwoth
12-02-2011, 11:37 AM
those are fine interpretations for a blue server, however i hope that is not the final word for the red server as it will kill a lot of the late game dynamic with spies and so on, even RZ had a hands off approach on those matters.

will get boring quick killing people that lose nothing but 10% of a blue per pvp death if you cant use creative thinking to do something bigger against your enemies/rivals.

Darwoth
12-02-2011, 12:08 PM
also the no ninja looting to prevent out of range people from coming in and looting something appears from the initial outline of rules and now out dated and should be done away with entirely in light of the fact that all raid zones are ffa/no level limit now.

if a group from a rival guild comes in while your zerg is twiddling their thumbs over who has more bluebie points and is able to cause enough of a distraction via pvp to snag a piece of gear then that is nobodys fault but your own for not paying attention.


do not ruin the server with blue server rules.

Nizzarr
12-02-2011, 12:23 PM
being on a pvp server != being a douchebag by default.

Sorry to crush your dreams darwoth.

Darwoth
12-02-2011, 12:30 PM
being on a pvp server is supposed to mean preventing and solving your own problems not having GMs come in and make every concievable thing that could happen to you illegal, it is folks like yourself that are why the only games now are wow clones.

essentially players like you are WHY players like me are "douchebags" because we hate your face for ruining the genre.

Envious
12-02-2011, 12:34 PM
Oh rules, so fun, so, so, so, fun.

Envious
12-02-2011, 12:35 PM
being on a pvp server is supposed to mean preventing and solving your own problems not having GMs come in and make every concievable thing that could happen to you illegal, it is folks like yourself that are why the only games now are wow clones.

essentially players like you are WHY players like me are "douchebags" because we hate your face for ruining the genre.

And this*

I'd play R99, but dont like having people interpret "rules" that were never meant to be in the game. How do I know they were never meant to be in the game?

Cause they are not fucking coded into it~

Tumdumm
12-02-2011, 12:44 PM
also the no ninja looting to prevent out of range people from coming in and looting something appears from the initial outline of rules and now out dated and should be done away with entirely in light of the fact that all raid zones are ffa/no level limit now.

if a group from a rival guild comes in while your zerg is twiddling their thumbs over who has more bluebie points and is able to cause enough of a distraction via pvp to snag a piece of gear then that is nobodys fault but your own for not paying attention.

this makes a ton of sense

Nirgon
12-02-2011, 12:56 PM
thex... to me..

Smells like you shoulda got off your ass and made a lvl 1 halfling like the rest of us.

Dfn
12-02-2011, 01:10 PM
There shouldn't be rules governing anything under player-to-player interaction. If mobs and training are involved then sure, collect your evidence. But player to player interactions and transactions should be governed by PLAYERS.

If someone ninja loots (especially from their own raid) - let the playerbase sort it out. He is now a marked ninja looter and KOS to whoever. If someone trades a pumice stone for 100k plat then that person who paid 100k for a pumice should kick himself for being a dumbass and then have his guild KOS the person.

The RED server needs GMs to NOT hold players hands. We really don't need staff interference on player to player interactions and transactions.

Also: increase the exp loss on PvP death. Right now I can't even make someone leave where I'm at by killing them because they lose like 1/4th a blue. They spawn and bind rush me until I get tired of wasting mana on them.

Palemoon
12-02-2011, 01:26 PM
essentially players like you are WHY players like me are "douchebags" because we hate your face for ruining the genre.

Actually its players who play to grief like you, who ruined the genre. Your type took games with open world pvp like UO, Shadowbane, EQ,etc. and instead of playing the game w/pvp enabled, played SOLEY to run other people off the server/cause as much harm to other players as humanly possible that caused all the old games to become ghost towns of 5 darwoth's running around training each other.

Case in point, you and your guildies waiting all day at the docks in Ocean of Tears for noobs to sail by so your massed necros/shamans can stack dots on them from the dock and sick pets on them. While they cannot fight back without jumping off the ship and missing their boat across the ocean. I.E. a tactic to cause the most amount of grief possible to the player , wether they "win" the pvp (and still miss their boat) or die (and miss their boat).

Wonder how many players wrote red99 off just on account of that, useing broken boat mechanics to cause maximum amount of grief to others.

Business as usual to the killers of the genre, those that play to only grief.

You and your type are here for only ONE reason, and its not to play EQ. Its to cause as many people as you can to quit. Then you will aounce "this game is not worth our time anymore" and move onto the next game that will let you grief others. Thats why we need GM rules/involvement, to keep cancers like you who have no interest in the actually game in question, in line.

Uthgaard
12-02-2011, 01:30 PM
Common sense. How does it work?

Slave
12-02-2011, 01:34 PM
Common sense. How does it work?

Absolutely nothin'!

HUH

Say it again!

Dfn
12-02-2011, 01:37 PM
Case in point, you and your guildies waiting all day at the docks in Ocean of Tears for noobs to sail by so your massed necros/shamans can stack dots on them from the dock and sick pets on them. While they cannot fight back without jumping off the ship and missing their boat across the ocean. I.E. a tactic to cause the most amount of grief possible to the player , wether they "win" the pvp (and still miss their boat) or die (and miss their boat).

Wonder how many players wrote red99 off just on account of that, useing broken boat mechanics to cause maximum amount of grief to others.

Business as usual to the killers of the genre, those that play to only grief.

You and your type are here for only ONE reason, and its not to play EQ. Its to cause as many people as you can to quit. Then you will aounce "this game is not worth our time anymore" and move onto the next game that will let you grief others. Thats why we need GM rules/involvement, to keep cancers like you who have no interest in the actually game in question, in line.

Please ban me. I'm leveling in Ocean of Tears and killing people that pass by on the boat. Fucking moron. Go hide in the boat instead of riding outside announcing to the whole planet your ass is ready to be pounded.

The GMs should be on the server to prevent exploits, get players unstuck, help with bugs, resolve training, etc. The GMs should NOT be involved whatsoever in player to player interactions. If someone ninjas from your raid - its on YOU, protect the corpse. If someone attacked you when you didn't feel it was right (on a boat) then its on YOU, have your guild KoS them or something. The staff should be invisible in player-player interactions.

Softcore PK
12-02-2011, 01:38 PM
Can we get a clarification on mob interference?

For example, is it ok to break mezzes on mobs? Does the answer to this change if:

a) The mezzer is in PvP range of yourself (so can fight back)
b) Not in PvP range
c) The mezzer is part of a group of people some of whom are in range some are not.

What about things like rooting people in front of incoming trains?

Thanks.

This, please. A group of mine was attacked by a red druid, and only one of us were in range of him to fight. At the time we had a couple NPCs mezzed, and this red con druid broke the mezzes as a means of fighting us (until that wasn't working fast enough so he had to train us for real... :P)

I feel that we're given these limited pvp ranges for a reason, and a oor player using any means to kill people (especially when the other people can't fight back) should not be allowed.

Darwoth
12-02-2011, 01:38 PM
i got pked in oot and am now crying out volumes of text over it

Darwoth
12-02-2011, 01:39 PM
I feel that we're given these limited pvp ranges for a reason, and a oor player using any means to kill people (especially when the other people can't fight back) should not be allowed.

lol

Softcore PK
12-02-2011, 01:58 PM
also what if someone sets up a trade and then just kills the other trader to loot their cash? that allowed?

This should be allowed imo, it's pvp.

what about general "scams" ie someone is selling a manastone, cancels trade window and puts a pumice stone there instead, buyer doesnt pay attention and buys a pumice stone? or a jeweler makes you a diamond ring except decided he will keep your diamonds.

And this should not be allowed. This is not pvp, and it was not allowed on the live pvp servers. GMs often interfered in these cases. And really, we'd rather have the nice and trusting players play over the people that want to scam, so making this illegal would be a small help there.

Darwoth
12-02-2011, 02:02 PM
to the contrary folks got ripped off left and right on the pvp servers which is why the handful of honest crafters got rich, never even heard of a gm intervening in such.

Dfn
12-02-2011, 02:04 PM
This should be allowed imo, it's pvp.



And this should not be allowed. This is not pvp, and it was not allowed on the live pvp servers. GMs often interfered in these cases. And really, we'd rather have the nice and trusting players play over the people that want to scam, so making this illegal would be a small help there.

Wrong. GMs didn't do shit about it. Even people running casinos on RZ, if they scammed you - well, you were shit out of luck. So you know what people did? They start going by peoples reputation. Imagine that, using someone's reputation to judge whether or not you'll do business with them instead of crying for hand holding.

Again - GM's should not be involved in ANYTHING involving players, whether it be PvP, trading, grouping, looting.

Softcore PK
12-02-2011, 02:14 PM
I had my Singing Steel Boots returned to me by a GM on VZ, but my RL friend on Rodcet lost his fungi and the GMs refused to help. It's really probably a mixed bag if the GMs decide to help or no. And I'm sure the GMs here would not intervene in every case, only some of them.

Slave
12-02-2011, 02:22 PM
I had my Singing Steel Boots returned to me by a GM on VZ, but my RL friend on Rodcet lost his fungi and the GMs refused to help. It's really probably a mixed bag if the GMs decide to help or no. And I'm sure the GMs here would not intervene in every case, only some of them.

If I were meta-PKing I'd be very leery of trying it here much with the uberwatchful eyes of our GMs compared to any other server I've played on.

Melveny
12-02-2011, 02:27 PM
If you want ninja looting that's fine, but with current server setup there are to many loop holes.

One being, make FFA no lvl gap or ppl will ninja loot with oor level 20. IE no risk factor, but a huge chance of gain.

Castle
12-02-2011, 02:29 PM
Common sense. How does it work? See the link in my sig. It starts with not ignoring the obvious.

Darwoth
12-02-2011, 02:29 PM
what are they going to ninjaloot at level 20? droppable patchwork?

the planes + perma/sol b + kedge where the no drop gear is from are no lev limit already.

Palemoon
12-02-2011, 02:34 PM
Please ban me. I'm leveling in Ocean of Tears and killing people that pass by on the boat. Fucking moron. Go hide in the boat instead of riding outside announcing to the whole planet your ass is ready to be pounded.
.

naw, I was/am out of range of that. And I watched you enter the boat, look all around for someone to target and then back up off it to start your dot lineup/send pet routine on the one person in range. You casting on the dock while they could not cast back without exiting the boat/missing their boat. Felt good to make a bunch of people die or miss their boat huh? Watched you and your friends do this several times.

I did not say it was a bannable offense, just an example of your play-to-grief playstyle that has ruined countless games.

You dont want EQ w/pvp, you want to drive people away and cause as much pain as possible, thats what gives your type pleasure, not the pvp. Hence exploiting broken boat mechanics and rooting deep red mobs on noobs to cause deleveling. Thats how you roll, and its the real reason why everything is just a wow clone now.

Melveny
12-02-2011, 02:35 PM
If you think those zones offer the only loot of value that is worth ninja, you are then indeed a noob.

PlayervsDen
12-02-2011, 02:46 PM
Training will not be allowed and if caught will be harshly punished.

Bind Camping will not be an offense on the PvP Server, however it will be frowned upon by the staff and in some situations may be intervened.

Does anyone else find it strange that you can bind camp people but you can't train them purposely?

Intentional Training = purposeful exp loss
Bind Camping = Purposeful exp loss

Clarify anything i may have missed.

gloinz
12-02-2011, 02:48 PM
Training will not be allowed and if caught will be harshly punished.

Bind Camping will not be an offense on the PvP Server, however it will be frowned upon by the staff and in some situations may be intervened.

Does anyone else find it strange that you can bind camp people but you can't train them purposely?

Intentional Training = purposeful exp loss
Bind Camping = Purposeful exp loss

Clarify anything i may have missed.

xp loss is so minimal for pvp deaths its like nothing happens

xp to mobs big big chunk of xp

20 pvp deaths = 1 pve death i think is about right

thus either xp loss in pvp needs to be boosted or training allowed imo

Darwoth
12-02-2011, 02:49 PM
If you think those zones offer the only loot of value that is worth ninja, you are then indeed a noob.

other than a guise from guk (which should also be no level limit) i cant think of anything of worth that is no drop and therefore subject to being ninja looted in the current landmass.

either way just lock the corpse as was done for the entire duration of eq.

PlayervsDen
12-02-2011, 02:49 PM
aaah i see thanks gloinz.

Slave
12-02-2011, 03:02 PM
thus either xp loss in pvp needs to be boosted or training allowed imo

SZ rules = mob exp loss to death from in-range player. You could attack anyone (and kill them), but if you got a kill shot on someone that was actually within 5 levels of you, they lost experience as normal, and you could loot them for their sig which you could then exchange for pvp-only rewards. It was, as far as I know, the first system to ever offer pvp rewards.

Arillious
12-02-2011, 03:18 PM
Agreed that GM's should stay out of player interactions.

georgie
12-02-2011, 03:24 PM
no raid rules as in you can train right?

georgie
12-02-2011, 03:24 PM
don't sticky this, this is so unofficial

Amelinda
12-02-2011, 03:59 PM
don't sticky this, this is so unofficial

well no joke. :P

this is an information gathering post so i can help rogean put together the rules post with the FAQ for players.

thanks for the advice though.

Makestro
12-02-2011, 05:08 PM
Some of this shit sounds extremely carebear, pvp deaths needs to be more harsh not less.

yaarii
12-02-2011, 05:10 PM
Exp penalty in pvp needs to be higher. GM's need to stay out of player business (trade, raid, loot rights, etc).

Biggest problem is not allowing people to fail due to their own mistakes. If you can think of an easy to way have prevented that mistake, then there is no need for intervention.

For example...

Can't cast on boat? Move off boat.
Need to AFK for an hour? Log off.

I'm surprised this even needs to be said, let alone there being a debate over GM interference in these issues. Remember that by constantly interfering, it creates a climate of "NONE OF MY DECISIONS ARE MY FAULT!" amongst the playerbase and actually leads to far more /petitions for rubbish than had you just said "you are on your own, take responsibility for your own problems".

xblade724
12-02-2011, 05:44 PM
+-8 lvl is just GAME OVER when you are lvl 42............what are development team thinking about???

Since when will spells lvl 39 have any chance on a lvl 50???????

maybee a lvl 44 spell range will have a chance so +-6 lvl should be ok but lvl 39 hmmm in there dreams maybee.

(som jag alltid sagt, när hjärnorna tog slut och alla jänkare stog sist fick de russina som var kvar. Torra, skrynkliga och totalt slut på näring)

^

Especially since we don't have a "white con when in range" system going, which i have NO IDEA why not ....

Please make everyone white con if in pvp range like it was on all of the zeks ... was a brilliant idea and gives some risk to pvp instead of just only pvping when you see a blue and know you are going to win with this ridiculous range.

Grento
12-02-2011, 06:01 PM
Exp penalty in pvp needs to be higher. GM's need to stay out of player business (trade, raid, loot rights, etc).

Biggest problem is not allowing people to fail due to their own mistakes. If you can think of an easy to way have prevented that mistake, then there is no need for intervention.

For example...

Can't cast on boat? Move off boat.
Need to AFK for an hour? Log off.

I'm surprised this even needs to be said, let alone there being a debate over GM interference in these issues. Remember that by constantly interfering, it creates a climate of "NONE OF MY DECISIONS ARE MY FAULT!" amongst the playerbase and actually leads to far more /petitions for rubbish than had you just said "you are on your own, take responsibility for your own problems".


Bingo

Less hand holding, more hand burning when touching hot stove.

xblade724
12-02-2011, 06:35 PM
Lol @ boat safety when you are actually playing and aware, could swim away, do whatever, but no LD safety -- when you are away, defenseless, your tag is clearly shown you are LD instead of just standing there thinking maybe hes just chatting with someone. What is wrong with this.

Smedy
12-02-2011, 11:08 PM
funniest thing here is idiots complaining about "thex dagger being taken out" yet it's never been taken out, it's still in and ya'll been trolled lulz

Darwoth
12-02-2011, 11:11 PM
was wondering bout that since guildmate got one several days after it was supposedly taken out lol

Jirr
12-02-2011, 11:46 PM
What if guild A is sitting at the north wall in fear with guild B outside. Someone loads up a proxy and zones in an expendable character and trains the north wall. Once everyone in guild A is dead or feigned, guild B zones in and finishes the job. I am guessing that the trainer gets banned, but what happens beyond that? Does guild A get control of PoF back? Would guild B face a guild wide suspension? Is the ban for the character that trained permanent? Does the ban for training go to every account associated with the IPs which have logged into the training account? What if it is a staff members idiot friend that trained?

Also, on the previous pvp server, in game bans were given out for disruptive behavior on the forums. Any chance we could see that? Should make things easier on the staff after awhile.

Lovely Icecomet
12-03-2011, 12:01 AM
Working as intended.

Tombom
12-03-2011, 12:03 AM
What if guild A is sitting at the north wall in fear with guild B outside. Someone loads up a proxy and zones in an expendable character and trains the north wall. Once everyone in guild A is dead or feigned, guild B zones in and finishes the job. I am guessing that the trainer gets banned, but what happens beyond that? Does guild A get control of PoF back? Would guild B face a guild wide suspension? Is the ban for the character that trained permanent? Does the ban for training go to every account associated with the IPs which have logged into the training account? What if it is a staff members idiot friend that trained?

Also, on the previous pvp server, in game bans were given out for disruptive behavior on the forums. Any chance we could see that? Should make things easier on the staff after awhile.

I don't say this often

you are literally a faggot.

Tyen01
12-03-2011, 12:40 AM
In a situation where a corpse is waiting to be unlocked for a player to loot the corpse with the permission of the player who was merited the kill, it will be against the rules for any other player to loot that corpse without permission

Stupid, I will ninja loot your dragon.



Come at me.

Darwoth
12-03-2011, 08:11 AM
What if guild A is sitting at the north wall in fear with guild B outside. Someone loads up a proxy and zones in an expendable character and trains the north wall. Once everyone in guild A is dead or feigned, guild B zones in and finishes the job. I am guessing that the trainer gets banned, but what happens beyond that? Does guild A get control of PoF back? Would guild B face a guild wide suspension? Is the ban for the character that trained permanent? Does the ban for training go to every account associated with the IPs which have logged into the training account? What if it is a staff members idiot friend that trained?

Also, on the previous pvp server, in game bans were given out for disruptive behavior on the forums. Any chance we could see that? Should make things easier on the staff after awhile.

retards like this that want bans for everybody and everything are far more detrimental to the server than trainers ever could be.

Salty
12-03-2011, 02:37 PM
retards like this that want bans for everybody and everything are far more detrimental to the server than trainers ever could be.

Truth.


People are too retarded to even understand that concept.