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View Full Version : Game Mechanics: Pet Dmg Seriously nerfed in PVP


Kringe
12-01-2011, 09:19 PM
Pet dmg never received the dmg nerf in classic for pvp. Lvl 34 pets hitting for 8-10s in pvp is a joke.

Brinkman
12-01-2011, 10:43 PM
Im not exactly sure what it is that you are saying is wrong. Are lvl 34 pets max hitting for 8-10, or just simplly hitting for lower amounts more than you think they should be?

What damage nerf are you talking about?

Dfn
12-01-2011, 10:56 PM
they hit like 25% damage on pvp

Kringe
12-01-2011, 11:48 PM
Im not exactly sure what it is that you are saying is wrong. Are lvl 34 pets max hitting for 8-10, or just simplly hitting for lower amounts more than you think they should be?

What damage nerf are you talking about?

Pets never had a dmg nerf in pvp on classic. Clearly remember the lolz as a 49 necro pet solo'd the best geared ogre war with bloodfire etc back in classic.


If we want to keep them poofing when zoning (IE classic) we need to bump of their dmg in pvp... PVP even pets (49 pets were hitting like 26-27 dmg in pvp)

Silikten
12-02-2011, 04:08 AM
Same with charmed pets, hit for 34 pve, 5 pvp. Sucks~

Truth
12-02-2011, 04:31 AM
sounds bad but let's not overdo it til we see some parses and vs. ac e t c

both then and now go

wingman
12-02-2011, 09:50 AM
buff up pets please

Rob
12-03-2011, 06:43 AM
I don't have any pareses but when bind camping a naked druid at 29 my earth pet hit for a whopping 13. =P

Verdu
12-03-2011, 01:35 PM
from my testing, pet melee dmg is exactly 50% on players.

pet specials (kick/bash/etc) hit for normal.

Can we get an update from dev's on if this is by design or an oversight?

Lovely
12-03-2011, 03:55 PM
Working as intended

Should lower it more imo for balance

Brinkman
12-03-2011, 04:29 PM
Working as intended

Should lower it more imo for balance

If spell damage is being reduced ( which is not really classic ) I can see them toneing down pet damage as well. But not to the point of it being useless. If your pet max his for 55 pve... and hits for 13 max pvp, thats too low. MAX 13 would be like 6 dmg average hit not counting misses.

Verdu
12-03-2011, 08:43 PM
If spell damage is being reduced ( which is not really classic ) I can see them toneing down pet damage as well. But not to the point of it being useless. If your pet max his for 55 pve... and hits for 13 max pvp, thats too low. MAX 13 would be like 6 dmg average hit not counting misses.

Its ok if they reduce it, very little about this box is actually classic in terms of pvp.

But it would be nice to get official word, so that attrition based classes can decide to re-roll or not.

With DoT dmg reduced heavily, truncated duration on certain dots, dispel hitting latest dot despite stack location, and severely reduced pet dmg it alters the pvp dynamic severely for some classes.

Mages, while they don't rely on dots, are useless if their pets can just be tanked without concern.

socialist
12-05-2011, 08:52 PM
As a 30ish rogue, pets still rape me by themselves if I were to stand and fight one for some reason. It really emphasises how retardedly overpowered pets are when they remain strong after a -50% damage nerf. Necros and mages are so absurdly powerful that they're still top PvP classes despite this enormous nerf.

Nirgon
12-05-2011, 09:05 PM
Says nothing about pets being nerfed in any of the patch notes.

Dfn
12-05-2011, 09:47 PM
As a 30ish rogue, pets still rape me by themselves if I were to stand and fight one for some reason. It really emphasises how retardedly overpowered pets are when they remain strong after a -50% damage nerf. Necros and mages are so absurdly powerful that they're still top PvP classes despite this enormous nerf.

Don't fight the pet?

Confirmed not classic. Fix pets.

Awwalike
12-05-2011, 10:16 PM
people too use to old box