View Full Version : Questions: melee accuracy + hitbox
SearyxTZ
12-01-2011, 02:12 AM
Doubt I'll get a straight up response to any of this, but here goes:
Does DEX affect accuracy for normal melee? (iirc it shouldn't as I remember this being parsed by monks back in the day and it only affected ranged accuracy).
Is there some kind of hybrid penalty for melee accuracy?
I went from monk to paladin and I seem to miss at least 50% of the time fighting blues + the occasional even con. I hit for something close to max damage about 25% of the time
I had just hit 5 here so my skills weren't maxed yet but were close enough. This is like every fight:
http://i.imgur.com/rrgFw.jpg
Does the melee hitbox seem like absolute shit here to anyone else (compared to what it was on live)? It's less forgiving than I ever remember it being. If you have an agro NPC (like a skeleton), they run into you and you have to actually back up to even hit it because the hitbox is so stingy.
TLDR: Playing a melee here seems even harder than it was on live + I whine incessantly.
I'm going to actually parse this when I get a little higher to see if the hit rate is not as bad as I think it is (+ see how it is in PvP).
My rogue just hit 30 and I'm just starting to do dmg, so yeah it's hard out there and hope u got buddys, or at least got the ability to force yourself on some guildy mages/pledges.
I should add, now at 30 I'm hitting at least 2 times per round and quite often quadding, and backstabbing for 80-100 with a 7 dmg MH. But yeah I started out like this missing everything.
Truth
12-01-2011, 02:31 AM
from testing via flowers via beta via attackersdex/victimsagi plays a role in red99's customedcoded ac codes
SearyxTZ
12-01-2011, 02:44 AM
DEX should not be affecting melee accuracy.
"STATS EXPLAINED, APRIL 9, 2000"
In working with the people doing the strategy guide for Kunark we decided to provide them with general information as to what the stats do.
I'm going to post them here.
This is a change in the sense that we were not going to discuss them or release more info. We changed our minds.
That said, we're not posting any formulas, and it's absolutely true that some stats have considerably more direct impact on gameplay than others.
We're posting this for clarification, and because previous explanations have not been accurate (manual, etc). We will not, however, engage in debate and our stance on how much some stats affect game play is that it's by design to inhibit some aspects of twinking. Are there better attribute systems out there? Yeah, but we're not going to change something as fundamental as a stat system in EQ after the game's been out for more than a year.
Anyway, here you go:
DEX: how quickly you learn weapon skills; how often weapon will proc; how quickly you learn rogue skills; how hard you hit with bows
STR: determines how much you can carry; influences maximum and average damage; influences how quickly you learn many offensive skills
STA: affects how many hit points you have, how long you can hold your breath
INT: directly affects how quickly you can learn most skills; affects the amount of mana for bards and all mages, as well as shadow knights
WIS: affects the amount of mana the priest classes have, also rangers; also affects how quickly you can learn many skills if your wisdom is higher than INT.
CHA: affects amount you will be paid for goods by NPC merchants, and how much they will pay you; affects the saving throw on certain bard and enchanter spells (charms in particular)
AGI: affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit
- Brad
SearyxTZ
12-01-2011, 02:48 AM
yeah I'd just like to know what the differences are, not stumble upon them + regret how I spent my starting stats.
Dex has zero impact on your chance to hit. Zero. This fact has proven again and again by parses on Steelwarriors (the main warrior msg board) and other boards. It's a dead issue. What you subjectively thought you saw as your battle spam streamed by doesn't really matter. You have to parse it and people have, many, many times. The effects of dex are known.
purest
12-01-2011, 02:53 AM
I had just hit 5 here so my skills weren't maxed yet but were close enough
i could be totally wrong but, i think you are missing so often purely on account of you only being lvl 5 and therefor ur 1HS or 2HS weapon skill only being only like 25.
once your 1HS or 2HS weapon skill is like 100-150+ you should miss way, way less.
if i am right about this then technically doesn't matter if your skill is maxed for your lvl, because you will still miss alot by virtue of the fact that ur skill is still so low
SearyxTZ
12-01-2011, 02:56 AM
I am a newbie fuck =(
Rly curious about pvp hit rates tho if anyone has parsed that (especially in regards to agi/dex).
My fear is a pvp formula that totally fucks you on accuracy if you fight an equal or higher level player.
Smedy
12-01-2011, 07:11 AM
yeah i miss a shit ton in pve, not sure if its as bad in pvp but ive noticed in pvp levels have a huge impact, good luck fighting someone 2 levels above you, you'll swing air.
its hard to solo as a paladin due to the miss ratio being so high, i solo light blues.
Tombom
12-01-2011, 07:25 AM
yeah i miss a shit ton in pve, not sure if its as bad in pvp but ive noticed in pvp levels have a huge impact, good luck fighting someone 2 levels above you, you'll swing air.
its hard to solo as a paladin due to the miss ratio being so high, i solo light blues.
lifes hard out there for a pimp
Smedy
12-01-2011, 08:01 AM
as long as i have the barellroll i feel untouchable
Doors
12-01-2011, 08:10 AM
Pretty sure combat skills play a huge part. Having a 2h slash at 25 contributes to you missing a lot.
Doors
12-01-2011, 08:44 AM
Also you are no doubt using a shit garbage two hander so that doesn't help. So that coupled with terrible combat skills due to low level you are:
1. Missing due to skills
2. Hitting like a turd on the rare occasion you score a hit
Things will change whenever you get a better weapon and level a bit.
webrunner5
12-01-2011, 09:16 AM
Also you are no doubt using a shit garbage two hander so that doesn't help. So that coupled with terrible combat skills due to low level you are:
1. Missing due to skills
2. Hitting like a turd on the rare occasion you score a hit
Things will change whenever you get a better weapon and level a bit.
What he says.
socialist
12-01-2011, 09:17 AM
This is skewed a lot by perception and inaccurate memories. The hit rate was always lame until higher levels, but after playing weird emu servers or modern MMORPGs where whiny players made devs reduce or eliminate misses, many people can't remember what classic melee was like anymore. It feels especially bad right now because everyone's in crap gear and low level. The main factor in hitting your opponent is level difference, and you don't fight mobs 6-7 levels below you when you're level 12 because they'd be green. At 40+ you fight low blues more as the range grows bigger and it becomes more effective to chain-pull endless easy mobs rather than kill shit close to your level.
Rust1d?
12-01-2011, 09:49 AM
The hitbox for melee hitting me is crazy. I have cable 5/15 etc and think my connection is pretty good, but it looks like I am getting hit from 50 feet away...
socialist
12-01-2011, 12:52 PM
That's just default server lag. The actual hitbox isn't particularly big.
Slave
12-01-2011, 01:17 PM
The hitboxes are absolutely tiny here compared to Live, to answer one of your questions. I also seem to miss a lot, but so do mobs, so it tends to even out, just make fights last longer which is unclassic and tedious.
SearyxTZ
12-01-2011, 02:04 PM
That's fine in PvE and I'm sure yall are right about the level ranges being tighter so it gets more lax at higher levels (when a dark blue is like -8 levels).
Has anyone parsed it in PvP? I'm most curious what accuracy is like versus an equal level player (say a level 20 warrior versus a level 20 caster). Melee should be connecting at a very high rate there, and I'm concerned that this is not the case.
I will do it myself later if no one else has yet.
Ripcord
12-01-2011, 02:37 PM
I hit a good deal in pvp, and plate targets take signif less then crunching a clothy which seems about right. Pve is miss miss miss hit for 4 for reasons stated above
SearyxTZ
12-01-2011, 02:53 PM
as long as i have the barellroll i feel untouchable
lol god I love that dwarf roll :>
juicedsixfo
12-01-2011, 03:31 PM
My SK hits about right in PvP. But in PvE I routinely miss 4-5 times consecutively with a 12-56 weapon. That's like 30 seconds of whiffing. My group complains of the breeze I'm creating.
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