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View Full Version : Game Mechanics: Few bugs


xblade724
11-23-2011, 01:22 AM
Hi,

Rallos had the following:
* When grouped, area effect spells that comes from you (PB AE i think they're called, like chords of dissonance), should not effect group members or their pets
* If they are in range to pvp, should ALL be white con so that you have the risk factor that they may be higher. People just run around looking for blue cons.
* When LD, it should not show you are LD in any way

nilbog
11-23-2011, 11:45 AM
I played on Rallos and do not remember 1 and 2 the way you state they worked.

Softcore PK
11-23-2011, 01:35 PM
I played on Rallos and do not remember 1 and 2 the way you state they worked.

They did not work that way.

http://www.project1999.org/forums/showpost.php?p=418580&postcount=2

Don't have proof of the other, but I distinctly remember AE groups forming on VZ had to have everyone on the same pvp team. Was kinda fun :P

"AE group looking for an ELF!" <--- guildchat