View Full Version : Dynamic PVP Range
Mardur
11-23-2011, 12:36 AM
Would like to see this re-implemented. Not sure why it was removed in the first place. Currently someone can grief an entire group if they have 1 member (esp cleric, enchanter, etc) in range of a PK. Then there's absolutely nothing the entire group can do to fight back. Kind of a dumb loophole.
Can we put dynamic pvp range back, or just make everyone pvp to everyone?
Softcore PK
11-23-2011, 12:42 AM
Yes please; you've made an immy healer of me and I don't like it.
Bazia
11-23-2011, 12:47 AM
make everyone pvp to everyone?
Confirmed good idea.
Doors
11-23-2011, 12:48 AM
Make everyone pvp enabled unless level 1 in a city.
Hangerbaby
11-23-2011, 01:12 AM
I can see it now.... lvl 40 bards pking everyone
Slave
11-23-2011, 03:00 AM
just make everyone pvp to everyone?
no idea why we have a stupid level range on here, it throws immersion out the window. SZ for life
Softcore PK
11-23-2011, 03:07 AM
FFA range bad
Dynamic range good
racist
11-23-2011, 06:10 AM
non issue stop crying and grow a spine
Shaakglith12194
11-23-2011, 09:48 AM
Fixed PvP range based on player's level is about as fair as it gets. And I like how this thread was started by a guy who routinely rolls around in 6 man gank squads, as if he wasn't the pk, lol.
Nizzarr
11-23-2011, 10:55 AM
out of range healing and buffing/debuffing is already getting on my nerves.
Is this what this server gonna come to? lvl 50 'insert healing class here/bard' w/ lvl 20s healing them out of range?
thats some dumb basketball.
Also what about higher levels out of range just griefing/charming mobs some group is killing? is there rules here against that or its just deal with it LOLOL bluebie?
Samoht
11-23-2011, 11:11 AM
out of range debuffing is already getting on my nerves.
I'd like further explanation on how this is possible.
Sarkhan
11-23-2011, 11:52 AM
I believe the dynamic pvp range was removed because it was too damn buggy. In beta you had high lvls casting on low lvls to enable the low lvls into pvp which was not the purpose of the system. Not sure if it can/will be fixed, but it was a brilliant idea. Ya, if you had a lvl 50 healing a lvl 20 you still probably couldn't do shit, but there are other instances (20s-40s) that it could make things fun.
Nizzarr
11-23-2011, 12:25 PM
I'd like further explanation on how this is possible.
nothing too serious but higher level in the same group as lower levels and cancel magic on their snares/dots etc.
Zapp Brannigan
11-23-2011, 12:59 PM
Also what about higher levels out of range just griefing/charming mobs some group is killing? is there rules here against that or its just deal with it LOLOL bluebie?
If I said you had a nice body, would you take your pants off and dance a little?
/thought dynamic range was in, hope they get it working.
Scrooge
11-23-2011, 02:08 PM
It's a shame this system was removed, it was one of the major highlights of the server to make PvP as balanced as possible.
Mardur
11-23-2011, 02:24 PM
Fixed PvP range based on player's level is about as fair as it gets. And I like how this thread was started by a guy who routinely rolls around in 6 man gank squads, as if he wasn't the pk, lol.
"6 man gank squad" aka I'm a cleric and generally have a group to exp with.
Not sure what your post has to do with anything other than you're obviously mad that I PKed you or something.
Consider a group of 5 level 15s and a level 16 cleric. A 20 mage can grief the cleric, fucking with the entire group, with nothing that the group can do (unless you're me, who can kill mages 4 levels higher).
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