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View Full Version : Game Mechanics: food/drink research


nilbog
04-07-2010, 10:38 AM
Something I dug up.. didn't want to lose. Feel free to comment.

http://web.archive.org/web/20000901010657/http://eqvault.ign.com/guidebook/adventuring/food.shtml

Tsuken
04-07-2010, 11:02 AM
Was it classic to have your mana go to 0 if you cast a spell while thirsty?

Ferok
04-07-2010, 11:04 AM
I don't see anything there about meal size. Was there originally no benefit to purchasing Iron Rations over Rations?

Vache
04-07-2010, 12:00 PM
There was no concept of meal size at all in classic. People bought muffins because they were cheap.

Omnimorph
04-07-2010, 12:06 PM
does the same apply to fuzzlecutter? have i been getting duped by that shitty little gnome?!!! i'll murder 'im!!!

grindle
04-07-2010, 12:42 PM
As far as i have been able to tell there is no difference between Fizzle Cutter or Milk or water for that matter. Buy cheap and save the money 8-)

guineapig
04-07-2010, 12:45 PM
The real question is when does that change? Is it the moment that Kunark goes live?

This date will be sort of important to nail down so the population knows.

Mordachai
04-07-2010, 01:16 PM
I seem to think it changed in Velious, when tradeskills started meaning more and they started adding all new recipes and stat-changing foods? I'll have to check eqtraders patch notes, see if they have some sort of archive.

Mordachai
04-07-2010, 01:44 PM
ok here's what I was able to find:

There appears to have been two patches on 4/17/2001.

The first patch notes had this included:

Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before.

The second patch on the same day included the following as well:

Along with the other changes mentioned in the patch message, some player-made food items will now have an effect on your character beyond just keeping him from being hungry. We'll leave it up to you to discover the rest.

We've also added the ability to right-click food to 'force' your character to eat it. This will cause the food to be eaten immediately (though your character can only eat so much food at one time). Food eaten this way will only last half as long as food eaten naturally by the character.

Source(s):

http://www.tski.co.jp/baldio/patch/20010417a.html

and

http://www.tski.co.jp/baldio/patch/20010417b.html

PearlJammzz
04-07-2010, 04:23 PM
right-click eat/drink wasn't added till later? Take it out then while you're doing the changes :). We can currently right-click eat/drink.

maximum
05-01-2013, 01:20 AM
Cross-linking with http://www.project1999.org/forums/showthread.php?t=39372