View Full Version : SK vs WAR
Splorf22
11-13-2011, 08:40 PM
So I know there are tons of these 'class x vs class y' threads that infest the forums. I'm not looking for any sort of general comparison, just real stats on damage out and damage in for shadow knights and warriors.
I've been seeing some pretty impressive performances by SK's recently and when I looked up the gear on the wiki, it seems almost the same, for example the SK epic is 40/45 while the warrior epic is 36/41, i.e. almost exactly the same ratio. AC wise the Blood Ember BP is 40 compared to the Cobalt BP's 45. So it seems to me that offensively warriors and SK's would be almost identical, while defensively perhaps the warrior might take 5-10% less damage.
Which means at high level it's basically the SK's spells versus the Warrior's defensive and mighty strike disciplines.
Bazia
11-13-2011, 08:43 PM
SK is better on this server since WAR taunt is broken.
SK better offensively and for aggro control.
WAR better raid tank and that's about it.
Hexum
11-13-2011, 09:12 PM
SK better offensively? What? I've experienced warriors being much more DPS.
There will be a patch where warrior taunt will work on higher level mobs. If you wait this out, warrior's will prove to be better tanks overall.
Splorf22
11-14-2011, 01:07 AM
That's my point hexum - I don't see why, if they are using basicaly the same weapons.
Eledar
11-14-2011, 01:10 AM
Warrior gets higher skill caps, crits/crips and dual wield.
Snaggles
11-14-2011, 01:12 AM
Apples to oranges. Skill caps and dual-wield.
The resembalance between sk/pal and warrior ends with "tank that wears plate armor".
Awwalike
11-14-2011, 01:52 AM
So it seems to me that offensively warriors and SK's would be almost identical
lolwut?
raptorak
11-14-2011, 05:00 AM
PVP I'd say SK has the advantage, but not necessarily when fighting against a warrior at full HP. In levelling groups and soloing SK also has the advantage due to disease cloud taunt, ghetto CC and so soloing the snare-fear kiting ability. You pay for all this in a penalty of 50% less exp compared to a warrior. Fully geared and levelled I'd say it is general consensus that the warrior has the advantage in groups.
Lovely
11-14-2011, 07:52 AM
Or just roll a Monk and you can tank/pull and deal awesome damage.
Once upon a time there was an untwinked level 52 monk in City of Mist. In front of the Monk there was a twinked level 54 Shadow Knight with a level 60 Cleric companion. The Shadow Knight pulled a a mist golem, a few seconds later the Monk also pulled one. The Monk killed the a mist golem, then the monk pulled another a mist golem and killed it as well. Then the Monk looked over at the SK and Cleric to see that they was still fighting the first mist golem...
falkun
11-14-2011, 08:51 AM
Raid tanking = Warrior. Defensive, higher skill caps, better armor.
Group/Leveling tanking = SK. Snap aggro for very low mana cost.
DPS = Warrior. Dual wield, higher skill caps, better offensive disciplines.
However, there is nothing in Kunark that cannot be tanked by a SK, but a Warrior's defensive discipline makes it easier and midnight mallets (http://wiki.project1999.org/index.php/Midnight_Mallet) cover a Warrior's lack of snap aggro. With Velious being the final end-game (as far as this server's intended timeline looks like for now), Warrior's will really pull away as far as tanking during the Velious era. There are some mobs, like Statue, Idol, and AoW, that are just untankable without defensive, and the likes of AoW was tanked by charmed NPCs before he was tanked by Player Characters.
Splorf22
11-14-2011, 07:40 PM
What I wanted was for some log parses, i.e. SK with X gear tanking Y mob, vs Warrior with Z gear tanking the same Y mob, and the relative amount of dps in and dps out they did. So far no one has delivered.
Snaggles
11-14-2011, 09:30 PM
What I wanted was for some log parses, i.e. SK with X gear tanking Y mob, vs Warrior with Z gear tanking the same Y mob, and the relative amount of dps in and dps out they did. So far no one has delivered.
Well, not everyone has parsing programs, two level 60 equally equipped toons, and the time. The question was also sort of vague.
Sorry we couldn't be more helpful. Even an objective "per gear" analysis is almost impossible due to varying mobs, play style, and so-on. In an average grind group I would say it's a 20%ish advantage in taking/delivery damage to the warrior at least. I would add more examples/opinions but they sure aren't pie graphs.
Does the SK have a shield? Are you counting lifetaps and procs as dps/mitigation?
Splorf22
11-14-2011, 11:31 PM
OK reading that post again it sounded a little snippy. I was just hoping that at some point a high level SK and a Warrior had been in a group together and recorded a log.
Snaggles
11-15-2011, 12:23 AM
No worries. Same here and I was rambling. :)
The main difference on mitigation/dmg will be sustainability for the sk. There are far more variables than the warrior on gameplay alone. Chain casting, 2h, and pet is a different class than shield and aggro only. Discs (mostly defensive) are what makes the warrior noticeably better.
Sorry logs aren't more plentiful. I'll send a pm if I can find them elsewhere.
chief
11-15-2011, 02:12 AM
DEFENSIVE DISC OMG
SK is better on this server since WAR taunt is broken.
SK better offensively and for aggro control.
WAR better raid tank and that's about it.
Taunt is not broken. It used to be. I can pull a mob off in 2 taunts from a stun procing monk or a slow casting shaman without issue. Yes that is before I proc my Ringed mace.
Ronas
11-15-2011, 06:29 PM
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