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Sigleaf
11-10-2011, 09:28 PM
Just wondering how paladins are in pvp. Is their stun reliable or is it practically resisted 24/7?

Maurk
11-10-2011, 09:51 PM
Stuns work really well on PvP I find, especially when you are lvl 50 and can bash + stun + holymight them nasty casters.
I find stuns generally land more often than not.

FoL + Root jousting works well too, just not so much on casters. :D

Null
11-10-2011, 10:01 PM
Stun resist rate is going up to about where root is now just fyi.

Truth
11-10-2011, 10:08 PM
praise lady null jesus!

Sigleaf
11-10-2011, 10:39 PM
If stun is gimped to root resists then what do paladins really offer in pvp?

dogbarf
11-10-2011, 10:42 PM
More then what they offered in live?

dusk883
11-10-2011, 10:45 PM
More then what they offered in live?

http://www.threadbombing.com/data/media/2/fillion1.gif (http://www.threadbombing.com/details.php?image_id=5606)

Sigleaf
11-10-2011, 11:04 PM
Looks like i'll be joining the ranks of the SK's! :D

Crenshinabon
11-10-2011, 11:17 PM
Paladins have a heal on par with shamans and druids. Compare their 300 hp heal to a SKs 40 hp lifetap.... that is your main difference.

Sigleaf
11-10-2011, 11:18 PM
So the choice is between a retard running around flailing a sword who cannot kill or cast on anything or a SK with snares,fears, and dots who not only PVP's better but is far more desirable in groups!

tough one here....

Nirgon
11-10-2011, 11:25 PM
From the resist rates having root and blind on a class that can 2hander joust, they wont be bad. They can fear necro pets too.

gloinz
11-11-2011, 01:25 AM
So the choice is between a retard running around flailing a sword who cannot kill or cast on anything or a SK with snares,fears, and dots who not only PVP's better but is far more desirable in groups!

tough one here....

one can b dwarf one cannot

jrwriter
11-11-2011, 01:28 AM
Ur funny glowinZ

Lulz Sect
11-11-2011, 01:35 AM
pro advice is run from nub pals in gaem to spare them shame of choosing terran in op zerg/toss ruleZEK

mimixownzall
11-11-2011, 01:49 AM
Paladins are really nice post 50.

Nune
11-11-2011, 02:14 AM
pro advice is run from nub pals in gaem to spare them shame of choosing terran in op zerg/toss ruleZEK

http://sherrychandler.com/wp-content/uploads/tonto8yy.jpg

gloinz
11-11-2011, 02:16 AM
pro advice is run from nub pals in gaem to spare them shame of choosing terran in op zerg/toss ruleZEK

for truth spam spells until you reach critical mass where your army of zerglings spam so many roots its gunna be perma root

Kain
11-11-2011, 04:55 AM
Paladins can cure poisons and diseases that shadowknights can't with cancel magic. While a shadowknight will do puny lifetap damage trying to keep himself alive from the dot, the paladin will just cure himself and go right in to battle.

Not only can the paladin keep himself alive, but he can save others as well.

In an extreme example, a paladin with Soulfire has 6 instant complete heals on him. What is that roughly 7x1600 vs 600 dmg Harmtouch.

Its so obvious a paladin is superior 1v1 vs a shadowknight. The only real advantage sk has is rolling large races.
Trading off FD for Res.

I played an Sk on live and we weren't so common. I hate seeing this bandwagon crap, go play what you did in live!

Only class I can forgive rerolling is a ranger, because rangers just suck.

I think the reason sks became mainstream in pvp is because harm touch resets after you die which didn't happen until either late classic or kunark. Which means no huhuh suicide ogre harmtouch party.

Tombom
11-11-2011, 05:18 AM
Pallys are bomb, gonna be a tough grind, but when your decently geared and have all your spells, you are survivable as fuck, outlast a casters mana then smash his face, for brell.

ps gloinz = best poster on these gay forumz.

mitic
11-11-2011, 06:16 AM
Its so obvious a paladin is superior 1v1 vs a shadowknight. The only real advantage sk has is rolling large races.
Trading off FD for Res.

greater heal, itu, dd proc, no/low dd stuns, LoH, rez,

vs.

feign, itu+invis, EB, pet, lifetap proc, regular lifetaps, dots, HT, hide, levitate (in game in classic?), see invis (in game in classic?)


though decision ;) ...... dont get me wrong, paladins are a good class but shk (as seen above) better in pvp and especialy better solo

Kain
11-11-2011, 08:16 AM
See invis is in classic, I think levitate might have come later because sk's complained not getting a DMF line.

Except ours required some stupid regent like batwings. Just like we got summon corpse with a stupid heavy container regent.

Half that stuff mentioned isn't even all that great.

EB- Requires fish scale components, just get a water stone. I mean your raiding kedge I'm guessing when else do you need it.
Pet-Pretty weak, I don't recall anyone using sk pets to clear down sebilis for extra dps. Impractical for outdoor traveling due to component/mana cost.
Lifetrap proc-Random but wont make a huge difference
Heals>Lifetap
LoH>Harmtouch (At least until unholy aura)
Res><FD Can go either way depends.

tbox
11-11-2011, 10:49 AM
Pally's do lower damage but can heal as good as a Druid and shaman. Harm touch is pretty sweet when you need to finish off someone.

Danien
11-11-2011, 11:42 AM
Shadow Step is pretty sweet

Nuk3Afr1ca
11-11-2011, 12:00 PM
45 lifetap vs 300 heal, just slap yourself in the face until you knock yourself out for even bringing up this discussion.

valithteezee
11-11-2011, 12:02 PM
Both are good classes in certain situations. Paladins provide better support in team PVP but SK's have lot's of focus power to take people out quick.

pickled_heretic
11-11-2011, 12:47 PM
i'm rolling a dwarf pally ... fuck what the haters say

mitic
11-11-2011, 12:59 PM
45 lifetap + 60ish lifetap proc nonstop during fights (with high dex) + life leach with 280dmg/selfheal vs 300 heal after fights or while fighting with no dps, i have to slap myself in the face until iam knocked out for even bringing up this discussion.

true that!

Nirgon
11-11-2011, 01:01 PM
1v1 a 50 paladin in equivalent gear should beat a 50 SK in equivalent gear, if they're both men about it or fight on the arena platform.

Softcore PK
11-11-2011, 01:06 PM
I prefer the paladin class :)

Heals and lay hands <333

mitic
11-11-2011, 01:10 PM
the point is that shadowknights are way more versatile than paladins but yes, its a matter of playstyle what class someone is going to play

pickled_heretic
11-11-2011, 01:11 PM
true that!

shadowknight dex is not great, shadowknights are generally large classes who didn't put a single point into dex and their class specific gear is divided between the melee stats and int.

can't reasonably expect more than a proc, maybe two a minute.

you can't dps while casting any spell, so if you change targets quickly you won't really notice any greater dps reduction from healing yourself than if you were casting on another target.

Nirgon
11-11-2011, 01:12 PM
Then again, str is pretty easy to max as an SK (maybe not if you get golem wanded). Dex good for recasting/procs.

pickled_heretic
11-11-2011, 01:15 PM
Then again, str is pretty easy to max as an SK (maybe not if you get golem wanded). Dex good for recasting/procs.

that's true but i'm not sure how that is relevant to the discussion at hand. the vast majority of people don't put a single point into dex on creation, shadowknights included.

mitic
11-11-2011, 01:24 PM
that's true but i'm not sure how that is relevant to the discussion at hand. the vast majority of people don't put a single point into dex on creation, shadowknights included.

yep thats true but DEX should be taken into consideration as a SK since vampiric embrace is already available at lvl 22.. one or two added procs in one fight do more dmg (dont forget the added heal) than +20 str

Gravy
11-11-2011, 01:28 PM
If you are competant and can use your classes skills at the right times, both sks and palis can do a lot. But you arent saving ne groupmates with an sk.

Vile
11-11-2011, 01:29 PM
1v1 a 50 paladin in equivalent gear should beat a 50 SK in equivalent gear, if they're both men about it or fight on the arena platform.

Quite possibly I'd say this could be a coin flip. Maybe a slight advantage to the pally because of the lame 1v1 in the arena situation, but in a "real" PvP situation, the SK should never die to a Paladin.

Comparing a 300hp heal vs the SK's lifetap is an illogical way to compare the 2 classes.

pickled_heretic
11-11-2011, 01:32 PM
yep thats true but DEX should be taken into consideration as a SK since vampiric embrace is already available at lvl 22.. one or two added procs in one fight do more dmg (dont forget the added heal) than +20 str

that's great, i'm not arguing with that. i'm saying that nobody ever puts points into dex as a shadowknight so saying that an average large race shadowknight's dex on average will be anything more than total shit is being facetious.

tbox
11-11-2011, 01:52 PM
Another consideration would be how easy it is to get a 30 damage jouster for a sk at like lvl 20 with the gatorsmash maul.

Nirgon
11-11-2011, 02:38 PM
Quite possibly I'd say this could be a coin flip. Maybe a slight advantage to the pally because of the lame 1v1 in the arena situation, but in a "real" PvP situation, the SK should never die to a Paladin.

Comparing a 300hp heal vs the SK's lifetap is an illogical way to compare the 2 classes.

Yeah its kind of an "on paper" assessment. The real bonus to the SK is being a large race, duh obvi right. Don't forget also the paladin gets both counteract poison and disease along with some lower end magic buff when it isn't available otherwise. Inb4 people will always have cure potions on them.

Vile
11-11-2011, 02:51 PM
Yeah its kind of an "on paper" assessment. The real bonus to the SK is being a large race, duh obvi right. Don't forget also the paladin gets both counteract poison and disease along with some lower end magic buff when it isn't available otherwise. Inb4 people will always have cure potions on them.

I'd like to think more of real word PvP to look at it properly.

The Paladin should never kill the SK. The SK can go FD into mobs, shadowstep, invis, etc....

Nirgon
11-11-2011, 02:52 PM
Not to mention the prenerf circlet of shadows that will be coming down the road.. yeah. Just tryin' ta say a paladin isn't completely inferior like many might believe. The deep water helm is also pro for spamming a shaman who is cannabalizing later.

Vile
11-11-2011, 02:55 PM
Not to mention the prenerf circlet of shadows that will be coming down the road.. yeah. Just tryin' ta say a paladin isn't completely inferior like many might believe. The deep water helm is also pro for spamming a shaman who is cannabalizing later.

I agree.. Paladin isn't inferior at all in my opinion.. like others said in group PvP, a well played Paladin is an amazing addition to any group.

EQ PvP is completely situational based.

gloinz
11-11-2011, 05:40 PM
everyone gonna b rerolling paladin once they face gloinz

Nirgon
11-11-2011, 05:50 PM
Two men enter, one paladin leaves

gloinz
11-11-2011, 05:51 PM
Two men enter, one paladin leaves

two paladins enter two paladins leave after they get bored

Nirgon
11-11-2011, 05:51 PM
One paladin strafe runs and jumps after the other and causes him to plug

juicedsixfo
11-11-2011, 06:01 PM
two paladins enter two paladins leave after they get bored

true that

mitic
11-11-2011, 06:04 PM
one paladin uses his LoH but his hps keep dropin, he try to feign, fails, try to life leach, fails again, and dies right after while he figured he forgot to buff vampiric embrace before the fight started

Hobosamurai
11-11-2011, 06:12 PM
Paladins are good bait in pvp. They also can save a couple people in a fight. My mian focus with a paladin in pvp is suicidal bait. Let them focus on me while my group casts and attack them from a safe position allowing them to focus damage on one target that is preoccupied on the paladin fight.

mitic
11-11-2011, 06:14 PM
Paladins are good bait in pvp. They also can save a couple people in a fight. My mian focus with a paladin in pvp is suicidal bait. Let them focus on me while my group casts and attack them from a safe position allowing them to focus damage on one target that is preoccupied on the paladin fight.

there is just one downside in your way of thinking.... skilled pks are always going for casters first and ignore meles

SearyxTZ
11-11-2011, 06:18 PM
http://www.threadbombing.com/data/media/2/fillion1.gif (http://www.threadbombing.com/details.php?image_id=5606)

I lol'd.

Paladins are good in PvP and will be kind of beast before everyone gets MR. After that - they'll slide into the same Hard-To-Kill healertank role. They're strong in group PvP due to the hybrid mix of spells/melee (can switch off to healing on a dime). They don't get many kills solo but they also very rarely die when prepared. That makes for an above-average PvP class.

I had a hard time killing the top ones on TZ even with my tstaff and epic (Alfrid, Gunzo, later Sanaleb, etc).

Nune
11-11-2011, 07:01 PM
I lol'd.

Paladins are good in PvP and will be kind of beast before everyone gets MR. After that - they'll slide into the same Hard-To-Kill healertank role. They're strong in group PvP due to the hybrid mix of spells/melee (can switch off to healing on a dime). They don't get many kills solo but they also very rarely die when prepared. That makes for an above-average PvP class.

I had a hard time killing the top ones on TZ even with my tstaff and epic (Alfrid, Gunzo, later Sanaleb, etc).

Your avatar looks like Robert Downey Jr