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View Full Version : Mob Regen rate


Sarkhan
11-10-2011, 07:22 PM
I could be entirely wrong here, but does anyone remember mobs not regenerating their HPs as fast as they currently do when out of battle? Here they seem to regen back to full hp within no time once they lost agro.

I swore I used to be able to FD, bind my wounds back up and jump back into the battle to kill mobs...

Xatava
11-10-2011, 08:31 PM
pretty sure this has been gone over before and devs said they aren't changing it to match classic due to potential exploitability

Seaweedpimp
11-10-2011, 08:54 PM
Mobs regen hps like crazy in runnyeye

Seaweedpimp
11-10-2011, 08:55 PM
If mobs arent in combat they will jump up in hps pretty quick. My above statement is during combat. you can watch mobs regenerate as you fight them.

Bazia
11-10-2011, 08:56 PM
I could be entirely wrong here, but does anyone remember mobs not regenerating their HPs as fast as they currently do when out of battle? Here they seem to regen back to full hp within no time once they lost agro.

I swore I used to be able to FD, bind my wounds back up and jump back into the battle to kill mobs...

Seems mobs AND pets have stupid high regen here.

Sarkhan
11-10-2011, 09:31 PM
pretty sure this has been gone over before and devs said they aren't changing it to match classic due to potential exploitability

Ah okay, I tried searching to see if topic had been touched on but typing in regen in search just came up with a lot of iksar/troll and class questions lol

Slave
11-11-2011, 08:40 PM
Seems mobs AND pets have stupid high regen here.

Pets always used to regen at extremely high rates; the standard number given was 10x the rate of a character's regeneration. Water pets are supposed to regenerate even faster, and they don't.

pretty sure this has been gone over before and devs said they aren't changing it to match classic due to potential exploitability

I'm quite fed up with hearing of all these Classic features that are not included because they would make us 'too powerful.' You're going to NEED more powerful characters when everyone starts leaving because of being gimped so harshly, I tell you what.

Messianic
11-12-2011, 10:11 AM
pretty sure this has been gone over before and devs said they aren't changing it to match classic due to potential exploitability

I'm quite fed up with hearing of all these Classic features that are not included because they would make us 'too powerful.' You're going to NEED more powerful characters when everyone starts leaving because of being gimped so harshly, I tell you what.

Classic EQ was pretty exploitable. The only reason my monk could solo Froggy king in Lower guk is because I could bandage my health back up faster than he could regen it.

Eh, I say let it be exploitable if that's classic. Yeah, people will abuse stuff like the pets w/ swords of runes stuff - but at least it's still classic.