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View Full Version : No melee range in the swamp


Combobreaker
11-01-2011, 11:45 PM
Melee's cant melee if someones swamping, havent seen a thread on this yet.

Not saying change zaxis, just that this is vbad for my health.

Softcore PK
11-01-2011, 11:47 PM
Swamping?

Misto
11-02-2011, 12:09 AM
Swampingż

i want to swamp u so hard right now

Cwall
11-02-2011, 02:04 AM
you mean being in water?

confirmed for classic

Mardur
11-02-2011, 02:06 AM
No truce with the swamp.

horsethief
11-02-2011, 03:30 AM
This is not a valid PvP strategy:

http://www.youtube.com/watch?v=C6j0rQfR-IQ

stonetz
11-02-2011, 04:40 AM
Spells won't land either will they?

rivalxl
11-02-2011, 07:24 AM
Spells do land, they havent put in the ability to jump in and out of water to block spells.

Knuckle
11-02-2011, 09:29 AM
wait what the FUCK? that is completely ass backwards, melees should be able to strike thru water, spells are suppose to fuck up when you go in water to break LoS.

Palemoon
11-02-2011, 09:38 AM
I noticed something funny when xping in the Qeynos Catacombs, when something fled into the water I had one hell of a time finishing it off. Usually had to wait for it to climb back up onto dry land.

Lovely
11-02-2011, 09:42 AM
A lot of false information in this thread

Chronoburn
11-02-2011, 10:16 AM
Melee seemed to work for me when both parties were completely under water. But when I was knee high in water (as an ogre) attempting to attack a halfling who was swimming in this knee high puddle, melee was borked.

If this is classic, too classic IMHO. GL pvp'n in swamp/guk.

Combobreaker
11-02-2011, 06:24 PM
IDK how it was back in the classic days, but I do know that melees cannot attack people swimming in a deep swamp, or shallow swamp for the midgets. Not sure if this affects the ocean in other zones, going to test that now.

georgie
11-02-2011, 06:32 PM
i killed a mob in water it's possible it's just hard

Pudge
11-02-2011, 06:38 PM
two things about "water LoS" need to be treated differently than regular LoS. for melee, the water surface should not matter/should not break los. and for spellcasting, it should cast the spell, at full range, but when the spell lands give the "no affect" message.

right now LoS for spells works so that if you don't have LoS when you finish the cast, the spell will get a reduced range, but still go through. this was so that casters could fight ppl in dungeons. that is fine for dungeons imo but not for water. water needs to be treated differently

Cwall
11-02-2011, 06:47 PM
oh shit yeah it's supposed to be the other way around, spells get owned by water, melee doesn't

Nirgon
11-02-2011, 07:02 PM
^

Pudge
11-03-2011, 07:29 AM
hrm.. can we get this thread moved to bug reports?

Lovely
11-03-2011, 07:49 AM
From my experience you can't nuke people that are in the water if you're on land. Same deal if you're in the water and the player is on land. But if you start casting the spell when both are on land and the player jumps into the water then it will still hit, just like it does when you walk around a corner.

casdegere
11-03-2011, 07:56 AM
Do a real test to prove your point or its just white forum noise.

eastadam55
11-03-2011, 08:39 AM
Its just the way the environment is. SHIT HAPPENS. Do you think the americans were complaining to the devs in the jungles of vietnam when they were not fully accustomed to the enviroment? no. stop bitching and live with it.

Korisek
11-03-2011, 09:09 AM
Its just the way the environment is. SHIT HAPPENS. Do you think the americans were complaining to the devs in the jungles of vietnam when they were not fully accustomed to the enviroment? no. stop bitching and live with it.

Actually I'm pretty sure most every GI in Vietnam was complaining about the conditions there.