MakeYouMad
10-29-2011, 09:02 AM
There's a new AA method called FXAA, which is a shader based, post processing technique. Instead of just working on the edges of polygons, this is a full screen AA method that does the entire picture. FXAA3 adds only 0.20milliseconds post processing time to a 480gtx. There's almost no performance impact either.
The picture it creates is similar to SSAA, which is softer looking than MSAA, some people will like it, some won't. Here's the DLL wrapper to enable it, dunno if P99 will detect it as a cheat or not. If Rogean is only using buffer overflow attacks to detect MQuest, probably not:
http://neogaf.net/forum/showthread.php?t=439293
The text is a little too blurry by default. If you enable the default sharpening filter, it gets better but it's a little over sharpened. If someone can find a better sharpening algorithm to replace the default one with, the FXAA method might be pretty useful.
The picture it creates is similar to SSAA, which is softer looking than MSAA, some people will like it, some won't. Here's the DLL wrapper to enable it, dunno if P99 will detect it as a cheat or not. If Rogean is only using buffer overflow attacks to detect MQuest, probably not:
http://neogaf.net/forum/showthread.php?t=439293
The text is a little too blurry by default. If you enable the default sharpening filter, it gets better but it's a little over sharpened. If someone can find a better sharpening algorithm to replace the default one with, the FXAA method might be pretty useful.