View Full Version : Versatile Class
Aruden
10-28-2011, 02:26 PM
Hey guys,
I'm new to the server and debating what class to play. Which classes meets the following criteria?
1) Desirable in groups
2) Capable of soloing
3) Versatile and engaging gameplay
Thanks for the advice!
citizen1080
10-28-2011, 02:28 PM
Bard hands down
knottyb0y
10-28-2011, 02:29 PM
Shaman or Enchanter fills all three of those requirements best.
Enchanters can solo with charm, and are great for groups because of CC and when you are playing a enchanter there is never a dull moment.
Shaman are powerful soloers with their DOts DDs (pet eventually) and great for groups because of slow buffs and healing.
pickled_heretic
10-28-2011, 02:29 PM
enchanter
falkun
10-28-2011, 02:29 PM
Bard. Enjoy the carpal tunnel
Hamahakki
10-28-2011, 02:37 PM
Bard, Shaman, Enchanter fit your criteria the best.
I'll add Druid as an honorable mention for versatile caster class because of ports, though they aren't as desirable for groups at the highest levels.
Ports are really nice though, they shorten your travel time, let you LFG worldwide, and make you money.
Sithel1988
10-28-2011, 02:38 PM
do the wizard ports require a reagent? i dont think druids do. but wizards?
Kabilos
10-28-2011, 02:39 PM
Bard, Shaman, Enchanter fit your criteria the best.
I'll add Druid as an honorable mention for versatile caster class because of ports, though they aren't as desirable for groups at the highest levels.
Ports are really nice though, they shorten your travel time, let you LFG worldwide, and make you money.
I have no problems getting into groups, granted i'm not high level but I don't see why they wouldn't be useful, Damage Shield, Regens, Sow .. (granted 2 of those are Shaman) plus buffs / ect..
Port always nice as you said also :)
pickled_heretic
10-28-2011, 02:51 PM
I have no problems getting into groups, granted i'm not high level but I don't see why they wouldn't be useful, Damage Shield, Regens, Sow .. (granted 2 of those are Shaman) plus buffs / ect..
Port always nice as you said also :)
later in the game, druids are a 5th wheel. clerics are mandatory, in many cases shamen or druids are not sufficient healers. this is different from how it is while you are low level, where any healer is generally good enough and healers don't really have any advantages over druids and shamen. this happens at lvl 34 and lvl 39 when clerics get superior healing and complete healing. both druids and shamen don't get superior healing until lvl 53 (!) and will never get complete heal.
now, i said earlier that shamen can't heal anymore at high levels (we're not counting 60 - torpor is a game changer), which is true. however, shamen have slow, which is vital in allowing the tank to tank some really hard hitting mobs. enchanters can slow too but an enchanter who is busy with buffs and CC will not have enough mana to keep up with his group if he is forced to slow every mob. in addition, the buffs that shamen provide are really unparalleled by any other class. that gives shamen several important niches that no other class can really provide.
meanwhile, druids are surpassed in essentially every category by some class in everything they do. often, these other classes are highly desireable in groups already. the generalized utility of a druid makes them great for soloing or small groups and duos, but bad for large groups that have several specialized classes in them already fulfilling most of the required roles.
Kabilos
10-28-2011, 02:55 PM
later in the game, druids are a 5th wheel. clerics are mandatory, in many cases shamen or druids are not sufficient healers. this is different from how it is while you are low level, where any healer is generally good enough and healers don't really have any advantages over druids and shamen. this happens at lvl 34 and lvl 39 when clerics get superior healing and complete healing. both druids and shamen don't get superior healing until lvl 53 (!) and will never get complete heal.
now, i said earlier that shamen can't heal anymore at high levels (we're not counting 60 - torpor is a game changer), which is true. however, shamen have slow, which is vital in allowing the tank to tank some really hard hitting mobs. enchanters can slow too but an enchanter who is busy with buffs and CC will not have enough mana to keep up with his group if he is forced to slow every mob. in addition, the buffs that shamen provide are really unparalleled by any other class. that gives shamen several important niches that no other class can really provide.
meanwhile, druids are surpassed in essentially every category by some class in everything they do. often, these other classes are highly desireable in groups already. the generalized utility of a druid makes them great for soloing or small groups and duos, but bad for large groups that have several specialized classes in them already fulfilling most of the required roles.
This kind of makes me sad but completely explains why I never really had a whole lot of druids in my groups while playing a cleric on Live. Bards were the jack of all trades classes.
Guess my druid will get leveled up high enough to become an extremely useful port biznitch and then I'll roll my bard alt :)
Mcbard
10-28-2011, 03:02 PM
Necromancers also offer what you are seeking.
Hamahakki
10-28-2011, 03:04 PM
The three healing classes are pretty balanced at lower levels, but Druid falls behind Cleric and Shaman as the mobs get stronger.
Cleric heals are much more efficient than Druid and Shaman. It's not that groups can't function with a Druid or Shaman as the main healer but you can't really chain pull, and you'd always be killing more if you had a Cleric. Cleric durability buffs are also much better than Druids (though this doesn't matter much if you don't have a Cleric because you aren't CHing)
Shamans are the only healers with meaningful DPS buffs (much more STR than druids, DEX and HASTE) and the best slows in the game. Slow isn't that good at low levels but they become almost essential at later levels as the slows become stronger, fights last longer, mobs hit harder, and players have more mana. Cannibalize and later Torpor also means they heal better than Druids.
Druids are great at lower levels, but their strengths (DS and strong nukes) aren't as useful in the high level game. Thorns just don't scale enough; a damage shield of 9 at level 20 is MUCH stronger than a shield for 32 at level 60. High-level mobs have too much health, and they also hit less because of slow. The ability for all casters to fill in as a DPS class also diminishes as mobs have too much health and melee buffs become so strong.
Ironically enough, the Druid's best tool for groups at higher levels is just porting. You can collect people from around the world to start a group where it otherwise might not have gotten off the ground. It also makes it much easier to replace people who leave to keep a good group rolling.
Edit: grammar.
Auvdar
10-28-2011, 03:09 PM
do the wizard ports require a reagent? i dont think druids do. but wizards?
Only the alter plane spells (Hate/Sky) require a reagent.
Snaggles
10-28-2011, 03:28 PM
This kind of makes me sad but completely explains why I never really had a whole lot of druids in my groups while playing a cleric on Live. Bards were the jack of all trades classes.
Guess my druid will get leveled up high enough to become an extremely useful port biznitch and then I'll roll my bard alt :)
The people who like druids will always play them. You can't be the best at everything in this game. Classes that aim for this versatility see end-game diminished results. I think most the druids re-rolled because they were tired of not being the best rather than being weeded from the populous.
There are camps and spots in this game that are easy. I mean...stupid easy. My wife soloed the floor of Velks with her early/mid 50's paladin.
Aruden
10-28-2011, 03:45 PM
Thanks for all the feedback guys.
Are shamans boring in groups? Buffing/Debuffing/Occasionally healing sounds like it gets old pretty quick.
I'm leaning towards Bard!
vageta31
10-28-2011, 04:10 PM
The short answer is enchanter or shaman. Bards are awesome in outdoor zones but solo indoors they aren't so great. If the ability to solo higher level dungeon mobs is something you are,interested in then bard is out.
Enchanters have the proverbial bag of tricks and charm alone is powerful enough. Combine the two and you have a monster that can solo things most classes can't, not to mention they make great duo partners with most classes. Lull, mez, slow, haste, charm, mem blur, int and mana buffs, rune, etc.. allow them handle many situations with pure finesse.
Shamans lack finesse but make up for it with pure brute force and are by far the toughest and most survivable of all caster classes. They also haven't even reached the pinnacle of their power yet, that will come with velious. Combine a shaman and an enchanter and you get a very nasty duo capable of things most other duos aren't.
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