View Full Version : Duo w/o Druid, Necro, Shammy, or SK
Phobius
10-26-2011, 12:09 PM
Hi all,
A buddy and I started a duo of necro/druid which was fun outdoors, but due to limits in dungeons, switched to shammy/SK. We have enjoyed that combo thus far, but are bored. As we now have some cash to twink the next duo team, we can pick "gear-dependant" classes. I have reviewed a number of other duo recommendation posts, but there are not many recommendations that don't include at least one of the above classes. Anyone have any creative duo combination suggestions that don't include druid, necro, shammy, or SK? Any advice you could give on good twink gear for the class you recommend would be most appreaciated.
Thanks.
Dumesh Uhl'Belk
10-26-2011, 12:24 PM
Enc/Mag
Mardur
10-26-2011, 12:34 PM
mag/clr
Marmo
10-26-2011, 12:37 PM
Most effective and fun duo i've done was Druid Enchanter
Softcore PK
10-26-2011, 12:40 PM
Bard and monk.
Extunarian
10-26-2011, 01:12 PM
Enchanter/mage is really awesome. Same with cleric/chanter.
If you want something unorthodox: Paladin Paladin
Snaggles
10-26-2011, 01:34 PM
Those are good classes to pick for obvious reasons: slows, heals, snare, fear, etc.
If you want a more interesting way to game you might go chanter/cleric for charm killing. You can also go bard/chanter for more charm and kite action. Mage and Cleric is pretty awesome too.
A slower-paced game would be a Pally/Enchanter or Warrior/Cleric. If you had the funds with a warrior you could ToD slow well enough to keep up with heals for most anything.
Softcore PK
10-26-2011, 01:39 PM
Bard and anything, really. Bards are <3333 XD
Phobius
10-26-2011, 02:02 PM
Thanks for the replies. Both my friend and I don't want to do a bard so that is out. I like the idea of a cleric or paladin with something else. So far people have suggested chanter - so the idea would be to charm and buff a mob and send it on another mob? How does that work with camping named mobs? How often with the charm break?
If we don't go chanter, what else is good combo with a Paladin or Cleric?
Snaggles
10-26-2011, 02:17 PM
Thanks for the replies. Both my friend and I don't want to do a bard so that is out. I like the idea of a cleric or paladin with something else. So far people have suggested chanter - so the idea would be to charm and buff a mob and send it on another mob? How does that work with camping named mobs? How often with the charm break?
If we don't go chanter, what else is good combo with a Paladin or Cleric?
A Rogue/Monk and Pally is a fairly nice grind duo. The Pally can hold aggro and proactively root park. The DPS just speeds up the killing process if they can keep aggro controlled.
Is it as effective as a Chanter/Cleric? No way. But you both get to whack mobs with weapons. :D
Edit: A rogue can ghetto-slow with a Locustlure. Scales 23-35% (lvl 13-60) and procs at level 46. It's sure not a Truncheon of Doom/Swarmcaller but a Rogue/Pally is going to have other limitations anyways depending on your scope.
Daldaen
10-26-2011, 02:37 PM
Druid/Necro is pretty baller, except killing a mob that summons can get dicey but if you are creative not many things will stop you.
Yes even indoors those 2 are effective.
vageta31
10-26-2011, 02:40 PM
Chanters are awesome by themselves, add in a healer and it gets ridiculous. Healer is meant to keep charmed pet alive just as if he was the MT of a trio as well as keeping enchanter alive during charm breaks.
Only problem is with the new pet exp nerf that combo will not be able to get the same exp as before patch. You can still do it if you just charm in pairs and then break charm and kill pet before you kill the other mob, but its not as efficient mana-wise nor is it as easy as just charming an uber pet and destroying everything in its path. It's unclear if pet exp nerf only applies to soloing or if it is the same in groups.
Extunarian
10-26-2011, 03:32 PM
Only problem is with the new pet exp nerf that combo will not be able to get the same exp as before patch. You can still do it if you just charm in pairs and then break charm and kill pet before you kill the other mob, but its not as efficient mana-wise nor is it as easy as just charming an uber pet and destroying everything in its path. It's unclear if pet exp nerf only applies to soloing or if it is the same in groups.
You shouldn't need to break charm AND kill the pet. Breaking charm should be enough to wipe the damage tally of the chanter's charmed pet, even if they recharm it. At least that is how I think it works....
vageta31
10-26-2011, 04:28 PM
Possibly but it's still an expensive alternative to just keeping a pet charmed long term. At higher levels getting 8 mins or so out of a charm isn't unheard of.
Autotune
10-26-2011, 05:51 PM
Bard/Bard
Just because it would be insanely awesome to see dual kites. One going clockwise and one counter clockwise or in a figure 8.
Enc/Cler
If you wan't to wtf-pwn shit.
Mag/Wiz
if you like taking long breaks.
Enc/Wiz
Just to be weird.
Paladin/Ranger can be a great deal of fun
pickled_heretic
10-26-2011, 10:27 PM
Enc/Wiz
Just to be weird.
I was giving this some thought with the recent nerf to pet exp. I think this would be a good combo, honestly the most expensive part of charming now is spending mana to nuke and this is something that wizards do well. I don't know if it would be more effective than quad kiting but it might be worth a try.
HawkMasterson1999
10-28-2011, 03:29 AM
shm/ chanter is unstopable
Me and my son played a wiz/Necro it was fun.....easy killing to since its alot of dmg even inside dungeons
but ench/wiz isnt bad.
when kunark was released we played nec/nec = OP
this was long time ago on live server - Xegony
falkun
10-28-2011, 07:25 AM
The reason necro/sham/sk/druid are always recommended for duos is because they offer maximum versatility, basically covering all parts of a group (tank/dps/CC/heals) in the minimum number of classes for as many situations as possible. You can duo any class combination you want, but as you branch out from these classes, you will not be able to cover all of the group bases as well as with the aforementioned classes.
You are basically asking a paradoxical question: What classes can I duo well with utilizing unorthodox tactics to cover all of the group functions? Any can work, but the ones that cover it best you've already excluded.
Zapatos
10-28-2011, 11:40 AM
How about Ranger/Cleric?
Softcore PK
10-28-2011, 11:57 AM
How about Ranger/Cleric?
With a ranger, there's no need to be using cleric heals. NPCs will tear through a ranger so fast anyone would have to use faster heals. Paladin/ranger would be more fun I think.
Daldaen
10-28-2011, 12:03 PM
Rangers are good tanks actually
Softcore PK
10-28-2011, 12:08 PM
Not saying they can't be, but druid and shammy heals are easily enough to keep a ranger up. only bonus a cleric has over them is res and a bit better hp/ac buffs..
pickled_heretic
10-28-2011, 12:14 PM
only bonus a cleric has over them is res and a bit better hp/ac buffs..
and of course at any given level the cleric is a far, far more mana efficient healer
but nevermind that
Softcore PK
10-28-2011, 12:21 PM
and of course at any given level the cleric is a far, far more mana efficient healer
but nevermind that
Not worth it really. Shaman can canni, and with slows/haste the mana inefficient heals won't matter so much.
pickled_heretic
10-28-2011, 12:26 PM
Not worth it really. Shaman can canni, and with slows/haste the mana inefficient heals won't matter so much.
completely irrelevant.
1. the OP explicitly said he was not interested in shamans
2. clerics are still substantially better healers when it comes to mana efficiency for essentially every level but 60, (and you don't want to be chain casting torpor on someone who is trying to dps)
there's a reason why basically every group lvl 50+ requires a cleric and every group 35+ benefits substantially from a cleric.
Snaggles
10-28-2011, 12:35 PM
Yea unless the ranger is very well geared CH prob doesn't make sense but heals in general are going to be much better with a cleric. Especially HoT's.
For grind groups a Ranger can tank just fine. It's gonna be more of a mana sink compared to a real tank but obviously you won't be duoing jugs similar hard hitting mobs. What they do offer in many zones is the ability to pull singles and root park so the cleric can do what it does best: Heal.
You also don't have to worry about Jboots, levitate, and a number of other utility spells.
pickled_heretic
10-28-2011, 12:41 PM
Yea unless the ranger is very well geared CH prob doesn't make sense but heals in general are going to be much better with a cleric. Especially HoT's.
For grind groups a Ranger can tank just fine. It's gonna be more of a mana sink compared to a real tank but obviously you won't be duoing jugs similar hard hitting mobs. What they do offer in many zones is the ability to pull singles and root park so the cleric can do what it does best: Heal.
You also don't have to worry about Jboots, levitate, and a number of other utility spells.
complete heal needs to hit for around 1200 for it to make sense to be used over superior healing which honestly isn't that hard to achieve even on a ranger. with level appropriate cleric and self buffs, a robe caster will have over 2000 hp at level 50. that means a complete heal needs to hit at about 40% on a lvl 50 robe caster to make sense over using superior healing. i'd have to imagine that a ranger should have substantially more HP than a robe caster, but i don't really know how much.
Snaggles
10-28-2011, 01:30 PM
complete heal needs to hit for around 1200 for it to make sense to be used over superior healing which honestly isn't that hard to achieve even on a ranger. with level appropriate cleric and self buffs, a robe caster will have over 2000 hp at level 50. that means a complete heal needs to hit at about 40% on a lvl 50 robe caster to make sense over using superior healing. i'd have to imagine that a ranger should have substantially more HP than a robe caster, but i don't really know how much.
Thanks for the numbers and analysis. Appreciated :)
I guess what I should have said is that CH isn't nearly as efficient as it would be on other tanks. Also, that even dot heals like Celestial Elixir from a cleric blow the eventually attained Nature's Touch out of the water (4 hps/mana vs 2.44 hps/mana with less cast time). I'm still not arguing that I was right tho.
I can't even imagine a Ranger with full stat gear having less than 4k hps buffed up so your 1.2k minimum is easily surpassed. No, it's not a sk/pal/warr/or monk but a legit tank if you have realistic goals. Throw in a Swarmcaller for 600pp and it's not a bad setup. Weaponshield disc eventually too but that's a ways off.
Kevlar
10-28-2011, 05:02 PM
It isn't worth the mana to heal a ranger. Its more efficient to just rez them.
Diggles
10-28-2011, 05:32 PM
It isn't worth the mana to heal a ranger. Its more efficient to just rez them.
lostclover
10-28-2011, 08:48 PM
If you like the idea of charming, but still want versatile classes, try Enchanter and Ranger.
This duo can work well a few ways:
Safer way
Enchanter pulls, is hit once to have his pet attack. Ranger snares to draw agro away from Enchanter. Enchanter fears, pet and Ranger beat on the mob.
I did this often on Live way back around velious era and it worked great. With enchanter haste and breeze, the Ranger can do great damage and keep the two of them healed here and there.
Dangerous Way
Same idea as above, but using charm instead of the mindless chanter pet. Ranger snares the pet each time charm breaks to give the chanter time to re-charm. Make sure its a blue pet so it doesn't out damage the two of you.
This duo is also great for any questing with track!
Hamahakki
10-28-2011, 09:22 PM
Not saying they can't be, but druid and shammy heals are easily enough to keep a ranger up. only bonus a cleric has over them is res and a bit better hp/ac buffs..
If I'm tanking for a group with a Cleric and a Shaman I'll have over 2500 health. CH is more efficient than Shaman heals and it's not close.
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