View Full Version : Classic pet exp
Pyronost
10-30-2011, 07:18 AM
i dont really remember any bards on my server running in circles kiting 200 mobs at a time that must not be classic id love to see a bard nerf
Fixt.
Also, 96 posts contain the words "classic" in parentheses. Quite a few multiple times. Giggity.
Diggles
10-30-2011, 08:16 AM
Not trying to flame but "classic" is only one word
brybear
10-31-2011, 12:02 AM
I had just started playing again too ......
Chokan
10-31-2011, 09:14 AM
Re-roll
yraapt
10-31-2011, 11:12 AM
I had just started playing again too ......
I'm in the same boat. I just returned. I started a bunch of alts (bard, druid, and rogue) trying to figure out which one I will stick with. I'm actually having fun back in the newbie zones again.
Lindalind
10-31-2011, 08:26 PM
Boat routes aren't classic either. Kodiaks walking the south desert wall in West Commons isn't classic. Bixies all over Nektulos isn't classic (I don't think? I don't remember seeing them there). There's a few things that aren't classic, so why make pet exp classic all of a sudden?
There always were lots of bixies in Kithicor
MrSparkle001
11-01-2011, 12:32 AM
There always were lots of bixies in Kithicor
Yeah but I said Nektulos.
Diggles
11-01-2011, 12:34 AM
nektulos is the new kithicor
Lazortag
11-01-2011, 12:42 AM
Boat routes aren't classic either. Kodiaks walking the south desert wall in West Commons isn't classic. Bixies all over Nektulos isn't classic (I don't think? I don't remember seeing them there). There's a few things that aren't classic, so why make pet exp classic all of a sudden?
http://web.archive.org/web/19991127214236/http://www.everlore.com/bestiary/beastdetails.asp?mode=show&BID=1713
--Submited by: Seket On: 10/1/1999 1:21:03 PM
Bixies DO spawn in Nektulos Forest -- due SOUTH of Neriak's entrance there is a log. If you stand at the north end of the log, facing WEST, you should see a boulder in front of you. Every hour or so ONE bixie will fly up to the rock, hover for perhaps 3 seconds then disappear. If you are lucky (and patient) enough to wait for it, target and use a low level spell to kill it, you may get a bixie stinger (which is all I received).
--Submited by: DymunQ On: 9/26/1999 6:21:47 AM
I have never seen any bixies in Nektulos Forest, ...
If you look at later posts there are lots of disbelievers, but still a lot of proof (including someone who claims to have a screenshot) that there were bixies in Nektulos, just that they were very rare. You should probably bug report this since you had the time to type up that whole post about how un-classic this server is.
One thing that's surprisingly accurate to classic on p99 is that a bixie is the PH for the griffin in EC (you can confirm this via the above link).
MrSparkle001
11-01-2011, 02:13 AM
You should probably bug report this since you had the time to type up that whole post about how un-classic this server is.
Not that typing things up takes up time, but I took the time to post that to show how un-classic this server is, not to try to get minor problems like bixies in Nektulos fixed. I sense a hint of sarcasm in your post, but it's true.
Know what else isn't classic? The Priest of Order in Qeynos. Who the heck is that? I've never even heard of him let alone seen him in classic.
RattyZ
11-01-2011, 03:22 PM
I had just started playing again too ......
Yeah, I had literally just learned about Project1999 when the newest Progression server was announced in EQLive.
So I came with my buddy, and we rolled Dual Mages to enjoy the Classic world with some of the refinements that made life not so hard.
Sadly I guess we need to rethink our duo strategy, as the Pet Exp change really makes leveling impossibly slow for that combo (due to drained mana pools versus low xp gain).
Enchanter / X is out as well.
I truly hope this nerf is repealed. It's really depressing to once again abandon my Magician in Everquest (as I did in Live for a long time).
Nice to meet you all.
Extunarian
11-01-2011, 03:40 PM
Sadly I guess we need to rethink our duo strategy, as the Pet Exp change really makes leveling impossibly slow for that combo (due to drained mana pools versus low xp gain).
Enchanter / X is out as well.
2 mages:
Pet 1 does 30% of damage. Pet 2 does 30% of damage. DS does 20%. Mages do 10% each. Full xp.
Chanter/X:
Charmed pet does 99% of damage. Break charm and CC old pet while finishing off now fleeing mob. Full xp.
Chokan
11-01-2011, 04:46 PM
2 mages:
Pet 1 does 30% of damage. Pet 2 does 30% of damage. DS does 20%. Mages do 10% each. Full xp.
Chanter/X:
Charmed pet does 99% of damage. Break charm and CC old pet while finishing off now fleeing mob. Full xp.
Not sure how 10%>30%?
MrSparkle001
11-01-2011, 05:08 PM
How does that work? I thought players had to do 50% of the damage or they lose 50% of the XP.
I would think damage shields would make it harder, because that's more damage not being done by the player.
Players have to outdamage the pets + DS, right? If mages only did 20% of the damage then they lose 50% XP. That's how I've always thought it worked. It's not that they have to make sure the pets do less than 50% of the damage, it's that they have to make sure they themselves do more than 50% of the damage.
I would like clarification of this as well. Damage shields are a neutral source of damage, but if what matters is how much damage the player does vs how much the pet does, damage shields might make it more difficult. They'd make killing faster overall but each kill potentially 50% less XP.
Here's the question: Do we have to make sure the pet does not do 51%+ of the damage, or do we have to make sure we as players do 51%+ of the damage? There's a huge difference between the two, and I always thought it was the latter. If in a party of multiple pets, do we have to make sure one individual pet does not do 51%+ of the damage? (which I can't see happening). In my experience in a pet-heavy party, three pets gave us a whopping XP penalty unless we nuked the crap out of the mobs as well. It was bad enough the cleric with us was imploring us to nuke away so the XP wouldn't suck so bad. No one single pet did 51%+ of the damage, but between the three of them they did the majority of damage.
Extunarian
11-01-2011, 05:10 PM
Not sure how 10%>30%?
If A pet does 50% or more of the damage it takes 50% xp. If 2 pets are working on a mob the casters should have to do very little to ensure neither pet can take 50% of the mobs health.
Correct me if I'm wrong but I believe that is how it works.
Extunarian
11-01-2011, 05:18 PM
Yeah...found an explanation:
In the old scheme, if a pet did more than half of the damage to a monster, it took half the experience reward.
So if you have 2 mages and 2 pets, it should not be difficult to prohibit a single pet from doing 50% of the damage.
quido
11-01-2011, 05:30 PM
Ok I'm not reading this entire thread so I apologize if this was already clarified.
Let's say I (a shaman) am duoing with a mage and we both have pets. Say we're fighting a mob that has 2000 hp. Now let's say, just for the sake of an example, that the mage pet does a total of 1500 damage but the mage reclaims him before the mob dies. Furthermore, the remaining 500 damage is split between my pet and I; he does 300, and I do 200. How does this break down?
Does the 1500 damage done by the reclaimed pet not count towards the mob's total life, in which case my pet will have outdamaged me (and us) and consequently stolen some exp? Or does credit for that 1500 damage transfer to the mage once his pet is reclaimed?
Someone explain this to me please.
MrSparkle001
11-01-2011, 05:40 PM
Yeah...found an explanation:
So if you have 2 mages and 2 pets, it should not be difficult to prohibit a single pet from doing 50% of the damage.
That also means that damage shields would be beneficial, since it helps ensure the pet does not do more than 50% of the damage.
But I'm still not sure that's the case. Without considering damage shields, saying the pet has to do over 50% of the damage to take 50% of the XP is the same as saying the player has to do over 50% of the damage to not take the XP penalty. Throw damage shields into the mix and it's a different story. If the pet + damage shield is more than 50% of the damage, is that still an XP penalty? What matters more, how much damage the pet does or how much damage the player does?
yraapt
11-01-2011, 06:01 PM
If I recall correctly damage shield damage is attributed to nobody.
Back in the day I thought you could could PL a noob by DSing yourself and letting mobs hit you until they got low. Then the noob just has to do a very small amount of damage to get credit for the entire kill.
MrSparkle001
11-01-2011, 06:19 PM
I know it's attributed to nobody, that's what makes my question so important. Is it more important that the pet does less than 50% damage or that you do more than 50%? If it's the former, use those DS. If it's the latter, might want to rethink them.
Lazortag
11-01-2011, 06:52 PM
... saying the pet has to do over 50% of the damage to take 50% of the XP is the same as saying the player has to do over 50% of the damage to not take the XP penalty. ...
These two statements are not equivalent. If one pet does 49% damage and another pet does 49% damage, then the two players combined only need to do 2% damage to prevent from losing full exp.
MrSparkle001
11-01-2011, 08:59 PM
I'm talking solo, and no they're not equivalent even though they may seem to be. If it's just you and your pet doing the damage with zero outside influence including damage shields then they're both functionally the same.
BTW, this is a "I'd just like to know" thing. It's not too important; my necro does fine.
So is pet agro going to get looked into any time soon? or are mages just completely gimp now. Id like to know before red99 drops... it will influence my decision to play greatly
Timarian
11-02-2011, 12:27 PM
Well 272 posts and 14,000+ views and still no comment from dev team - so who knows Mala! I would hope they are looking into it and some kind of confirmation would be nice.
Gan
Chokan
11-02-2011, 12:51 PM
Well 272 posts and 14,000+ views and still no comment from dev team - so who knows Mala! I would hope they are looking into it and some kind of confirmation would be nice.
Gan
This
Lazortag
11-02-2011, 02:41 PM
They fixed the sword of runes proc, maybe if you keep reporting bugs like a civil human being you might get more things fixed.
yraapt
11-02-2011, 03:19 PM
How was it fixed?
Originally on live servers didn't it always proc when wielded by a pet? I know the last time I played P99 it only procced if my pet was fighting an elemental.
inyane
11-02-2011, 03:34 PM
yeah, its in the bug forum as fixed, pending update. so, next patch should see swords procing.
don't see how its going to help mages with the solo/agro problems though. either the proc damage is attributed to the pet, in which case the mage will have to do even more damage now to try and "win", or it will be neutral damage, which leaves us in the exact same situation as we are now
well, at least it will give mages something to do, summoning swords for other pet classes
Extunarian
11-02-2011, 03:37 PM
well, at least it will give mages something to do, summoning swords for other pet classes
You'll have plenty to do now that you have to kill twice as much to level! :D
MrSparkle001
11-02-2011, 05:59 PM
They fixed the sword of runes proc, maybe if you keep reporting bugs like a civil human being you might get more things fixed.
Just FYI, pet weapon delay and aggro have been reported as bugs but there's no response so far, and the XP change obviously cannot be reported as a bug to be changed.
Those issues are the reason for this lengthy thread. It's just a place to discuss the frustration; the bug reports are where there should be official responses (but so far no official responses).
mwatt
11-03-2011, 01:47 AM
I suspect that fixing pet aggro is a bitch, or else they'd arlready have done it.
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