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View Full Version : Pre-Luclin wizard spell damage and resists from Graffe Forum


MakeYouMad
10-17-2011, 12:13 AM
Some guy wrote a Wizard PvP guide on Tallon Zek during Velious and there's a bunch of other wizards from PvP servers responding in the thread:

http://www.graffe.com/forums/showthread.php?6266-Wanna-PvP-Read-and-Learn&

Here are quotes from it, the first is the most important since it's an actual parse from March 19, 2002. The resist system should be identical to Classic/Kunark/Velious at that point in time. The patch to alter resists didn't occur till September 2002 (as referenced in this safehouse thread: http://thesafehouse.org/forums/showthread.php?t=7879 )

Wiz damage parse:

I'm also on TZ -- i did some experimenting - yah i was bored
nuking myself with draught of ice (i have 167 cold resist unbuffed) the average hit was for 347 , so yah it can land consistent dmg, just not a whole lot. (date = March 19, 2002)

If you get PvP damage reduction casting on yourself, that would be 347 out of 531 possible damage, or 65% average. If you don't get PvP damage reduction nuking yourself, that would be 347/793, or an average of 44% per nuke. No data on full resist rates. He uses the phrase "the average hit" so I'm guessing he did not count full resists as 0 damage in that parse and left them out or his average would be much lower.

The following quotes are Pre-Luclin in 2001:

Remember that lifetaps do NOT supercede Barrier of Force or Manaskin. It WILL damage it - but unless they take life from you, they will not gain life.

On PvP servers, you can forget spells like root or snare against players. People's MR is usually 100+ and that just don't fly. You are WASTING your time UNLESS you are fighting someone at least 5 levels below you. Even then its hard to get root to stick.

Dont bother with your Draught line - you are wasting your time unless it is for the Kill.

If you have 150+ MR tho, ENC are easy, even if you do get Tashed.

I've had Tears of Druzzil work, yes, but of the number of times I've tried, versus teh number of succesful hits (meaning it did more than one wave of damage) it just didnt pay off.

I can't think of a spell I'd like to replace in my lineup for it. Shock of Lightning MAYBE, but then I lose that interrupter for Gate etc.

few things... shock of lightning doesnt always interrupt... but it is unresistable...

Pre 60 I found that ice comet had a far too high resist rate to use often, and it is slow as hell. Draughts suck too but at least they are fast... but I noticed as you get past 56/57 they become almost unusable (hitting friends for under 100 per draught with 140s resists). Ice spear saves pretty damn well sometimes, not usually hitting for much under 250 and I see an occasional 700ish. Sunstrike I feel the same way about as ice comet. Lures would have to be your staple post 55

I usually stick to Lures only until they run. The speed of Draughts > Lures when your target is fleeing.

Well I'm 54 - but I've taken down lvl 60 wizards so lemme give it to ya from a victims point of view. Solists and Sunstrike - my resists are like 170ish. Sunstrike I usually flat out resist 1 in 4 and the rest dont do jack. Solists seems to work like Ice Comet. One time it hits for 100, next time 700 etc. Keep in mind the 6 level diff also

I'm not going to post any more responses to your whines about how all casters are exploiters. Yes I can often channel Scars of Sigil and do 200 dmg if I'm super lucky and his resists suck.


The Following quotes are during Luclin but still pre-resist change patch

SOL (shock of lightning) can be resisted..I resist it all day ;p

and then start hitting Ice Spear of Solist....That's around maybe 200 damage to you right there

Wiz vs Wiz is more complicated then that. If someone is just going to sit there and try to chain nuke me then I am going to chain shock of lighting.

mimixownzall
10-17-2011, 12:48 AM
Most of my memory might be from the post SoL change they did. I can't remember.

I played a mage and never got any casts off that much anyways; people would just run out of range before it landed.

With the shitty pets and spells easily resisted I won't play mage again. They rely mainly on their pet but they do ass for dmg now since they got over-nerf'd.

MakeYouMad
10-17-2011, 12:53 AM
edit : moved post to top

Null
10-17-2011, 04:13 AM
Thanks for the info, was a good read. If we end up going that route it will be useful.

Jirr
10-17-2011, 05:13 AM
I killed Lightadam and Ace with 2 sunstrikes in the wizard BotB. Sunstrike and Ice comet would do more damage than lures until Luclin arrived.

Himaru: "i have sunstrike land consistantly for 1k or more on fully buffed druids. Other night I took out best pally on server fully buffed WITH a level 60 cleric in 7 casts, 3 sunstrikes 2 lures. She had Aego and fully buffed- you do the math."

Sunstrike and Ice comet had a different resist table than the draught line and ice spear. Lures didn't have a resist check at all until the revamp (95% chance to land). I dueled Ostrik a dozen or so times and it always came down to me spamming sunstrike against his ice comet (he didn't have sunstrike through velious). Once a wizard learns how to channel through the shock of lightning push back and move out of a rain Sunstrike and Ice comet were the best damage.

MakeYouMad
10-17-2011, 07:59 AM
Himaru: "Other night I took out best pally on server fully buffed WITH a level 60 cleric in 7 casts, 3 sunstrikes 2 lures. She had Aego and fully buffed- you do the math."

I left that post out because it mentions nothing about what these people's resists were so his post can be extremely misleading. Most melees went with only MR gear in every slot till they had like 150-160MR to avoid having any problems while tashed or malo'd so while this guy claims he's nuking the best geared paladin on server, he may have only 100FR or less.

I was best geared monk on SZ before quitting and used a Stone of Morid and didn't have astronomical FR or anything. Pretty sure mine was like 120 and paladins don't get Stone of Morid.



Sunstrike and Ice comet had a different resist table than the draught line and ice spear

First person I've seen claim that.

fiegi
10-17-2011, 10:15 AM
Makeyoumad's avatar offends me wheres guineapig when u need him



ps: hi jirr

lethdar
10-17-2011, 10:41 AM
Nice find, was going to check graffe's later today.

Nirgon
10-17-2011, 04:33 PM
Shock of lightning didn't interrupt as reliably 50+ or maybe even 40+. It was sure fire up until 40 unless they inched forwards (pvp spoiler).

I'd say I'd agree on comet resists. It was sometimes but rarely full, then it was like 100 or full 700. Hitting yourself should do full damage. Tears of druzzil was so "all or nothing" it wasnt even funny. Even tho it was a 1 hit kill on most nakeds.

I think draughts had a better resist check than things like ice comet, but I can't confirm that, I just remember them hitting better than my usual pre 50 stuff.

I never resisted mana sieve or theft of thought to my recollection, never rapture either. Encs with 150+mr even when tashed, yeah, not too bad at all. Then again, RZ being item loot, yeah well I'll not get into my merits for that in big guild v guild for enchanters up in here.