MakeYouMad
10-17-2011, 12:13 AM
Some guy wrote a Wizard PvP guide on Tallon Zek during Velious and there's a bunch of other wizards from PvP servers responding in the thread:
http://www.graffe.com/forums/showthread.php?6266-Wanna-PvP-Read-and-Learn&
Here are quotes from it, the first is the most important since it's an actual parse from March 19, 2002. The resist system should be identical to Classic/Kunark/Velious at that point in time. The patch to alter resists didn't occur till September 2002 (as referenced in this safehouse thread: http://thesafehouse.org/forums/showthread.php?t=7879 )
Wiz damage parse:
I'm also on TZ -- i did some experimenting - yah i was bored
nuking myself with draught of ice (i have 167 cold resist unbuffed) the average hit was for 347 , so yah it can land consistent dmg, just not a whole lot. (date = March 19, 2002)
If you get PvP damage reduction casting on yourself, that would be 347 out of 531 possible damage, or 65% average. If you don't get PvP damage reduction nuking yourself, that would be 347/793, or an average of 44% per nuke. No data on full resist rates. He uses the phrase "the average hit" so I'm guessing he did not count full resists as 0 damage in that parse and left them out or his average would be much lower.
The following quotes are Pre-Luclin in 2001:
Remember that lifetaps do NOT supercede Barrier of Force or Manaskin. It WILL damage it - but unless they take life from you, they will not gain life.
On PvP servers, you can forget spells like root or snare against players. People's MR is usually 100+ and that just don't fly. You are WASTING your time UNLESS you are fighting someone at least 5 levels below you. Even then its hard to get root to stick.
Dont bother with your Draught line - you are wasting your time unless it is for the Kill.
If you have 150+ MR tho, ENC are easy, even if you do get Tashed.
I've had Tears of Druzzil work, yes, but of the number of times I've tried, versus teh number of succesful hits (meaning it did more than one wave of damage) it just didnt pay off.
I can't think of a spell I'd like to replace in my lineup for it. Shock of Lightning MAYBE, but then I lose that interrupter for Gate etc.
few things... shock of lightning doesnt always interrupt... but it is unresistable...
Pre 60 I found that ice comet had a far too high resist rate to use often, and it is slow as hell. Draughts suck too but at least they are fast... but I noticed as you get past 56/57 they become almost unusable (hitting friends for under 100 per draught with 140s resists). Ice spear saves pretty damn well sometimes, not usually hitting for much under 250 and I see an occasional 700ish. Sunstrike I feel the same way about as ice comet. Lures would have to be your staple post 55
I usually stick to Lures only until they run. The speed of Draughts > Lures when your target is fleeing.
Well I'm 54 - but I've taken down lvl 60 wizards so lemme give it to ya from a victims point of view. Solists and Sunstrike - my resists are like 170ish. Sunstrike I usually flat out resist 1 in 4 and the rest dont do jack. Solists seems to work like Ice Comet. One time it hits for 100, next time 700 etc. Keep in mind the 6 level diff also
I'm not going to post any more responses to your whines about how all casters are exploiters. Yes I can often channel Scars of Sigil and do 200 dmg if I'm super lucky and his resists suck.
The Following quotes are during Luclin but still pre-resist change patch
SOL (shock of lightning) can be resisted..I resist it all day ;p
and then start hitting Ice Spear of Solist....That's around maybe 200 damage to you right there
Wiz vs Wiz is more complicated then that. If someone is just going to sit there and try to chain nuke me then I am going to chain shock of lighting.
http://www.graffe.com/forums/showthread.php?6266-Wanna-PvP-Read-and-Learn&
Here are quotes from it, the first is the most important since it's an actual parse from March 19, 2002. The resist system should be identical to Classic/Kunark/Velious at that point in time. The patch to alter resists didn't occur till September 2002 (as referenced in this safehouse thread: http://thesafehouse.org/forums/showthread.php?t=7879 )
Wiz damage parse:
I'm also on TZ -- i did some experimenting - yah i was bored
nuking myself with draught of ice (i have 167 cold resist unbuffed) the average hit was for 347 , so yah it can land consistent dmg, just not a whole lot. (date = March 19, 2002)
If you get PvP damage reduction casting on yourself, that would be 347 out of 531 possible damage, or 65% average. If you don't get PvP damage reduction nuking yourself, that would be 347/793, or an average of 44% per nuke. No data on full resist rates. He uses the phrase "the average hit" so I'm guessing he did not count full resists as 0 damage in that parse and left them out or his average would be much lower.
The following quotes are Pre-Luclin in 2001:
Remember that lifetaps do NOT supercede Barrier of Force or Manaskin. It WILL damage it - but unless they take life from you, they will not gain life.
On PvP servers, you can forget spells like root or snare against players. People's MR is usually 100+ and that just don't fly. You are WASTING your time UNLESS you are fighting someone at least 5 levels below you. Even then its hard to get root to stick.
Dont bother with your Draught line - you are wasting your time unless it is for the Kill.
If you have 150+ MR tho, ENC are easy, even if you do get Tashed.
I've had Tears of Druzzil work, yes, but of the number of times I've tried, versus teh number of succesful hits (meaning it did more than one wave of damage) it just didnt pay off.
I can't think of a spell I'd like to replace in my lineup for it. Shock of Lightning MAYBE, but then I lose that interrupter for Gate etc.
few things... shock of lightning doesnt always interrupt... but it is unresistable...
Pre 60 I found that ice comet had a far too high resist rate to use often, and it is slow as hell. Draughts suck too but at least they are fast... but I noticed as you get past 56/57 they become almost unusable (hitting friends for under 100 per draught with 140s resists). Ice spear saves pretty damn well sometimes, not usually hitting for much under 250 and I see an occasional 700ish. Sunstrike I feel the same way about as ice comet. Lures would have to be your staple post 55
I usually stick to Lures only until they run. The speed of Draughts > Lures when your target is fleeing.
Well I'm 54 - but I've taken down lvl 60 wizards so lemme give it to ya from a victims point of view. Solists and Sunstrike - my resists are like 170ish. Sunstrike I usually flat out resist 1 in 4 and the rest dont do jack. Solists seems to work like Ice Comet. One time it hits for 100, next time 700 etc. Keep in mind the 6 level diff also
I'm not going to post any more responses to your whines about how all casters are exploiters. Yes I can often channel Scars of Sigil and do 200 dmg if I'm super lucky and his resists suck.
The Following quotes are during Luclin but still pre-resist change patch
SOL (shock of lightning) can be resisted..I resist it all day ;p
and then start hitting Ice Spear of Solist....That's around maybe 200 damage to you right there
Wiz vs Wiz is more complicated then that. If someone is just going to sit there and try to chain nuke me then I am going to chain shock of lighting.