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View Full Version : Game Mechanics: Seafarer weapons ie humy cultural seems to be active p1999


Buellen
10-15-2011, 06:29 PM
Hello devs


I was working on my smithing finaly got to 170 woot. so i was expirementing with recipies and was shocked to discover seafaer cutlass is active here. If i remember correctly all the cultural stuff didnt come out to luclin or very late velious.


Seafarer cutlass: dam 7 dely 23

recipies: Curved blade mold, hilt mold, pommel mold, medium quality folded sheet metal, water falsk.

Trivial 116 blacksmith skill as per eqtraders.com

Combine supposed to be done in freeport forge ( this i can confirm doesnt work) but the combine did work in an regular forge which is defintly not supposed to work.

will test other seafarer weapons

Buellen

Buellen
10-17-2011, 05:58 PM
just more info update

test seafarers dirk Does not combine in both forges


test seafarers harpoon does not combine in both forges



It seems only the cutlass is active anyhow very minor i know but providing my input to help the server.

nilbog
10-29-2011, 01:23 PM
Can more tradeskillers comment on how this should be working?

Buellen
11-02-2011, 08:21 PM
here is the link to eqtraders

This is the same recipie since seafarer stuff was put in. you have disabled all the weapon except this one.

http://www.eqtraders.com/items/show_item.php?item=7762&menustr=080040070000

Hope this helps

Buellen the ever solo ranger

Ps eqtradres has antonian forge but it was supposed to be either Freeport cultural forge or Qeynos cultural forge they changed these recipies to use either after players got fed up with having to travel to either city to make the items from the cultural recipies.