View Full Version : Fear/Charm
Rust1d?
10-10-2011, 01:15 PM
Sorry if this has been answered, bt how are fear/charm going to work for pvp? Pure classic where they worked or gimped like in K&B/Red69?
I ran into a bard on KAB as the best geared paladin on the server and went 100% to 0% by a warrior dual wielding yaks, when fear was in. It took him about 60 seconds to kill me, I had LOH/DA up when I died.
I know you're not the brightest Rust but what do you think.
Rust1d?
10-10-2011, 02:54 PM
Well, chanters will only be good in groups, same with bards.
God-King Abacab
10-10-2011, 02:55 PM
I ran into a bard on KAB as the best geared paladin on the server and went 100% to 0% by a warrior dual wielding yaks, when fear was in. It took him about 60 seconds to kill me, I had LOH/DA up when I died.
I know you're not the brightest Rust but what do you think.
Stasis requires more soulfire spam
juicedsixfo
10-10-2011, 03:12 PM
I know you're not the brightest Rust but what do you think.
Just repeat this in your head anytime rust1d posts, it will literally save you the energy of typing
It would be nice if they could consider making fear work but with a max duration cap and a fear immunity timer. Same with charm. Thats what most games do with CC. That would be a decent compromise instead of just out right not making it work. Wouldn't that be closer to classic because you could fear and charm in classic at least for a short while?
Bards and Enchanters might not be that bad-off in PvP if fear/charm works on pets. This was the case way back when.
I ran into a bard on KAB as the best geared paladin on the server and went 100% to 0% by a warrior dual wielding yaks, when fear was in. It took him about 60 seconds to kill me, I had LOH/DA up when I died.
I know you're not the brightest Rust but what do you think.
The guy simply asked a question and you jumped on his nuts.
Bards and Enchanters might not be that bad-off in PvP if fear/charm works on pets. This was the case way back when.
Both are good additions to a group. Bards can boost group resists up very high and they got speed and can deal with pets well, along with charming mobs on the fly and recharming dispelled mobs. Enchanters are really good if the enemy does not have crim pots and people are not dropping out of group to attack the mezed players.
Galacticus
10-10-2011, 07:32 PM
At least a bard and enchanter can run away if they go against a class they cant beat. There are more then 4 other classes that are screwed and will die.
tmoneynegro
10-10-2011, 07:44 PM
It would be nice if they could consider making fear work but with a max duration cap and a fear immunity timer. Same with charm.
It wouldn't land on anyone with over 100 magic resist anyway. If you are suggesting altering the EQ classic system to let spells like this work in PvP, then whats to stop them from doing other ridiculous things like when they had warriors crippling blow for 1000 on TZVZ with 30dmg 2h.
We're either having normal EQ PvP, or some crappy version of it like TZVZ that nobody likes except Knuckle and Rexx.
Lasher
10-10-2011, 07:52 PM
Another magical arbitrary 100 mr post. EQ devs wasted their time allowing mr go to past 100, since all you need is 100 and no more
tmoneynegro
10-10-2011, 08:12 PM
Another magical arbitrary 100 mr post. EQ devs wasted their time allowing mr go to past 100, since all you need is 100 and no more
And here's me linking magic resist parse during Luclin for the 400th time where 150MR equaled 87% resistance and how MR was significantly even more effective before the Luclin patch:
http://thesafehouse.org/forums/showpost.php?p=96207&postcount=14
Oh, and after that parse was done, they released a new patch because it was too easy to kill pure melees with 0 channeling skill and made Magic Resist even more effective again:
"Spyder, looks like Verant didn't agree with you.
From the Sept 26th patch message:
Quote: - The recent resist changes have been adjusted for PvP. They will not be exactly as they were prior to the resist change, but they should be reasonable now. Please let us know if you feel they need further adjustment."
Darksinga
10-10-2011, 09:50 PM
I ran into a bard on KAB as the best geared paladin on the server and went 100% to 0% by a warrior dual wielding yaks, when fear was in. It took him about 60 seconds to kill me, I had LOH/DA up when I died.
I know you're not the brightest Rust but what do you think.
that sounds like me and Rystar!
Lasher
10-10-2011, 11:32 PM
1) You mentioned luclin in a classic pvp server thread, lollers
2) you link a person post who provided no parse and liked to use definitive words like "about"
3) you posted a patch message saying resist change but gave no hard numbers but only changes that can be speculative.
So where are you getting this magical number that 100 mr makes you immune to mr spells? Can you link me a post of a eq dev saying 100 mr makes you immune to non lure/modded mr spells?
Yukahwa
10-11-2011, 12:06 AM
Still a useful post.
tmoneynegro
10-11-2011, 12:14 AM
So where are you getting this magical number that 100 mr makes you immune to mr spells? Can you link me a post of a eq dev saying 100 mr makes you immune to non lure/modded mr spells?
You're one of those people that played TZVZ and never paid for an EQ live account in your life right? This is like asking to prove that the sky is blue.
hotstud
10-11-2011, 12:15 AM
100 MR never made you immune to MR spells but it really was kind of the breaking point where you didn't have to worry about being rooted/snared/mezed anymore. It still happened maybe 1 out of 10 casts but usually if someone was casting snare 10 times in a row on you they were getting their ass beat the whole time so it never made sense to try for the 10% chance it would land instead of just nuking.
tmoneynegro
10-11-2011, 12:39 AM
100 MR never made you immune to MR spells but it really was kind of the breaking point where you didn't have to worry about being rooted/snared/mezed anymore. It still happened maybe 1 out of 10 casts but usually if someone was casting snare 10 times in a row on you they were getting their ass beat the whole time so it never made sense to try for the 10% chance it would land instead of just nuking.
Yea, exactly, and if you look at the 2 graphs/formulas I posted, both have around 87-88% resist at 100MR. It's within 5% margin of error so I don't know what the hell there is to discuss about implementing it if this is supposed to be classic EQ PvP:
http://www.project1999.org/forums/showpost.php?p=419961&postcount=5
Sniperfire
10-11-2011, 02:42 AM
make it classic
fiegi
10-11-2011, 02:46 AM
make it classic
chuck likes where your head is pvpmach
Rust1d?
10-11-2011, 08:44 AM
I think Fear/Charm should work but maybe half or 1/4 duration. Another idea would be (if it can be coded) for the chamred person to be confined to a small space. I'm probably not even playing a caster this go around anyway, just want to keep things classic brews.
Lasher
10-11-2011, 09:20 AM
You're one of those people that played TZVZ and never paid for an EQ live account in your life right? This is like asking to prove that the sky is blue.
Played on tz at release in 1999. you played on sz, a server that started in 2001?
IM not claiming what the magical number is but you are adamant that 100mr IS the number with no wiggle room. I agree that snare and root did not land well at all when people got a decent amount of mr but there are mr spells that did land on people with 100 mr, chaotic feed back landed with enough certaintiy that it was worth having memed and using, aswell as slow was useful in clasic and even in kunark on most melee but warriors and rogs. Both of us are giving anecdotal stories but im not delusional to say that 100mr will make you immune to non lure/modded mr spells
Rust1d?
10-11-2011, 10:47 AM
When I played on live, I remember people saying that 150+ resists was pretty standard, especially for melees. It has been a while so I could be wrong. I have not played live since SoL.
dusk883
10-11-2011, 01:07 PM
When I played on live, I remember people saying that 150+ resists was pretty standard, especially for melees. It has been a while so I could be wrong. I have not played live since SoL.
^ this was TZ anyway.
IMHO
Lasher
10-11-2011, 03:26 PM
probably wont matter, i dont see fear going in
XiakenjaTZ
10-11-2011, 03:43 PM
my memory... 100 you would bounce some spells, 150 you bounced a bunch and when it did land it was quick.
and fear is just as OP and dumb as player charm. Imagine the trains that would create and the excuse it would give people who wanted to train... "oh i was feared so I ran into the tentacle terrors"
dusk883
10-11-2011, 05:15 PM
my memory... 100 you would bounce some spells, 150 you bounced a bunch and when it did land it was quick.
My memory exactly this ^
Harrison
10-11-2011, 05:21 PM
Both are highly exploitable, and as such shouldn't be allowed in for that alone.
Muaar
10-11-2011, 05:42 PM
mechanics are exploitable quick remove all of them
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