View Full Version : How EQ PvP really was - No bullshit guide
tmoneynegro
10-08-2011, 11:44 PM
I keep seeing blue server people asking what class to play then lots of responses by TZVZ people that never even played EQ live or just random noobs in general so here's the legit story on classes.
Warriors, monks, rangers, paladins, and shadowknights: If we're talking about well geared, max level people of similar skill, all are balanced relatively decent to one another and the fight can go either way. These 5 classes are basically the #1 PvP classes you can play if well geared. If you see someone claim that any of these classes is "not good" for solo PvP, they are a dumb ass plain and simple or played TZVZ but not EQ live.
Rogue: Even if you're the best player on earth, you probably won't be able to kill a B+ player from the above category if equally geared and standing outside. If you're a small race and attacking ogres and trolls inside a dungeon like Guk, you can do pretty good. As for casters, they will probably kill you some way or another until 55+ with a huge piercer then most will avoid ever stopping to try and channel a cast while you melee them. Hide is also decent till other melees have see invis items.
Druid: The real strength in this class isn't 1vs1 dueling since a good player that's well prepared will dispel your dots. It's sneaking up on people and dropping multiple dots on them that go behind all their other buffs while they're xping then unloading nukes. This usually results in death as they try to run to zone line and is pretty easy to do since you get track. Can also debuff your fire nuke resists by casting Ice (don't remember what expansion it's from). This is more of a jackass ganking class than anything.
Mage: The king of jackass idiot classes. Send pet then run away. If you manage to kill someone, nobody cares since you didn't actually do anything. Resist rates for nukes is extremely high unless you have mala + the server has SZ 50% debuff bonus.
Shaman: This is the most uncertain class of them all in terms of power. It depends how common cure poison potions are and also how many levels of poison each cast removes. I'm 99% sure that dots with an initial DD component had a double resist check so if you're casting Ebolt on someone with only 50 poison resist, the resist rate will still be decent but it won't be the grand slam spell it appears to be. Shouldn't have much problem landing dots during kunark with malo + unresistable disease debuff. The class will either be mediocre or extremely overpowered for 1vs1 depending on availability of poison/disease potions and their effectiveness as I said. There was no free market for these potions on SZ when it came out, you only really got them if you were in a guild with a shaman that made them (wasn't very many).
Bard: I don't remember any of their spells landing on me classic through Velious. There weren't many bards on EQ live in general though. One thing they can do is dispel all your buffs, use a tash procing weapon, then use occlusion of sound unresistable MR/FR/CR debuff which would be something like 60-70 MR debuff if the server uses Sullon Zek 50% debuff bonus. With that much MR debuffed, you can probably land snare and dot on even well geared melees. If you combine that with a Malo from a shaman or mage, someone would be really screwed. So for group PvP, besides just being a speed bot, they have some annoying tricks. If you're solo, you probably won't kill anyone as a bard and mostly just wander around annoying people, nobody will kill you either though probably.
Cleric: Basically a healing only class. Two DA's so it's really hard to die. Stuns and blinds never land on well geared people. If you try nuking someone with over 100MR, you'll be lucky to do 25-50% of their HP after blowing your entire mana bar.
Enchanter: Your nuke has a double resist check due to having a stun component so it's the hardest to land PvP nuke. I think level 57 tash debuffs magic resist by 60 or so if server has SZ 50% debuff bonus so that evens it out a bit. You do get an unresistable mez at 59 so mezzing is always possible, especially if there's no crimson potions on server. The basic endgame routine for this class is pillage other casters, rapture, tash, sieve all their mana, then attempt to nuke them to death. I think you run out of mana trying to kill most real melees. If there are no crimson pots and server has 50% SZ debuff bonus, having this class duo with a malo casting shaman or mage will be pretty deadly. Otherwise they aren't very strong 1vs1 endgame.
Wizard: With normal EQ resists, this class starts off very powerful then becomes pretty poor at 50 against people with good equipment. Once Kunark opens, it becomes powerful once again due to lures. You also get levitate and shadowstep so you just levitate up then bomb people from above while they can't hit you outside or spam shadowstep then nuke.
Necro: Same pluses and minuses with poison dots as shaman. Same pluses and minuses as druid with other dots. While outside you either spam shadowstep then dot or lifetap or you use levitate and bomb people from above.
Summary: All melees are good for PvP using normal EQ live resists. Shamans, druids, necros, and wizards (lures) are also good. The only classes that really get shafted are clerics, mages, and enchanters that try to solo. If the server uses Sullon Zek 50% debuff bonus, mage power should be "ok" after getting malo at 60 though.
Shrubwise
10-08-2011, 11:49 PM
Triple post? Ban inc...
God-King Abacab
10-08-2011, 11:49 PM
summary: didn't read more than 3 sentences - you are a moron and should be removed from the gene pool. never fucking post again you stupid fucking retard.
That's not a summary, that is a fallacy loaded critique.
C'mon Cast, I know you passed highschool
Shrubwise
10-08-2011, 11:51 PM
You're almost as bad as Fourthmeal. We all know what happened to him.
Francois
10-08-2011, 11:51 PM
summary: didn't read more than 3 sentences - you are a moron and should be removed from the gene pool. never fucking post again you stupid fucking retard.
Enhance your calm.
Also, this isn't RnF. Go away.
God-King Abacab
10-08-2011, 11:52 PM
You're almost as bad as Fourthmeal. We all know what happened to him.
Death of a legend, champion of the chalupa
tmoneynegro
10-08-2011, 11:59 PM
Disclaimer to my above post for the retard: I played on RZ in '99, TZ at launch, SZ at launch, Discord at launch.
Never heard of you and was even in Holocaust, the guild in your sig. Was Fraud <Ruin> on SZ. You must be new to the internet and didn't play till TZVZ box 8.0. I would recommend some thorazine for your apparent mental problems/rage posts though.
Forestdweller
10-09-2011, 12:05 AM
@Tmoney thanks for taking the time to think all that out and share with the rest of us.
Maelzai
10-09-2011, 12:13 AM
Enchanter: Your nuke has a double resist check due to having a stun component so it's the hardest to land PvP nuke. I think level 57 tash debuffs magic resist by 60 or so if server has SZ 50% debuff bonus so that evens it out a bit. You do get an unresistable mez at 59 so mezzing is always possible, especially if there's no crimson potions on server. The basic endgame routine for this class is pillage other casters, rapture, tash, sieve all their mana, then attempt to nuke them to death. I think you run out of mana trying to kill most real melees. If there are no crimson pots and server has 50% SZ debuff bonus, having this class duo with a malo casting shaman or mage will be pretty deadly. Otherwise they aren't very strong 1vs1 endgame.
[/QUOTE]
If you are an enchanter and you dont use weaken and cripple line when server launches you should probably kill yourself. (even our dot in the right situations is good in pvp)Enchanter also get a blind that is very useful.
And if you are trying to 1v1 a melee just pray you are fighting in a zone with high lvl mobs to charm you wont nuke them to death most likely.
Bracer of Hidden is also a very strong item for 1v1 so that you can cast if on them before rapture and hopefully get rapture at the top of their buffs so that you dont dispell rapture.
Color line of stuns can be very useful, whirl might be useful depending on the server.
In kunark enchanter get 2 4slots dispells and late game if crimson pots are in you just have to farm a sheild of the immaculate to cure them.
oh yeah and chaotic feedback in an enchanters best nuke.
Doors
10-09-2011, 12:13 AM
Wormcheck confirmed can't hang with me so he quit beta.
Lasher
10-09-2011, 12:25 AM
Most of this guide is geared toward kunark era, so maybe come back in a year or so and read it
lindz
10-09-2011, 12:32 AM
A good post for the most part - you played a warrior/ranger/monk/sk/paladin didn't you? :p
Some differences in opinion.
Warrior/Ranger/Monk/SK/Paladin: Pretty much good, but paladins and especially SKs had an advantage here.
Rogue: Spot on.
Druid: Looks good.
Mage: Looks good - pets could be poofed back in the day though so they had a lot of trouble with bards.
Shaman: Did not use ebolt, what a huge waste of mana. Shamans had manaless damage in the form of a pet and melee. They were about attrition.
Bard: Definitely capable of "killing" people in the sense that if they wanted the area you were in, they got it. You couldn't kill them and they could slowly do damage to you. They were all about the mind games.
Cleric: Yup!
Enchanter: Mass pvp, annoying as hell. Rapture and pillage made them high priority targets.
Wizards: Levitate? Golem wands won't allow those shenanigans. Everything else looks good.
Necro: 100% wrong here. Necros were an attrition class that focused on pet dps and their own survivability. They were great at 1v1 and large scale pvp. If you focused on the necro, they would kite you, if you focus on their pet, they just dispel any cc you land or dot/deflux you.
Never heard of you and was even in Holocaust, the guild in your sig. Was Fraud <Ruin> on SZ. You must be new to the internet and didn't play till TZVZ box 8.0. I would recommend some thorazine for your apparent mental problems/rage posts though.
Mental rage at stupid fucking threads. You post a list of shit that has nothing to do with classic EQ pvp. SZ was open to velious bro, grats on all that old world pvp experience for a game and server that included 2 expansions by that time. Please move along, no one cares about your 2 sentence synopsis on every class for a mixture of oldworld+kunark+velious issues. You have been relieved of your posting rights and may god have mercy on your soul.
edit: I mean seriously dude, this is some DEEP shit you thought about..
Cleric: Basically a healing only class. Two DA's so it's really hard to die. Stuns and blinds never land on well geared people. If you try nuking someone with over 100MR, you'll be lucky to do 25-50% of their HP after blowing your entire mana bar.
Bravo, you sure gave those bluebies a useful guide to that class. Thanks dawg, everyone so much smarter now that you've created this guide. Sticky this shit!
Titanuk
10-09-2011, 01:30 AM
Mental rage at stupid fucking threads. You post a list of shit that has nothing to do with classic EQ pvp. SZ was open to velious bro, grats on all that old world pvp experience for a game and server that included 2 expansions by that time. Please move along, no one cares about your 2 sentence synopsis on every class for a mixture of oldworld+kunark+velious issues. You have been relieved of your posting rights and may god have mercy on your soul.
edit: I mean seriously dude, this is some DEEP shit you thought about..
Bravo, you sure gave those bluebies a useful guide to that class. Thanks dawg, everyone so much smarter now that you've created this guide. Sticky this shit!
http://i53.tinypic.com/eu26aw.jpg
Titanuk
10-09-2011, 01:33 AM
nice dunk pal
http://wac.450f.edgecastcdn.net/80450F/1045theteam.com/files/2011/01/lebron-laughing-300x206.jpg
tmoneynegro
10-09-2011, 01:40 AM
Warrior/Ranger/Monk/SK/Paladin: Pretty much good, but paladins and especially SKs had an advantage here.
Not after Kunark opens. Warriors using mightystrike while berserk with dual wield stuns each hit and does big damage. It's just as dangerous as a Tstaff monk using disc. On EQ live, they are all very well balanced against each other in Kunark so hopefully they won't screw anything up to change that balance. They all have their pluses and minuses without one really standing out above the others.
Shaman: Did not use ebolt, what a huge waste of mana. Shamans had manaless damage in the form of a pet and melee.
I dunno what server you played on but shamans rarely attempted to melee against tstaff wielding monks, ragebringer rogues, or even warriors.
Necro: 100% wrong here.
There's nothing wrong in my necro post. It doesn't even say anything except positives and negatives for dots. You can play a necro several different ways anyway. Some people just cast a few dots then try to channel lifetap down the melee attacking them since many people don't even dispel/cure. It all depends who you're fighting.
Mental rage at stupid fucking threads. You post a list of shit that has nothing to do with classic EQ pvp. SZ was open to velious bro, grats on all that old world pvp experience for a game and server that included 2 expansions by that time. Please move along, no one cares about your 2 sentence synopsis on every class for a mixture of oldworld+kunark+velious issues. You have been relieved of your posting rights and may god have mercy on your soul.
So my post makes you mad, awesome. It's fun having 12 year old kids on the msg board raging mad at you, especially when they discover they have 0 chance of killing you in game.
I am confused on why you even decided to include kunark stuff in your post when you knew this was going to be just classic for a while.
Scribbles
10-09-2011, 02:32 AM
agree op "guide" is pretty off base
Scribbles
10-09-2011, 02:33 AM
tho granted anyone reading some random newbies "class guide" on the p99 forums and using it to decide which class to play is pretty much guaranteed to be fodder (regardless of which they choose)
ScaryBadAssholes
10-09-2011, 02:37 AM
Read a few more sentences- wait you played on SZ? and think you can make a post like this? lol gtfo you fucking scrub. Every player from '99 rz trumps your stupid fucking post and we disallow you from posting or living from here on out. Kill yourself.
It's parliament frogadelic.
Softcore PK
10-09-2011, 02:38 AM
Bard: I don't remember any of their spells landing on me classic through Velious. There weren't many bards on EQ live in general though. One thing they can do is dispel all your buffs, use a tash procing weapon, then use occlusion of sound unresistable MR/FR/CR debuff which would be something like 60-70 MR debuff if the server uses Sullon Zek 50% debuff bonus. With that much MR debuffed, you can probably land snare and dot on even well geared melees. If you combine that with a Malo from a shaman or mage, someone would be really screwed. So for group PvP, besides just being a speed bot, they have some annoying tricks. If you're solo, you probably won't kill anyone as a bard and mostly just wander around annoying people, nobody will kill you either though probably.
Good god was it hard to get my orb of tishan to proc in pvp. I think I managed it maybe once, though after playing with it for a while I stopped trying. In 1v1 pvp the loss of melee dps was not at all worth the chance to proc. OoS, though, was of course very useful.
You clearly never played a good bard, they are easily one of the better pvp classes and I think you'll see that on Red99, if the bard population on Blue99 is any indication. The dots would land fairly easily, though they were so slow. 1v1 their main way to do damage is melee, and it works particularly well against casters. My strat against robes and priests was pretty simple.. debuff, debuff, debuff with some Brusco's thrown in during melee, then chain cast Brusco's (chance to interrupt spells) until they die or at best get a gate off. While keeping selo's on when needed.
Against melee classes, if you really wanted to you could run around with selo's and keep them doted, but I always found it to be so boring. Hehe, my favorite 1v1 pvp match was against a rogue. I was a big fan of jousting. I'd always throw my epic into mainhand (woo 16 damage! hardcore!) and go to town. Selo's is a HUGE advantage when jousting, often times I could get hits in and be gone before the enemy could get back at me. And all the while I'd be twisting regen, a dot or two, and melee stuffs. I fucked that rogue up something fierce.
Playing a bard in pvp (and pve, really) requires lots of quickly swapping weapons for instruments and back, while keeping your attention on what's really going on. Takes a few levels of practice, but once you've got it you've got it. Bards are of course amazing in group pvp as well. Selo's, resists and oos alone make you powerful hehe.
Oh and one of the bard ancient songs at 60 was an unresistable (on players) mez :O
ITT: Redtard convention.
These testosterone fueled circle jerk threads are the single most annoying thing on these boards. Competition is fun and necessary on a red server, I get that much. What I don't understand is why the "trash talking" has to be so godamn lame.
The good news is the majority of the people that will play on the server aren't slinging their toilet humor at each other.
@ the u mad? question this will undoubtedly receive...
Yes, because if an outsider comes over here to check out the Red99 culture and peruse the forum they will see a clique of panzy asses spitting venom because they live under the creepy belief that they are at the top of their pathetic, homemade caste system.
Diaf.
tmoneynegro
10-09-2011, 03:22 AM
You clearly never played a good bard, they are easily one of the better pvp classes and I think you'll see that on Red99
Rofl? You're obviously fighting in the light weight realm of PvP if you think that.
On EQ live, the dots didn't land very well/at all and even if they did, iksar/troll regen + fungi tunic probably nullifies the entire thing.
You could basically just laugh at bards until they got resist mods on dots that also triggered resist debuffs in later expansions.
I'm talking about endgame PvP here, not Jerry Springer backyard wrestling. If the resists are like EQ live, bards are a joke. If they modify resists, bards will probably become overpowered due to all the utility and effects their spells provide while being able to run fast and have huge resists.
Terpuntine
10-09-2011, 03:28 AM
<3 you cast, keep up the fine work my friend.
Bockscar
10-09-2011, 07:40 AM
Uh... both chant dots are classic, do like 30 base damage (multiplied by instrument) and debuff resists. Two chants for like 50ish damage/tick each? That's considerable damage when you can do nothing about it. You can absolutely run around chanting people to death while they have no way to touch you. Assuming you're outdoors (why discuss indoors PvP for a bard?) you can simply run at maximum range, pop into range for three seconds to apply a dot, and pop back out. It's so easy with selos. Chants have the same range as spells and there's no way someone will get off a 6+ second nuke or dot off when you can move like 100ft per second and spells have a range of 200ft. Bards are so completely safe outdoors that the best their opponent can hope for is to gate away. Resist songs make them nearly impossible to cast on, and if you do land a root, they'll just dispel it right away. If you somehow hurt them, they'll run off and regen or click an invigorate bp for a minute and come back at full hp. Chants get resisted a lot, but since you can keep trying every three seconds at no cost, they will land and they come with a resist debuff. If you're a caster and your resists are kinda low, the bard could even stand there and melee you while just singing mez and resist songs.
mimixownzall
10-09-2011, 08:37 AM
Rofl? You're obviously fighting in the light weight realm of PvP if you think that.
On EQ live, the dots didn't land very well/at all and even if they did, iksar/troll regen + fungi tunic probably nullifies the entire thing.
You could basically just laugh at bards until they got resist mods on dots that also triggered resist debuffs in later expansions.
I'm talking about endgame PvP here, not Jerry Springer backyard wrestling. If the resists are like EQ live, bards are a joke. If they modify resists, bards will probably become overpowered due to all the utility and effects their spells provide while being able to run fast and have huge resists.
I never laughed at bards. As soon as I did, I would get eaten by his/her train of mobs.
Trevek
10-09-2011, 09:42 AM
Thanks for the post tmoneynegro. I really hope there are more people like you on this server and less like Cast, or it will be a freakin flop.
mimixownzall
10-09-2011, 09:44 AM
His only problem is he greatly exaggerates the effectiveness of resists outside of magic resists. You should still be able to land spells consistently high even with 100 MR/CR etc.
Palemoon
10-09-2011, 09:55 AM
Thanks for the post tmoneynegro. I really hope there are more people like you on this server and less like Cast, or it will be a freakin flop.
I agree 100 percent.
Basso
10-09-2011, 10:44 AM
Good post man, you hit the nail on the head in regards to how classes stand pre-kunark and beyond.
burkemi5
10-09-2011, 10:45 AM
ITT: Redtard convention.
These testosterone fueled circle jerk threads are the single most annoying thing on these boards. Competition is fun and necessary on a red server, I get that much. What I don't understand is why the "trash talking" has to be so godamn lame.
The good news is the majority of the people that will play on the server aren't slinging their toilet humor at each other.
@ the u mad? question this will undoubtedly receive...
Yes, because if an outsider comes over here to check out the Red99 culture and peruse the forum they will see a clique of panzy asses spitting venom because they live under the creepy belief that they are at the top of their pathetic, homemade caste system.
Diaf.
I love how every red99 thread ALWAYS turns into this. I have yet to see a red thread where people go back and forth debating or contributing information without someone calling the OP a huge faggot and that he should go kill himself so his kids won't infect future populations. I mean, I know the "u mad" bullshit is beyond drawn out, but seriously guys. You are mad. Chill the fuck out. Everything red99 related doesn't need to be a competition.
Lazortag
10-09-2011, 10:46 AM
Rofl? You're obviously fighting in the light weight realm of PvP if you think that.
On EQ live, the dots didn't land very well/at all and even if they did, iksar/troll regen + fungi tunic probably nullifies the entire thing.
You could basically just laugh at bards until they got resist mods on dots that also triggered resist debuffs in later expansions.
I'm talking about endgame PvP here, not Jerry Springer backyard wrestling. If the resists are like EQ live, bards are a joke. If they modify resists, bards will probably become overpowered due to all the utility and effects their spells provide while being able to run fast and have huge resists.
And you're officially dumb. Fufil's Curtailing Chant has always had an MR debuff component, Tuyen's Chant of Frost/Flame have Cold/Fire debuffs respectively, and Denon's Bereavement has an MR debuff. Angstlich's Assonance lasts for 10 ticks and you can probably land it after landing some other MR debuffing songs. With the instruments I have on blue99 (which nearly every high level Bard on that server has because they're fairly common), my high level dots do between 50-74 damage a tick EACH at level 60, for four ticks in every case except Selo's Chords of Cessation (3 ticks, but no one ever uses it in pvp) and Angstlich's Assonance which I just mentioned lasts for 10 ticks. If you think fungi tunic can outlast that then you're even worse at math than I thought!
fiegi
10-09-2011, 11:21 AM
Original poster is indeed a fucking idiot - not classic.
Mental rage at stupid fucking threads. You post a list of shit that has nothing to do with classic EQ pvp. SZ was open to velious bro, grats on all that old world pvp
experience for a game and server that included 2 expansions by that time. Please move along, no one cares about your 2 sentence synopsis on every class for a mixture of oldworld+kunark+velious issues. You have been relieved of your posting rights and may god have mercy on your soul.
edit: I mean seriously dude, this is some DEEP shit you thought about..
Bravo, you sure gave those bluebies a useful guide to that class. Thanks dawg, everyone so much smarter now that you've created this guide. Sticky this shit!
lindz
10-09-2011, 11:55 AM
A lot of that stuff comes from Kunark, which is relevant to people trying to make decisions since we should see Kunark within a year.
However, the subsequent flaming from the OP at anyone that differing opinions made it hard to take him seriously imo. These forums will primarily be flame fests, don't interact with the people that are trolling you, but flaming the people who try to have valid conversation with you is retarded.
I actually appreciate seeing the differing opinions, it helps people that are new to EQ pvp make decisions and figure out how to play their class against others.
valithteezee
10-09-2011, 11:57 AM
Why are you all trolling this guy trying to give something back to the community? It's not THAT Bad of advice. I mean some stuff I don't really agree with but you guys are raping his mouth.
Arillious
10-09-2011, 12:13 PM
You guys blasting eachother on this is hilarious. Classic eq pvp was never black and white. Every class had an area where they shined shined pvp, whether it was solo/group or indoor/outdoor. The only excepion to this might be ranger's, they did not really shine in any situation during classic.
Yo whermach-I mean tmoney did you even play EQ in 99? Everything you seem to post about as classic reflects kunark? Velious?
Giovanni
10-09-2011, 12:57 PM
Was Fraud <Ruin> on SZ.
Mmhmm, definitely a Sebilis project repping his pve credentials.
Lovely
10-09-2011, 01:20 PM
Dumb, Dumber And Dumbest
Harrison
10-09-2011, 04:29 PM
Someone ban wehrmacht again?
tmoneynegro
10-09-2011, 06:47 PM
You can absolutely run around chanting people to death while they have no way to touch you.
Once again, those bard chants did not land worth a crap during Kunark and Velious. All these people giving their "bard tales" are reliving their glory days of attacking people with 50FR/50CR. I pvp'd with over 100MR/100FR/100CR and was never at any time in danger of dying to a bard no matter what they did. They would never be able to get 2 dots going at the same time and would only be able to get 1 going intermittently so racial regen + fungi tunic pretty much nullified the entire thing. That's how real EQ was.
Some people might think that isn't balanced but if you change resists so bards can easily land dots + perma snare people, then warrior/monk/rogue and a few others will probably be free, 0 skill kills to any bard while standing in an outside zone. So the choices are between making one utility class slightly weak (bard), or making several melee classes suffer huge imbalances and basically be unplayable solo due to that class. The EQ devs chose to balance by whatever resulted in the best outcome for the most classes instead of helping one class and causing several others to be unplayable.
Softcore PK
10-09-2011, 06:56 PM
They would not resist every time, no. It was easy to keep 2 dots on without one falling off. Of course, I wasn't high level until Velious had been out for a while, and I'm sure OoS helped me a great deal.
EDIT: Pure melee classes WERE free kills, if you were a blah bard and only kited. Though snare was just about always resisted, it was not needed with Selo's.
tmoneynegro
10-09-2011, 07:00 PM
They would not resist every time, no. It was easy to keep 2 dots on without one falling off. Of course, I wasn't high level until Velious had been out for a while, and I'm sure OoS helped me a great deal.
Your post is meaningless because you played a bard and have no idea what the resists of people you attacked were. A huge percent of PvP population had terrible gear.
As someone with high resists being attacked by them, I know exactly the threat of their 0 resist mod dots, and the threat was basically negligible. The occasional dots slipping through might have been a problem for normal races, but if you were a troll/iksar wearing a fungi, you just laugh at them.
Softcore PK
10-09-2011, 07:13 PM
Your post is meaningless because you played a bard and have no idea what the resists of people you attacked were. A huge percent of PvP population had terrible gear.
As someone with high resists being attacked by them, I know exactly the threat of their 0 resist mod dots, and the threat was basically negligible. The occasional dots slipping through might have been a problem for normal races, but if you were a troll/iksar wearing a fungi, you just laugh at them.
I suppose that may be the case. But you were writing a guide, were you not? You never specified that the guide was written strictly for people playing trolls/iksar, with fungi tunics and above average resists. Maybe you should include that in the OP.
lindz
10-09-2011, 09:13 PM
You are now only talking about a pvp game where people are in BiS raid gear. That is not relevant for most people on a pvp server.
Those people in BiS raid gear, if they were out solo pvping were either looking to gank people or if you were in grp, the dynamic is very different.
Also, get your story straight - if you are talking about classic era pvp stop including fungi tunics, epics, tstaffs and iksars. If we are talking Kunark/Velious, the pvp changes a lot especially in Velious where resists were a lot easier to get, hp pools were much larger and melee became even more dangerous.
Either way, lets just make it classic and be done with it. The devs are not going to balance the server around your opinion of bard vs melee.
Hailto
10-09-2011, 09:26 PM
Wait, so you're telling me rangers can actually be decent in classic eq pvp? Ive always wanted to play a Ranger on EQ but ive never felt i could justify it. Can someone confirm this?
tmoneynegro
10-09-2011, 09:33 PM
You are now only talking about a pvp game where people are in raid gear.
Well I'm not some random noob player that plans to PvP with 25 magic resist, what point of view were you expecting for this post? I was in the best geared guild on SZ during the era that this P99 server represents (pre-luclin).
The differing opinions occur due to people with crappy gear fighting other crappy geared players.
Also, get your story straight - if you are talking about classic era pvp stop including fungi tunics, epics, tstaffs and iksars.
Nothing in the original post says "0 expansions PvP", it talks about classic + kunark. There's no reason not to talk about it considering it's already out on P99 blue and the resist system is exactly the same as previous expansion.
The devs are not going to balance the server around your opinion of bard vs melee.
There's no opinion in my post, it's how EQ live PvP was. The only opinion I stated is that they should use Sullon Zek 50% debuff bonus with normal EQ resists.
I suppose that may be the case. But you were writing a guide, were you not? You never specified that the guide was written strictly for people playing trolls/iksar, with fungi tunics and above average resists. Maybe you should include that in the OP.
Even if you were playing a human with no fungi tunic while standing in the middle of west karana, they still wouldn't be able to kill you before you ran to the zone line if you had over 100FR/100CR o_O
This is why I say the server should utilize the Sullon Zek 50% debuff bonus if the server uses normal EQ resists so classes like this can team up with somebody that can cast malo or whatever which combined with their occlusion, would be pretty powerful.
Normal EQ resists + 50% debuff bonus is about as balanced as you can get because you only get free kills if you actually debuff someone to hell first.
tmoneynegro
10-09-2011, 10:03 PM
double post
Hailto
10-09-2011, 10:10 PM
One of you bastards answer my question please.
Softcore PK
10-09-2011, 10:13 PM
Wait, so you're telling me rangers can actually be decent in classic eq pvp? Ive always wanted to play a Ranger on EQ but ive never felt i could justify it. Can someone confirm this?
Why would you need to justify it? If you enjoy playing the class, play it. You'll certainly not lose every battle, and at the start when people don't really have mr gear you'll be awesome with snare. No class is so bad for pvp that they are completely worthless.
Hailto
10-09-2011, 10:22 PM
Why would you need to justify it? If you enjoy playing the class, play it. You'll certainly not lose every battle, and at the start when people don't really have mr gear you'll be awesome with snare. No class is so bad for pvp that they are completely worthless.
I realize you should play what you enjoy, but if rangers were so gimped that i would just be getting rolled the whole time it would take a lot of the fun out of it. If they are actually semi decent pvp wise i might give it a shot.
Yes rangers blow in classic, only worse is rogue.
Again, this thread sucks. Some douchebag from sz talking about shit none of you will worry about/experience for over a year. He's never PVP'd in classic and he will be stomped into the ground like the useless troglodyte he is.
Yo whermach-I mean tmoney did you even play EQ in 99?
No, Rob, he didn't. Thus his post is fucking useless. Go back to P99 troglodyte.
Softcore PK
10-09-2011, 10:29 PM
I realize you should play what you enjoy, but if rangers were so gimped that i would just be getting rolled the whole time it would take a lot of the fun out of it. If they are actually semi decent pvp wise i might give it a shot.
If I were you, I'd play a ranger. Don't listen to these min/maxers. There are some very decent ranger 2 handers (particularly when kunark and velious are out) that will be great for jousting. You get track, which you can filter, that's a huge plus. Your spells are not as useless as people would have you believe. Being one of three classes that can sow is a huge plus alone. And you get crits with your bow. You're not really going to be getting any PKs just for your bow skills, but it is certainly an advantage when you can throw in some extra damage this way. HP are not gonna be THAT terrible, and you can buff your own resists and channel pumice (plus get dispell spell).
Rangers are fine.
Hailto
10-09-2011, 10:38 PM
Alright, thanks guys.
tmoneynegro
10-09-2011, 11:17 PM
Yes rangers blow in classic, only worse is rogue.
Obviously a terrible player saying things that are such far from the truth. Rangers are a top tier PvP class in classic just like every other expansion unless you're a horrible player.
I remember when Abacab said something similar to me about rangers before then bothered me for like an hour till I logged in to duel him and look what happened.
http://img35.imageshack.us/img35/6237/abacabpvp.jpg
Again, this thread sucks. Some douchebag from sz talking about shit none of you will worry about/experience for over a year. He's never PVP'd in classic and he will be stomped into the ground like the useless troglodyte he is.
Yes, you're a genius dude, I've never even heard of you before and you've never fought me in game but type 10 psychopath posts in a row highlighting your mental instability trying to talk shit to me. There are 0 of you trash TZVZ players that concern me.
Why don't you type out your SZ name and guild so we can all have a good laugh.
lindz
10-09-2011, 11:20 PM
/sigh
Sullon Zek release during Velious. Velious is not relevant to this server at this point in time. You opinions on pvp during Velious era is not going to be useful to this server at this time.
And yes, I will still call them opinions because other people (in good guilds too!) experienced different things than you are speaking of and in eras that are relevant to the discussion.
Lazortag
10-09-2011, 11:21 PM
Wehrmacht, considering you started by saying that bard dots didn't have a resist debuff component (which they always have) and that fungi tunic could out-regen a bard dot (which isn't true), it's pretty much impossible to trust your account of how classic was. Especially when your version of classic has occlusion of sound, t-staffs and fungi tunics in it.
Softcore PK
10-09-2011, 11:29 PM
lol
tmoneynegro
10-09-2011, 11:29 PM
Sullon Zek release during Velious. Velious is not relevant to this server at this point in time. You opinions on pvp during Velious era is not going to be useful to this server at this time.
Newsflash: It's the same resist system for Classic through Velious, it wasn't changed till Luclin. There's no difference in them when you're talking about how spell resists/mechanics worked which is 99% of the original post.
You also have a female username, do we really wanna go there. I can't recall once where someone was like "OMG THERE'S A GIRL IN CRUSHBONE/KARNORS/SEBILLIS, EVERYONE RUN FOR YOUR LIVES".
lindz
10-09-2011, 11:36 PM
Heaven forbid a female play MMOs.
Seriously?
tmoneynegro
10-09-2011, 11:45 PM
Wehrmacht, considering you started by saying that bard dots didn't have a resist debuff component (which they always have) and that fungi tunic could out-regen a bard dot (which isn't true), it's pretty much impossible to trust your account of how classic was. Especially when your version of classic has occlusion of sound, t-staffs and fungi tunics in it.
Giegue I don't give a shit about your bard nitpicking over stupid things. I don't know the full 1999-2011 history of bard spells. All I know is that their damage chants didn't land worth a damn when they attacked me so I wasn't very worried when I saw them.
If they actually were a good PvP class, they would have been everywhere, but in reality, they were probably the least popular PvP class in all of EQ classic through Velious. There's no point in discussing level 10 PvP when people have 0 resists.
Heaven forbid a female play MMOs.
Seriously?
I can only think of one female that was a semi-factor in the entire history of EQ PvP, some girl named Hamadryad in <Darkenbane>. So basically 0.001% of the population. Most of that relevance was derived from posting pictures of herself on msg boards. How is it not a valid point lol.
wait this guy is wehrmacht?
cmon dude lol... for fuck sakes.
only need mippo and lumie in this thread for the trifecta now
Mardur
10-10-2011, 12:12 AM
only need mippo and lumie in this thread for the trifecta now
Please make it happen. Can't wait to see them make an appearance on Red99.
Softcore PK
10-10-2011, 12:22 AM
Misinformation, egomania, terrible grammar/spelling, name calling, misplaced anger and even sexism! This thread has it all!
XD
lindz
10-10-2011, 12:26 AM
Wow guy, just wow....
Lazortag
10-10-2011, 12:42 AM
No one knows for sure why Wehrmacht hates minorities so much, but I just assumed he didn't get into college and blamed it on affirmative action. This explanation is particularly elegant because it both explains why he's so uneducated and why he discriminates against minorities.
tmoneynegro
10-10-2011, 12:43 AM
and even sexism!
Casual sexism on PvP server??? Surely this can't be true.
SearyxTZ
10-10-2011, 05:49 AM
I keep seeing blue server people asking what class to play then lots of responses by TZVZ people that never even played EQ live or just random noobs in general so here's the legit story on classes.
Warriors, monks, rangers, paladins, and shadowknights: If we're talking about well geared, max level people of similar skill, all are balanced relatively decent to one another and the fight can go either way. These 5 classes are basically the #1 PvP classes you can play if well geared. If you see someone claim that any of these classes is "not good" for solo PvP, they are a dumb ass plain and simple or played TZVZ but not EQ live.
Rogue: Even if you're the best player on earth, you probably won't be able to kill a B+ player from the above category if equally geared and standing outside. If you're a small race and attacking ogres and trolls inside a dungeon like Guk, you can do pretty good. As for casters, they will probably kill you some way or another until 55+ with a huge piercer then most will avoid ever stopping to try and channel a cast while you melee them. Hide is also decent till other melees have see invis items.
Druid: The real strength in this class isn't 1vs1 dueling since a good player that's well prepared will dispel your dots. It's sneaking up on people and dropping multiple dots on them that go behind all their other buffs while they're xping then unloading nukes. This usually results in death as they try to run to zone line and is pretty easy to do since you get track. Can also debuff your fire nuke resists by casting Ice (don't remember what expansion it's from). This is more of a jackass ganking class than anything.
Mage: The king of jackass idiot classes. Send pet then run away. If you manage to kill someone, nobody cares since you didn't actually do anything. Resist rates for nukes is extremely high unless you have mala + the server has SZ 50% debuff bonus.
Shaman: This is the most uncertain class of them all in terms of power. It depends how common cure poison potions are and also how many levels of poison each cast removes. I'm 99% sure that dots with an initial DD component had a double resist check so if you're casting Ebolt on someone with only 50 poison resist, the resist rate will still be decent but it won't be the grand slam spell it appears to be. Shouldn't have much problem landing dots during kunark with malo + unresistable disease debuff. The class will either be mediocre or extremely overpowered for 1vs1 depending on availability of poison/disease potions and their effectiveness as I said. There was no free market for these potions on SZ when it came out, you only really got them if you were in a guild with a shaman that made them (wasn't very many).
Bard: I don't remember any of their spells landing on me classic through Velious. There weren't many bards on EQ live in general though. One thing they can do is dispel all your buffs, use a tash procing weapon, then use occlusion of sound unresistable MR/FR/CR debuff which would be something like 60-70 MR debuff if the server uses Sullon Zek 50% debuff bonus. With that much MR debuffed, you can probably land snare and dot on even well geared melees. If you combine that with a Malo from a shaman or mage, someone would be really screwed. So for group PvP, besides just being a speed bot, they have some annoying tricks. If you're solo, you probably won't kill anyone as a bard and mostly just wander around annoying people, nobody will kill you either though probably.
Cleric: Basically a healing only class. Two DA's so it's really hard to die. Stuns and blinds never land on well geared people. If you try nuking someone with over 100MR, you'll be lucky to do 25-50% of their HP after blowing your entire mana bar.
Enchanter: Your nuke has a double resist check due to having a stun component so it's the hardest to land PvP nuke. I think level 57 tash debuffs magic resist by 60 or so if server has SZ 50% debuff bonus so that evens it out a bit. You do get an unresistable mez at 59 so mezzing is always possible, especially if there's no crimson potions on server. The basic endgame routine for this class is pillage other casters, rapture, tash, sieve all their mana, then attempt to nuke them to death. I think you run out of mana trying to kill most real melees. If there are no crimson pots and server has 50% SZ debuff bonus, having this class duo with a malo casting shaman or mage will be pretty deadly. Otherwise they aren't very strong 1vs1 endgame.
Wizard: With normal EQ resists, this class starts off very powerful then becomes pretty poor at 50 against people with good equipment. Once Kunark opens, it becomes powerful once again due to lures. You also get levitate and shadowstep so you just levitate up then bomb people from above while they can't hit you outside or spam shadowstep then nuke.
Necro: Same pluses and minuses with poison dots as shaman. Same pluses and minuses as druid with other dots. While outside you either spam shadowstep then dot or lifetap or you use levitate and bomb people from above.
Summary: All melees are good for PvP using normal EQ live resists. Shamans, druids, necros, and wizards (lures) are also good. The only classes that really get shafted are clerics, mages, and enchanters that try to solo. If the server uses Sullon Zek 50% debuff bonus, mage power should be "ok" after getting malo at 60 though.
This post actually wouldn't be that bad if not for that first paragraph.
Warriors, monks, and hybrid melee are all relatively balanced and equal?
Not so much, dude. Rangers - really? The #1 PvP class when well geared? Classic through Velious, they are among the worst. None of their spells land, their bow damage sucked till Luclin, they have virtually no 2H weapon options in classic, with their best 1h iirc being the bone claw thing from Fear (most used yaks). They have about 60% of the HPs of an ogre warrior, 300 less AC, and are no better offensively.
And SK's are generally above the rest.
And Warriors/Monks are bad in outdoors solo PvP. This is coming from someone who played a Monk during live and spent hundreds of hours PvP'ing in Dreadlands or Lake solo. You don't have any reliable way of slowing people down, so yes - they do suck solo (outdoors). A Bard can kite you to death. Casters have all the room they need in outdoor zones, can exploit the environment bugs (ghosting), shadowstep a mile away and then tag you with a nuke before you even get back in range, etc. Pet classes just sic Jabober on you, run a few circles around a hill to ghost and shake you, and call it a day. I can't remember if FD removes targeting or not, but Warriors are definitely fucked there. These are just scenarios off the top of my head.
Lovely
10-10-2011, 08:22 AM
The best thing about Everquest is that it has NO BALANCE at all. No class balance, no race balance. There is not a best class either, all classes shine in different areas of pvp.
tmoneynegro
10-10-2011, 08:41 AM
This post actually wouldn't be that bad if not for that first paragraph.
Warriors, monks, and hybrid melee are all relatively balanced and equal?
Not so much, dude. Rangers - really? Classic through Velious, they are among the worst.
Searyx, this is Wehrmacht dude. You're crazy if you think rangers are bad. When me and Maverix left holocaust, Solid (who was #1 in kills at the time) went postal, ran like 40 zones to try and kill me with his mage when they were at the height of their overpoweredness and couldn't pull it off and had to gate. Rangers are in no way underpowered. I'm going to play one again just to piss everyone off who says this stuff.
And Warriors/Monks are bad in outdoors solo PvP. This is coming from someone who played a Monk during live and spent hundreds of hours PvP'ing in Dreadlands or Lake solo.
That's more of a horrible strategy choice than anything to do with class balance. You spent hundreds of hours PvP'ing in a zone that's entirely levitating caster based instead of just zoning into Karnors where your class instantly becomes 400x better...
TZ players need more Sun Tzu, Anarchists Cookbook, and The Turner Diaries, and less Audacity of Hope and Communist Manifesto.
solid
10-10-2011, 09:19 AM
Searyx, this is Wehrmacht dude. You're crazy if you think rangers are bad. When me and Maverix left holocaust, Solid (who was #1 in kills at the time) went postal, ran like 40 zones to try and kill me with his mage when they were at the height of their overpoweredness and couldn't pull it off and had to gate. Rangers are in no way underpowered. I'm going to play one again just to piss everyone off who says this stuff.
I remember what you're talking about. I ran from misty thicket to runny eye to slay you (2 zones, not 40), found you at gorge zoneline at which point we barely had a fight at all, and you just zoned + healed repeatedly. How you claim victory from zone dancing is beyond me.
Furthermore, this wasn't me "going postal," I was very conscious of my yellow text output, and at the time zonedancing with you was my best bet for YT. IE- dead server was dead.
Dojii
10-10-2011, 09:28 AM
I keep seeing blue server people asking what class to play then lots of responses by TZVZ people that never even played EQ live or just random noobs in general so here's the legit story on classes.
Warriors, monks, rangers, paladins, and shadowknights: If we're talking about well geared, max level people of similar skill, all are balanced relatively decent to one another and the fight can go either way. These 5 classes are basically the #1 PvP classes you can play if well geared. If you see someone claim that any of these classes is "not good" for solo PvP, they are a dumb ass plain and simple or played TZVZ but not EQ live.
Rogue: Even if you're the best player on earth, you probably won't be able to kill a B+ player from the above category if equally geared and standing outside. If you're a small race and attacking ogres and trolls inside a dungeon like Guk, you can do pretty good. As for casters, they will probably kill you some way or another until 55+ with a huge piercer then most will avoid ever stopping to try and channel a cast while you melee them. Hide is also decent till other melees have see invis items.
Druid: The real strength in this class isn't 1vs1 dueling since a good player that's well prepared will dispel your dots. It's sneaking up on people and dropping multiple dots on them that go behind all their other buffs while they're xping then unloading nukes. This usually results in death as they try to run to zone line and is pretty easy to do since you get track. Can also debuff your fire nuke resists by casting Ice (don't remember what expansion it's from). This is more of a jackass ganking class than anything.
Mage: The king of jackass idiot classes. Send pet then run away. If you manage to kill someone, nobody cares since you didn't actually do anything. Resist rates for nukes is extremely high unless you have mala + the server has SZ 50% debuff bonus.
Shaman: This is the most uncertain class of them all in terms of power. It depends how common cure poison potions are and also how many levels of poison each cast removes. I'm 99% sure that dots with an initial DD component had a double resist check so if you're casting Ebolt on someone with only 50 poison resist, the resist rate will still be decent but it won't be the grand slam spell it appears to be. Shouldn't have much problem landing dots during kunark with malo + unresistable disease debuff. The class will either be mediocre or extremely overpowered for 1vs1 depending on availability of poison/disease potions and their effectiveness as I said. There was no free market for these potions on SZ when it came out, you only really got them if you were in a guild with a shaman that made them (wasn't very many).
Bard: I don't remember any of their spells landing on me classic through Velious. There weren't many bards on EQ live in general though. One thing they can do is dispel all your buffs, use a tash procing weapon, then use occlusion of sound unresistable MR/FR/CR debuff which would be something like 60-70 MR debuff if the server uses Sullon Zek 50% debuff bonus. With that much MR debuffed, you can probably land snare and dot on even well geared melees. If you combine that with a Malo from a shaman or mage, someone would be really screwed. So for group PvP, besides just being a speed bot, they have some annoying tricks. If you're solo, you probably won't kill anyone as a bard and mostly just wander around annoying people, nobody will kill you either though probably.
Cleric: Basically a healing only class. Two DA's so it's really hard to die. Stuns and blinds never land on well geared people. If you try nuking someone with over 100MR, you'll be lucky to do 25-50% of their HP after blowing your entire mana bar.
Enchanter: Your nuke has a double resist check due to having a stun component so it's the hardest to land PvP nuke. I think level 57 tash debuffs magic resist by 60 or so if server has SZ 50% debuff bonus so that evens it out a bit. You do get an unresistable mez at 59 so mezzing is always possible, especially if there's no crimson potions on server. The basic endgame routine for this class is pillage other casters, rapture, tash, sieve all their mana, then attempt to nuke them to death. I think you run out of mana trying to kill most real melees. If there are no crimson pots and server has 50% SZ debuff bonus, having this class duo with a malo casting shaman or mage will be pretty deadly. Otherwise they aren't very strong 1vs1 endgame.
Wizard: With normal EQ resists, this class starts off very powerful then becomes pretty poor at 50 against people with good equipment. Once Kunark opens, it becomes powerful once again due to lures. You also get levitate and shadowstep so you just levitate up then bomb people from above while they can't hit you outside or spam shadowstep then nuke.
Necro: Same pluses and minuses with poison dots as shaman. Same pluses and minuses as druid with other dots. While outside you either spam shadowstep then dot or lifetap or you use levitate and bomb people from above.
Summary: All melees are good for PvP using normal EQ live resists. Shamans, druids, necros, and wizards (lures) are also good. The only classes that really get shafted are clerics, mages, and enchanters that try to solo. If the server uses Sullon Zek 50% debuff bonus, mage power should be "ok" after getting malo at 60 though.
good points
Nirgon
10-10-2011, 10:07 AM
Troll post
Palemoon
10-10-2011, 12:20 PM
No one knows for sure why Wehrmacht hates minorities so much, but I just assumed he didn't get into college and blamed it on affirmative action. This explanation is particularly elegant because it both explains why he's so uneducated and why he discriminates against minorities.
And he just started a new thread with deep homophobic tendencies. Strikes me as an angry white guy that never amounted to anything and blames the world.
Season passes Glen Beck, I'm sure.
Nirgon
10-10-2011, 12:55 PM
I would think this is the kind of stuff people would come to expect on an mmo pvp forum.. What did you expect?
ITT: Redtard convention.
These testosterone fueled circle jerk threads are the single most annoying thing on these boards. Competition is fun and necessary on a red server, I get that much. What I don't understand is why the "trash talking" has to be so godamn lame.
The good news is the majority of the people that will play on the server aren't slinging their toilet humor at each other.
@ the u mad? question this will undoubtedly receive...
Yes, because if an outsider comes over here to check out the Red99 culture and peruse the forum they will see a clique of panzy asses spitting venom because they live under the creepy belief that they are at the top of their pathetic, homemade caste system.
Diaf.
This.
To read these forums you would expect red99 to become the retard ranch that skims the fat off the 'real' server. You guys have a pathological loss of perspective on the game, probably from having to rationalize the time you sank into the most frustrating and imbalanced pvp gaming experience ever created, aka EQ.
The number of people who give a shit that you were an original PvP assclown was never high and is dwindling. Enjoy being the kings of your own shitpile.
Fastinyoh
10-10-2011, 03:30 PM
This.
To read these forums you would expect red99 to become the retard ranch that skims the fat off the 'real' server. You guys have a pathological loss of perspective on the game, probably from having to rationalize the time you sank into the most frustrating and imbalanced pvp gaming experience ever created, aka EQ.
The number of people who give a shit that you were an original PvP assclown was never high and is dwindling. Enjoy being the kings of your own shitpile.
I love you.
Biffins
10-10-2011, 04:13 PM
.
Softcore PK
10-10-2011, 04:18 PM
Blue players live in black and white.
tmoneynegro
10-10-2011, 08:02 PM
I remember what you're talking about. I ran from misty thicket to runny eye to slay you (2 zones, not 40), found you at gorge zoneline at which point we barely had a fight at all, and you just zoned + healed repeatedly. How you claim victory from zone dancing is beyond me.
I was like, Solid bro, where are you going, you just got here??? He was like, uh o shit bro, gotta go to the dentist.
To read these forums you would expect red99 to become the retard ranch that skims the fat off the 'real' server. You guys have a pathological loss of perspective on the game, probably from having to rationalize the time you sank into the most frustrating and imbalanced pvp gaming experience ever created, aka EQ.
The number of people who give a shit that you were an original PvP assclown was never high and is dwindling. Enjoy being the kings of your own shitpile.
^he mad
http://img20.imageshack.us/img20/3112/28355859.png
SamwiseBanned
07-19-2012, 02:43 AM
damn read the whole thread. was decent.
Nirgon
07-19-2012, 02:49 PM
Geared rogue in Kunark max gear or Velious primal and shit will just absolutely gore you with duelist.
Go make a human rogue here like a retard and quit in 3 days though.
SearyxTZ
07-19-2012, 03:40 PM
my old monk pvp guide, pals. I wrote this when I was like 15.
Are Monks Any Good in PvP?
I get asked this a lot, and the short answer is yes, Monks are good in PvP. However, several factors other than the class go into whether monks are "good" at PvP, these being (in order of importance):
1. Skill
1. Level
2. Resist Gear
2. Normal Gear
3. Movement Speed
4. Regeneration
4. AA abilities
If you have these all on your side, then yes you can be a hell of a PK'er as a Monk. Its not an easy class to play, or start untwinked as on a PvP server though.
Jousting
You don't go toe-to-toe with melee's on a PvP server. Instead you "joust", which is exactly what it sounds like. You use the highest damage weapon you have, and make passes at your melee-based opponent. The best strategy to use when jousting, is to strafe to the right or left *right* before passing your opponent, and quickly hit him with FK/autoattack. If you're getting beat, go on the defensive, make your opponent charge you and use the strafing-joust technique to get free hits in. Try to make your jousting patterns unpredictable, rather than just blindly charging your opponent over and over. The key is to get every one of your hits in when you make a pass and to try to make the opponent miss you by strafing out of his view right before you get in range. It sounds simple but it takes a long time to master, and separates skilled pk'ers from the unskilled.
<span style="text-decoration:underline"> Fighting specific classes with a Monk </span>
The guides to fighting specific classes with a Monk are based upon fighting in a common PvP environment (not dueling). Factors that are common to these classes are mentioned (Harm Touch, Manaburn), as well as items that a Monk on a PvP server would most likely have (Crystalized Pumice, resist gear). Other factors that can make or break a fight but aren't seen too often (right-clickables, horses) are found in the Additional Factors section.
Warriors & Paladins
They have more HP and often times more AC than you, and have a lot of high damage weapons available. A fight with them will be largely dependant on your skill in jousting. Most fights with Warriors I've had have been pretty close, remember to always use flying kick when jousting and use mend as soon as you get below 70% HP. The longer the fight takes, the better chance you have of winning because mend will eventually give you the advantage. Same tactics apply to fighting a Paladin, but be sure to pumice the Paladin as soon as you can (cancelling their HP buffs can knock off a lot of HP & AC) and make them lay hands as soon as possible so you can retreat if you are losing - effectively wasting the LH. A 58+ Pally with full mana is damn near unkillable because of the over-time heal spell they receive which has a very short casting time. Unlike a fight against a Warrior, you'll want to finish a battle with a Paladin quickly. Paladins can go on forever in PvP with heals and Lay Hands, so the faster you catch them off guard the better.
Shadowknights
Shadow Knights are a bitch to fight. I consider them to be the most overpowered class in PvP. You will need enough MR to defend against the Darkness line of spells, and Crystalized Pumice never hurts either. If one lands a Darkness on you, it just makes things harder than they already are. I've never fought a SK who used his pet when fighting me, most seem to favor using a pre-nerf CoS which can be deadly if you don't have see-invis. Fight one like a warrior, but watch out for Harm Touch. Sometimes its best not to use Mend as soon as you get below 70% HP when fighting a SK, wait for him to HT instead, but not too long to where the HT will outright kill you. If you can't win the fight after he hits you with Harm Touch, retreat and come back to a much easier fight. Don't let the SK get too far away from you, you don't want him getting distance on you and hitting you with DoTs and crap. Unholy Touch will, in most cases outright kill you (ala Manaburn), so if you're fighting a higher end SK with this AA skill you'll want to go on the offensive and Innerflame as soon as they get low. If you score a victory over an equal or higher level SK, then give yourself a pat on the back cause it won't happen often.
Rogues
Fight one like you would a warrior, and don't let him get behind you. Wear a see-invis item. Don't joust a Rogue straight up, good ones know how to do a front-stab, so try to get on the side of him instead. Also, take your time when fighting a Rogue, and never attempt going toe-to-toe with one. Stay defensive. Once you get careless, they start landing backstabs. Rogues are weak at jousting if you take away the backstab.
Bards
Annoying as hell. You can't win against them in outdoor areas, enough said. Indoors they are pretty easy to kill. Anyway, if you have a TStaff and get lucky with procs and Innerflame, you MIGHT be able to kill one outdoors. Otherwise, just boost up your MR, FR, and CR (100+ in all three is good) and they can't do anything to you. Versus higher end Bards you will need DR and PR as well to avoid those DoT chants. Resists are the key to not losing against a Bard, but there's just no good strategy to actually killing one in an outdoor environment.
Enchanters & Wizards
When fighting an Enchanter, sacrifice everything for MR. Tashania takes off a lot of MR. No MR? You are dead. Same thing applies to Wizards, except you need FR and CR too. For both classes, fast weapons will work best for killing them. Pumice stones also do some good to get rid of Shielding or other buffs. Wizards and Chanters have very low HP & AC, so stick to them like glue and don't let them get any spells off. Of course a level 60+ Wizard or Enchanter can channel through almost anything, but you still stand a better chance of interupting them. Yonder can be annoying, but its not too hard to spot where they appear unless you're fighting on hilly terrain. Again, if your MR sucks these guys will school you. Recently implemented was the wonderful Wizard-only AA skill Manaburn, this is an instant death for almost anyone. When Verant implemented this skill I'm sure they didn't give PvP servers half a thought because a Wizard with MB can kill anybody in one shot now. Best advice to avoiding this is to watch for the spell effect (long cast & fire-based), and get the hell out of their range.
Druids
MR and FR are your friends, so are Crystalized Pumice. If needed, start off by using your Pumice stone untill the Druid's buffs drop. The Winged Death line of spells is a Druid's primary killing tool in PvP. If one lands on you, pumice it. The key to killing a Druid is to not let them land their DoTs and sticking to them as close as you can. Having good FR helps a lot too, since most of their nukes are fire based and they can debuff your FR. Damage Shields will eat you alive most of the time so either get rid of it with Pumice or use a 2Hander. A Druid with his SoW/levitate/DS buried deep below other buffs who knows how to play his class can be a nightmare for a Monk. Don't let him get out of melee range. Ensnare is evil... since the new resist changes I've had it land on 152 MR. Dispel it immediately if it lands on you. If you're equipped with a lot of pumice stones and decent resists though, you have a good chance of winning.
Necros & Magicians
Stick to the caster, don't worry about the pet. You can try using Instill Doubt, but it is far too unreliable from my experience. Dispelling the pet (hard to do, but possible) will make life much easier while fighting a Mage, however. Their pets do a lot of damage and will most likely have the Pet-only movement speed buff and haste spells on - you need to get rid of them. Necro pets are pretty weak, even at 60, so just ignore them. Monks can't really factor the pet out of the equation like most classes can (via Root or Snare), so you won't have an easy fight against either a Necro or Magician. Fortunately, almost all the high-end Necro DoTs are dispellable, and it is best to dispel the nastier ones because they pack a punch. Both classes drop fast, having naturally low HP and AC. Necros will try to prolong this by using chain Lifetaps. As with any other INT-based Caster class, stick to them and drop them as fast as possible. Necros have the AA ability Lifeburn, the Necro equivalent of Manaburn. It won't outright kill you if you're standing at full HP's, though. Try to end a fight against a Necro as quickly as possible. Using innerflame following their Lifeburn (if you live through it) is a very good idea, as they will be low HP.
Shamans
Shamans are kind of like Bards, almost any mid-high level one will have instant-cast SoW at his disposal (via Black Fur Boots). If he's prepped for PvP, his pet will have SoW too. You need to boost every resist except FR as high as you can, especially MR. Resists are the key here, you really need to max them out when fighting a Shaman. Their DoTs are powerful enough to kill you over time. Shamans aren't very deadly untill they get Malo (unresistable 50+ debuff to all resists - dispell it immediately), but still a huge pain to kill no matter what level. Fight Shamans like you would a Druid.
Rangers
Max your MR out and use Pumice when needed. Dispel SoW/DS if you need to, and of course Ensnare if it lands on you. This is, by far, the last class you want to land a snare-type spell on you. Their nukes do damage, so high FR doesn't hurt. Rangers with a good bow, Archery AA skills, and the Trueshot discipline will kill you in a matter of seconds... if you let them. A Ranger with a DS buried deep and a good jousting weapon are often underestimated. Stay in melee range whenever you can, and use a 2hb if you can't get rid of their DS.
Clerics
High MR and Crystalized Pumice will help here. Clerics are not meant to be a PvP class and really can't do any significant damage. They rely on nukes, and melee damage (yes you heard that right). Root won't land unless they have levels or your MR sucks. Most of the time, their nukes won't do full damage. Despite this, they are very hard to kill. Their heals are extremely efficient, they do have good AC/HP, as well as the Divine Aura line of spells. Don't get careless, losing to a Cleric is like not being able to solo a moss snake at level 65. <img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)">
Beastlords
Beastlords share a lot in common with Magicians, except they can take more of a beating. Beastlord pets are on par with Mage pets, so they will do damage to you. Beastlords themselves don't dish out much damage though. The problem for Monks here is that the pet and the owner will both have SoW on. You have to manage to get a few casts of Pumice off. Feign Death the pet off, instill doubt it, or get lucky with misses - whatever it takes. Do not try to take out the pet - it will not happen. Beastlords get some hefty pet Heal spells. Focus on the Beastlord and you'll be able to take him out.
Player-Killing on a PvP Server
Most fights occur when you don't expect them to. It is a good idea to keep at least some resist gear on at all times.
Monks are much more fearsome in Indoor/Dungeon areas than Outdoor ones.
The main factor in whether you win a fight or not on a PvP server is whether you're prepared or not.
Don't pick fights you know you can't win - not gonna go into detail here.
Talking trash can spark interest or competition or some situations, but go overboard and you end up looking like a fool. Don't whine when you get killed, and don't flood the chat channels with trash talking.
Don't be lame. If you kill someone, let them loot their corpse and leave. If you get killed, loot your corpse and leave for a while. Don't intentionally exp-kill someone unless you're prepared to have it handed right back to you.
Additional Factors in PvP
Additional factors that are not universal or common like Crystalized Pumice and resist gear are, but aren't exactly uncommon either, are listed here.
Horses- The lower-end ones are not a threat. The high-end horses give close to Bard movement speed though. If your opponent has one you might as well give it up. The only drawback to using one is the accelerating period, which gives you roughly 5 seconds of free hits. Use this to your advantage, but if they get away then it's a lost cause. A Monk with one of these horses is much more powerful in outdoor areas - the disadvantages and advantages remain the same no matter what the class. It's a very nice item to have for PvP purposes.
Fungi Tunic- A Monk's best friend in PvP. This is on par with the Monk Epic in terms of usefulness. I don't think the advantage of wearing one needs to be explained here. Get one and don't look back. Most people over level 55 or so will be using one on a PvP server, and it's for a reason.
Tranquil Staff- A very useful tool for PvP. The stun proc, while not reliable, can give you a big advantage. Best used versus Casters or Bards. Innerflame works extremely well with the proc. I don't advise using one versus melees as because, while you can hold your own with one, 29 damage just doesn't cut it at the high-end.
Bioluminescent Orb- Usable by all classes, primary slot item with a right-click Blind effect (takes a few seconds to cast). Deadly when used in combonation with Tashan/Malo. A lot of Bards use these. Harmless when used against high MR. A fun toy for Monks, but also an expensive one, and of limited use.
Root Clickables- There's only two of these that I've come across before: the Glob of Gooey Goo from HS and Crystalline Nets from CC. These are pretty fun in PvP. Any Root spell will get resisted most of the time, but landing it on a fleeing Caster or somebody with a horse can mean winning sometimes.
Buff Items- Examples being PoM flowers, Chardok Ring, and so on. Every little bit counts, so someone with these on his side will have an advantage.
Weapon Procs- Any weapon with a DD or stun component, like the aforementioned Tranquil Staff, will give you an obvious advantage. Weapons with snare/root procs are most often used by pure melee classes, and can be useful in the same way that a stun proc would be. Two other types of weapons stand out from a PvP standpoint:
Primal- Primal/Ancient Prismatic weapons give any melee a huge advantage. The added ATK from Avatar makes a very noticeable difference in PvP. For example, someone weilding a primal 2h (45 damage) would hit harder and much more consistently than someone using a Tantors Tusk (50 damage) jousting.
Tashan- There's a few of these, such as Journeyman's Walking Stick, that proc a spell from the Tashan series. Most often used by Bards, Clerics, and Rangers. These can be bad news if they proc, especially when going against a Bard.
Instant-Cast Buff Items- Very nice to have if you need to protect your buffs from getting dispelled. Fill your first buff slots with them and reapply as necessary. Most commonly used are Journeyman Boots and Shrunken Goblin Skull Earring, but there are several available. Most Casters will use these in PvP, so dispelling crucial buffs can be really hard sometimes. Useful for a Monk but not as useful as they are for Casters.
Potions- These give a huge advantage in PvP. Monks can benefit greatly from using SoW potions regularly - I advise using them in PvP. Less common ones that I've seen used are instant-cast Heal potions and DS potions. These are not cheap to come by but can be used to great effect (dueling in particular). Cure Poison/Disease potions are not too pricy and are very efficient in PvP - best used to counter the Tashan series and Shaman DoTs.
AA Abilities for PvP
General: Improved Run Speed first. Regen or First Aid next. Innate Magic Resistance if you're dying for some extra MR. The rest of the skills are pointless.
Melee: Natural Durabilty is probably the most useful. CS and CA are both good choices. CF is good for show and a little DPS increase, but not as useful as ND/CS/CA. The other skills are useless.
Class: Dragon Punch is very useful against Casters. Double Riposite is useful against Melees. Critical Mend is decent in any situation. Purify Body would be good if the reuse time wasn't so bad. The others are of very limited use in PvP.
PoP: Upgrades to CS/CA/CF/Crit Mend are all average choices for the PvP Monk. Flash of Steel is good versus Melees. Ferocity and Technique of Master Wu are both very good. Punishing Blade is probably the best option here.
Resist Gear
Too much stuff to list at this point with the influx of new items. Here are items I would rate as being very good resist gear choices for a Monk, in no particular order and pertaining to no particular level range:
Earring of Essence
Diamond Wedding Rings
Jacinth Wedding Rings
Blue Diamond Bracers
Ceremonial Smudging Stick
Bracer of Benevolence
Bracelet of Fortitude/Might
Crown of the Froglok Kings
Crown of King Tranix
Circlet of Vallon/Tallon
Earring of the Solstice
Golden/Electrum Diamond Mask
Executioner's Veil
Wurmscale Coat
Stormrider Wing Mantle
Blue Diamond Electrum Earrings
Dragon Tooth Choker
Shrouded Medallion
Shackle of Tynnomium
Sniperfire
07-23-2012, 08:18 AM
ITT: Redtard convention.
These testosterone fueled circle jerk threads are the single most annoying thing on these boards. Competition is fun and necessary on a red server, I get that much. What I don't understand is why the "trash talking" has to be so godamn lame.
The good news is the majority of the people that will play on the server aren't slinging their toilet humor at each other.
@ the u mad? question this will undoubtedly receive...
Yes, because if an outsider comes over here to check out the Red99 culture and peruse the forum they will see a clique of panzy asses spitting venom because they live under the creepy belief that they are at the top of their pathetic, homemade caste system.
Diaf.
you sir have a bleeding vagina
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