View Full Version : Pure melee class
Galacticus
10-08-2011, 03:02 PM
Rolling a new character for Red99. Friend going to be a druid, other friend an enchanter. So I will have a good set of buffs. I will be playing a Pure melee class but I can't decide which one because I have no 45+ experience with them. The server will cap at level 50 to start so a lot of awesome kunark weapons wont be availible. We plan to level using primarily enchanter and/or druid charm, so I will be doing mostly damage.
My question: which is best for pvp high level when buffed out and rolling with a chanter/druid duo?
Rogue
I would be a barb, can barb rogues slam and run around a mob and backstab it? They got backstab, posions(not sure how good), invis.
Warrior
I would be a barb, again for slam on a pvp server. They got crits, magic resist bonus, highest hp, crippling blow.
Monk
They got flying kick, weight reduction limits, no need to buy or use weapons, mend, feign death, fists scale with level.
What should I play and why?
Daldaen
10-08-2011, 03:07 PM
If you want to use charm, as your DPS and you are intent on being a pure melee class, you're a warrior or a monk. You WILL be tanking, because a charmed pet can't tank if you are in melee range. Monk is good because puller, warrior good due to better tank.
IMO though, go Necro or Mage. Better synergy with the 2 friends.
SyanideGas
10-08-2011, 03:09 PM
Well I play a rogue,but im a dwarf. Barb for slam would be really good for stuns and so,not sure if it would make a difference on hide and sneak as long as you train it up,also Druid/Rogue Duo is pretty nice because they can snare and fear and you can just backstab the crap out of it. Thats pretty much all i can say for rogues other than they do lots of damage. :P
Galacticus
10-08-2011, 03:15 PM
You WILL be tanking, because a charmed pet can't tank if you are in melee range.
Shit. Didn't realize that, no rogue then. I guess the monk or warrior could tank. We wanted to have melee over another caster because one of us could always be putting pressure on someone were attacking, sucks for all three of us to be out of mana, but I guess chanter will have clarity...Why is a mage or necro better synergy?
Daldaen
10-08-2011, 03:24 PM
Because you don't need to spend mana healing on the druid. Can just bury a mob in pets and grief players in the same way. The druid can instead of spending mana healing a tank, DPS and save a reserve for pet breaks / PvP suprises. Druids are decent healers in full groups where mobs are dying decently fast and up til higher levels, around 40~ or so it drops off and you really need a backup healer or some other means of preventing damage if you don't want huge downtimes.
Kevlar
10-08-2011, 04:20 PM
I don't think I would rely on charm for PVP. Cancel magic is pretty effective against you.
Bockscar
10-08-2011, 04:30 PM
Slam and backstab are on the same timer.
Galacticus
10-08-2011, 04:47 PM
Slam and backstab are on the same timer.
So war vs monk? I was thinking I would hate to go monk and one day they release tripple attack for warrior.
Bockscar
10-08-2011, 04:52 PM
Don't go monk if you don't have a high-end guild waiting when the server opens. There's practically no resist gear for monks if you can't get diamond jewelry and Tranix crown, and that stuff won't be affordable (or even for sale at all) for a loooong time. PvPing on a pure melee with 50MR is just not worth it. Monks aren't that good until Kunark anyway. Go warrior or hybrid.
Juugox2
10-08-2011, 05:00 PM
btw charmed pet can tank just root it and stay further away then the pet is on it
Harrison
10-08-2011, 05:20 PM
Pets should be out-aggroing players in classic, but they don't.
You can still root the mobs so the pets will tank, though.
Galacticus
10-08-2011, 08:49 PM
So what is the thought behind Warrrior Vs Monk Vs Rogue?
beentheredonethat
10-08-2011, 08:59 PM
on your list only monk will not require weapons. warrior requires a lot of gear, same goes for rogue.
I played a monk on live (rallos). I'd probably go with that, FD is awesome for groups since noone else can really pull nearly as well, for pvp you don't really need any gear either, but once you get it you are unstoppable.
in duels (from my experience) warriors did not do well against a monk, this was already in velious when warriors had gear and I just had fists and wu trance sticks.
druid can snare, chanter can fear, you can kill mobs... will go pretty fast. you can also fear, but it wont be reliable for a few levels.
Mardur
10-08-2011, 10:21 PM
Half the classes in the game are better in your trio than the ones you listed, but out of those 3 options go Warrior I guess. Meh.
Galacticus
10-09-2011, 01:14 AM
Half the classes in the game are better in your trio than the ones you listed, but out of those 3 options go Warrior I guess. Meh.
Which ones are better then? We wanted to have a melee class because we could keep constant damage on someone even through zone dancing.
Galacticus
10-09-2011, 02:09 AM
Do necro and druid dots stack?
Mardur
10-09-2011, 02:19 AM
Do necro and druid dots stack?
Yes.
If I wanted to compliment a druid and an enchanter I'd probably go magician. There's a few draw backs to magicians: no runspeed/ports until jboots, no CC, no mana regen, and no heals. You have all of that more than covered with druid/enchanter. The mage compliments back; the mala line is very useful for charming and you'll get plenty of needed dps.
I'd still go necro, wizard, shaman, sk, or paladin over monk / rogue / war in that trio.
Choosing a class only because of zone dancing seems kinda pointless. You're either going to kill them or they're going to plug regardless of what you are.
Galacticus
10-09-2011, 02:25 PM
Wouldn't paladin sk or shaman be lacking in dps?
Snaggles
10-09-2011, 06:20 PM
I would go necro or sham with that combo. They are extremely survivable.
For melees anything that can joust with a high dmg 2hander.
Really you're assembling a gank squad. Does it matter what u pick?
Galacticus
10-09-2011, 09:17 PM
I would go necro or sham with that combo. They are extremely survivable.
For melees anything that can joust with a high dmg 2hander.
Really you're assembling a gank squad. Does it matter what u pick?
What else will you do at 50 besides camp gear and pvp?
Cyrano
10-10-2011, 01:22 AM
This is in the wrong area, put it up in the PVP section an you'll get way better information.
Mardur
10-10-2011, 01:50 AM
Wouldn't paladin sk or shaman be lacking in dps?
Kinda why I recommended mage. But, no. All those classes do very well in pvp, and charm is nuts.
This is in the wrong area, put it up in the PVP section an you'll get way better information.
Really? Have you seen some of the posts there?
Cyrano
10-10-2011, 01:55 AM
Kinda why I recommended mage. But, no. All those classes do very well in pvp, and charm is nuts.
Really? Have you seen some of the posts there?
Fuck no. I stay away from that place.
Yukahwa
10-10-2011, 03:09 AM
Ogre Warrior man.
If you don't want to be evil then do a paladin so you can supplement substandard druid heals. Paladin heals are real powerful especially at lower levels when druid and paladin are both using light healing. + it is the only class where being a good guy (dwarf or if you HAVE To..a human) isn't a serious downgrade from the superior race of Ogre.
Galacticus
10-10-2011, 05:21 PM
Was thinking if I go war, I would go barb for slam and no evil with less of an xp penalty. Paladin would be good but I am just worried the paladin wouldnt put out alot of dps and that would lag us behind leveling up.
Kevlar
10-10-2011, 06:00 PM
Was thinking if I go war, I would go barb for slam and no evil with less of an xp penalty. Paladin would be good but I am just worried the paladin wouldnt put out alot of dps and that would lag us behind leveling up.
Paladin with a 2h isn't any worse than a warrior with a 2h. Dual wield doesn't become a better option until the mid 40s. By then the paladin buffs and rez will more than make up for a little less dps.
Snaggles
10-10-2011, 07:31 PM
Paladin with a 2h isn't any worse than a warrior with a 2h. Dual wield doesn't become a better option until the mid 40s. By then the paladin buffs and rez will more than make up for a little less dps.
Warrior caps are higher but agreed, I don't think it's gonna be a huge difference. Especially with jousting which is what most melees end up doing in pvp.
Throw in unattainable AA's like triple-attack for warriors and the margin widens significantly. Still, I don't know many (if any) warriors who could beat a pally or even sk due to the self-heals they possess. The spread of gear would have to be immense.
Edit: I see what you're saying about the 40's now. ^--- is more end-game 1vs1 style.
Kevlar
10-10-2011, 08:28 PM
Warrior caps are higher but agreed, I don't think it's gonna be a huge difference. Especially with jousting which is what most melees end up doing in pvp.
Throw in unattainable AA's like triple-attack for warriors and the margin widens significantly. Still, I don't know many (if any) warriors who could beat a pally or even sk due to the self-heals they possess. The spread of gear would have to be immense.
Edit: I see what you're saying about the 40's now. ^--- is more end-game 1vs1 style.
Yeah, he was talking about earning xp leveling up. Shouldn't really be a factor until close to the 50s and by then the Paladin has some very strong buffs and heals to make up for the lost DPS.
I still think they would be better off with a pet caster than a melee.
If you want to go melee route go war/sham/cler. Not the fastest killing group, but very potent. Can take out named rares the others would struggle with. Especially at the high end where stuff summons and pets are worthless. Cleric and shaman buffs stacked on the warrior make him a monster, and then you add in the complete heals and awesome HoTs to go with the best defensive tank in the game.
I honestly don't know PvP all that well, but from what I know I would probably avoid playing a pure melee unless I had a large group of friends lined up to play with. SK and Pal are always options, but DPS will definitely be lacking. Honestly, unless you have your heart set on a melee, like other people have said, there are a lot of classes that pair up nicely with druid and enchanter.
If you do decide to go pure melee - I know that everyone makes fun of non-ogre warriors, but DEs do get innate MR if I remember right (like an extra 20 MR or something), and from what little I know about PvP, I've always been under the impression MR tends to be one of the more important stats.
With the classes you have there, I'd probably go mage though. If you're going to be using pets to tank, I've always felt more comfortable knowing that our only tank wasn't a charmed pet.
Knuckle
10-10-2011, 08:56 PM
So war vs monk? I was thinking I would hate to go monk and one day they release tripple attack for warrior.
monks and rogues will always be trumped by an equally geared warrior in kunark era, and even more glaringly so in classic. all that kunark did was close the gap a bit with discs, technically a well played rogue or monk and a shitty warrior will favor the rogue or monk. But the advantage is always in the warriors court - More hitpoints(even after mend on a monk), higher ac/mitigation, hardest hitting 2handers, tripple attack(kunark), equally powerful discs.
Mardur
10-10-2011, 09:54 PM
If you do decide to go pure melee - I know that everyone makes fun of non-ogre warriors, but DEs do get innate MR if I remember right (like an extra 20 MR or something), and from what little I know about PvP, I've always been under the impression MR tends to be one of the more important stats.
Dark Elves are bar none the worst race for a warrior; I'd rather play a gnome for the extra dexterity.
They also don't get a MR bonus. Dwarves get +10 MR, but I wouldn't go with Dwarf Warrior because you can't slam, which is a very important PvP skill. Erudites get +5 MR and -5 DR. I wouldn't go with Erudite SK because again, they lack slam. I also wouldn't go Paladin, because Dwarves have better stats and have better MR bonus.
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