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View Full Version : Spells: lull/pacify aggroing mobs


Darwoth
10-08-2011, 01:07 AM
nevermind, was informed this is how it was. never played an enchanter so a bit foggy on them.

Harrison
10-08-2011, 09:10 AM
rofl

Palemoon
10-08-2011, 09:37 AM
This guy wanted enchanters to benevolence their way to non kos status in multiple dungeons across Norath too.

needs to be read again:

And last for real, don’t let these players troll you guys into making bad decisions, they are very good at what they do (see: ninja trolls), and they will try to get you to make certain changes under false pretenses or with ulterior motives in mind.

Darwoth
10-08-2011, 11:52 AM
as i mentioned, when incorrect i say so.

this has been the first time, please tug gently upon my balls if you insist on swinging from them.

Darwoth
10-08-2011, 11:56 AM
yeah all of said factions (other than splitpaw which was dubious) were threatening to a druid, not deep scowl and enchanters used to roam freely through the 4 listed spots all the time in conjunction with benecolence and their own default faction.

hence the myriad of others who actually played the game in the relevant timeframe agreeing and recanting their own stories of such.

Harrison
10-08-2011, 12:53 PM
yeah all of said factions (other than splitpaw which was dubious) were threatening to a druid, not deep scowl and enchanters used to roam freely through the 4 listed spots all the time in conjunction with benecolence and their own default faction.

hence the myriad of others who actually played the game in the relevant timeframe agreeing and recanting their own stories of such.

Find proof, post it, and then talk shit. This is not the first time you've been caught being entirely wrong.

Darwoth
10-08-2011, 12:59 PM
the proof is in the other dozen people that actually played the game in said timeframe who also agree. if you would like to go round and round again on said topic feel free to post in the other thread as i am done with this one.

Lazortag
10-08-2011, 01:26 PM
the proof is in the other dozen people that actually played the game in said timeframe who also agree. if you would like to go round and round again on said topic feel free to post in the other thread as i am done with this one.

That's not proof.

Honestly if you never played an enchanter I'm not sure how you remember enchanters being able to use benevolence to roam around dungeons freely. Since you haven't posted any evidence other than some people remembering it being a certain way, of course the devs aren't just going to change the factions, since this is a legitimate server. If you're so certain that you're right, browse the archives of everlore or some other old site and see what you can dig up.

Darwoth
10-08-2011, 01:52 PM
because i myself as a druid started dubious in one, threaten in the others.

i fought several enchanters in all locations that were kept specifically for the purpose, i had an enchanter friend who was a carebear faction junky and he recovered corpses for our raids in all of said areas. everytime we managed to mobilize enough people to take out a dragon we had to contend with different groups sending in a few shithead enchanters to try and mez healers/strip buffs/be a pain in the ass. when i was camping the corrupted seahorse for my epic we had to kill a gimpy enchanter several times that kept coming in and fucking with us.

once again:

splitpaw, starts as dubious for karana worshippers. probably others as well but my other alts that i can recall started as threatening.

kedge, everything on the phinigel faction started as threatening and could be bumped to dubious via benevolence. the generic pirahna type fish were still scowling to everyone and had no faction associated with them.

permafrost, goblins are on their own faction separate from nagafen/vox. all of the frost giants along with vox started as threaten and could be bumped to dubious. bear/spider pits were still kos.

sol b, similar to permafrost, everything in the dungeon started as scowling except for the fire giants and nagafen which could be bumped up.

mistmoore, everything started as threaten and could be bumped to dubious even via the lower level alliance.




once again the issue is that on this server everything seems to be starting one faction level lower than originally, which is why my druid started as threaten instead of dubious to splitpaw and amiable instead of kindly to a number of druid NPCs

since everybody who played in these areas in this timeframe remembers it the exact same way and has their own stories relating to such that is all the proof i need, i seriously doubt there is a long forgotten patch note for by the company that founded stealth nerfs about an issues that was considered trivial to the majority of the servers.


congratulations, you baited me into responding. which was probably your goal.

Harrison
10-08-2011, 02:01 PM
http://www.sherv.net/cm/emo/word/bla-bla-emoticon.gif

You're not fucking getting it.

Unless you support your inanity with proof, to the devs, you can't expect them to change the project based on your "memory" which is dubious at best.

Darwoth
10-08-2011, 02:03 PM
a quick check of allakhazams faction page turns up this quote from 2000 about vox......

How to raise?
QuoteReply
# Nov 18 2000 at 1:01 AM Rating: Default
Anonymous
Anonymous
How would I go about raising the Vox faction? I know it can be done, I've seen/read about ppl doing it.

Be pretty cool to be amiable to Lady vox :)

Aadill
10-08-2011, 02:09 PM
They.... asked a question... and.. never. got.. an answer.... how is that proof?

Bockscar
10-08-2011, 02:09 PM
People in old Allakhazam comments are wrong just as often as people on these forums. Probably moreso, in fact, since people back then didn't have many years of Everquest history to browse through. Some anonymous comment isn't proof any more than what bullshit people around here can dream up. Considering the fact that Allakhazam lists no way to gain Vox faction but does list mobs you can kill to lose it, I'd consider that more credible than random internet guy #459517.

Darwoth
10-08-2011, 02:16 PM
you cant raise any of those factions via killing shit as i recall, which is why it was so important to not fuck them up to begin with (i never xped on sk gnolls or in splitpaw on account of that) and 80% of the servers enchanters were unable to move freely in the zone as most of them had killed a mob or two that shitted up the faction.

Lazortag
10-08-2011, 02:19 PM
because i myself as a druid started dubious in one, threaten in the others.

i fought several enchanters in all locations that were kept specifically for the purpose, i had an enchanter friend who was a carebear faction junky and he recovered corpses for our raids in all of said areas. everytime we managed to mobilize enough people to take out a dragon we had to contend with different groups sending in a few shithead enchanters to try and mez healers/strip buffs/be a pain in the ass. when i was camping the corrupted seahorse for my epic we had to kill a gimpy enchanter several times that kept coming in and fucking with us.

once again:

splitpaw, starts as dubious for karana worshippers. probably others as well but my other alts that i can recall started as threatening.

kedge, everything on the phinigel faction started as threatening and could be bumped to dubious via benevolence. the generic pirahna type fish were still scowling to everyone and had no faction associated with them.

permafrost, goblins are on their own faction separate from nagafen/vox. all of the frost giants along with vox started as threaten and could be bumped to dubious. bear/spider pits were still kos.

sol b, similar to permafrost, everything in the dungeon started as scowling except for the fire giants and nagafen which could be bumped up.

mistmoore, everything started as threaten and could be bumped to dubious even via the lower level alliance.




once again the issue is that on this server everything seems to be starting one faction level lower than originally, which is why my druid started as threaten instead of dubious to splitpaw and amiable instead of kindly to a number of druid NPCs

since everybody who played in these areas in this timeframe remembers it the exact same way and has their own stories relating to such that is all the proof i need, i seriously doubt there is a long forgotten patch note for by the company that founded stealth nerfs about an issues that was considered trivial to the majority of the servers.


congratulations, you baited me into responding. which was probably your goal.

None of this constitutes proof.

How to raise?
QuoteReply
# Nov 18 2000 at 1:01 AM Rating: Default
Anonymous
Anonymous
How would I go about raising the Vox faction? I know it can be done, I've seen/read about ppl doing it.

Be pretty cool to be amiable to Lady vox

This is entirely irrelevant, and does nothing to support your claim that vox faction started at threatening, or that benevolence could raise you to dubious. Just look through old comments about benevolence and other similar spells and see what you find, who knows, maybe you're right, but they can't change anything until you post reliable evidence.

Bockscar
10-08-2011, 02:19 PM
Since you appear to be the only one who has ever heard of it, I think it's safe to say that more proof is needed.

Harrison
10-08-2011, 02:21 PM
Especially since something as retarded as "pacify should never aggro" is something he believed until just now.

Dfn
10-08-2011, 05:03 PM
Like I said the in other thread, I personally PK'd in Paw and Kedge because I started with faction there. I don't know of any way to raise the faction, but I certainly pk'd and ganked raids in those zones on my wizard and enchanter.

Please point out where I've been wrong about anything. You retards are the same ones saying selos didn't overwrite snare & root. I have no reason to believe anything you say as you have obvviously never played classic eq or classic on a pvp server.

Lazortag
10-08-2011, 05:09 PM
Like I said the in other thread, I personally PK'd in Paw and Kedge because I started with faction there. I don't know of any way to raise the faction, but I certainly pk'd and ganked raids in those zones on my wizard and enchanter.

Please point out where I've been wrong about anything. You retards are the same ones saying selos didn't overwrite snare & root. I have no reason to believe anything you say as you have obvviously never played classic eq or classic on a pvp server.

Got any evidence?

Also, not sure why you're being so hostile.

Harrison
10-08-2011, 05:19 PM
Wait, now he's claiming selos should be 100% protection from snares and roots?

Wow.

Lasher
10-08-2011, 05:24 PM
I dont know the specifics but there is some truth about selo removing snare or root, i dont recall how it worked or how long it lasted

Crenshinabon
10-08-2011, 05:50 PM
First month of EQ release doesn't count.
Things were fixed for a reason.

Having enchanters/wizards run around in a high level dungeon with no fear of kos does not seem right.
Also selos overwriting any snare seems way too good.

Maybe upon first release or some shit.

Harrison
10-08-2011, 06:08 PM
While we're at it. Why don't we allow rogues to pickpocket magic items from all mobs in the game, no exceptions?

Why not allow people to charm players, fear players, permastun with un-fixed whirl, etc.?

There is a reason shit was fixed. You can't cry foul when obvious glaring imbalances are not allowed to come to light on Red99 Live.

Dfn
10-08-2011, 07:09 PM
It was over a year before Selo's was nerfed. Maybe you shouldn't talk about things you don't have first hand experience with?

Who are you to decide which aspects of classic are acceptable and which are not? When your arguments consist of comparing pickpocketing dragons to starting faction it only reconfirms that you are one stupid son of a bitch. I don't believe you ever played classic eq. I don't believe you played classic eq pvp. I don't believe you ever played on a red server. Because if you did you wouldn't be wrong every time you post in the same thread as I do.

If you did not play in 1999 then you should stfu in these threads.

Dfn
10-08-2011, 07:11 PM
And this server is obviously NOT "eq classic." You can't use the argument "it's not classic" when pets, charms, and numerous other things are nerfed because they are deemed too powerful here. Any argument using the phrase "it's not classic" is hypocrisy. Give a reason why something shouldn't be in the game other than "it's not classic."

Like this: Selo's breaking root/snare is overpowered. It should not be implemented.

Harrison
10-08-2011, 07:24 PM
You sound mad.

Sorry, they're not going to allow players to run around high level dungeons because a couple of mouthbreathers said, "It's classic! I have no proof, but there's this imaginary DOZEN of people who agree with my retarded idea that agnostic enchanters could alliance themselves to immunity!"

Also, they're not going to let bards and their groups run around immune to root and snare. That's fucking retarded, and so are you.

Aadill
10-08-2011, 07:39 PM
Also, they're not going to let bards and their groups run around immune to root and snare. That's fucking retarded, and so are you.


http://www.tski.co.jp/baldio/patch/20010109.html

Root and Snare:

Root-type spells and 'snare' type spells now use a separate spell effect.

Previously, 'Root' spells would overwrite any snare effect upon the target. When the root would wear off, the target began moving at full speed. With this change, when root wears off, snare will still be in effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman's Boots effects. It also allowed us to correct a long-standing bug that was allowing bards to cancel root on themselves by playing Selo's Accelerando if Selo's was in effect at the time that the bard was rooted. As mentioned in a previous patch where the first part of this bug was fixed, this was not the intended effect.

Lazortag
10-08-2011, 07:50 PM
And this server is obviously NOT "eq classic." You can't use the argument "it's not classic" when pets, charms, and numerous other things are nerfed because they are deemed too powerful here. Any argument using the phrase "it's not classic" is hypocrisy. Give a reason why something shouldn't be in the game other than "it's not classic."

Like this: Selo's breaking root/snare is overpowered. It should not be implemented.

I think if it's classic and not an exploit, it should be in until the point in the timeline where it was fixed. The examples you mentioned were nerfed to be classic, not because the devs arbitrarily decided they were too powerful. Sometimes they may selectively take longer to fix things that were kind of overpowered (charm/swarm kiting for bards, or pets taking the delay of their weapons while still doing normal damage, for example), but they don't keep things that aren't classic unless they can't change it (because of a client issue for example) or unless it's absurdly gamebreaking to the point of de-legitimizing the server (2-boxing, ivandyr's hoop, etc.)

Harrison
10-08-2011, 08:03 PM
http://www.tski.co.jp/baldio/patch/20010109.html

Root and Snare:

Root-type spells and 'snare' type spells now use a separate spell effect.

Previously, 'Root' spells would overwrite any snare effect upon the target. When the root would wear off, the target began moving at full speed. With this change, when root wears off, snare will still be in effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman's Boots effects. It also allowed us to correct a long-standing bug that was allowing bards to cancel root on themselves by playing Selo's Accelerando if Selo's was in effect at the time that the bard was rooted. As mentioned in a previous patch where the first part of this bug was fixed, this was not the intended effect.

I don't know if you're trying to say we should allow an obvious bug to exist until Kunark because it was in, or supporting my case that it is a bug and won't be in because of its obvious state of being fucking stupid.

Aadill
10-08-2011, 08:09 PM
supporting.