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View Full Version : Game Mechanics: Water PvP Mechanics


Kelsar
10-06-2011, 08:49 PM
To my knowledge, you can cast on someone inside water while you are outside and the spell will land. It was not like this on live, I used to LoS/water people like crazy.

Nirgon
10-07-2011, 04:32 PM
Yes, water and lava etc could be used to break spell los. It would still cast, oddly enough, but fail.

Aesop
10-07-2011, 06:30 PM
yep water was a great tool as a melee early

Pescador
10-08-2011, 11:48 AM
agreed - see someone casting a spell, just get your feet wet and the spell wouldn't land

Pudge
10-08-2011, 11:58 AM
not just feet.

middle of body? head? but yea water line-of-sight

gloinz
10-08-2011, 01:37 PM
ya this was a big tool that should b implemented

Water: If you’re underwater, you can only be casted on by other players underwater, and vice versa. Many people use water as a way to escape spells. So when someone casts on you, you get the "soandso tries to cast a spell on you, but you're protected" message. If you have levitate on, you can run above/below water freely. Great to have for ocean battles!

http://www.notacult.com/guide_trollshaman.html

Cwall
10-10-2011, 09:27 PM
I can confirm that spells can be landed on players under water while you are not. However, you cannot melee people underwater while you're not under water.

Rogean
10-11-2011, 12:33 PM
This is due to the line of sight code null put in that reduces range while still granting a chance to affect the player if they move out of LoS.

Arillious
10-11-2011, 02:49 PM
I verified that this is happening last night. I can also vouch for the validity that on live, you could not cast on someone who is in water while your not and vice versa. Melee typically had to rely on their environment and use tricks like this to gain an advantage. Just pointing it out cause at first it might seem like its not a big deal.

Pudge
10-11-2011, 03:36 PM
I can confirm that spells can be landed on players under water while you are not. However, you cannot melee people underwater while you're not under water.

yes i remember a few days ago trying to melee a frog outside guk, had to get myself under water before being able to "see" it to attack. however in the shallow waters inside guk near the spiders, i could smack crocks fine

jilena
10-12-2011, 12:18 PM
Yeah I have had issues with meleeing things in water and had to back them out when I was a baby troll in the swamps. This occurred when they were "under" the water i.e. in swimming animation, not just standing in the shallows where melee occurred fine.

I do miss the old code on p99 where you could duck around corners to avoid spells lol.

mimixownzall
10-12-2011, 12:58 PM
This is due to the line of sight code null put in that reduces range while still granting a chance to affect the player if they move out of LoS.

Reduces range? Is this classic? Cast times of spells are easy enough to run out of range before they go off, are you saying that you are going to make it even easier?

Null, please quit putting in VZTZ bullshit that attempts to 'balance' eq pvp like WoW tries to do and just make it classic.

jilena
10-12-2011, 01:36 PM
Is that a PvP thing or are they referring to when they changed spell casting so that you couldn't move out of line of sight mid cast to interrupt?

Pudge
10-12-2011, 01:41 PM
uh. reduced range is a good compromise for casters... it's better than not getting your spell off at all because you had no line of sight at the end of casting..........very good for in dungeons.

it just needs to be changed so that people can splash around in the water to avoid casts imo. this might be able to be fixed by: IF <target player> is underwater (using their air bubble or would be if not for some breathe underwater buff) AND line-of-sight of <caster> is blocked, THEN spell casts, but <target player> is "immune" (or whatever the classic message for being underwater but not getting hit was)

this way the line-of-sight casting code can remain the same and limit range when no line-of-sight, but also the water mechanic would work

gloinz
11-02-2011, 09:58 AM
bump this is still an issue its backwards land, melees should be able to hit in water and casters shouldnt be able to but right now melees can't hit while in water and casters can nuke while in water

Darwoth
11-02-2011, 11:18 AM
i am all for adding water hopping as per classic if spells do not have a los check as per classic.