View Full Version : Game Mechanics: Audio Triggers
Poeskas
10-05-2011, 01:27 PM
Were audio triggers removed intentionally, or is this a bug?
Daldaen
10-05-2011, 01:37 PM
/log on
http://gambosoft.com/Pages/Downloads.htm
Download GamTextTriggers (allowable program here)
And you'll wonder why on earth you ever used audio triggers.
Poeskas
10-05-2011, 02:03 PM
aye I am familiar with Gamtext. Great program there.
I just like using audio triggers so i can AFK and hear it when i get a tell tbh :p
Edit: Oh nice. just realized you can do audio triggers with Gamtext too
Daldaen
10-05-2011, 02:20 PM
Edit: Oh nice. just realized you can do audio triggers with Gamtext too
Yep :)
Poeskas
10-05-2011, 08:13 PM
still i wish i didnt have to use a log parser. was this an intended change?
Pudge
10-07-2011, 02:10 PM
bump. i want audio triggers too........... and if allowable programs have them then why not leave them in?
Mardur
10-08-2011, 12:40 AM
bump. i want audio triggers too........... and if allowable programs have them then why not leave them in?
not classic
Poeskas
10-09-2011, 11:01 AM
not classic
is that argument even relevant anymore? i can think of other things that have been intentionally modified that aren't classic either
Transient
10-13-2011, 11:37 AM
I loaded the parser and did everything it said but whenever I fight nothing is being pulled. I'm sure that I used the correct log file because I can search it in the program and pull up data but I can't get it to pull data as I fight.
Transient
10-13-2011, 11:42 AM
Nevermind...the discard value was set to 5000 by default.
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