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gloinz
10-02-2011, 08:44 PM
if you fight back against someone 8 levels higher ur now in range to all his buddies who are 16 levels higher than u

think this is a bit rough imo

Softcore PK
10-02-2011, 08:56 PM
I thought only beneficial actions set off the dynamic thingy..

Amuk
10-02-2011, 09:04 PM
Yeah I believe it's a bug - if you attack someone in your level range it bumps it up to that persons max level range. It should only be triggered if you choose to attack someone out of your 8 level range and then be bumped up to that persons range, pls fix.

And even funny enough, I attacked a level 5 as a lvl 2 monk and was bumped up to range for 13's, but I couldn't attack the 13's, but they could attack me - something is wonky for that aspect.

dogbarf
10-02-2011, 09:04 PM
Should forget the dynamic level range thing. (Just make planes or high level dungeons FFA if people are really worried about oor healers/trainers.)

set it to +- 6
Add item loot back in.
Get guards working.

And have it so if you kill a player and decide not to loot them they take x3 the exp penalty if they attacked first. (To stop naked caster bullshit.)

Amuk
10-02-2011, 09:05 PM
w/e

fiegi
10-02-2011, 09:10 PM
dyanmic system sux...... oor healing is NOT that big of an issue anways

fistses
10-02-2011, 09:21 PM
dyanmic system sux...... oor healing is NOT that big of an issue anways

true i think only person to use OOR character is booms.

GhostofSalty
10-02-2011, 09:53 PM
If you have a lowbie pal in zone, they can cast a buff on you, so you can attack the other lowbies in the area.

~

Doors
10-02-2011, 10:14 PM
I've noticed that targets that are DB to me that group with targets out of my level range also then receive their immunity. I don't know if that is intended or not, but basically I can't touch the target in range with protection until he opens on me.

I could see this being highly abusable.

GhostofSalty
10-02-2011, 10:35 PM
You can probably drive-by buff a newbie and be able to kill lvl 12s as a 40.

Rogean
10-02-2011, 10:52 PM
You can probably drive-by buff a newbie and be able to kill lvl 12s as a 40.

You guys clearly don't understand how this system works.

Amuk
10-02-2011, 10:59 PM
Why not clarify, is attacking someone higher than you in pvp range supposed to bump your pvp range up?

Morninx
10-02-2011, 11:15 PM
this system, though bravely engineered. is not classic. that seems to be the argument for every other tweak for the server.. so if were gonna be classic. be classic. use a set level range. OOR healers not that common

Softcore PK
10-03-2011, 01:33 AM
Yeah, the system seems to protect higher level people from lower level people nicely, but.. wouldn't the other way make more sense? In a way?

Rogean
10-03-2011, 01:42 AM
this system, though bravely engineered. is not classic.

I am not accepting this as an argument.

Rogean
10-03-2011, 01:44 AM
It should only be triggered if you choose to attack someone out of your 8 level range

That would open the possibility of, a level 49 and 50 in a pvp fight, and a level 41 cleric heals the 49. 50 Can't do anything about it. That would defeat the purpose and intent of this system.

fiegi
10-03-2011, 01:44 AM
Yeah, the system seems to protect higher level people from lower level people nicely, but.. wouldn't the other way make more sense? In a way?

this

system is broken as shit, not to mention really lame. out of range healing is not even an issue in 95% of the pvp fights

Rogean
10-03-2011, 01:48 AM
How does it protect a higher level in a way that the lower levels don't also get?

Softcore PK
10-03-2011, 01:53 AM
It's fair in the sense that everyone is treated equally, but it does not take into account that players are not equal.

EDIT: However, I quite like the system. Noobs will learn not to heal higher levels, and this is the fairest way to do eq pvp i have ever seen.

Amuk
10-03-2011, 02:14 AM
It's not just healing though, it's not about noobs learning not to heal oor people. You attack a guy 8 levels higher than you who's in your range and an already up hill struggle, and now you can be shit on by a guy 8 levels above him. I get the point of the system but I just don't know if it's the best way, I'll think more about it I can understand Rogeans points just seems to have some nasty side effects.

Doors
10-03-2011, 02:26 AM
I get the system, I just don't get why people in range of me that group with people out of range of me receive the protection that the lowbie has.

Amuk
10-03-2011, 02:28 AM
I mean just another pointless scenario, a fully geared 50 rolls with a 42, the 42 can attack anyone lower than him without fear of being touched, since it will up the people to the 50's range - I doubt this would happen much, but I do think the favor goes into higher people attacking lower lvls.

Maybe I just need to get used to it w/e going to bed~

sellawiz
10-03-2011, 02:28 AM
I got a funny story. So, Cozmonaut (34?) is inside Kelethin, and my Druid friend (14) who is working on tailoring gives Cozmonaut a SOW, and then gets PKed in one huge nuke. I, being in the guys group, jump the hell off Kelethin and book it as fast as I can to Felwithe, tracking Cozmo making sure he isn't ever directly "behind me" but off to the left and behind. This was problematic though since my friend had just given him a SOW, so, I took two really big nukes from him! Anyway, ran to Felwithe and somehow survived.

Kraz
10-03-2011, 02:34 AM
Rogean its an issue. today i got attacked by a red but he was in my range so i attacked him back. Then after I fight back as a lowbie all of the sudden I get flagged so I am able to be attacked by people who are 8 levels higher then the guy who is already red to me.... and guess what he had a friend standing there then he starts nuking me and hes like level 47 and im 35... the system will match you with whoever you attack. so if a high level guy attacks but hes still in your range and you fight back... your not in range of +-8 of his level.... The system should not do anything if the person your fighting is in your +-8 range.

Amuk
10-03-2011, 02:56 AM
I'm really torn on this haha, and I cant figure out if I like the system or not.

Literally going to bed I cannot think of any way to make sense of this other than just saying remove dynamic system and putting in infinite range past ice giants/bnb, planes arn't an issue and just hard capping 8 lvl range.

I do like the fact that I can have a buddy who lagged behind in exp and still be able to grp/defend him, and no OOR healing/gimp shit, IMO Lethdar will have a solution.

Sarkhan
10-03-2011, 10:32 PM
I really do like the dynamic spread but I'm thinking defending yourself against someone 8 lvls higher than you (30 vs 38) shouldn't flag you for +16 lvls... If the problem is oor healing then make it so beneficial buffs flag you, not detrimental.

If you want the challenge of fighting someone +6 lvls above you, that should be enough, you shouldn't have to worry about someone +14 lvls above you... Unless you're healing/buffing high lvls then you should be ready to take the heat.

Now lets say you're lvl 25 and in comes this lvl 32 with his lvl 40 buddy healing. No doubt that 32 is looking to kill you, but you're worried of fighting back because that lvl 40 is just gonna destroy you. Wouldn't it make more sense to let you fight back against the 32 without getting killed by the 40 - which still won't give you much of a chance - but at least it will let you survive long enough in zone until you can call friends to help you take out that lvl 40 when you're ready on your own terms (isn't that supposed to be the risk of a high lvl helping a lower lvl?) otherwise the moment a lvl 32 fights you, the only option you have is run/zone which you still can't even do because you can't snare that 32 to get away.

With estimated server population, +/- 8 lvls is great because there will always be someone to pvp, but having that scale so easily and quick through acts of normal pvp is just a hellish time for low lvls. Perhaps i'm missing something but it seems like it will always be the lower lvl that will face the consequences of it.
(I am aware I am missing something, perhaps many things.)

Sorath
10-03-2011, 10:35 PM
lol this system is set to fail, people will abuse it the end.

Jerin
10-04-2011, 12:44 AM
my 20 cleric buffed my lvl 6 shadowknight, a wizard ran by and nuked him
for 255 dmg...

fiegi
10-04-2011, 12:45 AM
so simple

make soldungb, perma, and guk no level restriction on pvp

every other zone +/- 8

Yukahwa
10-04-2011, 01:53 AM
Every other zone +-4. You solved it Fiegi.

Softcore PK
10-04-2011, 02:06 AM
Why not randomly generated level ranges, that change every time you zone?? :D

Diggles
10-04-2011, 02:24 AM
it's gettin abused in gfay all day.

cozmo is running around one shotting every thing with pointy ears, and then you got the occasional level 15-20 mage group that do it as well

Sarkhan
10-04-2011, 07:15 AM
my 20 cleric buffed my lvl 6 shadowknight, a wizard ran by and nuked him
for 255 dmg...

isn't the dynamic only supposed to make the Buffer's (ie: cleric) lvl range change and not the other way around? Should have been cleric having lvl range increase and not the wizard

Kungen
10-04-2011, 07:45 AM
If I target someone that ain't in my range and just FAKE CAST a spell (I don't even finish it) just the second I start casting. Then I get into all that person ranges. I just fake casted on a level 27 guildie (im 44). Then it says You are in range of level 27-44 and worst of all if those level 27-35 attack me, then i cant even attack them back. FIX PLEZ

mokfarg
10-04-2011, 07:49 AM
This is what beta is for to work out the bugs .. instead of complaining about the system submit bug reports