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View Full Version : Game Mechanics: Pets build 0 threat.


Dfn
10-01-2011, 09:55 PM
Pets will not hold agro, period, end of story.

Send your pet while medding and the mob will come for you. God forbid you punch the gnoll for 4 damage, it will be locked on you for life.

Moonface
10-01-2011, 10:06 PM
Sending in pet while sitting = huge fail.
Also if you are crying about aggro use an earth pet.

Sslaesha
10-01-2011, 10:38 PM
My pet holds aggro like no tomorrow. I can nuke a mob that my pets (necro pet) only done 10% damage to and it still won't aggro me.

Dfn
10-01-2011, 11:25 PM
Maybe this is a PvP server only thing?

And this is coming from a Necro. Why would it matter if I'm sitting when I send my pet? I can send my pet and then sit and it's the same result - the mob ignores my pet and beelines for me. Why? I didn't do anything to it - my pet is DAMAGING it and my presence is more threat?

If I fear or snare a mob once my pet will never get agro on it, no matter how long I let it hit the mob.

Lazortag
10-01-2011, 11:32 PM
...Isn't that a good thing? It just lets you aggro kite mobs easier.

Pet aggro is on their list of things to fix but it's really not that bad. The most salient problem is that sitting causes more aggro than the pet's initial attack which I don't believe was classic (it's also just intuitively a stupid mechanic), but it's not that big of a deal.

Maha
10-02-2011, 11:45 AM
Pet agro at lower levels is definatly not as it was in classic and it happens on the blue server too. Level 1 - 8 Mage Pet does not even hold agro against the same amount of damage it did itself, even if I count stuns out and that I should need 130% agro if I am out of melee range.

Sending pet, no matter whether sitting or standing should not result in higher initial agro.

It might be good for higher level necros, not so well for mages, because it breaks their solo mechanics (if it stays like this in higher levels too)

Cfullard
10-02-2011, 12:53 PM
It takes a lot of work for my pet to get a mob off me and when it does if I sit down I usually get aggro right back (stand and it goes back to mob). This is usually resolved with rooting the mob but then it doesn't flee... so... you work with it or you don't.

Connador
10-05-2011, 04:01 AM
...Isn't that a good thing? It just lets you aggro kite mobs easier.

I understand your point of view, but (as a necro, anyway) as long as taunt was turned off my pet could never pull agro from me. On p99 though, taunt seems to make no difference.

Seaweedpimp
10-05-2011, 04:39 AM
I understand your point of view, but (as a necro, anyway) as long as taunt was turned off my pet could never pull agro from me. On p99 though, taunt seems to make no difference.

Try fighting a mob thats not 1 level below you.


Summon a dark blue pet, send it to a lb mob. You will see it works.


How the hell is a pet supposed to taunt something higher level than its self, when no taunting PC can?

Bockscar
10-05-2011, 06:39 AM
From my limited experience with a low-level enchanter pet, it worked fine. Maybe some of the pet types are broken? The level 4 and 8 enchanter pet's aggro behaved exactly as I would expect it to.

Hakurou
10-05-2011, 07:57 AM
Try fighting a mob thats not 1 level below you.


Summon a dark blue pet, send it to a lb mob. You will see it works.


How the hell is a pet supposed to taunt something higher level than its self, when no taunting PC can?

Maybe the same way that according to this site that hasn't been updated since Velious, SK pets could taunt. As far as I recall the 'only taunt blue mobs' is relevant only to 51+ mobs.

http://shadowknightwarrior.tripod.com/gridlox/id3.html

Quote:

Note On Pets:

Shadow Knight pets will never hold there own do to the fact the mob that is equal to the Shadow Knight , will always be higher than his/her pet but a pet is very important part of the SK battle eventhough the dmg from the pet is small he is still doing dmg and when he is doing dmg he is taking dmg so it lightens up the amount of dmg the SK is getting , it is important to taunt when useing a pet and let your pet taunt aswell when he does this it allows you to step back as a caster and lay a spell on the mob , make a hot key /pet report health , or hit F1 once and awhile to look at your pets health let him take some dmg but don't let him die unless you have to . The pet is a good decoy when a fight goes bad he gives you a chance to step back give fear one last try and run if needed . Magicians , Shamans & Necros always have there pet handy so should a Shadow Knight ..."Exceptions: City's & Dungeon's"..

Kevlar
10-05-2011, 08:16 AM
Its a bug that makes aggro kiting stupidly easy. As a druid charm a pet. Pull something with ensnare, flame lick. Pet can then rape it while you regen all your mana expended in one med tic. Rinse, repeat.

Extunarian
10-05-2011, 10:15 AM
Maybe the same way that according to this site that hasn't been updated since Velious, SK pets could taunt. As far as I recall the 'only taunt blue mobs' is relevant only to 51+ mobs.


At this point in the timeline it is impossible for pet or player to taunt an NPC of a higher level. This will change in Velious

My light blue shaman pet taunts all greens and some light blues off of me. Working as intended...for now.

Hakurou
10-05-2011, 10:47 AM
At this point in the timeline it is impossible for pet or player to taunt an NPC of a higher level. This will change in Velious

My light blue shaman pet taunts all greens and some light blues off of me. Working as intended...for now.

Which only reinforces what has been said above. Pets (and most likely anyone with the taunt skill) at this point in time can only taunt mobs which are below their level on P99, which is becoming all to painfully obvious when you play a mage and use anything else than an earth pet to root your pulls. Hit a mob with a 5 dmg nuke and your pet has to beat the mob down nearly 20% until you can finally sit. I played several pet classes here and it has been the same for all of them, pets don't hold aggro worth anything and you have to encourage mobs with root to stay on your pet. Fart in the general direction of the mob and you're aggro for life (which in the case of a mage isn't very long).

The aggro problem alone does not lie in taunt alone, but in pets probably not generating aggro for damage but per round of attacks and procs, as has become painfully apparent on the mage I started a while ago. The pet needs at least two rounds of combat to gain aggro from a level 1 pull spell in your 30ies and at least three to four rounds of attacks (regardless of hits or misses, damage done etc, procs from weapons and pet specific procs count as additional aggro) before you can sit down, if you then do anything to the mob (nuke / debuff / whatever) before the mob is as low as 30% you'll get instant aggro again.

I still remember from my fear kiting days on live that you feared the mob not to get it away from you, but to get it away from your pet (with taunt off) to keep it alive, only later in the kite the mob would be really pissed at you and ignore the pet for a while once fear wore off. Here it's to get the mob away from you as the pet is nearly totally ignored.

Kevlar
10-05-2011, 11:39 AM
I don't think the problem is with pets generating aggro as much. I Think the problem is the pets damage is being applied to the caster for aggro. I can do nothing to a mob but send pet. Let that pet die or break charm and the mob is death locked on me even if I get a new pet. I have done zero dmg and my pet that did dmg is gone. I should only have social aggro. Anything done to the mob should peel it off me. Not on P99.

Extunarian
10-05-2011, 11:49 AM
Hakurou - not disagreeing that pet agro is off....just saying that taunt shouldn't be part of the equation here if your pet is fighting anything above it's level!

Hakurou
10-05-2011, 12:27 PM
Currently on P99 your pets aggro is your aggro, which can be seen when you play an enchanter charming in groups. Once charm breaks you will have to deal with two mobs instead of just your hasted, quad hitting, raging mad pet but also the mob it was hitting on if it wasn't rooted. To which degree this is classic or not I can not say.

Taunt is one of the aggro generating tools of a pet, which is why I also threw it in here and as probably a lot of mages can attest to, chain petting can be a pain if not near impossible with anything but an earth pet on P99 (I do not know how this was on live, maybe someone else will chime in here), but taunt in that case would certainly help or would even be the deciding factor for the newly summoned pet to regain aggro, seeing as the above hate transfer from pet to caster is happening here. There is of course also a factor of some spells not working how they did on live in terms of aggro generation, for example the necromancer lifedrain dot series which generates healing aggro and thus when only using a pet is a really nice AE taunt, which I don't recall it being on live. This however may also just be a side effect of the pet not gaining proper aggro when sending it into a mass of green mobs (or indeed onto any mob).