View Full Version : The Tmoney non-linear math/graphing challenge
tmoneynegro
10-01-2011, 09:11 PM
Some guy posted an attempt to create the crowd control resist equation/graph for Classic through Velious:
http://img718.imageshack.us/img718/1925/resists.jpg
The first problem with his graph is that it shows a 30% resist rate while a character is naked with 25MR. When someone was naked, the resist rate was somewhere between 0-10%.
The second problem is that people parsed crowd control resists at 87% with 150MR during Luclin. This was after the patch that made spells easier to land. Before that, resist rate was even higher:
http://www.thesafehouse.org/forums/showthread.php?t=7879
If you can create a chart/equation to show 0-10% resists while naked (25MR), around 90% resist rate with 100MR, and 95%+ with 120MR, then you probably have an accurate chart.
I haven't been able to create a non-linear graph/equation to accurately depict it, it should something like the pink line below:
http://img689.imageshack.us/img689/8908/87313102.jpg
Lazortag
10-01-2011, 09:58 PM
Did you fail high school math? You can tell me, it's okay.
edit: for transparency's sake please just clarify for everyone that you are in fact wehrmacht
Doors
10-01-2011, 10:13 PM
Giegue owned confirmed
Moral of this story is that enchanters become even more worthless at 50 in terms of CC in pvp with anyone with MR gear and/or a bard?
tmoneynegro
10-02-2011, 12:14 AM
Moral of this story is that enchanters become even more worthless at 50 in terms of CC in pvp with anyone with MR gear and/or a bard?
That's why debuff spells got a 50% bonus on Sullon Zek. Instead of 33, tash did 49 or something. Then at level 60, they have the spell "Rapture" which is a mez with -1000 resist check. They said there would be no crimson pots on server too.
The main problem with enchanters is that their nukes have a double resist check due to having a stun component. So chanters nuke worse than clerics in PvP if the server was coded like EQ live.
If you remove the double resist check, chanters become pretty overpowered vs other casters since their nukes interrupt and they can debuff resists. So no matter what you do with game mechanics, chanters are either going to be gimp or overpowered.
The one thing to keep in mind is that in real Everquest, people had resists much lower than TZVZ. TZVZ had screwed up itemization and people wearing expensive resist jewelry like 14MR rings was way more common.
I was first or second monk to hit 60 on Sullon Zek and by the time I had monk epic + Tstaff, I never even looted 1 single Jacinth. Some black sapphires yes, but 0 Jacinths, probably somewhere between 0-2 blue diamonds.
fauxreigner
10-02-2011, 02:44 AM
It'll be pretty hard to recreate a smooth curve like that using a cubic, quartic, quintic, etc. polynomial. It would be possible to do it by making some rational polynomial using two cubic functions or something. I did a power fit using MATLAB's curve fitting tool and got this equation:
-344*(resist ^ - 1.818) + 0.9881
tmoneynegro
10-02-2011, 04:46 AM
I hammered one out, I'd say this one is within 5% margin of error:
http://img51.imageshack.us/img51/7150/54217596.jpg
This next one I made by modifying Giegue's formula to make it actually accurate:
http://img692.imageshack.us/img692/6489/linear4.jpg
Bockscar
10-02-2011, 05:08 AM
They said there would be no crimson pots on server too.
On red99? Interesting.
Anyway, base 25MR was not 0% resist, it was more like 5-10% against people exactly your level. I also expect there was some gain from >120MR, just so little that it wasn't noticeable or worth sacrificing anything at all for. You'd need a much more accurate graph to depict it, but I'd venture that it was something like this:
120 = 90%
150 = 92%
175 = 93.5%
200 = 94%
250 = 94.5%
etc.
tmoneynegro
10-02-2011, 05:40 AM
On red99? Interesting.
Anyway, base 25MR was not 0% resist, it was more like 5-10% against people exactly your level. I also expect there was some gain from >120MR, just so little that it wasn't noticeable or worth sacrificing anything at all for. You'd need a much more accurate graph to depict it, but I'd venture that it was something like this:
120 = 90%
150 = 92%
175 = 93.5%
200 = 94%
250 = 94.5%
etc.
The second graph I posted above does that. I'm positive resist rate was over 90% with 120MR though.
If you want about 5% resist while naked, just the equation in the second image to Y=100-205(18)^(-0.01x)
Bockscar
10-02-2011, 06:27 AM
It might be over 90%, but the point is that the higher range of MR probably did *something*, just not really enough to care about. If it's 95% at 120, the last 3% would span the rest of the 121-255 range
Nirgon
10-02-2011, 10:56 AM
Lol at no crimson pots. Cure disease removes the effect. Come on..
Whatever my opinions worth, I rolled around at around 150 mr in kunark as a rogue since I had RB/full jewlery and all that shit and can't remember shit ever landing on me unless I was debuffed, as far as snares/roots/mez's go.
Bockscar
10-02-2011, 11:56 AM
Lol at no crimson pots. Cure disease removes the effect. Come on..
I can think of one single item that lets bards and enchanters cure disease on an enemy, and it's an ultra rare drop from Plane of Hate. Crimson potions are cheap and instant cast. It was always way too strong a counter to mez. I can see why they'd think of removing it on red99. Maybe they can put them back in in Kunark when unresistable mez comes into the picture.
super cool horizontal asymptotes
Knuckle
10-02-2011, 01:17 PM
Crimson potions were a classic item, no? They were no later than velious that's a fact.
Bockscar
10-02-2011, 01:28 PM
Yeah. Just like egg-shaped pumice.
Naked lowbie on a CR with tash resisting 30%.
Naked 60 warrior resisting 55-60%.
Lol k
Bockscar
10-02-2011, 03:01 PM
Naked lowbie on a CR with tash resisting 30%.
Naked 60 warrior resisting 55-60%.
Lol k
?
Nirgon
10-02-2011, 03:35 PM
Enchanter 4 slot dispel, tash and their buffs are definitely not enough right? As long as they remember to bump up the debuff rate on resist debuffs like classic, crimson pots should stay in the game. Most people won't buy them or use them right anyways.
Who says you need to get that insanely rare POH shield to be effective? You can have someone in your group remove their crimson pot debuff real fast. Shaman + chanter debuff patrol is pwn.
Crimson potions were a classic item, no? They were no later than velious that's a fact.
He's very right. I don't think you should slide down the slippery slope of trying to make everything fair and balanced, esp when 1v1 is a concern. That was never the point. People want their classic EQ, whether it was user friendly or not.
tmoneynegro
10-03-2011, 12:14 AM
He's very right. I don't think you should slide down the slippery slope of trying to make everything fair and balanced, esp when 1v1 is a concern. That was never the point. People want their classic EQ, whether it was user friendly or not.
If you're gonna alter stuff, might as well just go all the way and have enchanters run up to the trakanon ledge in sebillis, cast AE stun, then Gflux all 30 people off the cliff to their doom.
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