View Full Version : Game Mechanics: Locked doors/Lockpick skill
PearlJammzz
03-30-2010, 11:42 AM
Went to go grind levels in pick lock yesterday, and the first door in befallen wouldn't work at skill levels 11 or 15. Finally went back to EFP for a 3rd time, and put points into the skill to get it to 26, and it worked. If you look here (http://everquest.allakhazam.com/db/skills.html?skill=32) you will see tons of comments about this door needing only skill 11 to start unlocking it.
The current level for this door is somewhere between 16-26, but it should be 11. Not a HUGE deal, but an annoying one for most rogues as this is usually THE spot (specially w/ FP being the center of this server) to level pick lock up.
nilbog
03-30-2010, 12:35 PM
Fixed, pending update.
PearlJammzz
03-30-2010, 01:34 PM
Damn, that was fast! Thanks Nilbog :)
nilbog
03-30-2010, 01:40 PM
These are easy to fix.
Any that you notice are wrong just post with a zone name and /loc and I can fix them easily.
PearlJammzz
03-30-2010, 07:23 PM
Awesome deal, can do. I have been trying to find a trivial/minimum list online, but no luck yet. I'll post any info I come across.
PearlJammzz
04-26-2010, 10:26 AM
The door behind the bankers in NFP is set to too low of a level. It SHOULD be skill 201 or higher. I was able to pick it with a ~150 or so this weekend. I can provide sources for info if needed.
Deathrydar
04-26-2010, 10:29 AM
The door behind the bankers in NFP is set to too low of a level. It SHOULD be skill 201 or higher. I was able to pick it with a ~150 or so this weekend. I can provide sources for info if needed.
You should probably create a new thread for that. :cool:
Spectre
04-28-2010, 09:15 AM
Yay I was wondering about this being a Necro/Cleric superhero this is going to be needed.
-Spectre
"Aint cha errd?"
PearlJammzz
04-28-2010, 11:01 AM
Any that you notice are wrong just post with a zone name and /loc and I can fix them easily.
Sounds like he just wants me to post up in this thread so he can fix it. Guess I could be taking it wrong :).
Pyrocat
04-28-2010, 01:19 PM
The door behind the bankers in NFP is set to too low of a level. It SHOULD be skill 201 or higher. I was able to pick it with a ~150 or so this weekend. I can provide sources for info if needed.
Please do, I'd be interested to see source.
PearlJammzz
04-28-2010, 03:43 PM
You can google it...I'll see what I can find on my cellphone with horrible edge. I am at 1.2kb/sec now lol. There are several comments by people claiming you need to be over skill 200 to do it. I'll find it again...
PearlJammzz
04-28-2010, 04:06 PM
These are very useful for pre-50 rogues.
Posted: Aug 28th 2002 12:55am | IP: Logged | Reply to this
Tomlin the Stupendous
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Rogues can cap their pick lock skill at 200, once they hit level 39. The skill won't go up again until after level 50, and quite a few high level zones have locked doors that require more than 200 pick lock skill to open. However, if you use some mechanical lockpicks, your skill gets that vital boost to 204, which is enough to pick locks in Karnor's Castle, Sebilis, Charasis, and even the door in the Freeport bank. These mechanical lockpicks are a great item for rogues to get, if they plan to do some skull-duggery in these high level zones before they get into their 50s... pre-50 rogue survivability in these zones is another matter. ;)
This suggests that NFP bank requires >200 skill.
RE: Mod Stacking
Posted: Mar 25th 2003 9:38am | IP: Logged | Reply to this
GaelStormracer the Puissant
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579 posts
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But I would guess that Lockpicking could provide the best test of this - use a set of mechanical lockpicks (+2%) and Forthal's gauntlets (sp?) (2%) and try and pick the North Freeport bank door at 193 skill. 193*1.04 = 200.72; 193*1.02 = 196.86 so if they stack, the Rogue should be able to open the door at skill 193; if not (eg if highest modifier works), only at skill 197 (200/1.02=196.07).
This shows that at least 200 skill is required to pick the door. It could be 200, but I know I found one that specified that it had to be OVER 200, so 201.
A quick guide to picking locks
Posted: Apr 29th 2002 9:57am | IP: Logged | Reply to this
iteck
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164 posts
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Having just maxed my skill out to 200 here is my findings:
1. The ability button Pick Lock does nothing.
2. To pick a door you need to be holding you lock-picks in your mouse cursor and then you left-click or press 'U'; over the door you want to pick.
3. At lvl 6 you need to put 5 practice points in the skill as the first door in Befallen needs a skill of 11 to be picked.
4. Providing your skill is high enough to pick a door, i.e. 11 for the first door in Befallen, you will NEVER fail.
5. Providing your skill is high enough to pick a door, i.e. 11 for the first door in Befallen, you will have a chance of getting a skill increase.
6. You can practice your skill from 11 to 210 on the first door in Befallen (you can use any door to practice once you have a high enough skill to open it).
7. The skill cap for pick lock is the standard 5 * lvl + 5 with a cap of 200 below lvl 50 and 210 above lvl 50. (This means that your skill will cap out at 200 at lvl 39).
8. You can not open lock chests, boxes, etc. using this skill, just doors.
There seems to be no quick way to raising this skill, just find a door and click. It has just taken me over 2 hours to get from a skill of 175 to a skill of 200, so I would suggest Frank Herbert's DUNE as a good playing companion while practising this skill.
To open the door in EFP for the Burning Rapier Quest it is reported that you need a skill of 122 (lvl 24) and to open the door in the bank at NFP you need a skill of 201 (lvl 50+). You can use a set of mechanical lock-picks that gave you a +2% modifier to lock-picking giving you a skill of 204 at lvl 39, which allows you to open the bank in NFP and I imagine almost all the other doors in the game (it might let you open the EFP door at lvl 23).
You can not open the door on the 2nd floor in Highpass Keep or the door in the Freeport Militia building in West Freeport using this skill.
This is from: http://everquest.allakhazam.com/db/skills.html?skill=32&post=1&replyto=10678606735933&page=1 . Notice that is shows that the door for the burning rapier quest is 122. Might also want to check this one while you're in there?
OK, little tid-bit of info here. I found that with only 200 skill in LockPick, I can pick this lock and get into see him ONLY with the Mechanized Lockpicks made by a Gnome Tinkerer friend of mine :) Regular Lock Picks WILL NOT work for skill 200. Might be able to do it at lower lvls, just never tired, cause I used the regular lockpicks so much. Just happen to get my friend to make a pair and have them on me one day and said what the heck and about knocked me on the floor when it opened :)
This is from http://eqbeastiary.allakhazam.com/search.html?id=1024 . It shows that a skill of 200 is not sufficient to pick the NFP door lock.
Lock Pick
Posted: Sep 18th 2001 7:13pm | IP: Logged | Reply to this
Anonymous
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Anonymous Score: Default
You have to pick the lock to get in the room. It is a 201 skill door, so there has to be some reason for this guy to be behind there.
This is from the same Sir Drolfis page on Alla.
Is this sufficient information to get this changed to skill 201? Also the door for the Burning Rapier quest looks like it needs to be at 122. I have no way to confirm this other than it worked at 150. Here is the location, and details from Alla:
1. Go to the slums of East Freeport and enter a building called Hallar's Resale. Go to the basement to approximately -90, -465, where you'll find a locked door. The lock can be picked easily at a skill of 130 or higher. Loot the Gem Case, which is a ground spawn that looks like a little bag. It is not a container, so it can be placed in a backpack.
Notice it says 130 on Alla, but then the other person says 122. If it's already in the database as one or the other I guess it doesn't matter, but it should be one of those. The location of said door is listed above.
guineapig
04-28-2010, 04:57 PM
I for one think that this is plenty of information.
Very nice job.
nilbog
04-28-2010, 06:05 PM
Fixed, pending update.
PearlJammzz
04-29-2010, 08:48 AM
Thanks Nilbog, you rock!
Pyrocat
04-29-2010, 12:57 PM
Awesome, thank you for providing that info. I was hoping to find a list of every locked door in Norrath and it's lock pick requirement.
PearlJammzz
04-29-2010, 02:00 PM
It's scattered. I have yet to find a definitive list just these couple I have came across. Feel free to scour the internet, and help make a list. Post in this thread, and we can see if we can make sure all the locked doors are what they should be.
From what Nilbog says with the zone/location of the door it is insanely simple to check. I am sure if we can get a solid list he would scan the code, and make sure they are what they are supposed to be.
nilbog
04-30-2010, 02:23 AM
From what Nilbog says with the zone/location of the door it is insanely simple to check.
Insanely simple.
SELECT
doors.zone,
doors.pos_y,
doors.pos_x,
doors.pos_z,
doors.id,
doors.doorid,
doors.lockpick
FROM
doors
WHERE
doors.lockpick > '0'Here are all the doors where lockpick > 0. Let me know what needs changing. Not many on the list.. could be missing some?
http://i41.tinypic.com/30icayb.jpg
Pyrocat
04-30-2010, 02:10 PM
Should be one or two in Chardok. I remembering being the only rogue in my guild who had lock pick high enough and had to CR the entire raid. I believe the skill requires was like 210 or something.
Pyrocat
04-30-2010, 02:20 PM
I believe you need a higher pick locks skill for the Princes room...But 200 is sufficient to open the door to Overking and Queen room.
200 is good enough to get into the library, but I wasn't able to pick the lock on the door leading into the royal chambers.
Royal Chambers is 200 skill
So just skill up and get mechanized lock picks +3%.
Yes, there are two 201+ locks that need to be picked on the way to the king. The first is in the hall leading to the library. The second is in the library, on the bottom floor. So yes, you'll need a backstabber.
from http://everquest.allakhazam.com/db/zones.html?zstrat=78
No solid numbers for Prince room that I saw.
Yoite
04-30-2010, 02:23 PM
chardok king and queen room is locked, but i do not know skill
CoM door to reavers is locked, again dont know skill =/
zone in "door" to howling stones is also locked, as are each door to each wing expect the 1st one, which is east iirc but damn its been a while. maybe it was north? poop.
all i could think of
Pyrocat
04-30-2010, 02:28 PM
from http://www.monkly-business.net/forums/showthread.php?t=8644
City of Mist (Back area - Pickable)
Dragon Necropolis (Jaled Dar's Door - pickable with 211+ skill)(PLEASE NOTE:211+ pick lock can only be achieved via items with +lockpick% mod)
alright gotta run to work
Yoite
04-30-2010, 02:40 PM
ya im currently at work so i cant get on alla and the like to check on HS specifics. I'll try and do some research when im at home.
Deric
06-06-2010, 12:42 AM
How's that list of zones with pick-able locks coming? City of Mist I know wasn't listed but was mentioned.
frefaln
06-23-2010, 06:52 PM
So this is my first rogue, never played one on true classic, but it seems odd to me that I can practice Picklock on Befallen doors well past 100. Is that just how it's always been? I would expect there to be an associated cap for each door, that I'd need to move to more dangerous areas to keep progressing.
Droop
06-23-2010, 11:08 PM
So this is my first rogue, never played one on true classic, but it seems odd to me that I can practice Picklock on Befallen doors well past 100. Is that just how it's always been? I would expect there to be an associated cap for each door, that I'd need to move to more dangerous areas to keep progressing.
Nope, this is how it's always worked.
Droop
07-18-2010, 04:15 AM
NFP isn't working. I have 204 w/ mechanized lockpicks, but it told me I don't have the skill.
This could be either the door value has changed, or the bonus on the mechanized lockpicks wasn't working.
I hold lockpicks on my cursor BTW. I didn't try w/ it equipped.
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