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View Full Version : Game Mechanics: Announcement of what levels you are pvpable by


Harrison
09-28-2011, 03:32 PM
The calculations when you heal/buff/level up are returning funky numbers from levels 1-11 (What I've seen so far myself...)

You are now able to be killed by players level 251-8 or some shit. It's not a big deal really but it's a bug nonetheless.

Smedy
10-11-2011, 10:33 AM
Can confirm, i've seen this randomly to, not sure what triggers the message to go crazy on the levels.

Rogean
10-11-2011, 12:24 PM
This is probably what is causing the issues with one-way attackable players. I thought I fixed this with the last patch... sigh. Will look into it more.

Arillious
10-11-2011, 01:19 PM
This is probably what is causing the issues with one-way attackable players. I thought I fixed this with the last patch... sigh. Will look into it more.

I've seen this incorrect message a lot less since the last patch. It used to happen every time i leveled and even doing simple things such as attacking someone.

Rogean
10-11-2011, 10:28 PM
But it is still happening since the patch?

I'm having a hard time finding the cause.. the code just doesn't support it.

void Client::CheckDynamicPvP(int8 Level) {
uint8 LowLevel = 0;
uint8 HighLevel = 0;
if (Level <= RuleI(PvP, NaturalPvPRange)) LowLevel = 1;

Rogean
10-11-2011, 10:32 PM
Ok, I found a problem that would affect the variable on the high value... this may be causing chain reactions and who knows from there. Fixed for patch.

jilena
10-12-2011, 10:39 AM
Rogean, as I posted in my compilation thread, I think maybe the issue is with the number wrapping around to the high end as all players 2-7 seem 100% attackable at all times by all players over level 1.

Also something I noticed is that if I would attack my level 50 with my characters under level 8 I would be flagged for 1-42 rather than 1-50.