PDA

View Full Version : Monsters with weapons


Dhamp
09-28-2011, 12:22 PM
I'm aware monsters are supposed to have higher attack equipped with a weapon than monsters unarmed, but the attack increase is by far too much on this server. im only level 2 but level 1 monsters with a weapon have yet to hit me for less than max damage. 40 hits, 2 misses, 100% max damage hits on me. fighting a level 1 skel with a club is like fighting 6-10 unarmed level 1 skeletons. If this is how its supposed to be, then so be it. to me it seems like a bug.

This is similar to when project 1999 was first created and in beta/first week of release i remember being on my rogue at level 9 missing a level 1 mob 50% of the time. this was quickly fixed and accuracy went to normal. just the opposite to now the mobs are super powerful (only the equipped ones)

pickled_heretic
09-28-2011, 12:23 PM
actually this is exactly how it was on classic

rusty 2h on a decaying skeleton is like a level 1 boss raid mob

Prahadigm24
09-28-2011, 01:12 PM
actually this is exactly how it was on classic

rusty 2h on a decaying skeleton is like a level 1 boss raid mob

Yeah, decaying skeletons who are carrying a 10 damage weapon are supposed to hit for up to 20. That's correct.

But this is not OP's point. Those skellies and other armed lvl 1 mobs hit lvl 1 and lvl 2 players for max damage like 100% of the time. As if you were sitting. Of course you have low AC at level 1 or level 2, but max damage on every swing seems to be wrong.

There are already 1 or 2 threads in the bug forums.

Dhamp
09-28-2011, 04:12 PM
just tested p99 blue server, level 1 against level 1 mob with wep, out of 20 hits had 8 misses and 0 hits for max.

dusk883
09-28-2011, 04:14 PM
I like it, even the decaying skeletons get some pvp time

Prahadigm24
09-28-2011, 04:20 PM
just tested p99 blue server, level 1 against level 1 mob with wep, out of 20 hits had 8 misses and 0 hits for max.

That's strange. Rogean said the code for NPC damage on p99 blue and red would be exactly the same.

Still, decaying skeletons in Innothule hit me for like 11, miss, miss, 11, 11, 11, miss, 11, 11, miss, 11 and so on. Over a large sample size. This problem faded when I reached level 3.

Nirgon
09-28-2011, 04:21 PM
Code it to make NPCs with 2hers joust imo.

Dhamp
09-28-2011, 04:55 PM
That's strange. Rogean said the code for NPC damage on p99 blue and red would be exactly the same.

Still, decaying skeletons in Innothule hit me for like 11, miss, miss, 11, 11, 11, miss, 11, 11, miss, 11 and so on. Over a large sample size. This problem faded when I reached level 3.

WELL ROGEAN LIED!!!!

georgie
09-28-2011, 07:06 PM
dont attack yellows/whites gg

Tombom
09-28-2011, 08:29 PM
play. better.